You are not logged in.

Applications: [GameMaster: OPEN] | [Volunteer Testers: OPEN]


This forum will be permanently shut down on Friday 13.07.2018
Please copy or save all important information from old forum before they will be deactivated
We have moved to new board. https://forum.runesofmagic.gameforge.com/Come join us.

trav42073

Professional

Posts: 806

Location: Arizona

Occupation: welder/fabricator/antagonist

  • Send private message

661

Sunday, February 19th 2012, 7:21am

i know flyingtj, and its not full on pvp 24/7 point is if u think the pvp in siege is fun with the lag and all, come try it in open world. preferably on indigo. just a call for more peeps to come pvp.
95r/62m/63s/ Soultwist.
Ryaderr wrd/s/w erobos

662

Monday, February 20th 2012, 4:35am

Siege is still borked.

kingzamorak

Intermediate

Posts: 422

Location: Dungeons of RoM.

Occupation: Damage Dealer with AoE's.

  • Send private message

663

Monday, February 20th 2012, 4:36am

6+ min delay, to lazy to post info. Been a more then a month....

664

Monday, February 20th 2012, 5:01am

Siege started on time tonight. I started lagging at about 17 minutes in, which is the earliest I've ever started. By 20 minutes in, lag was 20 seconds. By the end (full 1 hour siege) lag was at 10 minutes or so, judging by how long it took Enhanced Armor buff to appear after I clicked it.

Just an overall horrible experience. I don't see this getting fixed anytime soon either, as it's become apparent that no one knows what the problem is.

Posts: 779

Location: USA

Occupation: Student

  • Send private message

665

Monday, February 20th 2012, 5:13am

10 minute lag at end of siege. Somehow got badges and such only 30 seconds later than normal though.

I got to kill Pazuzzu 4 times before lag hit tonight. Mission accomplished. Bucket list item #1553 checked off.

ipeacefrog

Intermediate

Posts: 371

Occupation: Business Owner

  • Send private message

666

Monday, February 20th 2012, 5:40am

.


Same old, same old.

20 min Lag hits and builds. Most everyone including myself were at 5+ min lag by 40 min in.

Screenshots show normal ping times.

Guild decided no more Seige again for the time being.

Once again this issue seems to have started in earnest when the move to the new data center occured.

We are starting to lose people and several are talking about leaving in 3 weeks for the next new game.

Growing weary of rebuilding the guild after each mass exodus.



.
ipeacefrog has attached the following images:
  • RAScrnShot_20120219_215300.jpg
  • RAScrnShot_20120219_215537.jpg
  • RAScrnShot_20120219_215737.jpg
  • RAScrnShot_20120219_215926.jpg
  • RAScrnShot_20120219_220102.jpg
  • RAScrnShot_20120219_220204.jpg
  • RAScrnShot_20120219_220912.jpg
Elldarian, Leadership Council Dovahkiin on Palenque Lvl 12 Guild

"Gentlemen, you can't fight in here. This is the War Room!"

GarryL

Professional

Posts: 614

Location: Australia

  • Send private message

667

Monday, February 20th 2012, 7:25am

20 minute in lag hit & built quickly to several minutes, rebooted to see if it would help but then could not rejoin siege, lost my most kills reward & guild lost siege to a weaker side that simply had more people without lag.

Not happy! :(
"I can stand brute force but brute reason is quite unbearable. There is something unfair about its use. It is hitting below the intellect."
Oscar Wilde

668

Monday, February 20th 2012, 9:23am

Well, I guess I didn't have it as bad as other players in Sunday nights siege. My lag became noticeable about 30 minutes in, and by the time SW ended, there was about a 45 second delay in any action I tried to do with the actual implementation of that action. The funny thing is chat isn't affected, and I can still target things in real time, but once the lag hits it becomes pointless to try and fight other players or balloons or even farm crystals at a tower.

GarryL

Professional

Posts: 614

Location: Australia

  • Send private message

669

Monday, February 20th 2012, 10:30am

Quoted from "Nerra1980;511370"

The funny thing is chat isn't affected


Guild chat is unaffected but if I try to communicate with the other side, /Say lags as much as my skills, on my screen at least.

What I do find funny is how I can ask the other side a question & get an answer before I see my question on my screen.

To me that screams out that the problem lies with the return communication. My client is sending my information to the server as it should but the server is lagging with it's replies to my information.

Anyone not lagged is getting proper 2-way communication that, in the case of text, is even seen by the lagged. The unlagged are seeing text sent by the lagged even though the sender doesn't see the sent text for the duration of his/her lag.
"I can stand brute force but brute reason is quite unbearable. There is something unfair about its use. It is hitting below the intellect."
Oscar Wilde

ipeacefrog

Intermediate

Posts: 371

Occupation: Business Owner

  • Send private message

670

Monday, February 20th 2012, 4:37pm

.

I reposted this because it goes along with what GarryL and I believe others said on return communication to the client from the servers. Hopefully if there are new eyes on the situation they will take our points into consideration if they haven't. We don't know one way or the other, so I have to go with they haven't.


"Clearly the client is immediately sending the action to the server, the server is immediately receiving it and passing it back to all involved clients. Some clients are receiving it right away, others much later."

"Looks to me like characters are being assigned to a given segment when they enter Seige and one of the segments is having issues keeping up.

So it appears to be a synchronization issue of some sort. Or an issue with some segment of server software/hardware getting backed up and slowly overloaded. Seems likely to be one of the segments handling the servers communication back to the client."

"Since this started with the data center move, in the new center are you running on virtual servers or physical servers? What is different on the configuration between the old center and the new center? Questions you have likely asked, though an outsiders thoughts and questions can spark new thoughts and ideas."

1/27/12:

Quoted from "ipeacefrog;505706"

.

Based on the detailed info posted by myself as well as others, there should be a giant red arrow pointing in the general direction of the issue.

Example:

1) In Seige while I am Herald and having several min lag.

2) I click Fearless. Nothing happens on my screen.

3) Several in the guild get fearless instantly. Though still no cast on my end.

4) Several minutes later it finally casts on my screen. I along with others get fearless.

The same thing happens with killing ballons. I attack one. Nothing happens on my screen. Another person sees me kill it instantly on their screen. Minutes later the action happens on my screen.

I cast heals on the gate. Some see gate healing, some do not. Nothing happens on my screen till minutes later.

This type of action matches the examples we have been laying out here.

Clearly the client is immediately sending the action to the server, the server is immediately receiving it and passing it back to all involved clients. Some clients are receiving it right away, others much later.

Also, some log out get back in and the lag goes away or gets better. Others log out and back in and things get worse. This all assumes they actually get back in.

Some Seiges my lag builds but stays minnimal, other Seiges it builds and gets horrible. It's the same with everyone else in the guild. Every Seige part of the guild has bad lag, part has minnimal to moderate lag. It's different fro each person every night.

Looks to me like characters are being assigned to a given segment when they enter Seige and one of the segments is having issues keeping up.

So it appears to be a synchronization issue of some sort. Or an issue with some segment of server software/hardware getting backed up and slowly overloaded. Seems likely to be one of the segments handling the servers communication back to the client.

Since this started with the data center move, in the new center are you running on virtual servers or physical servers? What is different on the configuration between the old center and the new center? Questions you have likely asked, though an outsiders thoughts and questions can spark new thoughts and ideas.

One would think log files would also help sort this out, but what do I know I just own and operate an IT business.

We obviously enjoy Seige and would like it fixed. So we are making efforts to be patient and provide usefull info.

.


.
Elldarian, Leadership Council Dovahkiin on Palenque Lvl 12 Guild

"Gentlemen, you can't fight in here. This is the War Room!"

Deltaninethc

Intermediate

Posts: 199

Location: Sin City

  • Send private message

671

Monday, February 20th 2012, 11:27pm

There were several times during last night's siege when lag completely cleared up for the majority of our guild. It went back to lagging within a minute or so but the lag did go away for a short time.
Deltaninethc- 67/62/67 S/Wd/R(Osha)
Spokendeath- 72/62 M/P(Osha)

regentego

Professional

Posts: 1,686

Location: AZ

Occupation: Manager

  • Send private message

672

Tuesday, February 21st 2012, 12:40pm

Lagged at minute 23, started with two second delay then went to 6, then I died at hilot and rezzed with no lag, wish they would get a handle on this. I'm noticing guilds who beat us in the past are losing members.

FarmerTom

Professional

Posts: 1,058

Location: Hiding around every corner :)

  • Send private message

673

Tuesday, February 21st 2012, 1:14pm

every guild i think is losing people and players cuz of this.. and Frogster is losing a lot of money as well because of this. You guys have no idea how many times i talk with people that wont EVEN come online until someone tells them siege is fixed. Its sad really. I i agree with 75% of the populace where we say that just TAKE siege away until its fixed. Period.

Auros

Professional

Posts: 1,360

Mood: Mellow

  • Send private message

674

Tuesday, February 21st 2012, 4:36pm

Umm, we seiged last night with no lag on either side the entire time

675

Tuesday, February 21st 2012, 4:44pm

With siege being moved an hour later, I can see the lag getting reduced even more, as not as many will be participating.
It is definitely too late for people on the East coast IMO!

sabrione

Intermediate

Posts: 237

Location: Govinda

Occupation: School

  • Send private message

676

Tuesday, February 21st 2012, 4:47pm

* We sieged last night: 30 full minutes of nothing but lag. By the time people actually died (and it actually registered) several people had gotten several 50k shots on them and taken towers. If I see that 5-10 minutes after I die, there's a problem. I should see it while I'm dying.
* Siege is now pushed bac yet ANOTHER freaking hour. Not happy. "Oh yes, we need to figure out why siege is lagging so badly etc etc." Okay look. I'm done defending froggy and runewaker. I've done that for three years and now I'm just tired of it. Get some new servers, more ram, whatever you need to do. It's not our ends, it's yours. Your pvp servers are too damned old and haven't really been fixed. At all. You think that pushing siege back an hour, again, is going to fix some lag? Ya, it will. Why? Because more than half of RoM's population can't stay up that late to do siege. I know I can no longer stay up for it. So, great job on losing yet more players, because siege is one of the very few things keeping people here.
[img][/img]

Dejavu, Paradox, Ascent, Legacy, Valkyrie

70p/64s/65m - Open Beta Toon
Fix mechanics before nerfing anymore classes to hell.

flyingltj

Intermediate

Posts: 355

Occupation: I bust exploiters & shameless players.

  • Send private message

677

Tuesday, February 21st 2012, 5:11pm

On the topic of lag in relation to moving siege an hour later.... bad idea in my opinion.

The majority of your playerbase who were 'attempting' to participate in siege are now no longer going to be able to do so.

East coasters, as it is, already log right off after siege as its because there are things called 'school' and 'work' they do. Most prefer to get more than 4-5 hours of sleep per night.

This makes siege registration time at 1am for east coast guild leaders... a timeframe unacceptable under any circumstances.

With the multitude of times you all have bumped siege to being an hour later, and the community uproar that ensued afterwards, I'd think you all would have other options to explore before taking a path to agitate the community even further.

Edit to add - I know you European folks may not understand this, but a vast majority of the US population lives in the eastern timezone. Meaning that you've taken the main attraction of runes of magic, and moved it to a timeframe in which the vast majority of your customers are literally unconscious.

Furthermore, I have stated this in previous posts when siege time was moved in the past. Im trying to help out the power that be, who clearly do not understand US population distribution...

ipeacefrog

Intermediate

Posts: 371

Occupation: Business Owner

  • Send private message

678

Tuesday, February 21st 2012, 5:43pm

.

For those like myself that missed the official announcement:

http://forum.us.runesofmagic.com/showthr…1592#post511592


[B]Dionaea[/B]

[COLOR=blue !important]Community Manager[/COLOR] [HR][/HR]
[Siege Wars] Change of Starting Times
[INDENT][COLOR=blue !important]After today's maintenance, the starting time of Siege Wars have been changed.

Siege Wars will now start at 8 pm PST, 9 pm Mountain Time, 10 pm Central Time and 11 pm Eastern Time.

This change is another necessary step in our effort to investigate the increase of lag issues with Siege Wars and we will monitor the possible improvement effect the time change will have on said issues. Please continue to give us your feedback about performance issues and lags with Siege Wars in this thread: http://forum.us.runesofmagic.com/showthread.php?t=67896

Your Runes of Magic Team [/COLOR][/INDENT]



.
Elldarian, Leadership Council Dovahkiin on Palenque Lvl 12 Guild

"Gentlemen, you can't fight in here. This is the War Room!"

679

Tuesday, February 21st 2012, 5:46pm

Quoted from "ipeacefrog;511607"

.

I see talk here and in world chat about Seige being moved forward an hour.

Where is the official notice about it? I know I'm getting old, but I don't see and official comment about it.

.


Here is the link: http://forum.us.runesofmagic.com/showthr…1592#post511592

ipeacefrog

Intermediate

Posts: 371

Occupation: Business Owner

  • Send private message

680

Tuesday, February 21st 2012, 5:55pm

.

Thanks Craigers. I found it was was editing while you were posting. :)

Not sure why moving it one hour would help. Unless just having less people in Seige is supposed to fix the issue. Which of course is not really a fix. :confused:

.
Elldarian, Leadership Council Dovahkiin on Palenque Lvl 12 Guild

"Gentlemen, you can't fight in here. This is the War Room!"