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61

Monday, March 5th 2012, 1:36am

on euro the biggest problems in SW is mercenaries, our guild went from around 1.8k to 1k in like a week or so, just mercs all over the place,

and as far as cheating goes i havent seen anything all though alot of my rogue guildies have gotten killed by mages / S/P when they were in hide and there was nothing there to see them, so some hacks occur, but the main problem is mercenaries

they should just make it so a player have to have been in the guild for like 30-48hours in order to participate in SW
or just simply allow all guilds to sign up

Amberwave

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62

Monday, March 5th 2012, 2:24am

I problem is that its usually one or two people in a guild that use exploits, and then lie to there guildmates about what they do. Thursday or Friday, the guild we faced had one player that used an exploit to get into the castle, but only after they had taken our gate down once. We killed him, rebuilt the gate, a couple minutes later 4 of us watched him use the exploit to get in. We killed him again, no harm done. He did it again, did alot of damage inside. We complained to there guild about what he did, and they said he hid inside and then did damage. I believe they believe him, and no one else did anything questionable. We have decided to make a list of PLAYERS that use exploits and the guilds that they are known to be with and share that information with the other guilds on our server. With a group effort, I hope we can root out the bad apples.

GarryL

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63

Monday, March 5th 2012, 3:16am

About rogues being seen while in hide..

I have seen & killed rogues many times & then I've been told they were in hide. At 1st I thought they just failed as rogues but it has now happened so many times I believe it is a game bug.

Sometimes I think location has something to do with it. For instance, during guild wars I have killed a couple of rogues hide camping the transition from Dalanis into the sewers. Both times I was in DoD & was told in TS that the rogue was there, I ran through the sewers & as I approached the room with the portal I saw the rogue standing there. I was called a hacker & told a ticket was sent. I never heard any more about it so assumed it was a known bug.

Same thing in siege, I've seen & killed several rogues that then QQed & called hax.

No hax here so it's got to be a bug..
"I can stand brute force but brute reason is quite unbearable. There is something unfair about its use. It is hitting below the intellect."
Oscar Wilde

64

Monday, March 5th 2012, 7:36pm

I dont usually have a problem with hacks because I assume most ppl like the game, like I do and dont want to cheat. If I find something that maybe a hack like mages killing me in hide, I first assume i got too close and they saw me. The biggest problem i end up seeing is ppl calling hacks when it is either lag or they dont understand the game. But sadly most ppl assume hacks and wont give you the time of day to explain and even if they do listen most dont change their minds.

65

Tuesday, March 6th 2012, 3:56am

The thing I don't get is when a guild believes another is 'hacking', they make the effort to come on your server, claim hacks, claim they have proof from multiple sources (screenshots, etc.) then when you ask them for some proof and give your email address, you wait for many days and get no response... so there is no way for you to investigate their claims.

flyingltj

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66

Tuesday, March 6th 2012, 9:16am

Quoted from "Dopple32;515029"

The thing I don't get is when a guild believes another is 'hacking', they make the effort to come on your server, claim hacks, claim they have proof from multiple sources (screenshots, etc.) then when you ask them for some proof and give your email address, you wait for many days and get no response... so there is no way for you to investigate their claims.


Then there is the other side of that coin... where someone goes over to another server with irrefutable evidence, shows it to the opposing guild's officers... then the person in question either gets a slap on the wrist or nothing is ever done to them, thus validating their behavior.

While I like Amberwave's idea about compiling a list of players, I think its still important to keep tabs of where the repeat offenders find safe haven when the evidence against them hacking/exploiting is irrefutable.

Of course, this would all be a mute point if Frogster had the technical ability to monitor siege to enforce the policies they themselves have outlined for player conduct in-game in regards to siege.

67

Tuesday, March 6th 2012, 10:34am

notes section in war record FTW P:

but honestly, through this odd thread, i came up with a single useful nugget of information. escape answers my questions about rogues with DoT's.

it also shows some hypocrisy on ebil's part. 'i love a fair fight but i'm not against shooting through walls with a certain class combo, even though it's noted they're trying to stop that.' hmmmm

but yeah, it's not hacking till you see [that guy from that guild (i'm looking right at your scout-rogue thing mr warden...)] jump on top of your wall, and it's probably exploiting if they aren't willing to try and fix the lag issue. all in all, mages should tstorm till they're out of mana or dead, rogues should be killing gates, everyone else should be capping and defending towers. numbers are handled server side, you can't hack yourself immune. well, unless you have some super invasive thing running with RoM involving intercepting information packets and basically running your own game so far into the dirt that you can't play i assume. after that, it's a constructive use of food you've probably never seen :P

gigilomann

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68

Tuesday, March 6th 2012, 10:41am

I wouldn't say its hacking but its takign adantage of an exploit.. scouts and mages still able to shoot thru gates with certain skills.. a certain high guild from artemis tends to do this alot when we heal the gates, oh shaterstorm or tstorm... now we can theal the gate oh guys gates down... wheres the healersw!?!? they killed us thru the gates.. lol
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69

Tuesday, March 6th 2012, 10:46am

Quoted from "deus69xxx;515068"

notes section in war record FTW P:

but honestly, through this odd thread, i came up with a single useful nugget of information. escape answers my questions about rogues with DoT's.

it also shows some hypocrisy on ebil's part. 'i love a fair fight but i'm not against shooting through walls with a certain class combo, even though it's noted they're trying to stop that.' hmmmm

but yeah, it's not hacking till you see [that guy from that guild (i'm looking right at your scout-rogue thing mr warden...)] jump on top of your wall, and it's probably exploiting if they aren't willing to try and fix the lag issue. all in all, mages should tstorm till they're out of mana or dead, rogues should be killing gates, everyone else should be capping and defending towers. numbers are handled server side, you can't hack yourself immune. well, unless you have some super invasive thing running with RoM involving intercepting information packets and basically running your own game so far into the dirt that you can't play i assume. after that, it's a constructive use of food you've probably never seen :P

Not entirely true. The server is not 'handling' all the numbers. Studying the hacker sites will help you learn what the hacks are capable of and will help you to recognize the hacks. A lot of the hacks rely on the client-to-client traffic, with only the server directing the flow of the packets.

Of course, that hackers will now come into this thread, and attempt to derail this topic, in an attempt to disguise their fiction as fact. Compound that with the Fanboi(s) that attempt to derail any topic where whistle-blowing is involved....

70

Tuesday, March 6th 2012, 2:55pm

hacksssss

So rogue vs mage and mage kills rogue in hide.....only mages use hacks?

You all need to start looking closer at whatever is going on cause that seems a bit ridiculous. Id say if you got hit with an aoe just deal with it, if you got hit with a single target attack in hide (and your not close or warping) then maybe. If i Know there are rogues around in siege i frequently zip by spamming purg or t storm corners or whereever. Anything aoe does the body good. And i love the rogues running in hide with pets following them and watching them whine after they get pancaked.

As for shooting through walls, set skills for casters for whatever reason arent affected shooting past/through objects yet or ever. I dont know about scouts maybe its the same.

Then again rogues taking down gates in 30 seconds is dumb too.

gigilomann

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71

Tuesday, March 6th 2012, 3:02pm

Quoted from "Karza;515130"

So rogue vs mage and mage kills rogue in hide.....only mages use hacks?

You all need to start looking closer at whatever is going on cause that seems a bit ridiculous. Id say if you got hit with an aoe just deal with it, if you got hit with a single target attack in hide (and your not close or warping) then maybe. If i Know there are rogues around in siege i frequently zip by spamming purg or t storm corners or whereever. Anything aoe does the body good. And i love the rogues running in hide with pets following them and watching them whine after they get pancaked.

As for shooting through walls, set skills for casters for whatever reason arent affected shooting past/through objects yet or ever. I dont know about scouts maybe its the same.

Then again rogues taking down gates in 30 seconds is dumb too.


It is stupid, however since they modified dots, they help alot with the gates, if they couldkeep them the same for pve and change them making them not as scaled in pvp that would work great, as for the set skills still being able to shoot thru the gate, i find it... bleh.

As for the shooting or killing rogues while invis, if a rogue is in acertain range it seems scout with detection or not.. u can see the rogue. I've also noticed, mages can hover there mouse over a target and if its attackable but not targetable per say they can still fireball flame it. In arena its easier to see rogues within a certain range of you, even on my 62 scout w/o detection i seen itisfinished on his rogue while invised in arena with a certain distance and his rogue is lvl 70.

As to where this is a bug or not I'm not sure. in seige hwoeer there is lag so its harder to see a rogue within a certain distance without dieing first :p
For you to live or die is in my hands, In Gigi we trust.

-"Retired as one of the best, Will always be remembered for KT, RT->RT Dia, and GCH"- -Palenque- -XxXGigilomannXxX- -P/K/S-


GarryL

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72

Tuesday, March 6th 2012, 3:23pm

The possible hide bug I mentioned has nothing to do with range because I could see the rogues claiming to be in hide before I was in range to hit them. Maybe it only advantages mages, I have no idea...

Also, it has happened rarely which is why I wonder if location is involved. Outside siege I've only seen it in the same place, a rogue hide camping the spot you spawn at when entering the sewers at dalanas. Both times I could see the rogue when still out of range at the far wall of the next room when running through from the DoD end.
"I can stand brute force but brute reason is quite unbearable. There is something unfair about its use. It is hitting below the intellect."
Oscar Wilde

73

Tuesday, March 6th 2012, 4:33pm

Quoted from "GarryL;515139"

The possible hide bug I mentioned has nothing to do with range because I could see the rogues claiming to be in hide before I was in range to hit them. Maybe it only advantages mages, I have no idea...

Also, it has happened rarely which is why I wonder if location is involved. Outside siege I've only seen it in the same place, a rogue hide camping the spot you spawn at when entering the sewers at dalanas. Both times I could see the rogue when still out of range at the far wall of the next room when running through from the DoD end.


Interesting that you specifically mention mages. Our top mage sometimes get the same see-rogues-in-hide-at-max-range glitch during siege. Fortunately for the opposing team, he immediately relogs and the glitch seems to go away. Too bad that not everyone is so honest.

Personally, as a Priest main, i may or may not have been effected by that glitch, but i rarely look at classes, just names. (avoid their best, kill the rest) So I can not verify either way that Priests ever do or do not get that glitch. I do know that for most hidden rogues, i only see at point blank range (as it should be) as i trample them with my mount as i charge over a bridge, with 3 mount speed buffs active, heading back to the front lines.

Maybe other classes also get the glitch, but are not observant enough, either, to notice if their opponent is a rogue or 'other'.

74

Tuesday, March 6th 2012, 7:08pm

As a rogue when I have been seen in hide and not close to an opponent its been Mages, not sure if its just a glitch but its okay, usually the mage will see me one time but the rest of the time will not see me. Every game has glitches so no biggie for me unless its overflowing with them.

Kefkai

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75

Wednesday, March 7th 2012, 6:07am

Not sure how I missed this thread exactly, but let me clarify a bit about what ebilone was saying; the guild in question that we did face that one time was using romeo's, atleast two of their members were anyways, there was a rogue who was constantly flying into our castle to hide out (and into our throne room) who I killed a number of times. The mage when hit from standing still would immediately be unattackable even with range, and could always see both Ebi and I in hide, it was far from isolated, the other members seemed to be behaving themselves but the one mage kept using Romeo's to avoid being attackable, I did manage to kill them a few times, but it was a struggle. I'm not too sure if their guild realized it or not to be honest, but that one rogue sure did.

I honestly think that people should download Romeo to know what it's capable of to be honest, using it is one of the most non sportsmanship-like thing you can do in siege, that's not to say that using it out of siege is good, it's not.

However you can recognize exactly what they're doing if you're seen how the interface works, especially since it comes with a see rogues in hide option.

There used to be an old way to mess with Ragnarok Online files so you could make yourself wear a GM costume and could see people in hide/cloak, it works the same way, everything is client sided in this game unfortunately due to poor programming.

But people should just use the honor code, the accessibility to 'hacks' in this game is very high, unfortunately any nub or 'script kiddie' can get ahold of them without any major struggle. I quit Mabinogi because of a similar issue, though luckily on here people aren't able to dupe and when we pick up stackable items we don't gain all the stats from our titles each time we pick something up..

Also jfyi never saw a rouge who was walking around in hide only low level ones, so never ran into that particular glitch myself.

EDIT: Oh also it's easy to bleed spec, so those complaining about how walls get killed so fast need to learn how to :(

76

Wednesday, March 7th 2012, 4:10pm

Quoted from "Kefkai;515326"


However you can recognize exactly what they're doing if you're seen how the interface works, especially since it comes with a see rogues in hide option.


this does not work for ages now. that hack does not allow you to see rogues. also the "obstacle bug" brought a good feature. mages floating in the air cannot hit you because they will get the error.

people using this nub tool are cheaters, but still killable. we own these losers every time.

Kefkai

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77

Wednesday, March 7th 2012, 9:01pm

Quoted from "doodoobird;515413"

this does not work for ages now. that hack does not allow you to see rogues. also the "obstacle bug" brought a good feature. mages floating in the air cannot hit you because they will get the error.

people using this nub tool are cheaters, but still killable. we own these losers every time.


Isn't that why they use skills that aren't affected by LoS in the first place? Thunderstorm and the M/D and M/Wd elite aren't affected by LoS still.

I think the mage was back sliding though and not flying, using the teleport 'hack', wish I could remember who they were or what guild they were, but it was like a week ago and since that time I went to Disney and came back.

And generally people who are good at the game don't need to use glitches or hacks to win and most like competition, hell what's the point of siege if it's not competitive?

regentego

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78

Thursday, March 8th 2012, 7:20pm

Kef, is there a way they can scan clients to see who has Romeos hack? Best time to do it would be during siege time, run a script and generate a list of users, then investigate.

The hack program is interacting with the client after all.

Kefkai

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79

Thursday, March 8th 2012, 8:28pm

Quoted from "regentego;515662"

Kef, is there a way they can scan clients to see who has Romeos hack? Best time to do it would be during siege time, run a script and generate a list of users, then investigate.

The hack program is interacting with the client after all.


Client side hacks are undetectable, it's just because the game is programmed so poorly.

The only thing they can do is A) include the Z axis server side and obstacles which is what they should be doing, that'd be a whole lot more server intensive though which the siege server doesn't seem completely stable/reliable as is.

The alternative is putting up something server side to look for weird packets, though it'd be cool if they actually did a MD5 every time the client booted up, the main problem is addons though I think for doing something like an MD5 and it wouldn't exactly help with Romeo.

Blizzard's main method for dealing with the problem, Warden, actually looks at the client memory to see if anything strange is going on.

The other thing is that it's 'silent' so you don't know when they're checking to see if you're doing anything wrong and you're banned the next time you log on.

Still the best solution to fix holes like this is good programming, anti-cheat systems don't fix the problem they just punish people who abuse the problem, and there's always ways around anti-cheat systems.

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80

Friday, March 9th 2012, 1:02am

just my humble opinion, but the fact that this is advertised as a f2p game, is the entire reason anyone uses hacks of any kind. why? because its free to download a simple program. and for people skilled in coding its customizable. if this game wasnt so pay to win, there would be fewer instances of people using hacks or exploits to get the upper hand in siege, and in game. just my two cents.
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