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1

Monday, May 23rd 2011, 1:13am

current pvp system is killing world pvp

-Players who would otherwise roll on a pvp server roll a pve server because theyre scared of losing their gear.

-Players walk around in alternate gear/or naked.

-Players on PvP servers are at a huge disadvantage in raids and siege wars.

3 simple changes would revive the pvp servers.

***This is the end result after the suggestions from the people in this thread***

1st - Guards don't attack reds. Guards attack criminals, and you only get the criminal debuff If you attack someone in a safe zone(towns)
- Only the first attacker gets the criminal debuff
- Anyone can get the debuff even blues
- The debuff lasts atleast 6 hrs with no way to remove it
- all the debuff does is treat you like a current red is treated, so you can still continue to kill in towns.
- The point of the idea is to increase the red population.

2nd - drop gold, the formula would be (level^2.5) with a 10% chance to drop. If you dont have the required gold than you drop gear (all gear drops even costume gear and gear in your 2nd slot).

3rd - give us an 8 second pvp bubble when we use a portal, leave a mini game or die by a mob.

2

Monday, May 23rd 2011, 6:53am

i must say because of the death toll of guards killing me when i was red n the fact that when i was red cant get into KT i went back to white

Spearamist

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3

Monday, May 23rd 2011, 6:58am

Eh, the only notion of yours I really agree with is the guards should only attack criminals, not reds, that I like, but everything else, especially your 4hour debuff, I"d have to disagree with for the most part
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Spearamist

Guild Phoenix

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Mage 62/Priest 50/Knight

4

Monday, May 23rd 2011, 8:09am

Why would you be against dropping gold instead of gear/loot? In the current state its not easy to find someone who has something worthy of dropping, and that will get worse with time.

5

Thursday, June 16th 2011, 3:25pm

regardless of fact your idea would make me one of the richest players on grimdal

it has many holes,

1. im level 30 with 62k HP and 19kPA 22KPdef and 15kMdef i can more than likely kill you if your under 60. so the PK bubble system wont help you and ill farm you for gold.

2. gaurd crim detection lets me buff up and one shot you at the AH, walk into Dalanis and smash you at the previously semi-safe housekeeper, walk upto RT entrance and camp like i do in DoD and if i die i can walk past the gaurds at no cost to myself to continue grieving you (many people still arent attuned walking back is a pain)

your solution simply doesnt do anything but give me money and more chances to kill people.
Assassin 35/35/35 R/S/W 50k HP / 21kPA / 17k Pdef /4k Mdef / 11k Dex (unbuffed)

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6

Friday, July 1st 2011, 1:58pm

Quoted from "DupingLinkRunes;429956"

regardless of fact your idea would make me one of the richest players on grimdal


The $ dropped would scale to the victims level, level 15's wouldnt be dropping 100k. So a level 15 drops 15k, level 67 drops 67k and a level 100 drops 100k(about where we'll be at when something like this would be implemented)

So if you kill 100 people a day with an average level of 50 you would make 100*.1*50k = $500,000 so you would definately not become one of the richest players on grimdal.

Quoted from "DupingLinkRunes;429956"



1. im level 30 with 62k HP and 19kPA 22KPdef and 15kMdef i can more than likely kill you if your under 60. so the PK bubble system wont help you and ill farm you for gold.

2. gaurd crim detection lets me buff up and one shot you at the AH, walk into Dalanis and smash you at the previously semi-safe housekeeper, walk upto RT entrance and camp like i do in DoD and if i die i can walk past the gaurds at no cost to myself to continue grieving you (many people still arent attuned walking back is a pain)

your solution simply doesnt do anything but give me money and more chances to kill people.


1. I dont remember getting killed by a low level, but dont you get a pvp bubble even if youre killed by a low level? If not you should.

2. The criminal system would make it tougher to kill in towns not easier, it would just allow a red who has not killed in towns and does not have the criminal debuff to walk around in towns.

7

Friday, July 1st 2011, 2:26pm

If reni was a pvp server you would be walking around naked or wearing 8 pieces of gear, and he'd take 50-100% of your HP before your screen even loads, so his statement (i can more than likely kill you if your under 60) would also hold true on reni.

mrmisterwaa

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8

Friday, July 1st 2011, 3:46pm

Quoted from "Jekk;420847"

-Players who would otherwise roll on a pvp server roll a pve server because theyre scared of losing their gear.

-Players walk around in alternate gear/or naked.

-Players on PvP servers are at a huge disadvantage in raids and siege wars.

-new players switch servers when they get killed by players 11+ levels above them over and over.

3 simple changes would revive the pvp servers.

1st - Guards don't attack reds. Guards attack criminals, and you only get the criminal debuff If you attack someone in front of a guard if the other player has not attacked you first.

2nd - If youre killed and the pk drop procs you drop 67k gold(scaled) instead of gear/loot. Only if you dont have 67k gold will you drop gear/loot.

3rd - give us an 8 second pvp bubble after we go through a loading screen


I don't know where you are getting this information from?

Where is your evidence?

Right now, I mass-recruited over 160 lowbies and only ~50 of them quit due to not enjoying the game.

The rest don't mind getting PK'd. If they do not want to get PK'd, then do not join a PVP-server.

You get a PK-bubble for a reason.

If you want people to run around in Full-gear then you are just acting silly. Gear costs a lot of money, nobody wants to lose it.

9

Friday, July 1st 2011, 5:55pm

Quoted from "mrmisterwaa;437817"

I don't know where you are getting this information from?

Where is your evidence?

Right now, I mass-recruited over 160 lowbies and only ~50 of them quit due to not enjoying the game.

The rest don't mind getting PK'd. If they do not want to get PK'd, then do not join a PVP-server.

You get a PK-bubble for a reason.

If you want people to run around in Full-gear then you are just acting silly. Gear costs a lot of money, nobody wants to lose it.


The evidence is the size of the servers pvp vs pve. In other mmos pve servers have roughly the same population as pvp servers ROM is the exception.

I do want people running around in full gear, myself included. Thats why I have point #2

I dont know why players are content with our world pvp system, its non existent.

Something as simple as having a rare herb spawn all over limo desert from 6-7pm would open up world pvp for atleast 1 hr a day. Everyone would go to limo because these herbs would be traded in for pvp specific stats (Mdef, PDef, Stam, reduction of crit dmg, reduction of crit chance, movement speed)

MEGAKICK

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10

Friday, July 1st 2011, 6:13pm

Quoted from "abernholtz3;437790"

i hate to say it but you would be hard pressed to kill most of the 55+s-60ths on reni server on ur lvl 30 twink my mage a lone will prolly oblivate you and its lvl 40 with 50 k hps 35 k magic attack 40 k phy def and 70 k magic def unbuffed buffed 70 k phy and 100 k magic def and 70 k hps


You do realize you're talking about a PVE server (Reni) and comparing it to a PVP server (Grimdal)?
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two22222

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11

Friday, July 1st 2011, 6:27pm

Quoted from "Jekk;437787"



2. The criminal system would make it tougher to kill in towns not easier, it would just allow a red who has not killed in towns and does not have the criminal debuff to walk around in towns.


What about the criminal system you propose would make it harder to kill in towns? If I can already get into (and pretty much freely move about) any town in the game when I am red, what would make it different about being crim? I am not one of the "hardcore" reds, but I do spend about half my time with negative rep, so if "casual reds" like me can figure out how to get into towns and kill people literally right in front of the guards, then I am sure people like Sekrit, Assassin, and many others would be able to continue to do so. The change you are suggesting would just save red players a few transport runes (which I totally support, lol).

I do like your idea about being immune for a couple seconds after you transport/change zones.
80/70 R/S Þwnkill - 80/50 R/S Velvetboxxx - 80/77 R/S Mclaxbrah
80/50 M/P Goldieloxxx
And many more...


12

Friday, July 1st 2011, 7:44pm

Quoted from "two22222;437877"

What about the criminal system you propose would make it harder to kill in towns? If I can already get into (and pretty much freely move about) any town in the game when I am red, what would make it different about being crim? I am not one of the "hardcore" reds, but I do spend about half my time with negative rep, so if "casual reds" like me can figure out how to get into towns and kill people literally right in front of the guards, then I am sure people like Sekrit, Assassin, and many others would be able to continue to do so. The change you are suggesting would just save red players a few transport runes (which I totally support, lol).

I do like your idea about being immune for a couple seconds after you transport/change zones.


With the criminal system a red could freely walk around a town or city with no worries, the guards dont know youve been killing people in the middle of the dessert somewhere.

Now if you attack someone in a guards view you receive a criminal debuff that you cant get rid of and it lasts for anywhere from 6 hrs to a week depending on how severe you want this. Once you have this buff you cant step foot in a town or city because guards will have a new huge aggro range.

Now you have a choice you can only pvp out of towns and never have to worry about guards, or you can still kill in towns but if you get caught you're locked out of towns for a bit(actually locked out because of new aggro range)

This isnt just for reds if a blue attacks a red in a guards sight the blue becomes a criminal, they might get a shorter debuff.

Im only suggesting this to increase the red population, if this would somehow decrease the red population than its a bad idea. Currently I only ever see a red standing over my dead body after my screen loads, i would love to turn a corner while questing and run into a red face to face and actually have pvp not player vs loading screan, or go red and have pvp non stop without having to worry about guards.

two22222

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13

Friday, July 1st 2011, 7:50pm

Ahh, now that you mentioned the increased aggro range it makes sense. That would definitely be interesting. It does make sense that if the guards did not SEE you kill someone they wouldn't know to attack you. It would also make questing as a red A LOT easier, I had to wipe my rep to hit 67 on my rogue side because I didnt have a marking point inside the town in LoM yet and the old trick of using shadow step on the guards doesn't seem to work there.
80/70 R/S Þwnkill - 80/50 R/S Velvetboxxx - 80/77 R/S Mclaxbrah
80/50 M/P Goldieloxxx
And many more...


14

Saturday, July 2nd 2011, 3:30pm

I only like the 1st idea. Guards is the only thing keeping me from going red right now because then i would not be able to do KT.
Unnno
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Server: Indigo

15

Saturday, July 2nd 2011, 3:43pm

You like the first idea because its good for reds, and dont like the 2nd and 3rd ideas because they are bad/neutral for reds. You need to look at this as whats best for the pvp servers not whats best for reds.

16

Saturday, July 2nd 2011, 3:46pm

well i like the third idea too actually but the 2nd one i dont like because even if people are wearing gear that can drop and i kill them i never get loot so its a bad drop rate as it is so when it come to loot in pvp its fine right now.
Unnno
Class: S/R/Wd
Server: Indigo

17

Saturday, July 2nd 2011, 4:16pm

Remove chance to drop gear, or make it so you can prevent an unlimited amount of gear

>fix pvp problems
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Rashira34

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18

Saturday, July 2nd 2011, 5:54pm

Quoted from "marco1234;438301"

Remove chance to drop gear, or make it so you can prevent an unlimited amount of gear

>fix pvp problems


Agreed.

In addition, either make it so that A) guards attack criminals, not just reds or at least B) you don't get dura loss or debt from dying to guards.
IGN: Koravel
Class: Warrior 6x/Rogue 5x/Knight 4x
Server: Grimdal

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19

Saturday, July 2nd 2011, 6:02pm

The amount of money is too much, especially for new players. Divide it by 10 and you have a viable alternative to losing your gear.




PK Drop priority:
  1. 100 x Level gold
  2. Bag items
  3. Worn gear
Last but not least, killing within 500 paces of a graveyard should not give the player killer loot.

That would solve the idiocy behind lowbie pkers being able to make new characters unplayable.

As for the griefing as the twink from Grimdal pointed out it will do little to prevent it. At current the PK bubble times are insufficient for the most part. Increasing them by a factor of 2 or 3 would suffice.

Twink Thought:
[INDENT]5 minute bubble, they're definately coming back
10 minutes, get a snack
15 minutes, I pked 5 other people so now I'm coming back for you
[/INDENT]Really, the way the PK bubble timer resets is stupid. Unless the player voluntarily removes the bubble it shouldn't be reset. Give an hour grace period after the bubble wears off.


These are nice thoughts but they are also drastic changes to the way PvP servers are played so I don't see them being implemented. It moves from instant transfer of IRL money between accounts to the potential for real World PvP. If it doesn't involve people losing money then there's no profit.

Edit: Also, I wholey disagree with the crim thing. If people are red they should be hunted by the guards if they just accidentally hit someone or pked 1 person they shouldn't get exp debt for it. This goes against your argument of making the server more playable.
LOL...

Quoted from "turboreaper666;443339"

Here you go little angry troll....



My new favorite GM

Quoted from "Asteria;438081"

Really...

Hey look over there!

/closed.


Who says "you don't matter" better? :p

Quoted from "Kalvan;480948"

I'm always sorry when a player leaves our game, but making a forum announcement about it is...pointless.
/closed

Rashira34

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20

Saturday, July 2nd 2011, 6:09pm

@MMOCowboy: The OP's suggestion would make the amount of money staggered by level.

So a level 15 would drop 15k, a level 20, 120k, a level 30, 30k, etc.

Not saying I agree or disagree with it- just clarifying the OP's point for him. Also, he stated that if you don't have the money, then you can drop an item. Perhaps we could make it so you could choose whether you have a 100% chance to drop gold, or the standard chance to drop an item.
IGN: Koravel
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Server: Grimdal

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