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421

Tuesday, February 7th 2012, 8:52pm

!!Dalai Lama spoiler allert!! he said: “There are things that we never want to let go of, people we never want to leave behind. But keep in mind that letting go isn’t the end of the world, it’s the beginning of a new life.”

I don't wanna be rude guys, but you should just let it go.

Siege has never worked properly. Never. And it will never work, never. Swag made it clear back in the days where communication was largely honest: SW is messed-up in the code itself. There is no "fixing" SW, it's about rewriting the code altogether.

Now, RW has had time to fix SW in the past; they didn't. Instead, they created Eligium.

So again I say, let it go good people of Taborea, SW will never work​; it is as it is (and that's as good as it gets (Scary right)).

Need I say I threw the towel on SW a couple of months ago :p
Apedemak
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kingzamorak

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422

Tuesday, February 7th 2012, 8:56pm

^

People can't let go just as easy as that. To some it is the only reason they play this game. Then you have to think about the people stuck in the weak guilds that will NEVER improve. stuck at running dl/zs for the rest of that guilds life. Siege war is only thing that keeps the game fun for them.

423

Tuesday, February 7th 2012, 9:16pm

Quoted from "kingzamorak;508282"

^

People can't let go just as easy as that. To some it is the only reason they play this game. Then you have to think about the people stuck in the weak guilds that will NEVER improve. stuck at running dl/zs for the rest of that guilds life. Siege war is only thing that keeps the game fun for them.


I totally agree with you, I'm just the ironic type ;) and wanted to remember (or learn to newer player) what has been said: SW is unfixable and therefore will never be fixed (it could be made more stable, but will never be fixed)
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424

Tuesday, February 7th 2012, 9:49pm

Quoted from "Cedrikus;508279"


Now, RW has had time to fix SW in the past; they didn't. Instead, they created Eligium.


eligium isn't RW. that's why I had high hopes for it, but it wasn't really that great of a game when I tried the closed beta.

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425

Tuesday, February 7th 2012, 11:58pm

[
We did have the same problems a year and a half ago with the same symptoms and Frogster fixed them then. Going back and reviewing what was done then should show what needs to be done now.

If those QA/IT people are no longer with Frogster, best practices would dictate that logs and solutions of problems were kept.

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426

Wednesday, February 8th 2012, 12:15am

Only way to solve this is prolly hae no one sign up for seige for a while until they get the hint, not that itmatters. Or sotp spending money until they fix it,w e cant een run tosh b/c theres always items missing on firs tboss and we cant seige..
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donmuerte

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427

Wednesday, February 8th 2012, 1:01am

Quoted from "Kalvan"

Unlikely in both cases, since the current lag issues for many, but not all, players began the day *before* the move to the new data center.

*from a closed thread*

The lag the day before the server migration was minor and very likely much more to do with the bandwidth being eaten up from the data being transferred from server x to server y. On *that* day a couple of my guildies reported a lag spike of 10 to 30 secs max.

The lag *since* the transfer was reported by 90% of the guild and was not a minor lag spike; It was bottlenecking all commands for several minutes. There's a big difference between the two reports of lag and they should not be lumped together or all efforts to fix the issue will go in the wrong direction. The new servers and/or provisioning of the new server was in error and needs to be re-checked.

428

Wednesday, February 8th 2012, 1:12am

During the data transfers from 1 center to another, important data probably got lost due to being unable to see the correct path *picks nose* so that code is now gone *looks at booger on finger* Now someone/s have to do a check on all the lines of Code to ensure everything is there *flicks on passerby on street* :o

Data Center is nothing more than just a large computer, if hardware is an issue just do trial and error with Known working hardware, doesn't take long to do. If Bandwith is an Issue, there are Tools that can Check Bandwith from a Provider to ensure proper bandwith is being recieved and not being throttled.

donmuerte

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429

Wednesday, February 8th 2012, 1:19am

can't say I know what OS this server is running, but again I say, grep the logs for errors... or use a "tail" command on them during siege to see if anything is noticeably wrong during peak siege lag times. ... or translate that into similar commands for whatever OS you've got running the servers. it's really the very first thing that should be done in any case like this. once that's done, I guarantee it'd take no more than 24 hours to fix whatever is wrong.

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430

Wednesday, February 8th 2012, 3:25am

Quoted from "donmuerte;508331"

*from a closed thread*

The lag the day before the server migration was minor and very likely much more to do with the bandwidth being eaten up from the data being transferred from server x to server y. On *that* day a couple of my guildies reported a lag spike of 10 to 30 secs max.

The lag *since* the transfer was reported by 90% of the guild and was not a minor lag spike; It was bottlenecking all commands for several minutes. There's a big difference between the two reports of lag and they should not be lumped together or all efforts to fix the issue will go in the wrong direction. The new servers and/or provisioning of the new server was in error and needs to be re-checked.[/B]


Our guild played the day before the server move and noticed zero lag, other guild did not appear to have any either.

431

Wednesday, February 8th 2012, 4:02am

Guess whats broken even more now...

3 guesses... first person to get it right gets a cookie...






(the answers is sw)
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432

Wednesday, February 8th 2012, 4:05am

Quoted from "ragnarok2010;508342"

3 guesses... first person to get it right gets a cookie...






(the answers is sw)


We can rename it to Lag War, right? Or Crash War? Or "OMG I can't move at all" War?

Or my personal favorite: Which War? Except now we've gone to: "WHAT War?"
In a world of black, white, and grey... I'd be bright friggin' purple. M/P on Reni.

433

Wednesday, February 8th 2012, 4:07am

I'd go for Ghost War as no one can get in... we did get one person in, she's tackling the whole thing solo atm haha

434

Wednesday, February 8th 2012, 4:07am

... I honestly didn't think they could possibly break siege more...

sickdust

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435

Wednesday, February 8th 2012, 4:07am

*presses ENTER* .. *nothing happens* .. *more nothing happens*


*Even more nothing happens* ..


Ermmmm.. is the answer The Enter Buttons Broken? o.O
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436

Wednesday, February 8th 2012, 4:07am

I know what is broken! Everyone's wallets! Now nobody will buy diamonds, even the hardcore players.

437

Wednesday, February 8th 2012, 4:08am

Tonight u can't get into sw at all, brilliant.

438

Wednesday, February 8th 2012, 4:09am

Failster frogs again

If we (the players) had tested Battlefield games (1vs1, 3vs3, etc) early this morning after the servers came back online, we could have determined that siege would also be broken, and we could have been bit,ching all day, instead of waiting until the last minute to determine if siege was going to fail

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439

Wednesday, February 8th 2012, 4:12am

Quoted from "Whippingboy;508352"

If we (the players) had tested Battlefield games (1vs1, 3vs3, etc) early this morning after the servers came back online, we could have determined that siege would also be broken, and we could have been bit,ching all day, instead of waiting until the last minute to determine if siege was going to fail


http://forum.us.runesofmagic.com/showthread.php?t=68849

rkelly4609

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440

Wednesday, February 8th 2012, 4:14am

What we really have is a FAILURE to communicate. Frogster isn't LISTENING!!!! FIX IT FIX FIX FIX FIX FIX FIX FIX FIX. Nobody in guild could get in AT ALL tonight. It's gone from stinking bad to SO MUCH WORSE! FIX IT!