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Icedman

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Posts: 51

Location: Canada

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21

Friday, January 6th 2012, 8:26pm

Whoa, people seem pretty angry at someone who simply wanted to PvP for fun. I don't get why killing someone else in game is automatically related to this "E-Peen". I used to run around on my PvP character yelling Toot- and PvP'ing whoever I saw because it was amusing, not because I cared anything about the drops I received or how much better I was than the other person. You'd be surprised how many times I was told excuses as to why I was able to kill a certain person even if I never initiated talking with them. Hell I even gave many of the players back their items. I only argued with people if they insulted me (which happened a lot mind you). There are many many people who get killed and immediately fall to the "you have no life" or "stole mommys CC" arguments which are 100% false.

Also the "Grimdal is dying" argument, that's been a broken record since chapter 1 so don't think any of your complaints haven't already been said. People have complained, and Frogster has continued to do nothing (other than the whites unable to drop patch which i'm neither for or against).

And the "spending all your RL money" argument, when you roll on a PvP server, you make the choice to be exposed to PvP. Because of this, you must understand that people exist in game who CHOOSE to PvP rather than PvE. It's annoying, sure, but a PvP server allows this choice and obviously some people have decided to be mostly PvP characters. The people who solely PvE will eventually spend an equal amount, if not more "RL money" in order to gear up their character for PvE. The PvP characters just put in money for a different purpose.
Toadstool 62/55 P/S [Heros]
Avae 50/35 M/P (Ch1-2 Deleted)
Fatalclash 42/30 S/R Pker

Grimdal

Youfail 40/30 R/K

Osha
(My venture onto a PvE server, didn't last all that long)

** Retired :( **
I don't play anymore but I read/comment on the forums now and then, waiting for something to entice me to come back.

trav42073

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22

Saturday, January 7th 2012, 12:51am

Well, i ended up on a pvp server because this is the first mmo game i ever tried. there was no explanation as to what pvp was when i chose a server. I ended up on pvp by total accident. It still hapens, i still meet brand new players who dont realize what they have gotten themselves into.

And i never made the assumption about what kind of people pvp. Nor do i have a problem with pvp in and of itself, its the people who are twinked out above and beyond what is needed for thier level who jump on the unsuspecting noob wich i was at one point in time and camp them until they drop something. and yes i am aware of the pk bubble system. but when a rogue in hide stalks u and just waits for the bubble to drop and then strikes there is no defense. it is total mugging. and being as how i was purely f2p for the first year i played, there was no getting costume gear.

maybe i hold a little anger over the many times i was just trying to turn in quests and got ganked of gear that i died multiple times questing to get. looking back the gear was total junk but as a new player, new to mmorpg, and unaware of what the hell pvp meant, i almost quit the game.

but i did adapt to the attitude on the server. i never forgot the names of the players who ganked me, took the drops, and ran. wouldnt even negotiate with me to get the items back. those are the people who ruined pvp. people like cheestik who just want to get lootz.

i enjoy pvp against someone equally geared. that is fun. and pk the occasional player who is just wandering around just for fun. but i am not the kind of person to pick up what they dropped. i dont care what it is. its not mine.

and whether the person paid rl money into the item or not, they invested something. thus it has value to them and to take it because ur gear is better or because u struck first is just, low.

anyways, point is, the people ur pking are real people, with feelings. seems the human race has totally lost all compassion.
95r/62m/63s/ Soultwist.
Ryaderr wrd/s/w erobos

Zeylon

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Location: Roaming around a Server that starts with a "G"

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23

Saturday, January 7th 2012, 1:36am

Ya Know Mouse,

I have just one thing to say to you and im sure everybody here will agree with me.
I play on a PvP server and a PvE server. I enjoy walking up behind somebody and seeing them hit the floor (and of course cuss me while they are dead) PVP is fun to alot of folks. So, if you want to say PVP is for noobs? Thats not right, in fact..a bit Nieve. If you dont like pvp..go to a pve server..thats why they are there and if you are already on a pve server, why are you downing an activity that chose not to be involved with?

My two cents

24

Saturday, January 7th 2012, 10:42am

Quoted from "trav42073;499831"

Well, i ended up on a pvp server because this is the first mmo game i ever tried. there was no explanation as to what pvp was when i chose a server. I ended up on pvp by total accident. It still hapens, i still meet brand new players who dont realize what they have gotten themselves into.

And i never made the assumption about what kind of people pvp. Nor do i have a problem with pvp in and of itself, its the people who are twinked out above and beyond what is needed for thier level who jump on the unsuspecting noob wich i was at one point in time and camp them until they drop something. and yes i am aware of the pk bubble system. but when a rogue in hide stalks u and just waits for the bubble to drop and then strikes there is no defense. it is total mugging. and being as how i was purely f2p for the first year i played, there was no getting costume gear.

maybe i hold a little anger over the many times i was just trying to turn in quests and got ganked of gear that i died multiple times questing to get. looking back the gear was total junk but as a new player, new to mmorpg, and unaware of what the hell pvp meant, i almost quit the game.

but i did adapt to the attitude on the server. i never forgot the names of the players who ganked me, took the drops, and ran. wouldnt even negotiate with me to get the items back. those are the people who ruined pvp. people like cheestik who just want to get lootz.

i enjoy pvp against someone equally geared. that is fun. and pk the occasional player who is just wandering around just for fun. but i am not the kind of person to pick up what they dropped. i dont care what it is. its not mine.

and whether the person paid rl money into the item or not, they invested something. thus it has value to them and to take it because ur gear is better or because u struck first is just, low.

anyways, point is, the people ur pking are real people, with feelings. seems the human race has totally lost all compassion.


You don't understand though, the people that chose to be on pvp need to understand the risks, if they don't like the risks then they switch to a pve server.

When you play paintball, do you call the people that shoot you and hit you bad people and then say that the people that they shoot are people too and have feelings? Yes you may of invested in a lot of paint balls and a really good paintball gun for a lot of money but you still need skill and you can't call the person that beat you a bad person because he beat you in a game fair and square and played it how it's supposed to be played.

The people that i described above in paintball need to switch to a game like laser-skirmish and the people like you need to switch to a pve server or stop complaining about losing your hard earned gear, calling people that play a game how it's meant to be played evil, and learn the way a pvp server works before you choose one.

25

Saturday, January 7th 2012, 10:45am

Quoted from "Icedman;499791"

Whoa, people seem pretty angry at someone who simply wanted to PvP for fun. I don't get why killing someone else in game is automatically related to this "E-Peen". I used to run around on my PvP character yelling Toot- and PvP'ing whoever I saw because it was amusing, not because I cared anything about the drops I received or how much better I was than the other person. You'd be surprised how many times I was told excuses as to why I was able to kill a certain person even if I never initiated talking with them. Hell I even gave many of the players back their items. I only argued with people if they insulted me (which happened a lot mind you). There are many many people who get killed and immediately fall to the "you have no life" or "stole mommys CC" arguments which are 100% false.

Also the "Grimdal is dying" argument, that's been a broken record since chapter 1 so don't think any of your complaints haven't already been said. People have complained, and Frogster has continued to do nothing (other than the whites unable to drop patch which i'm neither for or against).

And the "spending all your RL money" argument, when you roll on a PvP server, you make the choice to be exposed to PvP. Because of this, you must understand that people exist in game who CHOOSE to PvP rather than PvE. It's annoying, sure, but a PvP server allows this choice and obviously some people have decided to be mostly PvP characters. The people who solely PvE will eventually spend an equal amount, if not more "RL money" in order to gear up their character for PvE. The PvP characters just put in money for a different purpose.



Quoted from "Zeylon;499845"

Ya Know Mouse,

I have just one thing to say to you and im sure everybody here will agree with me.
I play on a PvP server and a PvE server. I enjoy walking up behind somebody and seeing them hit the floor (and of course cuss me while they are dead) PVP is fun to alot of folks. So, if you want to say PVP is for noobs? Thats not right, in fact..a bit Nieve. If you dont like pvp..go to a pve server..thats why they are there and if you are already on a pve server, why are you downing an activity that chose not to be involved with?

My two cents


Well said you two, you actually know how pvp servers work unlike the victims of pk in this thread.

trav42073

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Location: Arizona

Occupation: welder/fabricator/antagonist

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26

Saturday, January 7th 2012, 2:31pm

yea, the paintball analogy doesnt work. if i get shot in paintball , my opponent doesnt get my paintball gun. all im saying is people who pk purely with the intent to get lootz ruined pvp/pk system.
95r/62m/63s/ Soultwist.
Ryaderr wrd/s/w erobos

27

Sunday, January 8th 2012, 4:42am

Quoted from "trav42073;499928"

yea, the paintball analogy doesnt work. if i get shot in paintball , my opponent doesnt get my paintball gun. all im saying is people who pk purely with the intent to get lootz ruined pvp/pk system.


They don't get your paintball gun but still, you paid $45+ (+extra for more paint balls) to just sit out for a game. If you still don't get it I can make another analogy about playing poker in a casino and playing friendly poker with chips of no value with friends but i don't think that should be necessary.

If people that got pked weren't meant to be looted, then why was the system like that in the first place? Because it was meant to be like that in the first place, it was only changed becaused the makers of this game are being selfish, and are willing to take some fun from some players to make money from others that buy rl money equips on pvp servers.

I think a system that would work is the better the item, the lower %chance of it dropping, and the rl money equips have really low %chances, that would save pvp servers and also keep the money in the makers pockets.

trav42073

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28

Sunday, January 8th 2012, 3:53pm

the pk system, imo was to get people to buy costumes for dias from the item shop, wich dont drop. and that works. u can put all ur stats on a full costume set and u wont ever have to worry about dropping. it was to make money. u shouldnt drop something that rl money went into period. if one diamond is involved in modding a peice of gear, weapon, it shouldnt have ever been allowed to be dropped.

player vs player is not how it ended up working. it was always alwasy player kill other player, take drops and either run, or hang around to harrass the player who lost their stuff.
And i dont know how it is on your server, but over here, it was pretty heartless to get killed, ur stuff taken, and then get taunted with what u lost and maybe asked to pay an outrageous price to get ur own stuff back.
people still drop stuff, they get in the heat of the moment and go past that window of safety in the nuetral zone, and go yellow or they go blue and then its a mad rush to either hurry and pop a declaration of neutrality or try to run away.

because just like playing pool there are sharks now. they will pvp with , let u beat them repeatedly and progressivley draw you into going red or blue and then their rogue buddy who is hiding will pop, one hit you and oh noes, now u dropped. so there are still ways to get drops from pvp u just have to be more clever. rather than just a bully.
95r/62m/63s/ Soultwist.
Ryaderr wrd/s/w erobos

trav42073

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Location: Arizona

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29

Sunday, January 8th 2012, 11:07pm

just an addition, i would welcome a return to the old system only if u could seal ur wearables. not just the 8 we are limited to currently.
95r/62m/63s/ Soultwist.
Ryaderr wrd/s/w erobos

30

Tuesday, January 10th 2012, 5:44am

Quoted from "trav42073;500245"

just an addition, i would welcome a return to the old system only if u could seal ur wearables. not just the 8 we are limited to currently.


I think they should use this new system. Every item has a base drop chance (the rarer the lower) and your rep gives a bonus or punishment, for example white has +0%, red has +2% and blue has -2% but no rep should be immune to dropping and no rep should always have to drop items. Maybe + or -33.333 at most for reps. And they should make it that you can seal every item (that would make them more money anyway) and the seals should make the drop chance for the sealed item something really low like 0.1% and they should be unsealed if they somehow drop so the person stolen from has a chance to regain their precious item. Also, drop rate bonuses should be a new stat to scroll into equips. But drop rate equip bonuses should be worth a lot of diamonds and or in game coins to prevent everyone from being safe from dropping. And drop rate bonuses shouldn't be to extreme, they should be something like up to %3 MAX per equip.

And also, to make this new system more balanced to the weak, they should make it that the higher the level difference, the lower the drop chance to the lower leveled character but of course the same to the higher leveled person (to prevent epic equip low lvl stealing from poorly equipped high lvl people).
The lvl difference should be something like this:
0-4 level dif: +0% drop rate
5-8 level dif: -10% drop rate
9-14 level dif: -25% drop rate
15-24 level dif: -33.333% drop rate
25+ level dif: -50% drop rate

And one more thing to completely balance this out could be a slight drop rate bonus (like -3%) to weaker classes like priest and people get temporary (by temporary i mean something like 3 hours including logged off time) drop rate bonuses after continuous deaths from pk (and deaths from mobs should NOT count towards this to prevent abuse) like maybe:
2 deaths: -2.5%
3-4 deaths: -5%
5-7 deaths: -10%
8-11 deaths: -15%
12+ deaths: -20%
(and stacking with the level difference bonus, rep bonus, and equip bonus of course)

These drop rate bonuses seem like a lot for the continuous pk deaths but no one should die 12 times or more times within 3 hours anyway and it will definitely prevent spawn camping.

I think the makers of this game should really read this and use it, imo it could really save the open pvp in runes of magic and it would revive the pvp servers and revive open pvp and also prevent using open pvp to harrass other players and steal all their items. Someone show this to the makers, quick, and one more thing, of course the makers don't have to use this EXACT system, they can tweak all the variables to what they think is more suitable and balanced.

MegaMouseSEC

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31

Tuesday, January 10th 2012, 5:57am

Ill answer you Zeylon. I used to love PvP but the constant backstabbing, ganking, and pure hatred of the ones doing those dispicable acts turned me off it. I dislike ahving to fear that my ahrd earned gear will get stolen (yes I said STOLEN) by someone who did nothing for it.
I used to be feared on WoW before the big hunter nerf. I tried a PVP server here and found it to be amazingly hard to even get out of safe areas before someone decided my character was fair game. Spending as much as I do on RoM I am unwilling to let anyone take away what I worked and paid to get just right.
I still enjoy PvP but only in the right avenue (ok now that is said when will yall get onto the backs of Runwaker and make them fix SIEGE??). My beef is with open PvP not Siege or the arena's.

Zeylon

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32

Tuesday, January 10th 2012, 6:05am

Well, that is what PVP is all about Mouse..the survival of the fittest. If you cant protect your stuff, dont go out in endgame gear.

trav42073

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33

Tuesday, January 10th 2012, 6:17am

unfortunately if u die in a instance and arent fast enough to swap gear due to the notorius lag in rom, and then u rez, well, guess who is usually waiting at the rez points? and ur in full instance gear. thats how it used to be around indigo. die in dod? better not rez, better call in someone to scout out the rez first.
95r/62m/63s/ Soultwist.
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CROMI80

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34

Tuesday, January 10th 2012, 8:26am

Getting ganked at Rez point.

Getting Pk in open area is totally fine , but getting ganked at Rez point is totally ** to the max. Lol rez point should always have a safe zone radius .
~Know no limit to unleash the untap potential in yourself
看的懂的人请来osha联络我。Leogolas

trav42073

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Location: Arizona

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35

Tuesday, January 10th 2012, 12:46pm

yea, thats a good idea. but they would exploit that too. like playing tag, run to base, safe.
do kids play that anymore?
95r/62m/63s/ Soultwist.
Ryaderr wrd/s/w erobos