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Cptlegion

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1

Thursday, August 19th 2010, 1:29am

Improving the PvP bracket

WHy is it that the brackets seem so messed up, I mean surely a lvl 17 cant fight a lvl 29 and expect to win. As much as i LOVVEEE pwnin newbs it gets really really old killin lowbies in the 3s arena. Why cant they set something up to square away the level bracket like such.

11-20
21-30
31-40

and so on. You get the idea. Even brackets would promote more pvp on PvE servers as well seeing as how its not as likely to run in and get *** raped.

2

Thursday, August 19th 2010, 9:39am

I agree.
For the record, he's talking about battlefields.
Roleplayer in Govinda
Leader of the roleplay guild Immortal Covenant
Reagen -- 50/39 K/M-- Govinda
Xushin -- 29/54 W/M-- Govinda
Foroque -- 29/27 M/Wd --Govinda
Olan -- 22/27 P/K -- Govinda
Shivaa -- 40/40 P/S -- Govinda
Shayn -- 50/37 R/M -- Govinda
Raiden -- 22/0 M/x -- Govinda
Dieiyna -- 38/38 D/W -- Govinda

Cptlegion

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3

Friday, September 17th 2010, 2:36am

exactly, why cant they improve the brackets tho? thats what i want to know. instead of new instances and world bosses. cant the devs at RoM come up with a way to make the batlefields a bit more fair? like i stated, i love absolote pwnage, but i need the competition to go with it.

4

Tuesday, October 5th 2010, 6:16pm

Brackets would definitely make this game sooo much better.

Games usually don't have brackets for pvp because it's population is low. But ROM Population is HIGH! these brackets would work amazingly well.

5

Thursday, October 7th 2010, 6:53am

Doubt the player base is big enough for pvp brackets to work.

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6

Thursday, October 7th 2010, 7:33am

Quoted from "shambles;344233"

Doubt the player base is big enough for pvp brackets to work.


the player base is quite large actually, its just that the majority of the playerbase aren't actively participating in the battlefields due to the horrific matching. I know I've come across a few lvl 41's during my 1v1 arenas, knowing how this feels when you're clearly outmatched, I just put them out of their misery instead of toying with them.

I think brackets should be similar to siege; every win you gain X (or X + %of opponents points) honor points, and for every loss the exact opposite happens. If these points were to exclude honor points gained from sieges, and people were matched to others with similar points as them, I think it would 'work' at the very latest. Would this encourage people to participate more? It might, if they know they MIGHT actually have a shot at winning.

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7

Friday, October 8th 2010, 10:14pm

brackets would be a waste of time still, this game isnt about levels at all you can reach level 60 and still have miles to go before even being able to put a dent in a m/p without getting 1 hitted by their aoe skill

in all honestly a level 1 with full puri/clean yellow stats can beat a fresh level 60 if you take the most extreme geared level 1 person vs a non geared level 60 person (not saying fists vs weapon saying just basic unstated or lightly stated gear)

8

Friday, October 15th 2010, 8:57pm

Quoted from "terror923;344651"

brackets would be a waste of time still, this game isnt about levels at all you can reach level 60 and still have miles to go before even being able to put a dent in a m/p without getting 1 hitted by their aoe skill

in all honestly a level 1 with full puri/clean yellow stats can beat a fresh level 60 if you take the most extreme geared level 1 person vs a non geared level 60 person (not saying fists vs weapon saying just basic unstated or lightly stated gear)


That's a HUGE!!!! overstatement, I won't go into semantics, but I do get were your coming from.

Reiterating what Terror923 said,while better brackets may sound good at first, people are forgetting this is ROM. Gear is king, and gear is what makes this game unbalanced, not the levels. Surely a level one can have 25-30k HP, and two level 60s can be so vastly different in terms of stats it's insane. I'm 60 with 22k hp and 13k PA, people have twice that HP and three to four times that PA and do like five to six times my damage.

This game will never have balance (let alone any fixes) because at the end of the day it's who spent the most, or invested an ungodly amount of time in this game who comes out on top.

this game let's you optimize your character to have NO skill at all. priest cried because they had spent all their time and money to press only group heal,scouts can pump up so hardcore that they only need wind arrow for pvp and pve, and they one shot people.

Only thing frogster can do is put out content that caters to these select few individuals as we've seen in RT, and surely this upcoming patch many of us wont be setting foot into, before something finally better comes along i.e. swtor...

9

Thursday, May 5th 2011, 12:35pm

It would really be nice if there was some pvp action before end-game. I'm new and so far theres nothing to do besides quest grind, and there's nothing on the horizon to get my hopes up. At lvl 27 I'm already thinking of quitting and going back to FPS games.

From what I can see, there are probably an equal amount of low level players as high end players on Indigo, and the game is boring for us, just endless questing with nothing fun to mix it up with.

Easy fix: more pvp rewards for lower levels, which would entice players to do the occasional battlefield and additionally level the playing field for the occasional twink that shows up and ruins the fun for the rest of us.

Just like the rest of all online games, you don't get any fun until the very end. Give us new players a taste of what we might see after all the hard work pays off, and brackets might just fill themselves up with more players, making better refined brackets a possibility. After midnight, capture the flag might as well be 1vs1, and I'm tired of taking my clothes off to make it a fair fight.

Final word: Give PvP better incentives, and the matches will fill up and make things fair all by themselves. As it stands, not only is PvP not fun, but there isn't any point in it to begin with. My advice: perfect upgrade gems and TP: everyone likes them, and it would give PvE players a reason to get involved, as well as your everyday gold grinder. If the PvP were more attractive, this game would officially be better than WoW.

10

Friday, May 6th 2011, 12:27am

Quoted from "pandastyle420;415299"

It would really be nice if there was some pvp action before end-game. I'm new and so far theres nothing to do besides quest grind, and there's nothing on the horizon to get my hopes up. At lvl 27 I'm already thinking of quitting and going back to FPS games.

From what I can see, there are probably an equal amount of low level players as high end players on Indigo, and the game is boring for us, just endless questing with nothing fun to mix it up with.

Easy fix: more pvp rewards for lower levels, which would entice players to do the occasional battlefield and additionally level the playing field for the occasional twink that shows up and ruins the fun for the rest of us.

Just like the rest of all online games, you don't get any fun until the very end. Give us new players a taste of what we might see after all the hard work pays off, and brackets might just fill themselves up with more players, making better refined brackets a possibility. After midnight, capture the flag might as well be 1vs1, and I'm tired of taking my clothes off to make it a fair fight.

Final word: Give PvP better incentives, and the matches will fill up and make things fair all by themselves. As it stands, not only is PvP not fun, but there isn't any point in it to begin with. My advice: perfect upgrade gems and TP: everyone likes them, and it would give PvE players a reason to get involved, as well as your everyday gold grinder. If the PvP were more attractive, this game would officially be better than WoW.


You guys need to stop with the disengenious suggestions about "need more INCENTIVES" to pvp, while listing examples of little goodies, as if we've never seen that kind of system exploited before turning things into goodie-farming with alts.

The single biggest incentive for ANYONE to enter a PvP arena, battlefield, or engagement in World PvP is the ability to participate.

Most MMOs have a slave-bound structure to PvP where freedom to engage in PvP is a freedom only cap or perhaps near cap players enjoy, the rest of the entire population denied.

That's a severe game-play flaw IMO though it's the way many games are structured. RoM in particular with it's unfettered/unrestricted gear enhancement paradigm makes this issue even worse.

Bracketting works, and should be implemented. This addresses the issue of participation (enabling it for everyone while still paying homage to the idea the higher levels within that bracket have an advantage) while disabling the ability of players to eliminate risk in pvp for themselves (e.g. lowbie bashing by a high level or RoM Twink - no risk involved/carebear approach to pvp).

Bracketting works, and should be implemented. Note that "bracketting" here is meant in the proper and applicable context given it's RoM we are talking about: Patk/Matk and Mdef/Pdef brackets, not level.

The point is gaming and competition in PvP, not carebearism. You want to pack that level 30 Rogue with 35K HP and enough Patk and dodge to kill players many levels higher than you? Fair enough. Everyone gets slotted into the appropriate power bracket though . . . so the idea of risk and danger is applicable across the field.

Seeing as how PvP is about the thrill of battle, risk, and the unexpected and all. ;)

11

Friday, May 6th 2011, 6:56am

what about phirius coins for match wins?

everybody likes those, too. create brackets and it will level the playing field, but there still won't be full battles, which I'm sure nobody in RoM has ever seen, ever.

sure, you shouldn't have to entice people to pvp, but lets be real in acknowledging it would make things fun and increase the amount of players that que for battlefield

12

Tuesday, May 10th 2011, 11:14am

Agreed

But c'mon, WoW has pvp rewards for lower levels. Have winning bags give something good for a change instead of crappy potions and stuff. Draw in low level players with PvP rewards and see more people playing at end-game and more people buying diamonds, hence: more $$ for frogster, more fun for low level PvP players, and more people in queing for PvP games.

13

Thursday, May 12th 2011, 1:56am

I too agree.
Rewards could be better and exclusive to battlefields.
Also as ive always said, the tier of level brackets need adjustments badly.
Roleplayer in Govinda
Leader of the roleplay guild Immortal Covenant
Reagen -- 50/39 K/M-- Govinda
Xushin -- 29/54 W/M-- Govinda
Foroque -- 29/27 M/Wd --Govinda
Olan -- 22/27 P/K -- Govinda
Shivaa -- 40/40 P/S -- Govinda
Shayn -- 50/37 R/M -- Govinda
Raiden -- 22/0 M/x -- Govinda
Dieiyna -- 38/38 D/W -- Govinda

14

Thursday, May 12th 2011, 2:18am

even out the playing field

this is something ive thought about a lot. in WoW, the battlefields are organized according to lvl, if i remember correctly. I think its like 10-19, 20-29, 30-39 etc. This works because in WoW, ure "OPness" doesnt come from customizing ure gear, u get it from drops only and from your lvl (again, i havent played in a looooong time, so maybe things have changed lol). In RoM, its all about your stats/gear. ive seen lvl 62s with 14k hp, and ive seen lvl 62s with 100k hp unbuffed. Setting up brackets according to lvl is a mistake. setting up the brackets according to gear or amount of hp would be a better solution, although i still dont see that as being a viable option. I do have a suggestion: Set up the brackets according to the instance you have cleared. For example, anyone who clears NoM will unlock a "key" or something that lets them only go against people whove cleared NoM as well. someone with the NoM "key" wont go against people whove only cleared FA, or people whove already cleared MA for example. Obviously some people get carried through instances, so for isntance, you can have people who are fighting in the WA group whove only cleared HoS. Or some people may hold back from clearing an instance to fight lower lvl players. A possible fix to that problem is by making the rewards in such a way, that the higher bracket youre in the better the rewards, although you still have the problems of lower lvls or alts getting carried through instances, solely for pvp. (hmmmm, any ideas?) Its definitely an imperfect system that would require a lot of work to prevent from being manipulated. However assuming that no one manipulated that system THEORETICALLY, it seems like the best option ive seen so far to make fair match ups. id appreciate suggestions on how to make it work, or why it wouldn't :)

As a side note, the battlefield system is pretty lame as it is. Siege is great for a number of reasons, but i specifically like how its a set time in which everyone comes, its something to look forward to. The current battlegrounds system is very random. Id personally appreciate set up time slots for a battlegound or something to improve the participation. On occasion when i do join a battleground, 90% of the people just show up to bug their pets.

Anywho, have fun! :D

15

Thursday, May 12th 2011, 3:13am

Quoted from "nathancrane;417463"

this is something ive thought about a lot. in WoW, the battlefields are organized according to lvl, if i remember correctly. I think its like 10-19, 20-29, 30-39 etc. This works because in WoW, ure "OPness" doesnt come from customizing ure gear, u get it from drops only and from your lvl (again, i havent played in a looooong time, so maybe things have changed lol). In RoM, its all about your stats/gear. ive seen lvl 62s with 14k hp, and ive seen lvl 62s with 100k hp unbuffed. Setting up brackets according to lvl is a mistake. setting up the brackets according to gear or amount of hp would be a better solution, although i still dont see that as being a viable option. I do have a suggestion: Set up the brackets according to the instance you have cleared. For example, anyone who clears NoM will unlock a "key" or something that lets them only go against people whove cleared NoM as well. someone with the NoM "key" wont go against people whove only cleared FA, or people whove already cleared MA for example. Obviously some people get carried through instances, so for isntance, you can have people who are fighting in the WA group whove only cleared HoS. Or some people may hold back from clearing an instance to fight lower lvl players. A possible fix to that problem is by making the rewards in such a way, that the higher bracket youre in the better the rewards, although you still have the problems of lower lvls or alts getting carried through instances, solely for pvp. (hmmmm, any ideas?) Its definitely an imperfect system that would require a lot of work to prevent from being manipulated. However assuming that no one manipulated that system THEORETICALLY, it seems like the best option ive seen so far to make fair match ups. id appreciate suggestions on how to make it work, or why it wouldn't :)

As a side note, the battlefield system is pretty lame as it is. Siege is great for a number of reasons, but i specifically like how its a set time in which everyone comes, its something to look forward to. The current battlegrounds system is very random. Id personally appreciate set up time slots for a battlegound or something to improve the participation. On occasion when i do join a battleground, 90% of the people just show up to bug their pets.

Anywho, have fun! :D


I personally dont think thats a good idea. I think it would be more viable to make level brackets based on HP and set stats at a limit. And have a elite bracket for every set of level brackets that dont have limits.

1-29 (limited)
1-29 (Elite)
30-39 (limited)
30-39 (Elite)
and so on...

A bracket system like that allows more freedom, and doesnt keep one like they are obliged to do this and that just to participate in a bracket of fighting, and have at least some choice in what opponents they choose to fight.
I think thats a more perferred method and would keep things fair.
As its not only just the gear and stats, but level also contributes. For instance if a level 1 goes to try and attack a level 50. Even if the level 1 stats and the level 50 with basic stuff on, The level 1 would regularly miss a good majority of thier attacks because of the natural level difference.

A load of resistance and Miss will come from the magic users and a load of miss's will come from the melees.

So the brackets by level are just as necessary as a bracket for gear/stats.

And with these, more people would be willing to participate. Along with some added rewards for participating. And the brackets could be even better diversified.

such as the brackets the OP stated.
Roleplayer in Govinda
Leader of the roleplay guild Immortal Covenant
Reagen -- 50/39 K/M-- Govinda
Xushin -- 29/54 W/M-- Govinda
Foroque -- 29/27 M/Wd --Govinda
Olan -- 22/27 P/K -- Govinda
Shivaa -- 40/40 P/S -- Govinda
Shayn -- 50/37 R/M -- Govinda
Raiden -- 22/0 M/x -- Govinda
Dieiyna -- 38/38 D/W -- Govinda

16

Thursday, May 12th 2011, 3:21am

I think it would be too hard to calculate what gear/stats any given person has to correctly place them in a bracket. Every combo is different.

Having level brackets encourages people to sit at the highest level of a bracket to maximize their wins.

Something I've seen done on another game was actually to randomize the brackets a little.
1-5, 6-10, 11-15, 16-20
1-4, 5-8, 9-12, 13-18
1-6, 7-12, 13-18

This way at any level, you are eligible for 3 brackets, and it is somewhat randomized so that no person will be always at the top of the bracket. Endgame level probably needs a separate bracket, and has to be changed every cap raise though ;p Yeah it doesn't solve the problem of over gear but at least handles levels.

DSDrennen2

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17

Thursday, May 12th 2011, 3:29am

Drenn_Govinda

To reiterate a previous thread:

Quoted

The tier system works for the most part in siege. I think the issue that should be addressed is why they haven't done this on a personal level with the arena points yet. Not kidding. Press Y and go to the bottom tab on the right side.


  • Honor Points ####
  • Arena Points 0


If anything, they should apply a similar system to the arena points. Some points I would apply:


  • Everyone starts at 500 points. After the first week, if people actively engage in Arena, the match-ups should get better.
  • Mountain Range should be more similar to siege. treacheries, flame towers, etc.
  • Visdun: the mobs should be immune to players. This will allow for more strategy and newer players could actually win.
  • 1v1, 3v3, 6v6: Simple and elegant. Higher limit would be nice, but otherwise exactly what I expect.
  • Horse Race: Interesting idea, very similar to mario cart. (Not kidding) Would like to use my own mount. 2008 flame tiger ftw!
  • Add a title to a number to show progress in "rank". like less then 200 would be Nooblet and 3000 would be End Gamer.
  • Everytime you win your team recieves 2.5% of the opposing players score divided with your team. That would maintain a stable player base within each bracket.
  • Increase the worth of the arena by increasing the honor point gain. at least 50 per player on the winning team [1v1(50); 3v3(150); 6v6(300)] and 1/5 for the losing team [1v1(10); 3v3(50); 6v6(60)]

There is probably more to add later. But so far, this would be a good start on a rework of the PvP Feature: Battlefield 2.0

18

Saturday, May 21st 2011, 12:24am

Quoted from "tsundae;417478"

I think it would be too hard to calculate what gear/stats any given person has to correctly place them in a bracket. Every combo is different.

Having level brackets encourages people to sit at the highest level of a bracket to maximize their wins.

Something I've seen done on another game was actually to randomize the brackets a little.
1-5, 6-10, 11-15, 16-20
1-4, 5-8, 9-12, 13-18
1-6, 7-12, 13-18

This way at any level, you are eligible for 3 brackets, and it is somewhat randomized so that no person will be always at the top of the bracket. Endgame level probably needs a separate bracket, and has to be changed every cap raise though ;p Yeah it doesn't solve the problem of over gear but at least handles levels.


There are no complicated "calculations" needed. Pray tell what are you talking about?

Instead of level brackets you'd use ranges for Patk/Matk and-or Pdef/Mdef.

You'd simply draw from those resultant figures in ranging brackets just as you would for Level, and it's the relevant power scale criteria to boot given "level" is vastly less meaningful than many other games given ROMs unfettered gear enhancement paradigm.

No one suggested duplicating the calculations that have already occurred on the character model rolling up statistics from gear and such to generate Patk/Matk.

The game has already done that, just as it has for level, draw from the result set already present and are relevant.

Because "level" in RoM really is much less relevant in RoM than any other MMO I've played. You'd agree, yes? ;)

19

Wednesday, June 29th 2011, 6:56pm

the matching is completely uneven for arenas and bgs, at least in the 1-29 bracket. you have my toon, level 20 r/10 s (Govinda-Carren, hit me up ;D) with 900 hp going up against either (a) level 7's, (b) other players around level 20, or (c) level 29/60 fully twinked-out h4rdc0r3 gamers with 16k hp. i wouldn't even mind the twinking, though, if the brackets were sensibly spaced. i'd rather have longer que's than have people with 1k hp going up against people with 16k...
Don't let haters keep me off my grind.
Keep my head up and I know I'll be fine.
Keep fighting until i get there.
Am down and feel like giving up........


I whip my hair back and forth.

20

Friday, August 5th 2011, 7:24pm

How about this for a quick step at fixing this clownshow of pvp battlefields? Instead of continuing to queue in people (usually all the twinks in the queue) to one side of say, a 6v6 and leave the one or two guys stuck on a side by themselves, requeue before these stragglers enter and balance out the teams. Example: Blue team starts with 2 people, red 3 (in a 6v6), no big deal, but suddenly the red team gets more people in out nowhere, and now its 6v2. What would be so har about resorting those latecomers to the blue side to balance it. Instead they just continue to overstack the teams, and I kid you not, it always seems they stack all the twinks or top bracket levels on that one side. Concerns about this might be: there are people just late to the blue side, well, if the rebalance overpopulates blue, dump the overflow to red, or, god forbid, make them wait for the next queue. Not like they will know either way. Its simple mechanics like this that can go a long way to making battlefields soooo much better, along with some of the excellent ideas people have covered earlier in this thread