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501

Thursday, February 9th 2012, 4:10am

Soo How about double XP days until Siege gets fixe

I think that is a good idea or some type of compensation? Anyone else agree?

502

Thursday, February 9th 2012, 4:25am

how about double TP from quests instead of kills... i think that's what most of us need. I haven't seen a quest tp bonus since spring.

Deltaninethc

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503

Thursday, February 9th 2012, 4:33am

Daily reset "bug" during siege time would take all our minds off of siege.
Deltaninethc- 67/62/67 S/Wd/R(Osha)
Spokendeath- 72/62 M/P(Osha)

504

Thursday, February 9th 2012, 4:38am

I think we need a new Andy & Flo comic to distract us...

rkelly4609

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Location: Chicago, Illinois

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505

Thursday, February 9th 2012, 4:49am

Still completely and utterly borked. Day 2......

Xyrrth

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506

Thursday, February 9th 2012, 5:44am

Nah, triple TP might be a temprary palative though.

507

Thursday, February 9th 2012, 5:48am

Siege war like lag in Goblin games.

I've included as much detail as I felt might be relevant.

This morning I logged my main Sundancer in, and went to Xaviera to do butterfly dailys. Throughout the 40 minutes or so I was there I experienced an intermittent 1-3 second delay when I tried to speak with an npc or kill a butterfly. I asked in party chat if anyone else in the raid was having issues with lag and several peeps confirmed the lag had been real bad all morning. After I finished my dailys I logged out hoping the issue would resolve itself somehow.

At about 8:30 pm est this evening I logged back in to do goblin games on the six toons that I do goblin games on every day. I do 2 runs of 3 toons each and have never had an issue running 3 clients in the past. I usually have a few guildy's with me as well. Tonight I, Sundancer, entered the goblin game waiting area with 2 alts, Straycat and Carrara, and 3 other peeps. Straycat took much longer to enter the waiting room then any of the others but after she entered I sat my 3 toons down and tabbed to Sundancer. I looked around the waiting area to make sure everyone was in and they were, but 2 peeps were still standing. I typed in say chat, "sit down please", but thy remained standing. I spoke with the npc and "puff", out to the next room we went. I moved Sundancer out to the middle of the room and tabbed to Straycat. Straycat was still in the waiting room with 1 of my guildy's. I tabbed to Carrara and moved her up behind Sundancer and put her on follow, then tabbed back to Straycat who was still in the waiting area, and tabbed to her just in time to see "sit down please" appear in the chat box... then "puff" Straycat was in the next room. I moved Straycat up beside Carrara to target Sundancer, but Straycat couldn't see Sundancer. Sundancer and Carrara could each see the other 2 fine, but Sundancer was not there for Straycat, then suddenly Sundancer appeared. I targeted Sundancer and put Straycat on follow, then tabbed back to Sundancer.

After tabbing to Sundancer I saw the message on screen indicating the other 3 had finished the worms and were now killing goblins. I started running towards the goblins. Just as I got to the goblin gate I realized my alts weren't following me. I tabbed to Straycat just in time to see Sundancer puff away and Straycat started running after her, but lost targeting and stopped after a few steps. Carrara made it about halfway to the goblin gate before losing target of Sundancer. I realized I was going to have to do this 1 toon at a time. So on Sundancer I headed for the Elemental room...along the way I passed my 3 teammates who were just standing there, yet I could here them fighting goblins up ahead of me.

When I got to the Elemental room non of my teammates were in sight, but I could hear the combat and see some of the spell effects from it. We killed the mobs and the 2 Evelyns then I opened 3 of the last 4 chests and went and stood by the 4th chest. Then I went and got Straycat and Carrara and had them open the first 3 chests and wait next to Sundancer at the last chest. When all 3 toons could see each other I tabbed to Sundancer and opened the last chest and got my loot... then I tabbed to Carrara and opened the same chest and got the loot... then I tabbed to Straycat and clicked on the chest...nothing happened. I clicked again and again still nothing... then, I saw Sundancer kneel down and open the chest, then I saw Carrara kneel down and open the chest. then I clicked it again and was able to open it for Straycat.

For those of you who have been participating in siege the last few weeks, does this seem familiar. Though Straycat wasn't more then 30-40 seconds out of synch with Sundancer and Carrara, it's clearly the same type of issue we've been experiencing lately.... only this wasn't on the siege server as far as I know.....

Anyone else having problems like this outside of siege?
Sundancer 70M/70D, Officer of Empire
Alts: Straycat, Oohlala, Carrara, and others
Govinda server

Xyrrth

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508

Thursday, February 9th 2012, 6:03am

Quoted from "donmuerte;508565"

...OR you just hit the nail on the head. maybe old siege servers had logging off; new siege servers have it on; resources are overloaded and commands are throttled. maybe it's as simple as shutting off the debug mode or lowering the severity level...

???

a sysadmin should never admit this, but I have had logs set too low in severity completely fill up a hard disk before. running out of inodes is another annoying little demon.


Another method is to have a set size limit on the log files and autodelete the okder entries when the limit is hit. The problem here is that you risk missing log entries that would have helped your investigation.

Siege ,since the server move, has regressed to the condition it was back in mid 2010 when it suffered from the same, exact problems. First the severe lag starting at an interval after Siege start then, after maintenance (and a fix attempt?), back to where most everyone can not even get in Siege, instead nothing happens for a few minutes then you get kicked back to login.

Frogster did eventually fix the problems then, checking to see what they did back then should be productive.

However to continue to **** your customers off by neglecting/refusing/failing (choose one) to fix problems with a feature they passionately care about is never a good idea.

We are only a few weeks away from the two year anniversary of Siege's beta status, these current problems are not related to its beta status but to the server move. The various beta problems like guards & towers still reflecting the level limit from two years ago are discussed elsewhere.

GarryL

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509

Thursday, February 9th 2012, 6:08am

Nah, all we need is a list of new games to try...
"I can stand brute force but brute reason is quite unbearable. There is something unfair about its use. It is hitting below the intellect."
Oscar Wilde

510

Thursday, February 9th 2012, 6:40am

Has ANY Mod made an official announcement as to Why Siege is in Comatose?

I already know the answer for when a proper fix will be implemented - still no ETA of Fix please be a patient for a little longer.

GarySandstorm

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511

Thursday, February 9th 2012, 9:59am

no,no,no,no, give us a broken surprise orb giveaway in-game, so when ever we re log we get another orb... that should keep us busy all day long :) no one will even remember that siege exists too busy filling guild chat up with online/offline/online/offline...

scanderson

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512

Thursday, February 9th 2012, 3:10pm

Last night we couldn't even get into siege. It would simply log us out of the game. I ended up doing a quick instance run and going to bed. Here's what happened:

1) Siege starts, and I hit G and click on Enter Battle

2) My toon disappears on screen but nothing happens for a couple of minutes.

3) Next thing I know, I am logged out.

4) I give up and do something else.

dexhunterz

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513

Thursday, February 9th 2012, 3:45pm

Naw, you give double XP, people will QQ that its not TP as well. Give them double XP and Triple TP for quests, theyll QQ they didnt get 100 million gold. Give them 100 million gold, theyll QQ that Frogster didnt come do their dishes.
Grimdal R/S/K 70/70/70

Jada28

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514

Thursday, February 9th 2012, 3:56pm

I think it is about time that someone addressed this problem. I am on Palenque Server and my guild do not even bother signing up for seige anymore and it's rather deflating to say the least. Seige War is probably the most fun part on this Game and without it, the game is getting extremely boring. I used to look forward to seige, and even if I was having a bad ROM day, seige always made the game worth it at the end of the day. I can't understand why none of the administrators of this Game is even taking the least bit interest it seems in addressing this.

I don't know but it seems to me that since Frogster US has been eliminated and we are now part of Frogster EU, Runes of Magic has become way less enjoyable to play. I think that the IM has suffered and the servers are not given much choices in there and some of the prices have gotten so stupid, I personally will not spend money on it. 90% of the Rom population like SW, and when a company down right ignores it's customers like it has been in regards to seige, it leaves a very bitter taste in my mouth.

Anyhow, be nice if all the servers could come together on this and just stop spending any money on this game until they fix it. Probably an impossible request but come on guys let's send Frogster a Message here!!!!

515

Thursday, February 9th 2012, 4:03pm

Problem with Siege War

For about a month now anyone who play Siege war has been getting very bad lag, some times the lag can be as bad as a min to 7 mins, and if it gets to bad the game just crashes, beside's all that last night on the Reni server my guild couldn't get into Siege wars at all, we would keep trying and on the 3rd to 4th attempt the game would just crash and we never got it at all, Please tell us your fixing this problem, we are tired of the lag and the crashing... :mad:

Dionaea

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516

Thursday, February 9th 2012, 4:06pm

IronHard we have a dedicated thread for this, we do not need hundreds of separate siege wars threads ;)

All our teams are working hard on improving the situation and as soon as we have more information available, one of us will post it here.

ipeacefrog

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517

Thursday, February 9th 2012, 4:46pm

.

Quoted from "dexhunterz;508660"

Naw, you give double XP, people will QQ that its not TP as well. Give them double XP and Triple TP for quests, theyll QQ they didnt get 100 million gold. Give them 100 million gold, theyll QQ that Frogster didnt come do their dishes.



Exactly.

.
Elldarian, Leadership Council Dovahkiin on Palenque Lvl 12 Guild

"Gentlemen, you can't fight in here. This is the War Room!"

518

Thursday, February 9th 2012, 5:53pm

Quoted from "Dionaea;508665"


All our teams are working hard on improving the situation and as soon as we have more information available, one of us will post it here.


I'm guessing other people would be open to an idea of having the servers being shut down a few times to implement items, or if you want guinea pigs for test runs of SW with no rewards at different times of the day for data collection, because right now we can't get into it anyway so I'm not sure what data you could collect.

I would personally be ok with SW being taken down for a solid week (more if necessary) and the servers having maintenance ~3 days a week until it is fixed, rather than praying SW will work, or that you won't lag like the past 3 weeks. This way if you are looking for more information, use the guinea pigs for it on multiple SW's per day, if it's implementation, you have your chance to install it multiple times a week until it works again.

just my 2 cents.

ipeacefrog

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519

Thursday, February 9th 2012, 6:08pm

.

Quoted from "Dopple32;508682"

I'm guessing other people would be open to an idea of having the servers being shut down a few times to implement items, or if you want guinea pigs for test runs of SW with no rewards at different times of the day for data collection, because right now we can't get into it anyway so I'm not sure what data you could collect.

I would personally be ok with SW being taken down for a solid week (more if necessary) and the servers having maintenance ~3 days a week until it is fixed, rather than praying SW will work, or that you won't lag like the past 3 weeks. This way if you are looking for more information, use the guinea pigs for it on multiple SW's per day, if it's implementation, you have your chance to install it multiple times a week until it works again.

just my 2 cents.



Agreed

.
Elldarian, Leadership Council Dovahkiin on Palenque Lvl 12 Guild

"Gentlemen, you can't fight in here. This is the War Room!"

nosebone

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520

Thursday, February 9th 2012, 7:12pm

Quoted from "Dionaea;508665"

IronHard we have a dedicated thread for this, we do not need hundreds of separate siege wars threads ;)

All our teams are working hard on improving the situation and as soon as we have more information available, one of us will post it here.

So is this the official thread because all I'm seeing is a bunch of threads you closed?