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41

Wednesday, July 27th 2011, 10:01am

how does pk trade work now? do we have to go yellow to drop or just go crim like before? Thanks.

42

Wednesday, July 27th 2011, 10:11am

Pure and simple. PVP servers are played by people who want to go against players. Part of this involves dropping gear. The developers have provided easy and FREE ways to protect your key pieces of gear and very cheap costume gear you can stat for the remainder.

PVE servers are for people who do not care for PVP and just want to experience the game from a "against the environment" style of play while having other real players around to enhance the experience.

Making PVP server white neutral rep people never drop anything is incredibly short sighted by the developers. Sure maybe protect white's equipped gear MAYBE but we should be able to get them to drop items from their bag at the very minimum. Even that is kind of crap because Runewaker provide [Equipment Sealing Device] just for these types of situation to where you can protect your gear.


My recommendation to protect noobs would be that under level 50's should never drop any wearable gear and only drop bag items. At level 50 you should reach a point where you know you need to start protecting your gear and will have had lots of time to build up tokens enough to protect gear.

My other additional suggestion is remove the 8 piece of protected gear limit. Let people use as many sealing devices as anyone ever needs.
Character: Morthawt
Server: Grimdal (PvP)
Class: Rogue [65] / Mage [50] / Scout [40]
Guild: <Eternal> Level 11
Play Style: PK

Eating grapes, complaining about the seeds and constantly getting frustrated with it is a ridiculous thing to do. Start getting seedless grapes and enjoy the experience. If I kill you and you complain you a) make yourself a target and b) clearly don't like seeds in your grapes.

43

Wednesday, July 27th 2011, 11:13am

Ok i come from Indigo one of the pvp servers that was affected by this, i have realized its just the reds who cant get free gear anymore are QQing about this. Everyone is saying that pvp is dead, no its not, many ppl joined the pvp servers to do just that to pvp, this hasnt been taken away. I can speak for myself that i didnt even know that item dropping was possible till i was lv 50+, i came cause i loved to pvp, and i still do even after the patch, i have been -9999, to purple and back again many times, if i get gear i give it back for free, i just pvp for the fun of it. And this is gonna increase the population of pvp servers a lot.

44

Wednesday, July 27th 2011, 12:24pm

Hi there,

I'm from Grimdal. I wonder why should community do this? You must do the opposite change. I think , Red or Blues must drop under %40, whites must drop over than %70. After this patch no1 gonna be blue or red. You should provoke players to be Red or Blues, not white. If you dont, Delete Red and Blue situations, they're useless. After this patch, this game has not PvP anymore. Please fix this.

45

Wednesday, July 27th 2011, 12:37pm

Quoted from "Counteryou;447983"


My other additional suggestion is remove the 8 piece of protected gear limit. Let people use as many sealing devices as anyone ever needs.


Kgo. This fixes every one's qqs. I suggest this before but it didn't get read, and it probably will never get read 3:
[RIGHT][LEFT][RIGHT]Kerafrym -67/62/52 R/K/S Active
Volim - 60/45 R/K Retired
Heartz - 57/4? M/P Retired
[/RIGHT]
[/LEFT]
[/RIGHT]

46

Wednesday, July 27th 2011, 12:42pm

This game is so fcking out of balance now that it isnt even funny. Thankyou to every person that QQ's about every little thing. WTH has happened to the days when people could just play a game and be happy with it?
[img][/img]

47

Wednesday, July 27th 2011, 4:03pm

Gankers seem to want it both ways, they want players to drop gear but they dont want to drop gear. If the developers went the other direction and removed sealers and allowed costume gear to drop gankers would QQ 5x as hard as they are crying now.

Dropping gear does not make a pvp server a pvp server. It has the opposite affect, people shy away from pvp and focus on loading screen ganking.

The best pvp mmos dont have gear drops, they have something to fight over. It doesnt have to be as complicated as siege wars either, a simple valuable herb(requires lvl 15 and 15 seconds to pick) that spawns a limited amount at the same time every day would bring all the pvp players to those locations at that moment, and youd get more world "PVP" in a week than youve seen in the past year.

48

Wednesday, July 27th 2011, 4:11pm

Hi there!

I'm from Grimdal.White is so useless please fix it

49

Wednesday, July 27th 2011, 4:12pm

its a choise that you can play on PvP servers and in this server players can pk other players for fun and loot items from pvp

if you dont want to drop items you can choise PvE servers and play safe..!!

or if you like PvP and you want to kill people whoever you want then loot item such as armor weapon accesorry who wants potion or 1-2 quest item in bag?

where is the difference between PvE and PvP then? yes in pvp servers you can kill people but they will never drop any item that worth but if they kill you they can loot something that realy worth..

so anybody that wants not to drop and play with safe go PvE
we want risk its the pvp of RoM

50

Wednesday, July 27th 2011, 4:34pm

Quoted from "Jekk;448036"

Gankers seem to want it both ways, they want players to drop gear but they dont want to drop gear. If the developers went the other direction and removed sealers and allowed costume gear to drop gankers would QQ 5x as hard as they are crying now.

Dropping gear does not make a pvp server a pvp server. It has the opposite affect, people shy away from pvp and focus on loading screen ganking.


Runes of magic PVP has included gear and bag items dropping if you are within 4 levels maximum above your target. The game provides people with ways to protect their gear via equipment sealing devices and optional costume gear to fill in any gaps you may have. This is a feature to give people protection. If people do not make use of it and complain they are dropping gear, then who's fault is that? Why should the developer have to go nerfing the benefits of the majority of PVP just because noobs can't be bothered to protect their gear.. can you tell me that? If you are provided with ways to get free and paid locks for the doors on your house and you choose to not use them and then get burgled then someone needs a reality check.

I make gold by getting good drops and selling them back to the person or in world if they cant afford it.

If I want to kill people for the sake of killing then I load up bad company 2 game, when I want to see how much gold I can make from PK drops and improving my gear/stats to kill even better geared players for even better drops to sell then I play Runes of Magic. If people on this game after over 2 YEARS of everything being fine are not able to benefit from the PVP aspect on this game, then it ceases to appeal to the people who choose this game and server type over other games.

Do you know what is going to happen if they do not fix this? We (reds) will be camping the areas and guild castles where PK trades take place trying to hijack high-worth drops from people who have been forced to alter their rep to hit a rep bracket to be able to drop an item. Then frogster and runewaker will get even more complaints, where as at the moment, most of us reds do not do that kind of thing because it is not very honourable to just sit in a castle and hijack someone's PK trade. We will need to though if we want a hope in hell's chance of getting loot (if runewaker do not fix this soon..).
Character: Morthawt
Server: Grimdal (PvP)
Class: Rogue [65] / Mage [50] / Scout [40]
Guild: <Eternal> Level 11
Play Style: PK

Eating grapes, complaining about the seeds and constantly getting frustrated with it is a ridiculous thing to do. Start getting seedless grapes and enjoy the experience. If I kill you and you complain you a) make yourself a target and b) clearly don't like seeds in your grapes.

51

Wednesday, July 27th 2011, 4:42pm

there are too many people that like this game PvP style that gear drop..and playing this game for PK not dungeons!!

and if you take that red people cannot loot from white people gear why are there red people?where is the advantage but there is too many disadvantage such as you can drop gear whites cannot..

just remove all of them and make pve server..
We are waiting that you can report them to the runewalker and they will change pvp system again..

52

Wednesday, July 27th 2011, 5:03pm

I don't know about anyone else but I came to RoM for the PvP not to see if I was better but for the thrill of the risk of losing or gaining gear thru PvP. When Im in open world PvP and I am fighting someone my heart starts pumping, my adrenaline starts flowing and I get amped because of the risk of PvP. Thats what keeps me interested in RoM that no longer will happen. There wont be any PvP at all, there will only be pk trade ganking... It will only cause more problems then there is currently. I believe that the developers need to change some of the PvP system as it stands but not that whites shouldnt drop that seemed to me like they just wanted the easiest and quickest short term solution they could think of to make ppl stop QQ'ing.

53

Wednesday, July 27th 2011, 5:29pm

and they tested pk drop in Grimdal(pvp) white people dont drop Armors from Gear we know that from last patch and They cannot DROP in BAGS also do you know that Frogster?

54

Wednesday, July 27th 2011, 5:44pm

Quoted from "Counteryou;448046"

If you are provided with ways to get free and paid locks for the doors on your house and you choose to not use them and then get burgled then someone needs a reality check.


Why am I only allowed to lock up half of my doors? Either keep it as it is, have us drop gold instead, or have us drop bag items. The old system was flawed.

If you dont care about a gimped server than there should be no gear sealing, costume gear should not be immune to drops, 2nd gear sets should not be immune, and transmuter slots should not be immune. Now you have a true pk server, but the gankers would QQ so bad if this happened. Gankers want what is best for them and cant look at it from any other perspective.

55

Wednesday, July 27th 2011, 5:48pm

Quoted from "Jekk;448073"

Why am I only allowed to lock up half of my doors?


If it is doors you lock up thats your choice. If you can lock up 8 things then you use your good judgement to lock up the two or 3 doors that lead into your house and the downstairs windows and a couple of the bigger windows upstairs. Sure you may have a couple smaller windows unlocked but unless theres a dwarf on stilts trying to get in, you would be safe.

It is not a new concept or difficult to protect your important items and keep the rest in the bank for when you need them. People who drop their "gear" are careless about the way they treat their gear and that is their fault not the developer's.
Character: Morthawt
Server: Grimdal (PvP)
Class: Rogue [65] / Mage [50] / Scout [40]
Guild: <Eternal> Level 11
Play Style: PK

Eating grapes, complaining about the seeds and constantly getting frustrated with it is a ridiculous thing to do. Start getting seedless grapes and enjoy the experience. If I kill you and you complain you a) make yourself a target and b) clearly don't like seeds in your grapes.

56

Wednesday, July 27th 2011, 6:03pm

Quoted from "Counteryou;448077"

If it is doors you lock up thats your choice. If you can lock up 8 things then you use your good judgement to lock up the two or 3 doors that lead into your house and the downstairs windows and a couple of the bigger windows upstairs. Sure you may have a couple smaller windows unlocked but unless theres a dwarf on stilts trying to get in, you would be safe.

It is not a new concept or difficult to protect your important items and keep the rest in the bank for when you need them. People who drop their "gear" are careless about the way they treat their gear and that is their fault not the developer's.


That is the problem, going extra lengths so you dont drop your gear. It gimps the pvp servers. almost everything about gear drops gimps the pvp servers. Loading screen killing hurts the population, costume gear gimps the players, rez camping brings less end game items into the economy further gimping the players. PK trades are obviously not making up the difference.

57

Wednesday, July 27th 2011, 10:06pm

Quoted from "Jekk;448079"

That is the problem, going extra lengths so you dont drop your gear. It gimps the pvp servers. almost everything about gear drops gimps the pvp servers. Loading screen killing hurts the population, costume gear gimps the players, rez camping brings less end game items into the economy further gimping the players. PK trades are obviously not making up the difference.


The glass is half full. Oh and yea going extra lengths to level up really gimps pvp servers too. Matter of fact going extra lengths so you get stats for your gear gimps pvp servers too right? I mean if it is about making the effort to do things that the game is designed to do gimps things then there the whole game is gimp because you have to go the extra lengths to get levelled and stated.

Protecting your gear is no different.
Character: Morthawt
Server: Grimdal (PvP)
Class: Rogue [65] / Mage [50] / Scout [40]
Guild: <Eternal> Level 11
Play Style: PK

Eating grapes, complaining about the seeds and constantly getting frustrated with it is a ridiculous thing to do. Start getting seedless grapes and enjoy the experience. If I kill you and you complain you a) make yourself a target and b) clearly don't like seeds in your grapes.

mrmisterwaa

Professional

Posts: 670

Location: Kuwait

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58

Wednesday, July 27th 2011, 10:23pm

Quoted from "Jekk;448079"

That is the problem, going extra lengths so you dont drop your gear. It gimps the pvp servers. almost everything about gear drops gimps the pvp servers. Loading screen killing hurts the population, costume gear gimps the players, rez camping brings less end game items into the economy further gimping the players. PK trades are obviously not making up the difference.


Proof please.

Whenever I get PK'd at the Res, all it does it remove my buffs.

Then I put them back on and go back inside.

If you are one of those people who think that PK'ing at an instance res is hurting anyone then you don't know what you are talking about.

I have PK'd at the Res and I have been PK'd at the Res and I am still farming End-game.

59

Wednesday, July 27th 2011, 11:34pm

Quoted from "Counteryou;448185"

The glass is half full. Oh and yea going extra lengths to level up really gimps pvp servers too. Matter of fact going extra lengths so you get stats for your gear gimps pvp servers too right? I mean if it is about making the effort to do things that the game is designed to do gimps things then there the whole game is gimp because you have to go the extra lengths to get levelled and stated.

Protecting your gear is no different.


The extra lengths to level on pvp servers are minimal, and yes statting 8 pieces of costume gear on top of/or instead of statting a full set gimps the pvp servers. Its not only the actual statting of costume gear its the idea of having to which turns people off the pvp servers and on to the pve servers. Face it the pvp servers are dying and dead servers dont bring in $ do you think if the pvp servers were bringing in as much $ as the pve servers this change would have been made? Its this or 2 dead servers in 2 years.

Instead of fighting for something that will kill the pvp servers you should fight for a compromise, and the compromise could be any of:
-Gold drops instead of gear. 10% proc for ((lvl^2)*10g) gear drops if you dont have enough gold
-10% proc to drop 2-4 items in your bag.
-just let us prevent hijack all of our gear.
-same system but give a reason to go red/blue with no easy way to switch back and forth between white/red/blue(read Temptress4d post on page 3)

kingzamorak

Intermediate

Posts: 422

Location: Dungeons of RoM.

Occupation: Damage Dealer with AoE's.

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60

Thursday, July 28th 2011, 12:21am

PvP Servers need a big update. The way things work makes PvP servers not fun.

Players who kill other players are marked as red Player. The are attacked by Guards and are unable to do many things non reds can do making game play much harder when they are simply doing what you are meant to do in pvp servers and that is to kill players.

Non-white players drop important gear meaning they are unable to fully gear and pk making it pointless to be on a PvP server if you want to be able to run endgame.

Just about any way you look at PvP servers it punishes the players on them for playing the game.

They need a total system change on how PvP works in my views.

There should be risk in PvP but not punishment.

How to change it is something i can't say for sure.