I am sorry, but I have no intention to share more details.
Well....I think that may be part of the problem. Lack of any intention to be transparent about whether the problem will be fixed. Did you really mean that? Or did you actually mean that "there is nothing more I can share at this time unfortunately"?
If you are feeling generous today Roeksha, I'd like direct answers to the following Siege-related questions:
1) Have you at this point identified what is causing the problem with Siege War?
2) If yes, can it be fixed and do you have an estimated time frame?
3) If Siege War cannot be fixed does the company have any plans to replace it with something else, perhaps something better? (hint hint)
4) Will siege be restored to its regular time so that east coast players in the US can play at 10pm EST?
I can see a few scenarios here from a business perspective.
Clearly a segment of players are not happy about Siege taking so long to fix, despite waiting through several maintenance cycles. Based on the fact that Tergothen Bay was pretty much a ghost town last night, my guess is that Frogster has lost a signficant number of players or is seeing significantly decreased activity in certain areas. Is it possible that Siege was a much bigger draw than anticipated?
So, when losing a segment players (*cough* "customers"), which I will refer to as "siegists", for suddenly not being able to provide a desired feature of the game, what do you do? Well, from a business perspective you could:
1) Try to Fix it quickly and pay the cost of fixing it. This is what most customers probably want to happen.
2) Discontinue the feature due to cost to fix it, realizing you will probably lose the siegists, but perhaps eventually new players will come on board, never having experienced siege and won't miss what they didn't have in the first place. Maybe the server pops will recover eventually.
3) Tell people you're working on fixing it without providing much information or status, hoping they won't leave and will stay on and continue to support the game while they wait for it to be fixed. This is basically the same as option 2, except you don't commit one way or another and siege stays in the repair shop indefinitely. The difference is that people (mainly the siegists) leave less quickly due to uncertainty and investment in the game. From a business perspective, I think this option would be the least risky and most profitable if the cost of repairing siege was high. After all, players come and go all the time.
Clearly there is a significant portion of players that don't care about siege one way or the other. So the question is, can the game survive without siege? It probably can, as long as there is content that people want that can support income generation through diamond sales. And if that's the case, why fix siege at all if it doesn't impact the bottom line?