Quoted from "HAYNHELLFIRE;545201"
using candys is great. swell. i have a few problems with that tho. they last 4-6 seconds. WOW. so you mean i can have fun in seige for 4-6 seconds during each 1 on 1 fight? im obviously exaggerating a bit. the point is we as players in a war shouldnt have to rely on immunes to fight. this isnt about what we can do to make temporary quick and irritating fix, at least not for me. candy has looooong cool downs. I would love to be able to see actual fights. seige is so friggin laggy anyways! if i use candys people just start screaming hacker at almost any level of siege points. half the time i hear people on both sides complaining about candy not doing anything... in the end the candy thing can be helpful, but i would really prefer not to rely on something like that :/
Quoted from "thebadtouch09;545203"
Thats not a problem due to rogue class mechanics, its a problem due to the actual pvp and game mechanics as a whole.
Quoted from "bleedingblak;545209"
I agree. If someone immunes (and they can deal damage) and the foe has no immunes, the immuner wins hands down. This is why I'm a big fan of the 90% siege damage implementation. Sure people can immune, but that shouldn't be the game winner. I should still be able to use my skill to counter that, but I usually die b4 the immune ever wears off.
I hate using candy and I hate using serenstum.
Yup.
)
Quoted from "Quaffy2;545216"
I'm a cheap bum and pretty much don't use any immunes aside from holy aura and fearless. Although on the rare occasions that I'm sitting in shadow prison and have to contemplate my death for a few agonizing seconds, are when I feel stupid for not buying any.
Normally if I see people going immune, I just try to get out of range till it runs out. I've lived through way too many fearless pushes by just...backing up a bit
Quoted from "brogue;545358"
PVP is simpletons work in rom, so lets make it even easier and take out anything that would require people to mash more then 1-2 buttons.
Quoted from "L3g3nd;545238"
I'd totally agree with the whole "give healers a chance" but you see, an equally geared healer wouldn't have a problem surviving against a rogue for a few hits. I've asked many healers all around Reni to try to heal tank me. If I were to sit there and spam low blows then sure enough their urgents would almost cover it. If I started with throat cut, then good fight the healer after my rotation is done.
Point is, is that healers can already heal tank "the average hit" of a rogue. They don't need any more of a chance. It's usually the wound attack (triple hit) that would take them down at the end of a rogue's rotation or that throat attack that gets them. I don't see well-geared priest/knights dying in a few low blows EVER.
EDIT: Also, when I say well-geared healer, it's not referring to some half-assed damage/healing priest. A healer priest or druid has a high survivability rate against rogues or just any other dps.
Quoted from "brogue;546186"
IDK Dar, we have the numbers but we also have some really under geared players. Out of the 30+ we bring to most SW's more then half are under geared. What we do really well is assign appropriate tasks for everyone and stay grouped up. 20k points in SW and idk any of us who use a phoenix and maybe about 10 go full buffed. I would agree that SW has broken aspects, but I am more interested in finding our own workarounds rather then waiting for RW.
Quoted from "Borella;546780"
Bahahahaha. You guys >.> stop hijacking the nerf rogue thread!