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Icedman

Beginner

Posts: 51

Location: Canada

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141

Friday, September 23rd 2011, 5:55am

Quoted from "Jekk;466552"

For a level 20 red player to lose gold a level 15-25 player would have to kill them, that would be pretty rare. If the formula for how much gold is dropped is (lvl^2.5) a level 20 red would lose 1789 gold whenever a lvl 15-25 kills them.


Have you never seen a new player who at level 15 decides to try out the pvp system, and gets himself destroyed over and over at the varanas spawn point by other people around his level?

I'm sure that player would quit pretty quickly if he lost all of his gold.

I agree that you would see more PK hunters, but It's difficult to say how this would effect the incoming new player population.
Toadstool 62/55 P/S [Heros]
Avae 50/35 M/P (Ch1-2 Deleted)
Fatalclash 42/30 S/R Pker

Grimdal

Youfail 40/30 R/K

Osha
(My venture onto a PvE server, didn't last all that long)

** Retired :( **
I don't play anymore but I read/comment on the forums now and then, waiting for something to entice me to come back.

142

Friday, September 23rd 2011, 6:25am

Quoted from "Icedman;466578"

Have you never seen a new player who at level 15 decides to try out the pvp system, and gets himself destroyed over and over at the varanas spawn point by other people around his level?

I'm sure that player would quit pretty quickly if he lost all of his gold.

I agree that you would see more PK hunters, but It's difficult to say how this would effect the incoming new player population.


No PK drop system is going to be newbie/population friendly. Its a compromise so the people who want no pk drops on pvp servers probably would not like the idea, and pkers who like to hide behind costume gear probably wouldnt like the idea either.

Using this formula lvl^2.5-850
level 15's would drop 21 gold 10% of the time if they are not red
level 67's would drop 35894 gold 10% of the time if they are not red

So gold dropping can be pretty newbie/population friendly compared to the PK dropping alternatives

I cant speak for level 15's who go on a killing spree than quit because they turn red and start dropping gold 21 at a time. To me this person wasnt going to last long anyway.

143

Saturday, September 24th 2011, 2:56pm

Quoted from "Jekk;466580"

No PK drop system is going to be newbie/population friendly. Its a compromise so the people who want no pk drops on pvp servers probably would not like the idea, and pkers who like to hide behind costume gear probably wouldnt like the idea either.

Using this formula lvl^2.5-850
level 15's would drop 21 gold 10% of the time if they are not red
level 67's would drop 35894 gold 10% of the time if they are not red

So gold dropping can be pretty newbie/population friendly compared to the PK dropping alternatives

I cant speak for level 15's who go on a killing spree than quit because they turn red and start dropping gold 21 at a time. To me this person wasnt going to last long anyway.


Of course a key factor in all of this that no one mentions is the power scaling in RoM, which is LESS level based and MORE stats based.

When all is said and done, dropping or not dropping isn't the issue. That's simply the result or not once the issue is concluded, that being someone died or not. A problem in RoM is the unfettered gear enhancement paradigm conducive to complicating the issues of balancing, as well as mucking with the benefits (or not) of having a 5 level gear drop "protection" in place.

I'm sure no one here has seen a 30 running around with 35K in HP taking out 50's, right? :rolleyes:

Runewalker must institute bracketting of enchants/runes onto gear to regulate how far a level (X) can boost their stats over their "peers". Say use a system of 10 levels to regulate what items can be applied to what gear.

Institute nullification of drop of anything if the given "victim" is struck by anyone over 10 levels. This will alleviate the "clever" sidestepping of the 5 level rule by those who escort their alts with high level characters and/or team up with lowbie friends on their high level to bypass that rule.

You want NEW PLAYERS into the game. That's lifeblood, plain and simple. Someone new to the game will be more prone to leave if they feel they can't even participate / compete the vast majority of the time unless they agree to be enslaved to the idea of an insane grind for months and months.

In my personal opinion that idea surpasses and overcomes the issue of gear drops or not. Because of the unfettered gear enhancement paradigm in RoM you establish, by design, a game-play paradigm guaranteed to generate a collapse of the game once "critical mass" is reached.

And that "critical mass" would be the establishment of the "Inbred Hillbilly Syndrom" cliches: That smaller segment of the playerbase who ground 24/7 or paid tons of real world $, or cheated (an endemic problem in RoM) to gear twinked toons to the nines . . . . so they could turn around and farm lowbies and newbies to the game.

So, regulate ez-mode, regulate how much benefit can be had from cheating, to enable partcipation in competition. Meaning danger for everyone is more, as opposed to less true in PvP, and you automatically mitigate the "fear" of losing gear to opponents.

People can climb the levels as they want, everyone has their good guys and bad guys, higher levels earn advancent to higher levels, lowbies get to taste of PvP goodness at their levels instead of being slaves to the grind and being roadkill.

And gear drops can come back, because the give-and-take of drops will be somewhat more distributed, as opposed to funnelled.

Just some ideas anyway. ;) In the spirit of The Think Tank and all.

144

Sunday, October 2nd 2011, 5:06pm

Quoted from "Silverbranch;466946"

You want NEW PLAYERS into the game. That's lifeblood, plain and simple.


At one point MrWaawaawaawaaa-wawawa said the population (on Grimdal) was "growing alot", or some such.

I never saw a clarification of that to actual numbers.

What is the population on Grimdal looking like nowadays, both Red and Blue? And of those, how many do you think are actually new players?

145

Tuesday, October 4th 2011, 9:33pm

I would like to add as well

I'm not big on this either. If we are stuck with this drop system then it needs to be fair. If whites cant drop then they shouldn't be able to make others drop either. Cause of this i love to go back to white but with their current way of buying the nutrallity things It would cost way more than this game is worth. so either they decide to make it fair or make a cost effective means to go white I think i'll probably quit wasting my money on this game. i've been here since the beginning of the game and have had many toons and by far the one im working on has been my fav and my first red.

donmuerte

Intermediate

Posts: 189

Location: San Francisco, CA

Occupation: Food Executive

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146

Tuesday, October 4th 2011, 9:37pm

Quoted from "johnny1835;470819"

I'm not big on this either. If we are stuck with this drop system then it needs to be fair. If whites cant drop then they shouldn't be able to make others drop either. Cause of this i love to go back to white but with their current way of buying the nutrallity things It would cost way more than this game is worth. so either they decide to make it fair or make a cost effective means to go white I think i'll probably quit wasting my money on this game. i've been here since the beginning of the game and have had many toons and by far the one im working on has been my fav and my first red.


you can't afford 30 something phirius coins?!

svrStewey

Beginner

Posts: 26

Location: Wis

Occupation: College for Automated Technologies

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147

Wednesday, October 5th 2011, 3:12am

Gotta love pvp servers. You have to pve in order to gain strength in all mmo's that have pvp. Yeah there are some games that are high rate in order for you to get to pvp and gear up and have fun. But I think RoM is a struggle for months as you attempt to get decently geared. Normally a pvp server provides a good protection until a level around a third of top achievable level. I don't know how this game does its pvp servers and don't want to. Because you get sniped by the pr ks that like to smack weak people just for giggles. As a general note, I would like to see some pvp in specific areas on the pve servers for some action, but full pvp is a problem to most because of how it is set up in game when starting out. Not many like to have to struggle pve'n to level and to gear and also try to survive PK'rs along with the mobs.
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148

Thursday, October 6th 2011, 12:35am

Just an idea, maybe when you login and get to the Character screen you can decide if you want to go into for instance the PVP Artemis or PVE Artemis so you wouldn't have to go on another server. Maybe also in PVP there could be restrictions on who you can attack based on your level similar to the duel system where a lvl 55 player can't challenge a lvl 20 player and if you like getting beat down by higher levels you could remove the restriction. Just my thoughts

149

Tuesday, October 11th 2011, 11:18am

Quoted from "ChaosArmored;471747"

Just an idea, maybe when you login and get to the Character screen you can decide if you want to go into for instance the PVP Artemis or PVE Artemis so you wouldn't have to go on another server. Maybe also in PVP there could be restrictions on who you can attack based on your level similar to the duel system where a lvl 55 player can't challenge a lvl 20 player and if you like getting beat down by higher levels you could remove the restriction. Just my thoughts


STATS are more relevant in RoM.

LEVEL is LESS relevant in RoM. Moreso than in any other game I've played.

Runewalker needs to implement a bracketted gear enhancment paradigm to regulate ez-mode on any given level. Probably the largest flaw in the game actually, when all is said and done. Particularly given human nature and the count-down to the "Inbred Hillbilly Syndrome" collapse of the game as a result.

Simply mitigate the DEGREE that someone can buy/grind a toon to "insane" power levels over their level-peers (within 5 levels if we use that rule currently in place in RoM for no-drop) and everything else simply becomes auto-correcting because no one, relatively speaking, becomes an auto-roadkill target. At least to people relatively close to their level.

Dealing with high levels who simply want to troll lowbie land is addressed in a different way. In the name of "freedom" by the way, not restriction. ;)

150

Saturday, October 22nd 2011, 2:45pm

What's the population of Grimdal looking like to you guys nowadays?

I've been back a few times, not seen much change.