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mohammed1234

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1

Wednesday, October 7th 2015, 6:16pm

80/80 Elites ?

Its about time those came out isnt it ? well i have some suggestion i believe w/m should have a weapon speed boost added to elec rage since we already have defense and mattack or something like mdam increase or even magical crit hit rate or magic crit % rate or even something like int increase but that would be lame since we have ma increase or yall can do hp increase so we can tank bosses but that would also be lame kind of but would be cool with it because it would be cool for pvp and will give w/m the chance to tank more effectively or yall can just come out with a brand new skill that is useable in an instance instead of just using light burn im just saying and for m/w something like eruption boost would be cool but i think that should be added to intensification so a nice elite would be something like mdam increase if not i would say enchanted magic to add on to all our previous mafgic attack when on the reverse of light burn im only giving input for my classes becuaee those or the classes i really understand but people feel free to put your positive input and suggestions for your lvl 80/80 elites please and ty also no drama plz

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2

Wednesday, October 7th 2015, 6:24pm

they can't even balance the skills that we have. nty.
my r/p can outdps r/m. your name is stupid.

mages should stack dex. word.

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Wednesday, October 7th 2015, 6:48pm

I would only be ok with them releasing level 80 elite skills if, and only if, they were able to use those elites to balance the classes (which I doubt they can do).

Now, let's just entertain the thought of them making level 80 elites that won't balance the classes. I would like an elite for champion/warlock which increases your crit damage as ch/wl is very high in crit rate.
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4

Wednesday, October 7th 2015, 7:20pm

Here's an easy one. Same elite for all class combos... Increases base defence and magical defence by player level * 1000 AND physical and magical Attack by the same amount. With this, in PVP players would still be relatively the same balance as they are now, but PVE vs bosses would be a little easier.

Yeah, this will probably be shot down real quick.
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mohammed1234

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5

Wednesday, October 7th 2015, 7:30pm

Here's an easy one. Same elite for all class combos... Increases base defence and magical defence by player level * 1000 AND physical and magical Attack by the same amount. With this, in PVP players would still be relatively the same balance as they are now, but PVE vs bosses would be a little easier.

Yeah, this will probably be shot down real quick.
I'm pretty sure our foods are already set up like that

6

Wednesday, October 7th 2015, 7:37pm

Here's an easy one. Same elite for all class combos... Increases base defence and magical defence by player level * 1000 AND physical and magical Attack by the same amount. With this, in PVP players would still be relatively the same balance as they are now, but PVE vs bosses would be a little easier.

Yeah, this will probably be shot down real quick.

Yeah, mainly because pdef and mdef values can be buffed quite higher than PA/MA can be buffed outside of burn. So increasing PA/MA by the same flat amount would just make burning people a lot easier lol

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7

Wednesday, October 7th 2015, 9:36pm

eh, new elites just means more annoying thing to do to get new skills.. and chances are it with do nothing for some classes and make other classes even stronger.. making the gap in power larger..

8

Wednesday, October 7th 2015, 10:20pm

Something that could be fun for P/W to make it a front-line support class:

Level 80 Elite: Dragon's Tail

If Ascending Dragon Strike hits the target, a 6 second debuff is applied reducing the target's physical and magical critical resistance by WARRIOR level x 5. ( level 30 = 150 ... level 95 = 475 ). The Dragon's Tail debuff can be stacked up to 5 times. Mana cost is 100 mana per second that the target is debuffed.

A debuff with 5 stacks would potentially reduce the target's physical and magical critical resistance by 2375 if the WARRIOR level is 95.

9

Wednesday, October 7th 2015, 10:40pm

Burd gimme some new elites for my r/m. Something pdmg/pa related plz so I can hit cool numbers like the big boys.

R/S gimme that blood arrow melee boost.

What are y'alls ideas?

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10

Wednesday, October 7th 2015, 11:19pm

Burd gimme some new elites for my r/m. Something pdmg/pa related plz so I can hit cool numbers like the big boys.

R/S gimme that blood arrow melee boost.

What are y'alls ideas?

Burd


















Burd

Burd man, I like the rogue ideas. Maybe you can add something like 4k raw damage, almost like intensification but make it raw damage, id think it be good for rogues. Because y'all know it's pretty hard to dps as rogue with every class out dpsing. So Burd, I agree with you.

How about y'all get on the rogue train. Some pretty cool stuff here.

11

Thursday, October 8th 2015, 1:20am

How about showing Warrior/Druid some love? All other warrior classes had their 15 minutes of fame so come on now!

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12

Thursday, October 8th 2015, 1:25am

Burd gimme some new elites for my r/m. Something pdmg/pa related plz so I can hit cool numbers like the big boys.

R/S gimme that blood arrow melee boost.

What are y'alls ideas?

Burd


















Burd

Burd man, I like the rogue ideas. Maybe you can add something like 4k raw damage, almost like intensification but make it raw damage, id think it be good for rogues. Because y'all know it's pretty hard to dps as rogue with every class out dpsing. So Burd, I agree with you.

How about y'all get on the rogue train. Some pretty cool stuff here.


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13

Thursday, October 8th 2015, 6:20am

No thanks, getting secondary classes imo to 70 was hard enough. For some people with money or more than an abundant amount of time, I'm sure it was a peice of cake.

Yet alone ton sof the skills are allready unblanaced.
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14

Thursday, October 8th 2015, 6:27pm

-Troll mode off-


Here's an easy one. Same elite for all class combos... Increases base defence and magical defence by player level * 1000 AND physical and magical Attack by the same amount. With this, in PVP players would still be relatively the same balance as they are now, but PVE vs bosses would be a little easier.

Yeah, this will probably be shot down real quick.
I think this is actually a very good way to fix a lot of the broken things in game (or at least improve) without screwing things up further. Same elite for everyone, but let's not go as over board as the original poster suggested. Make it a skill that lasts for 20 sec but has a 5 min cool down. And instead of increasing the players stats by *1000 make it one of the ones listed below.

1) Increases patk matk pdef mdef by 10% and after 20 sec players get a 5 min debuff which decrease patk matk pdef and mdef by 10%.
2) Increases pdmg and mdmg by 5% and after 20 sec decreases pdmg and mdmg by 5% for 5 min.
3) Increases all base attributes by 10% and after 20 sec decreases all base attributes for 10% for 5 min.
4) Increase crit by 20% and decreases crit by 20% for 5 min after use.

The trade off for using this skill would be while the 20 sec buff is active all heals received would be reduced by 30%. (sorry healers had to come up with a trade off.)

I think this will keep everyone's performance proportional and won't make anyone stupidly OP and its unlikely people will use this skill in pvp so pvp will remain same. Only pve will improve for players.





-Troll mode back on-
-Failed attempt of trying to put a picture in here cause I don't know how to-

ROM's one and only pure stam/pdef stated tank

REACHED 13.57M PDEF ON 29/09/2016, NO SIGIL, HAIDON, ZODIAC OR RELATIONSHIP BUFF.

Retired until mages are buffed or melee's are nerfed

mohammed1234

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15

Thursday, October 8th 2015, 6:59pm

-Troll mode off-


Here's an easy one. Same elite for all class combos... Increases base defence and magical defence by player level * 1000 AND physical and magical Attack by the same amount. With this, in PVP players would still be relatively the same balance as they are now, but PVE vs bosses would be a little easier.

Yeah, this will probably be shot down real quick.
I think this is actually a very good way to fix a lot of the broken things in game (or at least improve) without screwing things up further. Same elite for everyone, but let's not go as over board as the original poster suggested. Make it a skill that lasts for 20 sec but has a 5 min cool down. And instead of increasing the players stats by *1000 make it one of the ones listed below.

1) Increases patk matk pdef mdef by 10% and after 20 sec players get a 5 min debuff which decrease patk matk pdef and mdef by 10%.
2) Increases pdmg and mdmg by 5% and after 20 sec decreases pdmg and mdmg by 5% for 5 min.
3) Increases all base attributes by 10% and after 20 sec decreases all base attributes for 10% for 5 min.
4) Increase crit by 20% and decreases crit by 20% for 5 min after use.

The trade off for using this skill would be while the 20 sec buff is active all heals received would be reduced by 30%. (sorry healers had to come up with a trade off.)

I think this will keep everyone's performance proportional and won't make anyone stupidly OP and its unlikely people will use this skill in pvp so pvp will remain same. Only pve will improve for players.





-Troll mode back on-
That's a bad idea and would hurt for non burn fights and would hurt for burn fights because of the mobs after and every class should have they own unique skill you can't be serious

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16

Thursday, October 8th 2015, 7:22pm

I don't think its a bad idea at all ancient, however I don't think 80 elites should be added in at all either, if they aren't all the same generally, will be balancing issues and currently this game is more balanced than it's ever been. Heck our last pom run was with 1 rogue, 2 warriors, 1 scout, 1 warden, 2 mages, 2 knights, 1 druid, 1 warlock, and 1 champion. (Sorry priests :s ) but that is still more diversity in a party then you could ever see before.

So don't break it with new elites plz :)
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17

Thursday, October 8th 2015, 8:25pm

-Troll mode off-


Here's an easy one. Same elite for all class combos... Increases base defence and magical defence by player level * 1000 AND physical and magical Attack by the same amount. With this, in PVP players would still be relatively the same balance as they are now, but PVE vs bosses would be a little easier.

Yeah, this will probably be shot down real quick.
I think this is actually a very good way to fix a lot of the broken things in game (or at least improve) without screwing things up further. Same elite for everyone, but let's not go as over board as the original poster suggested. Make it a skill that lasts for 20 sec but has a 5 min cool down. And instead of increasing the players stats by *1000 make it one of the ones listed below.

1) Increases patk matk pdef mdef by 10% and after 20 sec players get a 5 min debuff which decrease patk matk pdef and mdef by 10%.
2) Increases pdmg and mdmg by 5% and after 20 sec decreases pdmg and mdmg by 5% for 5 min.
3) Increases all base attributes by 10% and after 20 sec decreases all base attributes for 10% for 5 min.
4) Increase crit by 20% and decreases crit by 20% for 5 min after use.

The trade off for using this skill would be while the 20 sec buff is active all heals received would be reduced by 30%. (sorry healers had to come up with a trade off.)

I think this will keep everyone's performance proportional and won't make anyone stupidly OP and its unlikely people will use this skill in pvp so pvp will remain same. Only pve will improve for players.





-Troll mode back on-
That's a bad idea and would hurt for non burn fights and would hurt for burn fights because of the mobs after and every class should have they own unique skill you can't be serious



Ok I can live with that, don't increase everyone's power proportionally without making anyone super OP, and make it easier to clear stuff. It would hurt for non burn fights (because its not like people have a choice on whether they want to use said skill or not for a fight regardless of burn or not).

...

...

...





-wanders if the laws of space time continuum has broken down trapping ancientgear within a bubble of temporal time flux causing him to live through the same thing over and over again-



As for

I don't think its a bad idea at all ancient, however I don't think 80 elites should be added in at all either, if they aren't all the same generally, will be balancing issues and currently this game is more balanced than it's ever been. Heck our last pom run was with 1 rogue, 2 warriors, 1 scout, 1 warden, 2 mages, 2 knights, 1 druid, 1 warlock, and 1 champion. (Sorry priests :s ) but that is still more diversity in a party then you could ever see before.

So don't break it with new elites plz :)


Doesn't have to be an 80 elite. I mean they can add it in as an universal iss obtained from gohh or belah(I love running belah). I mean it's about time they put iss back in the game. And it doesn't have to be one of the buffs I listed. They can add a probability factor, so whenever someone uses the buff they have a 25% chance of getting any of the 4 buffs along with their respective debuff after 20 sec.

Or another idea, doesn't have to be from gohh. They can put it in as a iss obtained from the 4 pieces dropped in the lvl 90+ norm mode instances. This will make people run norm mode more often (cause everyone turns up their nose every time norm mode is mentioned cause nothing good ever drops there) and the less well geared guilds will still be able to obtain it.
-Failed attempt of trying to put a picture in here cause I don't know how to-

ROM's one and only pure stam/pdef stated tank

REACHED 13.57M PDEF ON 29/09/2016, NO SIGIL, HAIDON, ZODIAC OR RELATIONSHIP BUFF.

Retired until mages are buffed or melee's are nerfed

18

Thursday, October 8th 2015, 8:45pm

I don't think its a bad idea at all ancient, however I don't think 80 elites should be added in at all either, if they aren't all the same generally, will be balancing issues and currently this game is more balanced than it's ever been. Heck our last pom run was with 1 rogue, 2 warriors, 1 scout, 1 warden, 2 mages, 2 knights, 1 druid, 1 warlock, and 1 champion. (Sorry priests :s ) but that is still more diversity in a party then you could ever see before.

So don't break it with new elites plz :)


It would depend on how you define diversity. If you include buff alts in that diversity, i guess that works lol. i personally would define it as a class that contributes to the whole run, trash/boss/strat included, that doesn't involve only hitting a buff button lol. o well to each their own.

but i do agree that dps wise, there are a ton of viable classes.

hopefully with the merge, we can see a whole raid with breathing players with all sorts of classes.
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19

Thursday, October 8th 2015, 9:02pm

hopefully with the merge, we can see a whole raid with breathing players with all sorts of classes.

That has been possible for a long time. If only the people that aren't good at DPS'ing (whether skill or gear) would just play buff/debuff classes instead (while they get good at DPS at least. But no, too proud to take a "back seat".



Instead of 80 elites add ISS past Lv72. Gimme dat earth spell that stuns from KBN already!
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Thursday, October 8th 2015, 9:03pm

Just cause a class is a support doesn't mean they have to be an alt ;D I go in runs now and then without my main, just using a wl/m, sure I'm not doing any dps, but I sure am helping the group a lot more than any main dps could. Buffing for bosses, fearing mobs, and ofc buffing with surge/warp for mobs so they go faster. And wl/m is not the only exception to the list of that pom run I provided.

The ch/p can DPS and tank while providing their buff, as mizetto has shown.

The k/p is buffing, and during trash/burns providing off heals being in full healer gear. (can also combat res)

The M/wl also is a class that makes mobs go a ton faster, also providing the group with another fear/root/silence. (All these utility skills speed up a run so much when an actually player is on them rather being an alt)

The K/W being the tank/debuffer

The druid being the healer/debuffer

and the rest being dps/support classes:

The scout/warden with its debuff, the w/wd with its party buff, the w/m with its probing attack support (both having great mob utility), the m/w having excellent aoe trash clear capabilities and utility. The warden is just insane dps and can also be a wd/s to provide further support.

Every class has their roles, even those that can't do much DPS are some of my favorite to play. Everyone just seems so stuck on needing to contribute to the dps or be top that they forget how much a little m/wl played effectively can be helpful, more so than the player on top of scrut. :)

That's how I see Diversity in RoM.
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