Quoted from "scanderson;514128"
I've tried siege a few times since it was brought back from the dead. It seems to be working pretty well, but it seems like controls freeze a bit when in heavy combat. It feels more sluggish and a little less responsive then it was. Not sure if anyone else has noticed this.
Quoted from "okanagan;514285"
You gotta love how Frogster says "oh we need you guys to report to us about Siege so we know what the problems are". That has got to be one of the lamest things I've heard in a long time. Since when did we (your paying customers) become your guinea pigs? Why not have your own test server so you can properly test the crap before you release it?? Apparently something like this happened in DDO when they moved servers and within two months they had to move to newer servers becuase the lag issue wouldn't resolve itself. Hmmm, ever consider that Frogster??
Quoted from "brogue;514334"
Against PPK last night lagged the heck out w/e more then one of them was around. I only got in the last 15 minutes of siege so not sure how the first 3/4th's went.
I have also seen some weird delay as well BUT seriously can we please remove pets from siege? I have a targeting macro that will allow me to not target them, but Jesus, most people run around with 2-3 pets out and it lags the hell outta me. So you limit siege to 36 for I am guessing load/lag reasons, but most people run with multiple pets out. Must have been about 40-50 pets out last night against PPK. Its just become ridiculous.
Wanna make seige a better experience? Get rid of pets plz.
Quoted from "Ozmondius;514595"
Last night I crashed out of siege 15 times. The night before, 6-7 times. And several times since the "fix". I haven't been lagging, but can't stay in the game. This used to happen often before I installed slim client. That seemed to take care of the issue for several months--now it's back.
Quoted from "donmuerte;514605"
this could be a return of the old warden crash bug.