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961

Wednesday, March 28th 2012, 4:58am

Do you own a fricken clock? Do you need one?

At which point will your company use a clock that somewhat resembles reality? In the real world we have clocks cellphones watches computers all set to a clock that exist in the real world. For some reason your company isn't using that same clock. Do you live in another dimension? When SW starts we get a message not today your other dimension timezone kicked in and viola many d/c ed. 10 mins later we get in siege to find the other guild has been there all the time. Oddly we lose. I don't mind a loss but at least give a fair playing field. for future reference http://www.timeanddate.com/worldclock/ will help you and your company join us in the real world and get your shat together.

962

Wednesday, March 28th 2012, 5:04am

What good is posting about siege in a 100 page long post that no and i repeat no employee with the ability to fix the problem is reading?

Rikatah

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963

Wednesday, March 28th 2012, 5:08am

Quoted from "Domino221;520744"

What good is posting about siege in a 100 page long post that no and i repeat no employee with the ability to fix the problem is reading?


Release the anger .. don't hold it in, come on let it all flow out, release it.. breathe, breathe...

Now, Post your frustrations.. go, go, go.

Just an idea why we would. Who knows, really?
Wyzer D/S/M and Shilom P/K/M RENI 2009 (Retired)

964

Wednesday, March 28th 2012, 5:13am

I haven't even started to vent about my frustrations with this game I have watch it go from a great game with a few glitches to an all out slap in the face to the loyalist who cling to the hope that they will get a grip on the reality of what works and what doesn't. I've been here a looooooong time and don't want another game I want this one fixed.

965

Wednesday, March 28th 2012, 5:39am

Just so you know, about 20min after siege was scheduled to start, players were able to enter and finish the battles... sorry if you missed it.

GarryL

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966

Wednesday, March 28th 2012, 6:10am

Quoted from "Silenteye7;520752"

Just so you know, about 20min after siege was scheduled to start, players were able to enter and finish the battles... sorry if you missed it.


Yeah :( We missed it, gave up trying to get in but the other side did get in & got a no contest win. Kinda suks :(
"I can stand brute force but brute reason is quite unbearable. There is something unfair about its use. It is hitting below the intellect."
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967

Wednesday, March 28th 2012, 6:42am

we were 10 mins getting in and they had our front gate down so yeah,typical
i think siege was a little frogstered tonite
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Dionaea

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968

Wednesday, March 28th 2012, 9:02pm

A little heads-up for a coming change in the next 2 days during a test phase:

http://forum.us.runesofmagic.com/showthread.php?t=70230

Please let us know how the next 2 SWs work for you in the feedback thread linked in said announcement. (once it opens)

Much thanks :)

MEGAKICK

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969

Wednesday, March 28th 2012, 10:27pm

I recently hired a team of German Mathematicians and Coders to develop an algorithm that would predict how unstable siege will be after increasing the amount of guilds by 33% (50 more sieges.) They've concluded that it will be a cataclysmic performance.
And then Keanu Reeves walks in, and he's all like 'Whoa', and we're all like 'Whoa, it's Keanu Reeves!'
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YomanROM

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970

Wednesday, March 28th 2012, 11:33pm

we had 400 instead of 200 today EU-side and performance was ... astonishing. Like.. between "not playable" and "f<beep> this, im not even going to bother to login in that piece of <go figure> again" ...so, i hope you have or had fun already.

971

Wednesday, March 28th 2012, 11:39pm

Quoted from "YomanROM;520962"

we had 400 instead of 200 today EU-side and performance was ... astonishing. Like.. between "not playable" and "f<beep> this, im not even going to bother to login in that piece of <go figure> again" ...so, i hope you have or had fun already.

I was waiting to hear from across the pond.
Thanks for the head's up....I'm not gonna bother even trying to get in as it's gonna be a ......

972

Wednesday, March 28th 2012, 11:41pm

Quoted from "YomanROM;520962"

we had 400 instead of 200 today EU-side and performance was ... astonishing. Like.. between "not playable" and "f<beep> this, im not even going to bother to login in that piece of <go figure> again" ...so, i hope you have or had fun already.

The US servers already experienced something similar back in January and February. Upstream*** lag of several minutes, assuming people were even able to enter siege.

Lost a lot of guildies to other games, during that period. Come to think of it, we are still below the 50/50 threshold of broken or epically-laggy sieges since our server move. Given a couple more weeks, we may finally be over the more working-siege-days, than non-working-seige-days.

I hope your EU server move is less troublesome.


edit: actually, 'upstream' is not correct. the skills/commands got upstream to the server, but we did not see the results for several minutes.

kingzamorak

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973

Wednesday, March 28th 2012, 11:42pm

Quoted from "YomanROM;520962"

we had 400 instead of 200 today EU-side and performance was ... astonishing. Like.. between "not playable" and "f<beep> this, im not even going to bother to login in that piece of <go figure> again" ...so, i hope you have or had fun already.


Ouch, well on the + side, we don't even have 200 guilds signed up right now so might be better for us.

974

Wednesday, March 28th 2012, 11:57pm

I checked about 20 minutes ago: 192 sign-ups.

The previous limit for NA was 160. Only the European region got 200. A year and a half ago, the limits on both were 240, which NA would fill up in around 3-5 hours.

There's a lower player-per-guild limit recently too, isn't there? 36 vs. the prior 50 or something? It amused me (as an unaffected retiree) to see siege constrained to fewer than 6k players for the entire region.

I hope they're planning to reopen the feedback thread tonight. They'll have a hard time collecting replies in a closed thread...
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975

Thursday, March 29th 2012, 12:11am

Quoted from "Jaamosan;520973"

I checked about 20 minutes ago: 192 sign-ups.

The previous limit for NA was 160. Only the European region got 200. A year and a half ago, the limits on both were 240, which NA would fill up in around 3-5 hours.

There's a lower player-per-guild limit recently too, isn't there? 36 vs. the prior 50 or something? It amused me (as an unaffected retiree) to see siege constrained to fewer than 6k players for the entire region.

I hope they're planning to reopen the feedback thread tonight. They'll have a hard time collecting replies in a closed thread...

Your 6k number assumes:

* that every guild that signs up has 36 in siege
>>> what is the average? maybe 10-20?

* that every guild that signs up is an actual guild and not a Shadow Guild
>>> Shadow Guilds are no-shows/low-shows, designed to lose dozens of times in a row, to force their siege rating close to zero, before the entire main guild switches over then uses that low ranked guild for dozens of easy wins, while their original guild now becomes the Shadow Guild and goes on a no-show/low-show losing streak for dozens of losses

So i think the 6k estimate may be closer to 1k-2k (or even much less)

YomanROM

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976

Thursday, March 29th 2012, 12:47am

Quoted from "bannister;520967"

The US servers already experienced something similar back in January and February. Upstream*** lag of several minutes, assuming people were even able to enter siege.

Lost a lot of guildies to other games, during that period. Come to think of it, we are still below the 50/50 threshold of broken or epically-laggy sieges since our server move. Given a couple more weeks, we may finally be over the more working-siege-days, than non-working-seige-days.

I hope your EU server move is less troublesome.


edit: actually, 'upstream' is not correct. the skills/commands got upstream to the server, but we did not see the results for several minutes.


was different , i remember the video ;)

what i experienced 4 hours ago was:

the first 3-5 minutes were okay.
after that basically everything came to a halt (visible, enemy would be visible, but not moving, not attackable etc) , skills would not react. then a massive backport to a location where i had been 30s ago and the game was going on again ... for 10s.

then suddenly our group disbanded (raid view disappeared) as the WHOLE guild disconnected from siege. took us 2 minutes until we could re-enter.. 2minutes later, same again. after the third time we didnt bother to login again because we were fed up with the crap. was a global problem btw.

--
yesterday with the old 200 guild limit it was like it always was (and that was already after the server move) - the usual laggy and bugged crap. the reason for the performance issue is not the server move but clearly the increased limit by 100%. But its explicitly a 2-day test, so i dont expect them to keep it like it is unless they throw double the hardware after the problems or fix the performance issue magically by tomorrow.

Oh btw, usually our 200 guild limit is full 1 or 2 seconds after registrations are possible. today 10pm it took not much more time, probably like 5-10 seconds to fill the 400 limit ... atleast i wasnt able to register an alt-guild anymore already at 22:00:30.

But we have 20 servers competing in siege (DE/ENEU/ES/FR/PL) so thats a much bigger total population across RoM EU.

kingzamorak

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977

Thursday, March 29th 2012, 12:57am

Nvm, :)

978

Thursday, March 29th 2012, 1:00am

Quoted from "kingzamorak;520987"

How come your limit moved from 200 to 400? is the info about new test limit being 300 wrong? Kinda annoying if we always get wrong info from frogster.


EU always had a higher limit of registrations.
From the numbers, it looks like both EU and US were doubled for test.
EU had 200, now 400 ; US had 150, now 300
Doesn't really matter, as ours if full of alt/shadow guilds as it is lol

979

Thursday, March 29th 2012, 2:11am

Any other guilds get doubled up against two different opponents tonite?
Ours did.

980

Thursday, March 29th 2012, 2:36am

Quoted from "Craigers;520999"

Any other guilds get doubled up against two different opponents tonite?


That used to be a common bug, along with multiple guilds not matched up with anyone. I suspect it happens when the list isn't filled to capacity. (Or maybe, possibly, multiples of 40.)

Final count* for tonight: 106 matches (210 guilds, where 2 are unmatched).
*as recorded on my client; server-side counts may vary.
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