Quoted from "kingzamorak;508282"
^
People can't let go just as easy as that. To some it is the only reason they play this game. Then you have to think about the people stuck in the weak guilds that will NEVER improve. stuck at running dl/zs for the rest of that guilds life. Siege war is only thing that keeps the game fun for them.
and wanted to remember (or learn to newer player) what has been said: SW is unfixable and therefore will never be fixed (it could be made more stable, but will never be fixed)
Quoted from "Kalvan"
Unlikely in both cases, since the current lag issues for many, but not all, players began the day *before* the move to the new data center.

Quoted from "donmuerte;508331"
*from a closed thread*
The lag the day before the server migration was minor and very likely much more to do with the bandwidth being eaten up from the data being transferred from server x to server y. On *that* day a couple of my guildies reported a lag spike of 10 to 30 secs max.
The lag *since* the transfer was reported by 90% of the guild and was not a minor lag spike; It was bottlenecking all commands for several minutes. There's a big difference between the two reports of lag and they should not be lumped together or all efforts to fix the issue will go in the wrong direction. The new servers and/or provisioning of the new server was in error and needs to be re-checked.[/B]
Quoted from "ragnarok2010;508342"
3 guesses... first person to get it right gets a cookie...
(the answers is sw)
Quoted from "Whippingboy;508352"
If we (the players) had tested Battlefield games (1vs1, 3vs3, etc) early this morning after the servers came back online, we could have determined that siege would also be broken, and we could have been bit,ching all day, instead of waiting until the last minute to determine if siege was going to fail