just an addition, i would welcome a return to the old system only if u could seal ur wearables. not just the 8 we are limited to currently.
I think they should use this new system. Every item has a base drop chance (the rarer the lower) and your rep gives a bonus or punishment, for example white has +0%, red has +2% and blue has -2% but no rep should be immune to dropping and no rep should always have to drop items. Maybe + or -33.333 at most for reps. And they should make it that you can seal every item (that would make them more money anyway) and the seals should make the drop chance for the sealed item something really low like 0.1% and they should be unsealed if they somehow drop so the person stolen from has a chance to regain their precious item. Also, drop rate bonuses should be a new stat to scroll into equips. But drop rate equip bonuses should be worth a lot of diamonds and or in game coins to prevent everyone from being safe from dropping. And drop rate bonuses shouldn't be to extreme, they should be something like up to %3 MAX per equip.
And also, to make this new system more balanced to the weak, they should make it that the higher the level difference, the lower the drop chance to the lower leveled character but of course the same to the higher leveled person (to prevent epic equip low lvl stealing from poorly equipped high lvl people).
The lvl difference should be something like this:
0-4 level dif: +0% drop rate
5-8 level dif: -10% drop rate
9-14 level dif: -25% drop rate
15-24 level dif: -33.333% drop rate
25+ level dif: -50% drop rate
And one more thing to completely balance this out could be a slight drop rate bonus (like -3%) to weaker classes like priest and people get temporary (by temporary i mean something like 3 hours including logged off time) drop rate bonuses after continuous deaths from pk (and deaths from mobs should NOT count towards this to prevent abuse) like maybe:
2 deaths: -2.5%
3-4 deaths: -5%
5-7 deaths: -10%
8-11 deaths: -15%
12+ deaths: -20%
(and stacking with the level difference bonus, rep bonus, and equip bonus of course)
These drop rate bonuses seem like a lot for the continuous pk deaths but no one should die 12 times or more times within 3 hours anyway and it will definitely prevent spawn camping.
I think the makers of this game should really read this and use it, imo it could really save the open pvp in runes of magic and it would revive the pvp servers and revive open pvp and also prevent using open pvp to harrass other players and steal all their items. Someone show this to the makers, quick, and one more thing, of course the makers don't have to use this EXACT system, they can tweak all the variables to what they think is more suitable and balanced.