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1

Saturday, June 23rd 2012, 5:11am

Flame Tower Fear Suggestion

We all know what it is like to be trapped among a bunch of flame towers with oil bomb and it is very annoying, almost like a perma-fear.. Now this brings up an older similar problem with treaches perma-flopping people and I would like to see the same immunity after treached that was implemented as with the flame tower fear because sometimes it is ridiculous getting feared after being feared until you die or use an immunity to run out.

2

Saturday, June 23rd 2012, 7:35am

Quoted from "SirDamien25;540321"

We all know what it is like to be trapped among a bunch of flame towers with oil bomb and it is very annoying, almost like a perma-fear.. Now this brings up an older similar problem with treaches perma-flopping people and I would like to see the same immunity after treached that was implemented as with the flame tower fear because sometimes it is ridiculous getting feared after being feared until you die or use an immunity to run out.


That would make flames next to useless... they're already easy enough to get through with a single fearless push since they're oneshottable.
Borella - 100 W/M/S/R/P/K
VVV
If you play P/K in instances you're garbage


3

Saturday, June 23rd 2012, 6:14pm

Yeah I agree with Borella, you can get past very easily if you have a mage or priest with you. They each can one shot the flames as long as mages have Electrostatic Charge on, and priests have Holy Aura on.

Now what I do is that as a mage I know the guards will take out my electrostatic charge, so I take on the guards, run away, kill them, put on my charge and run back in and either take the tower since I wont be effected by the flames
or kill the traps if I have teammates.

I think traps in siege need a big upgrade from what they are now, they don't offer much in protection. So I think they need buffed up in health and all traps need to hit more than 500.