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1

Sunday, June 24th 2012, 9:40am

WTB siege gates with bleeds

This is really dumb btw. They should bring back the old way back where bleeds worked. Because now sw is like a waste of time for us, its 8-2 from like the first 5 minutes and u cant get inside their crystal room to cap unless you use tornado or scrolls, which once you use on their outside you need to be able to survive inside their castle for a long time to wait for cd. Its a waste of time when you know you can cap them the first five minutes, but yet you need to stand around outside their gates for a whole hour and just farm them. Bring back the old gates! these ones suck!
Draconlz R/S/K 72/72/61
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2

Sunday, June 24th 2012, 10:15am

Sounds like a whole lot of QQ to me. The gate change is generally well received, seems like just you in particular want the old roflpwn fest. Its "Siege War," not "zomg my epeen is so huge i can bulldoze anyone I want just because."

L2play.

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3

Sunday, June 24th 2012, 10:37am

His complaint is not without merit. Its near impossible to get in a castle without scrolls now. Its not about capping a crystal now, its about holding the middle and putting up flames. Fix bleeds so they work properly (scale down their damage), upgrade the arsenal weapons so they are useful and dont die so fast, give us a reason to try to push. All holding the middle is is killing the enemy for an hour. If i want that, ill war a guild. As it stands now, we are able to totally remove our arsenal with no consequence. clearly not a good siege simulator if you dont have any siege weapons.

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4

Sunday, June 24th 2012, 10:47am

I love the change to gates because it means guilds have to actually have a good mix of classes & use strategy instead of being 80% rogues.
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5

Sunday, June 24th 2012, 11:05am

Draconlz R/S/K 72/72/50


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6

Sunday, June 24th 2012, 11:40am

Quoted from "CharlieBananas;540565"

Draconlz R/S/K 72/72/50


Comeon kids lets grow up a bit. Draco is right, siege is dumb if the gates NEVER go down regardless of the guild you face. A guild you out power should be losing its gates, a guild you match you should be fighting towers for. Removing dots was a good first step to that, but the gates never go down now, ever. They need to keep working at it. Siege isnt done or fixed yet, its at a confusing half finished state of garbage.

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7

Sunday, June 24th 2012, 12:19pm

Since the update, TBT has taken down gates almost every siege, with the exceptional cases, but still...

I think it is user error, not the game mechanics.

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8

Sunday, June 24th 2012, 6:48pm

yea the gates still fall. we usually have several different people grab scrolls, whittle the front gate down with a couople different players using scrolls and save one + tornado for the inner gate. but we dont head for the inner gate till we have destroyed everything else. total anhillation is the goal for me. scorched earth ya know?
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9

Sunday, June 24th 2012, 8:04pm

Only thing I would like is the dex scroll to be fixed, not sure if it doesnt work for everone else but the few times i got it, it does nothing to the gates.

10

Sunday, June 24th 2012, 8:17pm

Quoted from "orphan3000;540634"

Only thing I would like is the dex scroll to be fixed, not sure if it doesnt work for everone else but the few times i got it, it does nothing to the gates.


Thats because the dex scroll puts a DoT on the thing it hits and does its damage via a DoT...which gates are immune to.


Quoted from "trav42073;540616"

yea the gates still fall. we usually have several different people grab scrolls, whittle the front gate down with a couople different players using scrolls and save one + tornado for the inner gate. but we dont head for the inner gate till we have destroyed everything else. total anhillation is the goal for me. scorched earth ya know?


WITH A SCROLL! >.< Siege shouldn't be about who gets hearled/scrolls fastest, it should be about who uses ALL of the resources available to them best. Siege weapons are totally useless right now, and inbetween using scroll weapons its just seeing who can kill each other faster.

11

Sunday, June 24th 2012, 10:46pm

At least using scroll weapons is alot more difficult than "Oh look, lets just vamp the gate down in a minute or two while in hide." It never should have been the way it was, but I do agree we need siege weapons to actually be useful again. However, we should NOT go back to the way it was before, because that not only wasn't fair, it was just stupid.

Also, if you can't hold the castle for 7 minutes while waiting for your scrolls, you aren't overpowering them enough to deserve to be in the castle. Get flames down in their castle right away. You shouldn't be ABLE to win a siege war in 5 minutes against a guild that you don't completely dominate. That shouldn't have ever happened in the first place.

Again, it's SIEGE war, it is SUPPOSED to take a long time to take a castle. It's a god damn castle for chrissakes.
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12

Sunday, June 24th 2012, 10:47pm

Quoted from "CharlieBananas;540565"



Yes. It's mostly rogues complaining because they can't go take a gate in a minute. Boohoo. Sorry. I'm sorry you actually have to TRY to get into a castle now, instead of just sending a rogue or two to go take a gate down.
Borella - 100 W/M/S/R/P/K
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If you play P/K in instances you're garbage


13

Sunday, June 24th 2012, 10:49pm

Quoted from "Borella;540657"

Yes. It's mostly rogues complaining because they can't go take a gate in a minute. Boohoo. Sorry. I'm sorry you actually have to TRY to get into a castle now, instead of just sending a rogue or two to go take a gate down.


The same way its always mages who complain that scouts used to be and that rogues now are op.

And how priests complain that druid heals are op now.

And how knights complain about champion tanks.

Dont start that shit with me, its a baseless argument.

There needs to be a balance between taking too long, and never ending. Right now its just at the opposite end of the spectrum with one of the throne scrolls being totally useless. Explain to me how thats working out ok for you?

14

Sunday, June 24th 2012, 10:58pm

Quoted from "CharlieBananas;540568"

Since the update, TBT has taken down gates almost every siege, with the exceptional cases, but still...

I think it is user error, not the game mechanics.


Im not gonna waste time on your first comment, because your just a troll. Second of all, taking down gates is easy(the outer ones) whats hard is surviving inside the castle for 10 minutes to wait for cds, and taking inner gate. Its pointless standing around their castle from the first minute of siege war. Its not like their magically going to get better. And i agree with Darwec, dont make it like the old ones, just scale the damg down a little, dont just take it out completely.
Draconlz R/S/K 72/72/61
Clockwork Guild
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15

Sunday, June 24th 2012, 10:59pm

Quoted from "thebadtouch09;540658"

The same way its always mages who complain that scouts used to be and that rogues now are op.

And how priests complain that druid heals are op now.

And how knights complain about champion tanks.

Dont start that shit with me, its a baseless argument.

There needs to be a balance between taking too long, and never ending. Right now its just at the opposite end of the spectrum with one of the throne scrolls being totally useless. Explain to me how thats working out ok for you?


No, the scroll being useless is something that needs to be fixed. But bleeds NEEDED to be fixed. It's always been stupid that bleeds hit for shit tons on a gate and nothing else did. It has ALWAYS given R/S, or rogues in general, an advantage. Sure, RW could have gone about it a different way than they did, but they have needed to be fixed for a long time.

How is a single class being able to take a gate down in a couple minutes good? It's a gate. Of a fortress. You are supposed to have to work a little bit to get it down. It is not supposed to go down super easily. At least with scrolls you have to farm the merits and get the crystals to take a gate down.

I want to see the real siege war back, where you actually had to take siege engines to the gate in order to take it down. But for now, this is good. Fix the dex scroll, bring siege engines back, make bleeds at least show up on a gate and buildings so rogues can kill the things in the castle, and it would be next to perfect.
Borella - 100 W/M/S/R/P/K
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16

Sunday, June 24th 2012, 11:03pm

Quoted from "Harout123;540659"

Im not gonna waste time on your first comment, because your just a troll. Second of all, taking down gates is easy(the outer ones) whats hard is surviving inside the castle for 10 minutes to wait for cds, and taking inner gate. Its pointless standing around their castle from the first minute of siege war. Its not like their magically going to get better. And i agree with Darwec, dont make it like the old ones, just scale the damg down a little, dont just take it out completely.


Lord forbid strategy comes into play.

17

Sunday, June 24th 2012, 11:03pm

And im not really sayin make it so a rogue can solo a gate, taking bleeds out completely is just what ROM DOES BEST...BEING LAZY
Draconlz R/S/K 72/72/61
Clockwork Guild
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18

Sunday, June 24th 2012, 11:05pm

Quoted from "Borella;540660"

No, the scroll being useless is something that needs to be fixed. But bleeds NEEDED to be fixed. It's always been stupid that bleeds hit for shit tons on a gate and nothing else did. It has ALWAYS given R/S, or rogues in general, an advantage. Sure, RW could have gone about it a different way than they did, but they have needed to be fixed for a long time.

How is a single class being able to take a gate down in a couple minutes good? It's a gate. Of a fortress. You are supposed to have to work a little bit to get it down. It is not supposed to go down super easily. At least with scrolls you have to farm the merits and get the crystals to take a gate down.

I want to see the real siege war back, where you actually had to take siege engines to the gate in order to take it down. But for now, this is good. Fix the dex scroll, bring siege engines back, make bleeds at least show up on a gate and buildings so rogues can kill the things in the castle, and it would be next to perfect.


I never said bleeds should come back the way they were, I said that there needs to be a balance between siege ending in 5 minutes, and siege taking a full hour because no one wants to take the time to try to attack a gate thats been flame-defended by a guild full of lower geared players who are too afraid to leave the castle. Lets face it, bleeds or not, siege is dumb. Flames crash people for no good reason, and a gate with 3 or 4 flame and electric towers was difficult to get down even when bleeds COULD take down gates. Now attempting a gate is pointless unless the guild is a no show.

I dont give a shit about bleeds, the problem is that there is no reason to try for a gate right now. Gates went from being pointless for being there, to just being a solid wall. Thats not a fix.

19

Sunday, June 24th 2012, 11:06pm

Quoted from "CharlieBananas;540664"

Lord forbid strategy comes into play.


there is no strategy in siege war, dont lie to yourself. there never has been. Its however has the most players with the best gear. A little bit of it is whoever has the most class diversity. Other than that, there is no strat. its a kill fest.

20

Sunday, June 24th 2012, 11:08pm

Quoted from "CharlieBananas;540664"

Lord forbid strategy comes into play.



Sir that is not called strategy. Strategy would be using tornado and scrolls or machines or siege war equipment to take down the second gate. But since their all on cooldown...Waiting inside their castle for the cooldown to go away is NOT strategy at all.
Draconlz R/S/K 72/72/61
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