Right now the only benefit to being a PvP or PKer is you get to spend lots of phyrius tokens on neutrality tickets. (that was sarcasm)
Lowbie.
This is untrue.
You can still flag. You can still attack people. You can still HASSLE people off quest objectives, blockade farming spots, kill them off housekeepers, chase them across the landscape, nuke them off their horses, flatten them as they lag-in out of a portal stone, ambush them as they try to kill Crazy Kiosade with a buddy or three, blockade the cave full of Myrmex off of Obsidian Stronghold, etc., etc., etc., ad nauseum.
It's ALL still there, the ability to go after people just about anywhere, anytime, with the only (common sense) govenors on that being Guards in Cities.
Now, some people who've been milking RoM for real-world dollar benefits are teary eyed and runny-nosed over the change. That's a different issue that earns a zero on the care meter. If you are actually interested in Gaming that is.
PvP capability is still there, not affected in the least, get a little Vinegar in yer veins and go kill people, lol.
From another thread:
PvP isn't about dropped gear. It's about the fight, the win or loss. The knocking of someone off a quest hand in, or off your mob they are trying to steal, or in retaliation for killing you or a guildy. You can stop someone questing via PvP, drive them from a zone, take or secure a spot on the map.
Drops do two things: Keeps the population of a PvP server lower, and caters to twinks who've spent a ton of $ statting up a toon risk free.
Those are two things you really don't want.
Trust me, MORE PLAYERS on a PvP server is > (by a large margin) than your maybe having a chance to get a piece of gear from someone.