Quoted from "shambles;344233"
Doubt the player base is big enough for pvp brackets to work.
Quoted from "terror923;344651"
brackets would be a waste of time still, this game isnt about levels at all you can reach level 60 and still have miles to go before even being able to put a dent in a m/p without getting 1 hitted by their aoe skill
in all honestly a level 1 with full puri/clean yellow stats can beat a fresh level 60 if you take the most extreme geared level 1 person vs a non geared level 60 person (not saying fists vs weapon saying just basic unstated or lightly stated gear)
Quoted from "pandastyle420;415299"
It would really be nice if there was some pvp action before end-game. I'm new and so far theres nothing to do besides quest grind, and there's nothing on the horizon to get my hopes up. At lvl 27 I'm already thinking of quitting and going back to FPS games.
From what I can see, there are probably an equal amount of low level players as high end players on Indigo, and the game is boring for us, just endless questing with nothing fun to mix it up with.
Easy fix: more pvp rewards for lower levels, which would entice players to do the occasional battlefield and additionally level the playing field for the occasional twink that shows up and ruins the fun for the rest of us.
Just like the rest of all online games, you don't get any fun until the very end. Give us new players a taste of what we might see after all the hard work pays off, and brackets might just fill themselves up with more players, making better refined brackets a possibility. After midnight, capture the flag might as well be 1vs1, and I'm tired of taking my clothes off to make it a fair fight.
Final word: Give PvP better incentives, and the matches will fill up and make things fair all by themselves. As it stands, not only is PvP not fun, but there isn't any point in it to begin with. My advice: perfect upgrade gems and TP: everyone likes them, and it would give PvE players a reason to get involved, as well as your everyday gold grinder. If the PvP were more attractive, this game would officially be better than WoW.

Quoted from "nathancrane;417463"
this is something ive thought about a lot. in WoW, the battlefields are organized according to lvl, if i remember correctly. I think its like 10-19, 20-29, 30-39 etc. This works because in WoW, ure "OPness" doesnt come from customizing ure gear, u get it from drops only and from your lvl (again, i havent played in a looooong time, so maybe things have changed lol). In RoM, its all about your stats/gear. ive seen lvl 62s with 14k hp, and ive seen lvl 62s with 100k hp unbuffed. Setting up brackets according to lvl is a mistake. setting up the brackets according to gear or amount of hp would be a better solution, although i still dont see that as being a viable option. I do have a suggestion: Set up the brackets according to the instance you have cleared. For example, anyone who clears NoM will unlock a "key" or something that lets them only go against people whove cleared NoM as well. someone with the NoM "key" wont go against people whove only cleared FA, or people whove already cleared MA for example. Obviously some people get carried through instances, so for isntance, you can have people who are fighting in the WA group whove only cleared HoS. Or some people may hold back from clearing an instance to fight lower lvl players. A possible fix to that problem is by making the rewards in such a way, that the higher bracket youre in the better the rewards, although you still have the problems of lower lvls or alts getting carried through instances, solely for pvp. (hmmmm, any ideas?) Its definitely an imperfect system that would require a lot of work to prevent from being manipulated. However assuming that no one manipulated that system THEORETICALLY, it seems like the best option ive seen so far to make fair match ups. id appreciate suggestions on how to make it work, or why it wouldn't
As a side note, the battlefield system is pretty lame as it is. Siege is great for a number of reasons, but i specifically like how its a set time in which everyone comes, its something to look forward to. The current battlegrounds system is very random. Id personally appreciate set up time slots for a battlegound or something to improve the participation. On occasion when i do join a battleground, 90% of the people just show up to bug their pets.
Anywho, have fun!![]()
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Location: Runes of Magic: Mage Academy for the Talented
Occupation: Programmer/Network Admin
Quoted
The tier system works for the most part in siege. I think the issue that should be addressed is why they haven't done this on a personal level with the arena points yet. Not kidding. Press Y and go to the bottom tab on the right side.
- Honor Points ####
- Arena Points 0
If anything, they should apply a similar system to the arena points. Some points I would apply:
- Everyone starts at 500 points. After the first week, if people actively engage in Arena, the match-ups should get better.
- Mountain Range should be more similar to siege. treacheries, flame towers, etc.
- Visdun: the mobs should be immune to players. This will allow for more strategy and newer players could actually win.
- 1v1, 3v3, 6v6: Simple and elegant. Higher limit would be nice, but otherwise exactly what I expect.
- Horse Race: Interesting idea, very similar to mario cart. (Not kidding) Would like to use my own mount. 2008 flame tiger ftw!
- Add a title to a number to show progress in "rank". like less then 200 would be Nooblet and 3000 would be End Gamer.
- Everytime you win your team recieves 2.5% of the opposing players score divided with your team. That would maintain a stable player base within each bracket.
- Increase the worth of the arena by increasing the honor point gain. at least 50 per player on the winning team [1v1(50); 3v3(150); 6v6(300)] and 1/5 for the losing team [1v1(10); 3v3(50); 6v6(60)]
There is probably more to add later. But so far, this would be a good start on a rework of the PvP Feature: Battlefield 2.0
Quoted from "tsundae;417478"
I think it would be too hard to calculate what gear/stats any given person has to correctly place them in a bracket. Every combo is different.
Having level brackets encourages people to sit at the highest level of a bracket to maximize their wins.
Something I've seen done on another game was actually to randomize the brackets a little.
1-5, 6-10, 11-15, 16-20
1-4, 5-8, 9-12, 13-18
1-6, 7-12, 13-18
This way at any level, you are eligible for 3 brackets, and it is somewhat randomized so that no person will be always at the top of the bracket. Endgame level probably needs a separate bracket, and has to be changed every cap raise though ;p Yeah it doesn't solve the problem of over gear but at least handles levels.