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Posts: 108

Location: California

Occupation: Guild Leader of <Impenetrable>

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21

Tuesday, July 26th 2011, 9:58pm

This is my feedback on this-

~~~ Make it so that NO ONE drops gear- Backpack pages SHOULD drop for EVERYONE. If you selected PVP servers, you should have a drop chance.
RED/PURPLE – 25% Drop
ORAGNE/BLUE- 20% Drop
YELLOW/LT BLUE – 15% drop
WHITE – 10% drop
I know I’m going to hear a lot of “WHAT why punish a purple” bull. Here is why. If a red jumps out of nowhere and kills a white, they get bad rep and are considered bad. If a purple jumps out and randomly kills a red, they are not punished. Killing is killing. Make the playing field even. All is fair in love and war.

~~~ Give buffs. Reds should get a + ??% Attack (Magic and Phys to cover all class combos). Blues should get a + ??% Defense (Magic and Phys to cover all class combos).

~~~ Make dropping based off of the rep you START with in a fight. If my first hit is as a red, I should not be able to turn WHITE mid fight to avoid dropping.

~~~ Make large city's "Safe Zones" (Mainly large cities)

~~~ MAKE GUARDS NEUTRAL. No one should get debt from a guard.

~~~ Give a DEBUFF to ANYONE who kills someone 20 levels lower. (Sort of like Res Sickness)

I have more.. but this is what I came up with quickly.
WhiteGoddess

GM of <IMPENETRABLE>
67 Priest - 63 Mage - 56 Knight
Grimdal (PvP)

kmeuth

Beginner

Posts: 1

Location: San Antonio

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22

Tuesday, July 26th 2011, 10:04pm

garbage

as everyone else has said, this is crap, no need for this change, if anything make it so only white's with hunter or criminal status can drop gear and items, and whites without it can only drop items in their bag not their gear. i am giving the devs 2 weeks to fix crap before i quit

23

Tuesday, July 26th 2011, 10:51pm

Stop being such a group of close minded people.

I would like you to be a low level, then get pked and drop two of your best pieces that you need to level up because a 20kHP twink one hit you.
I would like you to crash in an instance, come back into the game at respawn and lose your gear.
I would like you to crash in a minigame, come back into the game at repsawna nd lose your gear.
I would like you to know that not everybody can afford two complete different sets of armor.
I would like you to know that not everybody likes losing $20 pieces of gear, or an immense amount of time that was put into that one piece of gear.

Now I would like to know, why is this so bad? So whites cannot drop gear? They can still drop stuff in their bag, it is a good thing. Half, if not three quaters of the server already run around in no gear or some half ass'd costume gear, so the only real other option is the people who are able to buff up to extreme heights, or low levels.

To make 4-5 PKers cry, and to start to repopulate the server and encourage more PKing is quite a good trade off, to be honest.

Only thing I can say that should be changes is, actually no, really this fixes the PvP problem of the population.
[RIGHT][LEFT][RIGHT]Kerafrym -67/62/52 R/K/S Active
Volim - 60/45 R/K Retired
Heartz - 57/4? M/P Retired
[/RIGHT]
[/LEFT]
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24

Tuesday, July 26th 2011, 10:54pm

just lol
IGN: Kossy R/M/K
Server : Artemis


25

Tuesday, July 26th 2011, 11:10pm

This change was needed Im sure all the pkers can see that, but they will never look at whats best for the server and only look at it as whats best for them.

Quoted from "Counteryou;447685"

I am disgusted with this. I have spent a lot of real money on this game, on a PVP server, because of how it functions. I want to pk people and loot so that I can sell the items back to them and make gold from my time PKing.


I pushed hard for gold to drop instead of gear, but there was no support. The reason gold dropping is better than gear is because it lets end gamers freely farm instances with no worries, and with no need to gimp their gear. Which results in more gear on the AH and more people able to farm instances. Which than results in a higher population and more PVP. (there really should be no need to farm instances, pvp gear should be acquired through pvp, but thats getting off topic)

The simple fact is the majority wants to be able to prevent hijack all their gear, and if you look at it from both sides its better in the long run for the server vs the old system. Walking around in 8 pieces of gear or gimping yourself with costume gear is not good for the server, getting rez camped and killed before your screen loads is not good for the server.

dropping gold > no drops > dropping gear

26

Tuesday, July 26th 2011, 11:23pm

This update is realy bad.I dont like

27

Tuesday, July 26th 2011, 11:23pm

it was bad to do

it was bad to do :(((((((

Icedman

Beginner

Posts: 51

Location: Canada

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28

Wednesday, July 27th 2011, 12:33am

Quoted from "mrmisterwaa;447383"

Kerafrym,

Not many people quit back then because of Impen.

Hell, even when Murky was killing lots and lots of people. It kept the server entertained.

There use to be server wars on Grimdal, massive PVP-fights in full gear now, there is only teleport camping.

Impenetrable did not exactly try to slow down the progression of other guilds by enforcing people either. Yes, sometimes they would kill people who were doing ZS/DL/HoS.

The reason why Grimdal died (not sure why Indigo lacks population) was because of the duper incident that killed 50%+ of our population and the after effects of that much gold being injected into our Economy.


People entering the game are the ones who increase the population, players come and go from endgame. I understand that the duping incident made some people quit permanently but a large number of players were not directly affected as they were not endgame.

Once you've poured a large amount of cash into the game its much harder to quit due to gear loss than it is when your leveling. Some level 50 who loses their blue staff that they just obtained from a group quest/instance is much more likely to quit than an established endgamer.

Yes there used to be large server wars but that's mainly because in chapter 2 it was possible to level and remain a red in endgame. With chapter 3 came Dalanis (impossible to get into as a red), +12 (stupid crit %). These greatly reduced the number of endgame reds, who either changed to white or quit. Because of that these wars do not occur.

I was absent for the whole impenetrable thing so I cannot comment on it, but back when I was in Dragonlance we used to kill people trying to do HoS and I don't think anyone quit directly from that.

Finally, I do think this is a good change as it will definitely increase the NEW player population, which will in turn increase the endgame population.
Toadstool 62/55 P/S [Heros]
Avae 50/35 M/P (Ch1-2 Deleted)
Fatalclash 42/30 S/R Pker

Grimdal

Youfail 40/30 R/K

Osha
(My venture onto a PvE server, didn't last all that long)

** Retired :( **
I don't play anymore but I read/comment on the forums now and then, waiting for something to entice me to come back.

trav42073

Professional

Posts: 806

Location: Arizona

Occupation: welder/fabricator/antagonist

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29

Wednesday, July 27th 2011, 12:34am

just my opinion but to camp lowbies in hopes of "stealing" their gear is the reason pvp took this turn. and if ur not one of those pkers, good for u. i have seen many people on indigo quit because they lost gear. yea, they should have put prevent hijack on the stuff. they should have been aware that walking around on pvp server and not paying attention is like walking through the ghetto with ur gold out. this being my first mmo i had no idea what the diffrence was between pvp servers vs pve. by the time i learned that i could have chose a server where pk drop didnt happen i was too comitted to my charachter. but this change is needed. if u have played against pve servers u know they are way better geared than pvp servers. why? dunno, probably because they never have to worry about losing what they invest in their gear. but if u think whining and crying about this is goin to get it fixed quickly, keep dreamin. how long did people whine about wardens before they got some attention? and siege? and the reni and indigo packages? i could go on. wait and see.

IGN Ryaderr
Guild Sith
Indigo

kingzamorak

Intermediate

Posts: 422

Location: Dungeons of RoM.

Occupation: Damage Dealer with AoE's.

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30

Wednesday, July 27th 2011, 12:37am

Will not stop me from killing Low levels. I love seeing them rage and quit.

31

Wednesday, July 27th 2011, 12:57am

Quoted from "kingzamorak;447838"

I love seeing them rage and quit.

Ha, that's so true. However, I believe that's the reason for the new rule. On the other hand, do whites tend to have gear worth PKing? Even if you were to sell the gear it may not be worth a thing.

SALARI

Beginner

Posts: 2

Location: Las Vegas

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32

Wednesday, July 27th 2011, 1:27am

Changes to pvp rules

Changes to PVP rules:
  • Players with names in white (Neutral Reputation) will no longer lose their armor when killed (previously there was a 10% chance of this happening.)
ARE YOU SERIOUS!!!!!! WHY DON'T YOU JUST TURN GRIMDAL AND INDIGO INTO A PVE SERVER!!!
RAGGGGGGGGGGEEEEEEE!
YOU ARE KILLING THE FUN FOR EVERYONE!!!
RAGGGGGGGGGGEEEEEEEE!
WHO WAS THE BRIGHT ONE OVER THERE THAT MADE THIS TERRIBLE IDEA,
AND WHO ACTUALLY IMPLIMENTED IT???
RAGGGGGGGGGEEEEEEE!!!!!!
KILL OUR SERVERS EVEN MORE WHY DON'T YOU!!!
RAAGGGGGGGGGGGGGGEEEEEEE!!!!!

Suggestions: When a player reaches 62 on either class, THEY WILL HAVE A 10% Chance of Dropping Gear that is not Prevent Hi Jacked.
PROBLEM SOLVED!
67 MAGE - 59 PRIEST
I N D I G O :p P v P

mrmisterwaa

Professional

Posts: 670

Location: Kuwait

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33

Wednesday, July 27th 2011, 1:56am

Quoted from "Icedman;447835"

People entering the game are the ones who increase the population, players come and go from endgame. I understand that the duping incident made some people quit permanently but a large number of players were not directly affected as they were not endgame.

Once you've poured a large amount of cash into the game its much harder to quit due to gear loss than it is when your leveling. Some level 50 who loses their blue staff that they just obtained from a group quest/instance is much more likely to quit than an established endgamer.

Yes there used to be large server wars but that's mainly because in chapter 2 it was possible to level and remain a red in endgame. With chapter 3 came Dalanis (impossible to get into as a red), +12 (stupid crit %). These greatly reduced the number of endgame reds, who either changed to white or quit. Because of that these wars do not occur.

I was absent for the whole impenetrable thing so I cannot comment on it, but back when I was in Dragonlance we used to kill people trying to do HoS and I don't think anyone quit directly from that.

Finally, I do think this is a good change as it will definitely increase the NEW player population, which will in turn increase the endgame population.


I wasn't around when Dragonlance was the top gun, I have only been playing on Grimdal for one year.

From what I have seen is that wars still existed between DL/Apoc/PKB and Impen. It was going on every day with fights at the res stones.

The reason why the PVP ended on Grimdal, especially past Chapter 3 was because everyone would rather AFK the events instead of fighting each other for fun.

Mementos ultimately created a very lazy population and encouraged them to AFK for their rewards. Grimdal didn't have the population to support such a laziness and once people wanted to do end-game, it was left to the people who actually knew how to play the game and the ones who got carried only quit shortly afterwards because it was too difficult.

PVP died very quickly on Grimdal and the only thing that kept the PK'ers happy was that they could get gear from other players to help close the gap between end-gamers and lazy people.

Right now, the only thing that could potentially fix the problem is to fix the PVP-system so that it encourages fights and it encourages people to have fun outside an instance without losing too much.

We should not drop our gear (as an active PK'er, who has made people drop gear worth $200+, it's hard to say this.) but Grimdal needs it and I am sure Indigo deserves it as well.

We should drop the contents of our bag, we should not be able to hide stuff in our transmutor.

34

Wednesday, July 27th 2011, 3:59am

Really? I mean.... Really??

I personally had no real issue with the PvP system as it stood. I've went from max -rep (-9999.00) to max +rep (999.00) and as it went the better your "good" rep got, the less chance you had to drop gear. Why would you give out this immunity to losing gear which is a key part to the PvP system?

If the purple rep, which is as good as you can be, has/had the lowest drop chance. NOT immunity to it, as I've still dropped stuff before, but a low chance. Why give white rep immunity of losing gear when everyone else can? You have these tickets in the item shop now that changes rep to zero, and if everyone is to afraid to risk the loss of something, everyone will set the rep of the character to 0. This in turn will make what is suppose to be a PvP server into PvE because everyone will have 0 rep, everyone will be immune to dropping items. If you go to a PvE server you need 2 people flagged for PK in order to fight (besides duels). That is exactly what you (Runewaker) are turning the server into. :(:mad::(

Posts: 139

Location: Alaska

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35

Wednesday, July 27th 2011, 4:08am

Being the leader of a guild, who has both "heros" and Reds" I have leared that we need the system to provide both of us the ways an means to aquire loot in a PVP server. As Purple, I love killing reds, they drop easy even if its not Epic it gives me a thrill. As a Red I understand the same feeling happens, and sometimes, they get Epic loot so WOW its awsome, people post it in worlds and everyone knows who dropped it as well.
Your latest patch is unfair that whites are immune to dropping ANYTHING.. their bag slots should be subject to loss , at the very least. I agree that perhaps your gear that is equiped can avoid being lost, is not a bad thing but you cant take away the main reason for PKing and expect this server to survive. I joined Grimdal for the challenge to survive and outsmart player killers.. if I wanted a easy ride i would be in a PVE server - and I can bet most of us in PVP feel this way.
Listen to the peoples voice and hear us. Please don't destroy the PVP - like Runescape did ..
~JEANNEBELLA ~Guardian of Guild Eternal on Aeterna ~

[100R-100M-98S-70K
May Love stick to your face like Vaseline and May Laughter Assault your Lips

36

Wednesday, July 27th 2011, 4:23am

The new reputation system aint good imo. When the white ones had 10% drop rate it was low inaf. Sometimes I needed kills and kills to gain 1 drop from white repu player but sometimes just 1 and always that wasnt even the armor, mostly some sutff from backpack. The thing you should changed went badly wrong. No dont make "No drop" reputation, keep it normal. The thing you should do is this. Put some Guards on instances ress points to prevent killing on them, I have told my suggestions before but no act was taken. This is the best way to balance the "loading screen" killing etc. On teleports, well ppl can use their swap gear while teleporting from place A to B. Ofcourse now Pk'rs ("can't") run instances. Im pker I dont care to run instances, I wanna earn my money by making other players drop.

If the Drop rules on PvP server are like that "white repu wont drop their armors" Make even the Gold as Dropable. Bank is made for deposits...

37

Wednesday, July 27th 2011, 4:50am

If RW wants to increase the population in PVP Servers; this may no be the best way. I suggest having a limit to who can be PK'ed. Those of you who are in PVP servers seen your fair share of people QQing and telling you to stop attacking them. Yes I know it's fun to PK lowbies, but this is mostly to have a bigger population.

38

Wednesday, July 27th 2011, 5:10am

I'm from Indigo and personally I think this is a semi-good change. Semi being that whites should still drop from their bags. I've killed alot of ppl, I've been Max red and purple and I have gotten Epic loot from naked ppl because they forgot their gear in their bags or forgot to put it in their Transmuter but none the less ppl make mistakes and I just want a GM to confirm if whites can drop from their bags cuz if thats the case im fine with that. Now whites NOT being able to drop at all is ridiculous. I agree with Temptress4d that everyone should be able to drop stuff in their backpacks and also that large cities should be safe zones or an idea of my own, Make ppl only able to pvp against players 4 lvls higher or lower then you thus making it so you cant camp low lvls as a lvl 67 also giving mostly everyone a fair advantage in pvp. Most likely ppl around the same lvl as you will be geared about the same of course there will be exceptions to the person who is uber geared but theres always the exception however in most cases it will be about even

39

Wednesday, July 27th 2011, 7:50am

Quoted from "Asteriea;447671"

Hey All!

I understand how these changes will affect the gameplay.

Please keep this thread clean so I can keep it open, gather all feedback, and write up a report on it.

:D


I feel the change has permitted many people to play on a pvp server for reasons other than pvp, and this patch has allowed the players to decide again if they wanna be pvpers.

People fail to consider that perhaps some players joined the server to pvp at first and decided pve was a better choice, but due to the amount of money they have already invested have had to tolerate the ganking actions of PKERs.

I mean really how many PKERs do you see running around in gear that can drop? Yet they wanna complain when a White name can not drop. Im not sure I see the justice there?

I understand many pkers are upset by these actions because the only people that pk (for the most part) are people in highly stated prevented gear + costume gear meaning they never drop, but at the same time they were given the choice to pvp, why shouldn't players be allowed to choose not to be involved in pvp despite which server they are on?

Basically, to create balance you'd have to allow server transfers so those that wanna pvp can and those that no longer want to can leave, otherwise no matter what choice you make you will lose players.

-OuterRealm

40

Wednesday, July 27th 2011, 9:43am

Quoted from "marco1234;447750"

Stop being such a group of close minded people.

I would like you to be a low level, then get pked and drop two of your best pieces that you need to level up because a 20kHP twink one hit you.
I would like you to crash in an instance, come back into the game at respawn and lose your gear.
I would like you to crash in a minigame, come back into the game at repsawna nd lose your gear.
I would like you to know that not everybody can afford two complete different sets of armor.
I would like you to know that not everybody likes losing $20 pieces of gear, or an immense amount of time that was put into that one piece of gear.

Now I would like to know, why is this so bad? So whites cannot drop gear? They can still drop stuff in their bag, it is a good thing. Half, if not three quaters of the server already run around in no gear or some half ass'd costume gear, so the only real other option is the people who are able to buff up to extreme heights, or low levels.

To make 4-5 PKers cry, and to start to repopulate the server and encourage more PKing is quite a good trade off, to be honest.

Only thing I can say that should be changes is, actually no, really this fixes the PvP problem of the population.


You do realize that playing on a PK server is a choice, right? It's close minded to think that people who don't like PKing should have any say on how the PK server works.