Beginner
Location: Maryland, USA
Occupation: Own my own company doing furniture restoration and repair.
Quoted from "vfwiffo;462582"
Out of curiosity... I saw dozens of complaints about it in the thread discussing the patch, now I see a separate thread on the topic. But, has anyone experiences it actually working that way?
The notes are written in pretty confusing Engrish so working of the change is unclear; and the last two SW for my current guild didn't last long enough for anyone to put up a field of treacheries.
Quoted from "Jguy;462523"
I don't like this:
Adjustments to Guild Siege item Face of Treachery
Well, I like the idea...but not in 30 seconds, should be more like 10.
- Players now receive a buff that lasts for 30 seconds – Balance Perception to prevent them from being affected by Treacherous Prohibition after they cast Face of Treachery. This prevents them from being constantly affected by Knockdown caused by Face of Treachery.
It takes 10 seconds to capture a tower, does it not? It definitely doesn't take 30. FoT's were a great way to prevent people from just waltzing up and capturing a tower, especially if they were placed strategically. Now, a couple of players can walk up...one can take the guards away with a bunch of FoT's around the tower...not be affected by them while the other player just walks up to a tower and takes it without being hindered by the FoT. This is not cool. If you were to do this, then all the other defenses should have gotten a huge buff, or at least had their range bumped up. As it stands, Scouts can sit just outside of the range of everything and snipe the hell out of it.
Quoted from "turboreaper666;443339"
Here you go little angry troll....
Quoted from "Asteria;438081"
Really...
Hey look over there!
/closed.
Quoted from "Kalvan;480948"
I'm always sorry when a player leaves our game, but making a forum announcement about it is...pointless.
/closed