Quoted from "Roeksha;505719"
With the upcoming maintenance we will make some larger changes (Unfortunately this requires a complete server restart and some time, so we will not do it before we have a maintenance), with the hope that this will improve the stability.
@Above, please discuss moderation in PM. I will not reply about it in this thread, since the topic will derail then. It was in no way meant offensive and it doesn't publically denounce the Guild. It's a preventive measure to allow the existence of this thread, so I can easily pick out the details I need.
Quoted from "flyingltj;506047"
Tonight after 20 minutes I was so incredibly lagged I couldnt do anything at all. I jumped out, and then I couldnt get back in.
3 accounts, 2 different computers, my character faded away, and then my client disconnects... never got in.
After siege is over.... the tiger fury & lizard blood I had on me had 9 minutes left on me.
Meaning that what was happening to my account was "out of sync" with the server.
Theory: Whatever you all did to the in-game clock in attempt to fix the item shop has knocked the siege server out of sync with the rest of the servers. This explains the various "delayed" views most people are having with the siege they're attempting to participate in. It explains the terrible delay in skills. It explains the constant rubber banding when trying to move.
Solution: Restore the in-game clock to its previous state, and find a solution to the item shop that does not completely disable your game's main attraction.
Quoted from "flyingltj;506044"
1v1 battlefields working 100% fine during siege.
Does frogster have more than 1 person working QA on this?
Would be nice to see someone other than 1 frogster employee seeking feedback from the community on a problem of this epic scale.
Quoted from "kingzamorak;506062"
Did you try the Arena when in Siege war the lag was going on and you had time delay? I wanted to test it out but my guild has quit sw![]()
Quoted from "paleflower;506069"
Actually, I'm surprised noone has thought to mention this yet:
Ever since the patch, Siege starts 4 minutes early. It also ends 4 minutes early. This is not just one player's computer clock being off but the entire server getting the message about Siege starting sooner than it ought to. Sign-up are also 4 minutes early, which threw off a lot of guilds on my server (Govinda) until people figured it out.
Location: Western Canada. It's cold here, eh?
Occupation: I work as a Security Administrator at (....) doing vulnerability scanning and remediation.
Quoted from "meshael;506217"
Is it just Govinda that is experiencing so much lag that gets more and more each game that by mid game, over half the players are incapacitated? By the game end, about 10% of players who started can actually do anything.
This is server wide for us. Why isn't FA addressing this or even mentioning this? Many players have just stopped doing SW at all, waiting for someone to fix this glaring bug.