Quoted from "bran1986;525388"
i agree 100% as a knight we are basically useless IMO
Quoted from "zephyrusq;525463"
Amazingly there is a lot of strategy in SW, if done correctly of course. Timing immunities to cap towers, chaining scrolls and tornadoes to take down gates, there are plenty of ways to use your skills to gain the advantage in battles.
Quoted from "TheDarkSage;525548"
Back when the level cap was 50, pvp was pretty balanced, and imo it was a lot more fun. The best pvp-er I remember was a K/W named Kolat with a kal turok axe, and even though he was 50 and pimped out, and I was like 45 and not so much, it still took him atleast 3 or 4 hits to kill me. Even though I was weaker, I could still turn the tide of a battle because I could throw silences and stuns around, and not die in half a second like it is these days. We've all gotten used to the new way of pvping, but it really isnt as fun..
Quoted from "HadMatter;525577"
Honestly I don't see how anything has changed since ch3. Now people are qq'n about rogues the way they did about scouts. As a scout in ch3 I hated rogues...they still could one shot me when they were equally geared and I could pretty much one shot them. Even with detection I couldn't always spot them in time, so hide gave them an advantage in siege. Rogue will probably get a nerf in the next chapter so calm down. Given RoM's track record they won't just nerf the class they'll drop it 5 steps below the others (looks at scouts).
signed -a disgruntled scout
Quoted from "gstnet;525596"
I think you missed the point of the siege. It is group effort and there is something to do for every class combo and level. It is not something that any one class should be able to do on their own (other than r/m, r/m is so awesome that is should be able to solo the siege). Making all classes about the same would make it boring and dull. In that case you might as well get rid of classes and gear all together and make everyone just the same.
Quoted from "kokall;525606"
It should be a group effort but at the moment it's not. Right now most lesser geared players spend their time rezing and running back to the battle. They're not given the time to do anyting. They are one hit.
Obviously, we want slightly different classes but we need to balance things. Just one example is the mage's lighting compared to the rogues shadow prison. Because they both use magic accuracy/resistance one is effective and one is not. That's just one example of many.
You could say it's mages roll to crowd control and not a rogue's job. But when these classes end up face to face, it creates a huge inbalance. If the rogue is in hide he wins, if he's not he loses. Should that really be the deciding factor? My opinion is no.
Classes should have minor differences of course but I personally don't think it should decide the outcome.
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Quoted from "kokall;525606"
It should be a group effort but at the moment it's not. Right now most lesser geared players spend their time rezing and running back to the battle. They're not given the time to do anyting. They are one hit.
Quoted from "zetpro;525627"
tl;dr but i saw u mention that tanks are useless in sw, i have to disagree our guild k/s ( we have 3 ) usually score quite alot of kills, i as m/r do like 150-300 kills on a fair sw where we are up against simular amount of players and their gear is simular to ours
while our knights usually do like 20-60 kills which imo is not too shaby, they are my meatshield and as soon as they die so do i![]()
Quoted from "kokall;525619"
But my real point, from my original post, was that if a mage can stun every 16 seconds, a rogue should be able to escape every 16 seconds. That's fair.
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