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301

Monday, January 30th 2012, 2:14pm

From what I understand SW lag started when they moved the servers to FLA and the number of guilds allowed to SW was reset from 50 to 200.
What if the Hokey Pokey really is what it's all about?

302

Monday, January 30th 2012, 2:23pm

I am rather sure that current lag problem started before server move. I think it started at the time when they moved the siege 1 hour ahead and then moved it back to it's old time.

Eledhwen

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303

Monday, January 30th 2012, 3:36pm

Lets wait and see what the next server maintance has to bring?
Thanking you in advance for your patients which is defind as Bearing or enduring pain, difficulty, provocation, or annoyance with calmness.

304

Monday, January 30th 2012, 4:11pm

It is not just siege that starts 3 minutes early. Everything does. Yet, only siege has the severe issues. Basically, whatever server they are using for siege is even worse than the California servers were. They probably moved to the Florida servers because they were cheaper, even though we have been asking for better servers for ages. I have given up all hope that they will ever fix this game and have finally started playing another MMORPG. I still do my dailies and minigames, but that is it. If we are signed up for siege, I will stay on the roof now even though I am strong enough to fight, just it is useless to actually try to win unless the enemy no-shows.

BTW, I am on OSHA server and we have not fought another Osha guild in the last week or so. Every siege, we drop down to 2-3 working toons. The other server usually has 5-7. Is Osha getting hit the hardest or am I imagining things?

305

Monday, January 30th 2012, 4:21pm

Well I found out what type of servers they're using.....

http://eu.blizzard.com/en-gb/company/cha…tion/index.html
What if the Hokey Pokey really is what it's all about?

306

Monday, January 30th 2012, 6:50pm

Quoted from "GarryL;506302"

Ahh yes, I see the obvious mistake there....

Hours (Taiwan) : Monday through Friday &#8211; 9am til 6pm (noon break 12 Monday til 1:30pm Friday)

Ok, all fixed now ;)


Hehe, I like it, took me a second to figure out what you did there :P

307

Monday, January 30th 2012, 6:56pm

Quoted from "Eledhwen;506346"

Lets wait and see what the next server maintance has to bring?
Thanking you in advance for your patients which is defind as Bearing or enduring pain, difficulty, provocation, or annoyance with calmness.


Actually patients is defined as a person who is under medical care or treatment. Nice Freudian slip though.

308

Monday, January 30th 2012, 7:34pm

Siege lag was again horrible last night. degraded very rapidally. The usual outcomes - unable to cast skills, rubberbanding, could not res, could not attack, etc, etc, etc, ad nasuem, etc.

fix it. do SOMETHING.

thx.
I miss the ant party

309

Monday, January 30th 2012, 9:36pm

Siege

Last night's siege, my guild and apparently other guilds on Govinda noticed that the lag got worse sooner than usual.

Around 10 mins this time, people began lagging.. crashing and being unable to get back in.. not being able to trade.. getting rubberbanded back across the map.. etc. About half my guild's players were able to remain in siege until the end, which came 4 minutes early right as a tiny team of three of us tried to push on one of the towers the enemy had taken as we started bogging down in lag. Our Herald couldn't even pop fearless effectively. :(

I look forward to tonight's maintenance to see if tomorrow evening's siege is better.

MEGAKICK

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310

Monday, January 30th 2012, 10:15pm

Quoted from "Thunderous;506389"

Actually patients is defined as a person who is under medical care or treatment. Nice Freudian slip though.

Well, it could have been a metaphor for the game itself.

Nurse - Doc! RoM isn't responding!
Doc - Damn it!
Nurse - RoM is leaking excessively, there's too much, where does it all come from?
Doc - My god...
Nurse - Oh no! RoM is getting very slow & cold now, I think it's about to freeze!
Nurse - SEVERAL THINGS ARE NOW MISSING!
Doc - Uh oh
Nurse - ... You're not a real doctor are you?
Doc - 4pm, gotta go home & make dinner. Toodles!
And then Keanu Reeves walks in, and he's all like 'Whoa', and we're all like 'Whoa, it's Keanu Reeves!'
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regentego

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311

Tuesday, January 31st 2012, 4:31am

First of all we had two sieges, meh...then we started lagging at minute 18, then I crashed, could not get back in. Second night in a row. Yeah too frustrated to rant.

312

Tuesday, January 31st 2012, 4:40am

ewww siege

Fix...siege...or else....:mad:

313

Tuesday, January 31st 2012, 4:44am

Yeah, this is ridiculous. This game should be shut down by someone because it's nothing but a ripoff. Wish I could throw the legal book at you people but alas, you're safe even though you are ripping the pants off of people.

Smart people, playing stupid. You know exactly what you're doing. My advice, I know it'll never happen because people are gullible, but my advice: not one person buys diamonds for at least the next month. No cash cow, no game.


LadyMacV

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314

Tuesday, January 31st 2012, 4:47am

Quoted from "regentego;506493"

First of all we had two sieges, meh...then we started lagging at minute 18, then I crashed, could not get back in. Second night in a row. Yeah too frustrated to rant.


I never thought I'd see the day when this game broke, of all things, your seemingly endless ability to rant.

Today, I have seen the unseeable. Witnessed the unthinkable, even. Regent, take two cookies and call me in the morning if it isn't fixed.

As for the rest of us, I still stand by my earlier statement. Siege War needs to be taken offline to be repaired, recoded, and re-engineered, and then the server needs to be checked for malfunctioning hardware. Given that this has been happening for nearly two weeks, having Siege nightly (and thus the stress requirements on the server from what few players are still attempting to Siege) isn't improving anything at all. It actually seems to be getting worse. (People disconnecting and then not even showing up as registered... well, that hits a new low in terms of unplayability, not to mention pissed off players).

Edit: Meanwhile, I have a question. Do the EU players use the same server we do, or do they have their own Battleground server?
In a world of black, white, and grey... I'd be bright friggin' purple. M/P on Reni.

maouse

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315

Tuesday, January 31st 2012, 4:57am

We found a fix for the lag in siege tonight... cap their crystal within 10 minutes seems to work. Let's all use that fix from now on. Oh, wait nevermind... it only works if the other guild doesn't really show up. Of course, at this point that is about a 50/50 chance.

(besides, FEU will probably say that its a hack because we escape the lag and crashing... kinda like the warden "fix" they did)
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YomanROM

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316

Tuesday, January 31st 2012, 5:27am

Quoted from "LadyMacV;506497"

Edit: Meanwhile, I have a question. Do the EU players use the same server we do, or do they have their own Battleground server?


different server.
when you think about that the majority (if not all, i do not know) pf EU servers are located geographically near to Germanys biggest internet exchange DECIX in Frankfurt , you still wouldnt want to play something as timing-sensitive as pvp on a server on the other end of the world. (Having 25 or 250ms in PVE probably does not matter THAT much as long theres no rubberbanding happening...) Yours is probably on US Eastcost now...

So ofc were running not on the same physical machine , but if i got the QA guy here right, its atm the same settings within the obviously same software. So your machine either has some strange random problem, or cant handle the load (anymore?) for whatever reason, or a unknown incompatibility occured. This CAN be hard to track down to the source and then fix it or have it fixed. But as they already said, they think its a tech problem on Frogsters end, so its probably not the siege software itself (= Runewaker).
EU SW is just the usual laggy and crit-error crap like its always been, but nowhere near as bad as yours in the past two or three weeks.

bbrooks159

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317

Tuesday, January 31st 2012, 5:33am

Quoted from "Dopple32;503302"

ok last night it was about 20 minutes left the lag started, now it was 10 minutes in... Is it just Reni or are other servers experiencing it? We were up 8000-2000 and now about to lose as nothing works.


Yes having the same problem Holysaints, Siryelktar 70m70k70p

LadyMacV

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318

Tuesday, January 31st 2012, 5:50am

Quoted from "YomanROM;506504"

different server.
when you think about that the majority (if not all, i do not know) pf EU servers are located geographically near to Germanys biggest internet exchange DECIX in Frankfurt , you still wouldnt want to play something as timing-sensitive as pvp on a server on the other end of the world. (Having 25 or 250ms in PVE probably does not matter THAT much as long theres no rubberbanding happening...) Yours is probably on US Eastcost now...

So ofc were running not on the same physical machine , but if i got the QA guy here right, its atm the same settings within the obviously same software. So your machine either has some strange random problem, or cant handle the load (anymore?) for whatever reason, or a unknown incompatibility occured. This CAN be hard to track down to the source and then fix it or have it fixed. But as they already said, they think its a tech problem on Frogsters end, so its probably not the siege software itself (= Runewaker).
EU SW is just the usual laggy and crit-error crap like its always been, but nowhere near as bad as yours in the past two or three weeks.


Ouch. Posts like that one make me sad.

I've been racking my poor slushy brain, trying to figure out where/how the problems started, and what they might have caused in subsequent maintenances, that Frogster could have somehow messed up. Couple'a things came to mind:

1. Siege starting a few minutes too early and ending a few minutes too early. Frogster had serious issues fixing the expired sales in the cash shop (it took them nearly three weeks to fix the "mechanical" issue). I'm going to assume the Battleground server was taken offline temporarily for the move, and was rebooted/restarted a few minutes or hours prior to siege, thereby causing Siege to start and end earlier than it should. If the Server is programmed to have siege start at exactly 8 pm, and the software was running before that, it would likely be causing at least a few compatibility issues.

2. I'm glad someone mentioned the warden fix, because it was specifically designed to keep players from crashing out of siege due to a Warden using a specific skill. One or two maintenances after the official fix comes out, players start crashing, lagging, showing up in two different sieges, etc... I'm not letting Runewaker off the hook totally for this particular problem until someone can confirm that it isn't their Warden fix that is causing the issues.

I'm also curious as to how many people actually bothered to remove the player made fix before installing Runewaker's patch with the official fix in it, because although they're essentially the same thing as far as I'm aware, there might be some redundancy issues being caused in the client from the two "fixes" interacting with and/or overriding each other.

And last but not least:

If the hardware has gone bad, the software will follow shortly after.
In a world of black, white, and grey... I'd be bright friggin' purple. M/P on Reni.

319

Tuesday, January 31st 2012, 7:10am

Well, I never installed the warden fix in the first place. The last several sieges I lagged with a 5 minute delay, although today I was on my alt instead and I did not lag. Too bad my alt is an quest geared level 43. I just don't care anymore. Unless it looks like we can win within 20 minutes, I just stay on the roof and wait for siege to end. Every time that we were doing great, we ended up losing because most of our team got shut down by lag.

320

Tuesday, January 31st 2012, 7:15am

*blessed with the 5min lag after 20mins*

Pro: Allowed me to afk leech SW win
Con: Made me afk SW as it was so pointless to stay with the 5min delay on everything.