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Galav

Beginner

Posts: 21

Location: Ontario, Canada

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21

Wednesday, August 3rd 2011, 9:19pm

Well the reason behind the fact that everyone does more damage is actually a core mechanic of the game that's an issue.
The issue lies in stats and how defense is determined.
I don't know where to start DAMNIT
So as we know damage is effectively calculated by
DPS x P-Attack x Skill/Defense
Defense is rather basic in that it is a something that is gifted through stats and armor, the issue with this is the fact that for example, we cannot stat damage. Knowing this you may understand when I say that we should not be capable of stating defense. We SHOULD however be capable of stating endurance which is multiplied by defense. Effectively we now have Defense = Armor x endurance like we have Damage x P-Attack. However this would require a slight modification in the way defense stats are laid out. Simply that Stamina would no longer give a different amount of defense for different classes because of the fact that knights have plate and priests have cloth.
The problem with this is that knights get more endurance per stamina stat so the endurance x Plate would be exponentially higher than the priests defense.

So here are the revamped stats(not a perfect concept as I don't have actual numbers to crunch ATM)
Stamina = 1 endurance, 5 hp
Physical defense stats would be phyiscal endurance stats and give 2.5 times the physical endurance of a stamina stat.

An equivalent system would apply to magic defense.
However the issue with this system is the tertiary variable, which is HP. With this system Runewaker would have to match the Tertiary variable of defense to the tertiary variable of damage, skill damage. Now this would require a modification to skill or stat growth. It could go either way, however I would lean towards quadratic growth for a multitude of reasons. Quadratic growth would however mean that they would have to rework stats AND skills, but who really cares?

For those who don't understand what quadratic growth is here is an example
(40 + lvl^ 1.1)
So the growth would look something like this

Source code

1
2
3
4
5
6
7
8
9
10
11
[lvl][Increase][Total]
1     1        41
2     2.1      42
3     3.3      46
4     4.6      51
5     5.9      57
6     7.2      64
7     8.5      73
8     9.8      82
9     11.2     94
10    12.6     106

The quadratic growth would tie into other things :D
This sentence is false

22

Friday, August 5th 2011, 3:32am

I've said this already and I'll say it again. Pets are basically another piece of armor. The idea that you'd say "oh guess what, when you're trying to down another player you can't use a pet" is moronic. If these changes were to take effect I would quit the game. I'm waiting for a fix to PvP that is more along the lines of heavily pvp oriented defensive gear and lower damage to players in general. Basically, I want something similar to the pace WoW offers for PvP. Are trinkets, hunter pets, or going invisible (talk about hard to target) disallowed in WoW? NO! Does the WoW pvp system work? YES!

23

Saturday, August 6th 2011, 4:44am

RoM PVP system doesnt work; I dont care if its changed to one that is similar to WoW, or if the current one gets scaled down in damage. I have no problem blowing 3-4m on foods for siege every night, keep it or take it away, I dont really care. I just care that when I buff up to 110k HP and have a dumpling and cake on, I get spammed for 45k from a S/K's disarm, or I get hit for 65k from a Mage's fireball and finished with a Lightning.

24

Friday, August 12th 2011, 6:22am

Quoted from "bleedingblak;449621"

Seriously, we need a PvP system where its skill and brains vs skill and brains, not who clicks first or has the bigger purse.


If only 1/4 of the players could fit their egos around that concept, we might actually have something good going for us. We all know that RW's ravenous need for more monies and top end player's endlessly inflated egos will never allow that to come about. PvP in this game doesn't even qualify as a joke because most jokes are funny....

25

Saturday, August 13th 2011, 9:55pm

Quoted from "niburian;453539"

If only 1/4 of the players could fit their egos around that concept, we might actually have something good going for us. We all know that RW's ravenous need for more monies and top end player's endlessly inflated egos will never allow that to come about. PvP in this game doesn't even qualify as a joke because most jokes are funny....


what does ego have to do with it.... its competitiveness, people want to win so they do their best gearing their chars.

but yea pvp damage is outa wack... i buff up to 145k HP 110k pdef 40k mdef as s/k and getting 1 shoted by mages aint cool >.>
Artemis
R/S 70/70

Cike

Rogue

Posts: 4,171

Occupation: Being Human

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26

Sunday, September 25th 2011, 8:54pm

ok, i would really like to get some of the gear in OS for my main...and not including SW, i have been playing pretty much soley in the arena(and winning most of the time) for 2 MONTHS and i have only 11k honor points

guess how much the gear in OS costs per piece?
>12k each(and that is for the lvl 50 gear)....PLZ lower the price FA

27

Sunday, September 25th 2011, 9:16pm

Quoted from "Cike;467141"

ok, i would really like to get some of the gear in OS for my main...and not including SW, i have been playing pretty much soley in the arena(and winning most of the time) for 2 MONTHS and i have only 11k honor points

guess how much the gear in OS costs per piece?
>12k each(and that is for the lvl 50 gear)....PLZ lower the price FA


You shouldnt even be bothering with that crap. Its not worth your time and you will be switching that gear out too once u hit lvl 55
Firetruck W/Wdn/S 72/72/72- Retired as well now...
Bangsalot K/S/R 70/70/68 - Retired
Heretic- Reni

28

Wednesday, September 28th 2011, 1:51pm

There was a game awhile ago that was a pvp mess, it was similar to current ROM. Now that game is coming out with part 2, in Part 2 PvP is completely separate from pve and there is no gearing in pvp everyone has equal gear.

This system makes it very easy to balance, and it becomes skill+brains vs skill+brains. Is this better? I think it is. Would RW ever consider this? If enough people wanted it probably, but it goes against their P2W model.

The current ROM system is based around: You spend lots of $ then you run around 1 shotting everyone and feel cool. On the next content upgrade you spend more $ so you can feel cool again.

Which would be more profitable in the long run is hard to say. Short term P2W hands down, so we're probably stuck with no defense P2W PvP for awhile.

Cike

Rogue

Posts: 4,171

Occupation: Being Human

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29

Saturday, October 1st 2011, 6:07pm

ok, maybe i shouldn't, but it just happens that the pvp gear has crit. resistance stats and some extra bonuses, you should look at it some time

30

Sunday, November 6th 2011, 12:20pm

someone once told me that pdef & mdef only decreases the amount of additional power added by patt & matt, but does nothing to reduce the amount of damage inflicted through pdam & mdam. Is that true? And if it is, wouldn't it make more sense to scale the amount of health decreased from an attack based on a percentage rather than a flat rate per point of defense?

31

Friday, November 11th 2011, 8:01pm

The way it works is that you have pdmg which in unison with weapon speed delivers DPS, attack power is amor penetration, thats why you hear people talking about attack power soft caps.

a rogue with 8kpdmg 20k attack power vs a knight with 200k pdef is going to hit for nothing.

rogue with the same pdmg and 80k attack power is going to walk right through that same knight because the attack power cuts through the armor.

So attack power does not actually make you hit harder, it just allows you to make the weapon you're using hit for it's max potential.

I see quite a few players who tier a weapon and expect to be able to run content without proper attack power, but they soon realise that their shiny new weapon is useless against a boss who's pdef dwarves their attack power.


hope this helps :cool:


-sas

32

Sunday, November 20th 2011, 3:52pm

Damage is fine as is.