Well the reason behind the fact that everyone does more damage is actually a core mechanic of the game that's an issue.
The issue lies in stats and how defense is determined.
I don't know where to start DAMNIT
So as we know damage is effectively calculated by
DPS x P-Attack x Skill/Defense
Defense is rather basic in that it is a something that is gifted through stats and armor, the issue with this is the fact that for example, we cannot stat damage. Knowing this you may understand when I say that we should not be capable of stating defense. We SHOULD however be capable of stating endurance which is multiplied by defense. Effectively we now have Defense = Armor x endurance like we have Damage x P-Attack. However this would require a slight modification in the way defense stats are laid out. Simply that Stamina would no longer give a different amount of defense for different classes because of the fact that knights have plate and priests have cloth.
The problem with this is that knights get more endurance per stamina stat so the endurance x Plate would be exponentially higher than the priests defense.
So here are the revamped stats(not a perfect concept as I don't have actual numbers to crunch ATM)
Stamina = 1 endurance, 5 hp
Physical defense stats would be phyiscal endurance stats and give 2.5 times the physical endurance of a stamina stat.
An equivalent system would apply to magic defense.
However the issue with this system is the tertiary variable, which is HP. With this system Runewaker would have to match the Tertiary variable of defense to the tertiary variable of damage, skill damage. Now this would require a modification to skill or stat growth. It could go either way, however I would lean towards quadratic growth for a multitude of reasons. Quadratic growth would however mean that they would have to rework stats AND skills, but who really cares?
For those who don't understand what quadratic growth is here is an example
(40 + lvl^ 1.1)
So the growth would look something like this
|
Source code
|
1
2
3
4
5
6
7
8
9
10
11
|
[lvl][Increase][Total]
1 1 41
2 2.1 42
3 3.3 46
4 4.6 51
5 5.9 57
6 7.2 64
7 8.5 73
8 9.8 82
9 11.2 94
10 12.6 106
|
The quadratic growth would tie into other things