Quoted from "Jguy;508473"
They're just waiting for the game to die in NA. I'd say give it a rest. SW doesn't work, next, half the servers will go down and they'll shut down the NA side. Save your fingers, time to start looking for a different game that's worth throwing money at.
Quoted from "Jguy;508473"
They're just waiting for the game to die in NA.
Quoted from "Jguy;508473"
This is truely an amazing game, and one that has a ton of potential. If they had the growth that they said they had after Chapter 3 was released of tons of new accounts, this should give them the hint that something in the game is truely amazing, but apparently they can't even listen to that.
Quoted from "Aetherth;508494"
I'll take my best stab at this, tank gear ready and healers standing by.
The questions about the beta status I feel were answered by vfwiffo.
Also it is important to not get mixed up with the types of issues, As Roeksha pointed out in the linked post here the server issues are something we are investigating on our end and is not related to the BETA of siege wars. This issue is being investigated and several solutions have been tried and failed.
At this time there is no ETA on fixes, if this changes we will let you know.
Please understand these are really complex issues, as a player myself I understand the whole "fix it now!" mentality, But its not a matter of simply flipping a switch, and as I said before, several solutions have been attempted so far regarding the server related issues but to no avail. We will continue looking for a solution, but this takes time.
We already have a very large thread about the siege related issues here, I'm going to re-title it and merge this thread with it. In order to save repeat threads on this topic, I will ask that you guys post there.
I think I answered every question asked here to the best of my ability, I'm sure a million more will spawn in their place, but I still have hp left, so I will prepare for the next wave!
Quoted from "Aetherth;508494"
This issue is being investigated and several solutions have been tried and failed.
At this time there is no ETA on fixes, if this changes we will let you know.
Please understand these are really complex issues, as a player myself I understand the whole "fix it now!" mentality, But its not a matter of simply flipping a switch, and as I said before, several solutions have been attempted so far regarding the server related issues but to no avail. We will continue looking for a solution, but this takes time.
Quoted from "Deltaninethc;505691"
This problem with the stress test that you are having an issue recreating on your own can be solved. Enlist the player base for a second round of siege in the mornings until the solution is found. A tertiary siege midday might even be possible. The full population that is represented at evening siege times might not even be necessary for a useful test. We have asked for a chance to become involved via a test server for other issues many times before. Perhaps it is time to listen to us.
Additionally, I'll add my own observations on the issue. The lag looks suspiciously like bandwidth throttling on the part of the owners of the server bank you switched to. The fact that it occurs midway through siege makes it look like an automatic response to an increased server load.
ISP's have also been known to throttle certain types of traffic and we ARE talking about Miami here. I'm not sure what kind of WAN access is used by the server bank but it is worth looking into.
Quoted from "sertet;508525"
The fact that ping is relatively consistent throughout all of siege leads me to believe in the second scenario, that something is operating in a set time window that is affecting how siege operates.
Quoted from "Deltaninethc;508559"
Ping, much like other diagnostic packets, would be a UDP packet. The majority of other packets would be TCP. TCP most certainly can be throttled with no effects to UDP.
Quoted from "donmuerte;508561"
ping is actually what they call ICMP
Quoted from "donmuerte;508561"
EDIT: on second thought, in-game ping may or may not actually be ICMP like an ordinary command line "ping" is, but I'm doubting it's UDP since UDP doesn't have handshaking and therefore receiving is unverified.
Quoted from "vfwiffo;508471"
Here is something that might cheer you up, people... one of the most common methods of debugging software and server issues is logging, where you record every little thing that happens, in great deal of detail, so that later on you can review the logs and see what happened and what went wrong. What do you think that extensive logging does to the performance? I tell you, it is not good.
In other words, the process of diagnosing the problem is contributing to the problem.