I'm pretty sure our foods are already set up like thatHere's an easy one. Same elite for all class combos... Increases base defence and magical defence by player level * 1000 AND physical and magical Attack by the same amount. With this, in PVP players would still be relatively the same balance as they are now, but PVE vs bosses would be a little easier.
Yeah, this will probably be shot down real quick.
Here's an easy one. Same elite for all class combos... Increases base defence and magical defence by player level * 1000 AND physical and magical Attack by the same amount. With this, in PVP players would still be relatively the same balance as they are now, but PVE vs bosses would be a little easier.
Yeah, this will probably be shot down real quick.
Burd gimme some new elites for my r/m. Something pdmg/pa related plz so I can hit cool numbers like the big boys.
R/S gimme that blood arrow melee boost.
What are y'alls ideas?
Burd
Burd
Burd gimme some new elites for my r/m. Something pdmg/pa related plz so I can hit cool numbers like the big boys.
R/S gimme that blood arrow melee boost.
What are y'alls ideas?
Burd
Burd
Burd man, I like the rogue ideas. Maybe you can add something like 4k raw damage, almost like intensification but make it raw damage, id think it be good for rogues. Because y'all know it's pretty hard to dps as rogue with every class out dpsing. So Burd, I agree with you.
How about y'all get on the rogue train. Some pretty cool stuff here.
I think this is actually a very good way to fix a lot of the broken things in game (or at least improve) without screwing things up further. Same elite for everyone, but let's not go as over board as the original poster suggested. Make it a skill that lasts for 20 sec but has a 5 min cool down. And instead of increasing the players stats by *1000 make it one of the ones listed below.Here's an easy one. Same elite for all class combos... Increases base defence and magical defence by player level * 1000 AND physical and magical Attack by the same amount. With this, in PVP players would still be relatively the same balance as they are now, but PVE vs bosses would be a little easier.
Yeah, this will probably be shot down real quick.
That's a bad idea and would hurt for non burn fights and would hurt for burn fights because of the mobs after and every class should have they own unique skill you can't be serious-Troll mode off-
I think this is actually a very good way to fix a lot of the broken things in game (or at least improve) without screwing things up further. Same elite for everyone, but let's not go as over board as the original poster suggested. Make it a skill that lasts for 20 sec but has a 5 min cool down. And instead of increasing the players stats by *1000 make it one of the ones listed below.Here's an easy one. Same elite for all class combos... Increases base defence and magical defence by player level * 1000 AND physical and magical Attack by the same amount. With this, in PVP players would still be relatively the same balance as they are now, but PVE vs bosses would be a little easier.
Yeah, this will probably be shot down real quick.
1) Increases patk matk pdef mdef by 10% and after 20 sec players get a 5 min debuff which decrease patk matk pdef and mdef by 10%.
2) Increases pdmg and mdmg by 5% and after 20 sec decreases pdmg and mdmg by 5% for 5 min.
3) Increases all base attributes by 10% and after 20 sec decreases all base attributes for 10% for 5 min.
4) Increase crit by 20% and decreases crit by 20% for 5 min after use.
The trade off for using this skill would be while the 20 sec buff is active all heals received would be reduced by 30%. (sorry healers had to come up with a trade off.)
I think this will keep everyone's performance proportional and won't make anyone stupidly OP and its unlikely people will use this skill in pvp so pvp will remain same. Only pve will improve for players.
![]()
-Troll mode back on-
That's a bad idea and would hurt for non burn fights and would hurt for burn fights because of the mobs after and every class should have they own unique skill you can't be serious-Troll mode off-
I think this is actually a very good way to fix a lot of the broken things in game (or at least improve) without screwing things up further. Same elite for everyone, but let's not go as over board as the original poster suggested. Make it a skill that lasts for 20 sec but has a 5 min cool down. And instead of increasing the players stats by *1000 make it one of the ones listed below.Here's an easy one. Same elite for all class combos... Increases base defence and magical defence by player level * 1000 AND physical and magical Attack by the same amount. With this, in PVP players would still be relatively the same balance as they are now, but PVE vs bosses would be a little easier.
Yeah, this will probably be shot down real quick.
1) Increases patk matk pdef mdef by 10% and after 20 sec players get a 5 min debuff which decrease patk matk pdef and mdef by 10%.
2) Increases pdmg and mdmg by 5% and after 20 sec decreases pdmg and mdmg by 5% for 5 min.
3) Increases all base attributes by 10% and after 20 sec decreases all base attributes for 10% for 5 min.
4) Increase crit by 20% and decreases crit by 20% for 5 min after use.
The trade off for using this skill would be while the 20 sec buff is active all heals received would be reduced by 30%. (sorry healers had to come up with a trade off.)
I think this will keep everyone's performance proportional and won't make anyone stupidly OP and its unlikely people will use this skill in pvp so pvp will remain same. Only pve will improve for players.
![]()
-Troll mode back on-
I don't think its a bad idea at all ancient, however I don't think 80 elites should be added in at all either, if they aren't all the same generally, will be balancing issues and currently this game is more balanced than it's ever been. Heck our last pom run was with 1 rogue, 2 warriors, 1 scout, 1 warden, 2 mages, 2 knights, 1 druid, 1 warlock, and 1 champion. (Sorry priests :s ) but that is still more diversity in a party then you could ever see before.
So don't break it with new elites plz![]()
I don't think its a bad idea at all ancient, however I don't think 80 elites should be added in at all either, if they aren't all the same generally, will be balancing issues and currently this game is more balanced than it's ever been. Heck our last pom run was with 1 rogue, 2 warriors, 1 scout, 1 warden, 2 mages, 2 knights, 1 druid, 1 warlock, and 1 champion. (Sorry priests :s ) but that is still more diversity in a party then you could ever see before.
So don't break it with new elites plz![]()
hopefully with the merge, we can see a whole raid with breathing players with all sorts of classes.
