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1

Thursday, October 13th 2011, 4:33am

FA, why bother having PvP Servers Anymore.

I doubt anyone from FA or even a forum mod will read this post, but nonetheless I felt compelled to write it. I realize that FA will not change the PvP system, but I need to vent.

Prior to recent changes, there was at least some excitement to PvP; I'm talking about the possibility that a person might drop an item when killed. This kind of result is to be expected on a PvP server, because when a person joins a PvP server it is understood that there exists the concept of "Risk Vs. Reward"

When you nerfed this, you destroyed utterly the risk vs reward concept. Now there is no incentive to PvP on a PvP serve with the exception of griefing. I understand why you probably did this: people probably cried about losing gear and/or you are trying to attract more people to the PvP servers. Neutrals are more likely to join a PvP server, I imagine, if they know there's no risk of losing gear.

I've lost plenty. Tens..Maybe a hundred or two hundred millions worth of gear, but I never raged or cried about it because I understood the Risk Vs. Reward concept when I chose to join a PvP server. There have already been many suggestions FA take--posted in another thread on this forum--to make the PvP system valid and more robust, but I doubt any of those ideas will ever see the light of the day.

I will continue to play because I have invested real money in my toon and because I enjoy the game, but I am saddened by FA's decission to turn the PVP servers into slightly glorified PVE servers.

Right now the only benefit to being a PvP or PKer is you get to spend lots of phyrius tokens on neutrality tickets. (that was sarcasm)

Lowbie.

2

Thursday, October 13th 2011, 5:17am

Executive summary: I am not interested in competing against other people. I am only interested in taking their stuff.
-- Rustyx --- 92R / 92S / 92M on Reni (Guild KnightShift). Yes, running the new FOTM R/M, cause I am not elf enough to be WD/S.

Oh, and people who have more than 3 classes are clinically insane.


Icedman

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3

Friday, October 14th 2011, 9:11pm

PvP isn't all about item dropping or at least wasn't for quite a few players on the server. People also PvP in fun, I mean I had a twink character, but almost always gave people their items back.

Whats the fun in that? PvPing for the sake of PvPing, taking on groups of lower leveled players, or partaking in a little friendly chirping. The competition aspect was much more fun for me then taking peoples hard earned gear.

I understand that this change was very drastic (too drastic I agree with you there), but that doesn't mean PvP servers are worthless.
Toadstool 62/55 P/S [Heros]
Avae 50/35 M/P (Ch1-2 Deleted)
Fatalclash 42/30 S/R Pker

Grimdal

Youfail 40/30 R/K

Osha
(My venture onto a PvE server, didn't last all that long)

** Retired :( **
I don't play anymore but I read/comment on the forums now and then, waiting for something to entice me to come back.

donmuerte

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4

Saturday, October 15th 2011, 2:39am

my guild leader and I had a lot of fun ganging up on some red rogues recently. I got a couple of kills in, but mostly I was the cannon fodder that kept the rogue from hiding after one-shotting my mage a$$. it's fun. just try it sometime and have phirius ready to get yourself a neutrality if you go too far in one direction.

5

Saturday, October 15th 2011, 3:10pm

While I understand the frustration a lot of "reds" have at the fact they can't repeatedly camp someone to steal their gear, I honestly never saw it as anything more than a more "advanced" method of griefing. It's one thing to fight someone of an equal power and to the victor goes the spoils, but people took way too much advantage of it, and were camping lowbie areas for questing gear (like the Vahatos' sets). Really, what kind of low-down, dirty, maladjusted crap is that?

It was because of the unwarranted dropping that both Grimdal & Indigo fell so far behind the PvE servers in endgame progression. Anytime someone got a good piece of gear, they would get camped no matter where they went, on the off chance that they didn't have enough PH slots to keep it from getting stolen. You can't keep up progression if everything you've earned get's taken from you and sold to another unworthy person. The "reds" were little more than leeches at best.

Indigo, while still having a low population (in comparison) has never had as many actives on it as I have seen lately. It's great to see the economy recovering from it's crippled state, and people actually being able to level appropriately with at least quest gear. It was far too difficult to get anywhere in the game when half your items were constantly being stolen, and you had to fight difficult mobs with little more than trash items. In my opinion, eliminating the neutral drop ratios was the best thing they ever could have done.

Now, I do see how without that griefing tactic, PvP servers are only different from PvE servers in that one does not have to consent to becoming involved in a PK situation, and why some would complain about that. In my opinion, I believe the reasoning is only justified in the fact that there are not enough options available involving PvP.

I would want to suggest making available more battlegrounds (but with siege still being in beta after 2 years, I don't see that happening anytime soon). So, alternatively I would suggest making a "reputation store." One that sells gear, items & stats based on your positive or negative rep. Make it so you can buy items with gold, and you can turn it into a slight gold sink as well... but here's the kicker, you can only buy items from it if you're at the required rep levels when you make the purchases. This would develop a new make-shift battle area, where people who are willing to risk dropping items or combating unprotected... simply due to the proximity of the vendor. No guards, close rez point (maybe even make it so PK bubbles can't develop in the area).

It would give a reason to be something other than white, and encourage more active PvP participation. While I don't feel pity for the "reds" who so diligently destroyed activity on the PvP servers, I still feel they should at least have a designated area where they can battle unfettered to their heart's content. (Like a smoker's break-room).

Ascheriit

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6

Saturday, October 15th 2011, 4:30pm

Well, I read it, but I've never really liked open PK in the first place. I probably lack significant frame of reference for a purposeful comment. But I did read it.

donmuerte

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7

Sunday, October 16th 2011, 12:02am

Quoted from "Ascheriit;474872"

Well, I read it, but I've never really liked open PK in the first place. I probably lack significant frame of reference for a purposeful comment. But I did read it.

in my case, I came from Ultima Online and can hardly imagine enjoying a game without open pvp. it's just a game and well, it's both intense fun and intensely painful when you win spoils from a kill or lose them to being unprepared. what's sad is that it attracts far too many of the leechers and sometimes you can't go anywhere without running from psychopaths. if only it were possible to create a moral code for both reds and blues so that things could remain fun and not slowly decay into pure filth....

...and that's why I proposed a while back a PVP honor points type system for open world that would reward people for doing PVP. this would even attract more new people to the PVP servers since they'd have a minor "advantage" over PVE in this regard (basically balancing out the disadvantage of being constantly afraid of someone ganking you). of course, you shouldn't get these points for killing people more than 10 or maybe 5 levels below you and have a point penalty if you do so. points could be used for items like the current honor points stuff or something similar depending on how FA really wants to do it.

8

Saturday, October 22nd 2011, 3:03pm

Quoted from "vfwiffo;474094"

Executive summary: I am not interested in competing against other people. I am only interested in taking their stuff.


I swear, there is SOMEONE with a few brain cells active in RoM's playerbase yet!

I read the OPs post and just shook my head. vfwiffo summarized nicely so we all don't have to waste time.

9

Saturday, October 22nd 2011, 3:13pm

Quoted from "dallasdog;474087"


Right now the only benefit to being a PvP or PKer is you get to spend lots of phyrius tokens on neutrality tickets. (that was sarcasm)

Lowbie.


This is untrue.

You can still flag. You can still attack people. You can still HASSLE people off quest objectives, blockade farming spots, kill them off housekeepers, chase them across the landscape, nuke them off their horses, flatten them as they lag-in out of a portal stone, ambush them as they try to kill Crazy Kiosade with a buddy or three, blockade the cave full of Myrmex off of Obsidian Stronghold, etc., etc., etc., ad nauseum.

It's ALL still there, the ability to go after people just about anywhere, anytime, with the only (common sense) govenors on that being Guards in Cities.

Now, some people who've been milking RoM for real-world dollar benefits are teary eyed and runny-nosed over the change. That's a different issue that earns a zero on the care meter. If you are actually interested in Gaming that is.

PvP capability is still there, not affected in the least, get a little Vinegar in yer veins and go kill people, lol.

From another thread:

Quoted from "Silverbranch"

PvP isn't about dropped gear. It's about the fight, the win or loss. The knocking of someone off a quest hand in, or off your mob they are trying to steal, or in retaliation for killing you or a guildy. You can stop someone questing via PvP, drive them from a zone, take or secure a spot on the map.

Drops do two things: Keeps the population of a PvP server lower, and caters to twinks who've spent a ton of $ statting up a toon risk free.

Those are two things you really don't want.

Trust me, MORE PLAYERS on a PvP server is > (by a large margin) than your maybe having a chance to get a piece of gear from someone.

10

Saturday, October 22nd 2011, 3:18pm

Quoted from "donmuerte;475006"

in my case, I came from Ultima Online and can hardly imagine enjoying a game without open pvp. it's just a game and well, it's both intense fun and intensely painful when you win spoils from a kill or lose them to being unprepared. what's sad is that it attracts far too many of the leechers and sometimes you can't go anywhere without running from psychopaths. if only it were possible to create a moral code for both reds and blues so that things could remain fun and not slowly decay into pure filth....

...and that's why I proposed a while back a PVP honor points type system for open world that would reward people for doing PVP. this would even attract more new people to the PVP servers since they'd have a minor "advantage" over PVE in this regard (basically balancing out the disadvantage of being constantly afraid of someone ganking you). of course, you shouldn't get these points for killing people more than 10 or maybe 5 levels below you and have a point penalty if you do so. points could be used for items like the current honor points stuff or something similar depending on how FA really wants to do it.


Asheriit's comment however may have more depth to it, given he didn't elaborate on why he feels that way. He just stated an end-net opinion.

I LOVE open world PvP myself. However, in every game I've "enjoyed it", it's been basically broken at a fundamental level. And I'd guess 99% of anyone reading that lacks the ability to extrapolate why, even though the reason is staring them in the face like a Peterbilt barrelling down the road about to run into them, horns blaring.

From that perspective, a competative gaming perspective, I wouldn't disagree with Ash.

11

Sunday, January 8th 2012, 4:28pm

I joined a PvP server once, and didn't see any difference at all. The best thing they could do is make a PvP only zone, where you could just kill anyone any time.

MegaMouseSEC

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12

Sunday, January 8th 2012, 6:10pm

If you want PvP hit teh Arena's or do siege. Open PvP pretty much kills games due to teh fact that new players leave when they start getting gang raped everytime they leave a town.
PvP is a childs way of attempting to show superiority over others. But when all you do is go after people 10+ lvls below you that is not PvP that is just beign a little turd.

camagic

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13

Sunday, January 8th 2012, 6:42pm

Quoted from "Vipress;500163"

I joined a PvP server once, and didn't see any difference at all. The best thing they could do is make a PvP only zone, where you could just kill anyone any time.


a pvp only zone? sounds familiar. Maybe like wintergrasp or tol borad
95wd/95s/65d
server artemis
Please do not "class balanace" the tactics I use.

14

Thursday, January 19th 2012, 4:24pm

i just want more random maps for siege would make it a refreshing change :o and make the gates tuff agian so siege weapons are usefull again !~