Quoted from "Borella;540656"
At least using scroll weapons is alot more difficult than "Oh look, lets just vamp the gate down in a minute or two while in hide." It never should have been the way it was, but I do agree we need siege weapons to actually be useful again. However, we should NOT go back to the way it was before, because that not only wasn't fair, it was just stupid.
Also, if you can't hold the castle for 7 minutes while waiting for your scrolls, you aren't overpowering them enough to deserve to be in the castle. Get flames down in their castle right away. You shouldn't be ABLE to win a siege war in 5 minutes against a guild that you don't completely dominate. That shouldn't have ever happened in the first place.
Again, it's SIEGE war, it is SUPPOSED to take a long time to take a castle. It's a god damn castle for chrissakes.
Quoted from "Harout123;540672"
Yes your completely right, get flames down to their castle immediatly, when its right next to their spawn point and they could just take it all down in one single fearless push, please explain the point of that, they wont even need a fearless push. They are so easy to take down u can just jump off the castle with no buffs, and have a tower targetted and atk it, die, spawn next to it, atk the next one. LOL???
Quoted from "Borella;540660"
No, the scroll being useless is something that needs to be fixed. But bleeds NEEDED to be fixed. It's always been stupid that bleeds hit for shit tons on a gate and nothing else did. It has ALWAYS given R/S, or rogues in general, an advantage. Sure, RW could have gone about it a different way than they did, but they have needed to be fixed for a long time.
I want to see the real siege war back, where you actually had to take siege engines to the gate in order to take it down. But for now, this is good. Fix the dex scroll, bring siege engines back, make bleeds at least show up on a gate and buildings so rogues can kill the things in the castle, and it would be next to perfect.
Quoted from "thebadtouch09;540675"
You are setting up ur defenses poorly O.o
Quoted from "Harout123;540679"
Not really, when they push with usually 30 people, which is usually the numbers in our sieges, its not poorly, its just they have numbers. Im sure in 1 fearless a person can get more then 3 towers
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Quoted from "thebadtouch09;540681"
that's one of the cases where you shouldent be getting their crystal anyways >.>;
Im talking about the fact that 30 vs 10 with ppl undergeared and afk and the crystal still dosent get capped.
Quoted from "Quaffy2;540684"
You guys do know that more than one person can have a scroll...
Just time when you use them along with tornado, and if you really are significantly stronger than the other team (ie you would have beaten them in 5mins when gates were paper thin), then getting the crystal isn't a problem at all
Quoted from "Harout123;540669"
Sir that is not called strategy. Strategy would be using tornado and scrolls or machines or siege war equipment to take down the second gate. But since their all on cooldown...Waiting inside their castle for the cooldown to go away is NOT strategy at all.
Quoted from "mikkehboii;540686"
Exactly why Draco is on forums right now. That's pretty much what it was last night for Heretic. They jump off castle and get one ~ two shotted. But we couldn't take their gates down. Siege was over in 5 minutes yet we were forced to stay in SW for another 55 minutes doing nothing. Wasted time for both sides. That's just stupid. There's almost no point in attacking the gate by yourself because it does almost no damage and the healers can match your damage. There's no point in bringing siege engines because they get one ~ two shotted by undergeared players. And to make it worse, the opposing guild set up Flames and Electrics very well inside their castle so that if you tried to use Tornado or Scrolls, you would get interrupted and can't cast them. Mage's Thunderstorm are unable to take out their defenses and you can't shoot through walls. Kudos to them for setting it up right, although they made it a waste of an hour.
One rogue soloing a gate is wrong. A guild that heavily outgears the other guild not being able to enter the opposing guild's castle is also wrong.
Quoted from "CharlieBananas;540689"
Perhaps having more than 1-2 people do it would be the strategy part? But if you can't figure that out, I won't let any other "secrets" come out on how to siege properly.
Quoted from "CharlieBananas;540691"
Tornado + 1 scroll = 1 gate. That's both the inside and outside, regardless.
Quoted from "thebadtouch09;540687"
Each scroll costs 300 crystals, and you need 2 or 3 along with a tornado to take out a gate. 1k merits for herald, another 900 for scrolls. Technically if you dont use your herald merits for anything (probably better spent on extractors though) you can get all 3. That takes out the fist gate. That still leaves 10 minutes on tornado before the inner gate, unless you get 4-5 more ppl with scrolls (roughly 20% each). Thats a horrible strat to have to rely on. Just utterly terrible. Thats not a strat, its a waiting game.
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Quoted from "Quaffy2;540698"
...except that much of what you said was wrong. Tornado can get 80% of the gate on its own. And everytime I use a scroll it takes out 40% of the gate and is instant cast (cant be interrupted by flames or whatever). Getting to the crystal really isn't as impossible as you are trying to make it sound.
I'm not saying you shouldn't be able to apply bleeds to gates, but just reduce them the same % as normal skills if they come back. For example compare how much damage low blow did to a gate versus the bleed from vamp arrow, it was just silly
Quoted from "thebadtouch09;540696"
Ok not saying this again: scrolls are should not be the viable means of taking down a gate. We need better siege engines, and dots need to be returned at a severely scaled back pace (and by scaled back i mean they should scale based on pdef/mdef).
Quoted from "CharlieBananas;540701"
If you make DOTS scaled back and make siege weapons better, scrolls are still the way to go because its still 99% easier.
Quoted from "CharlieBananas;540691"
Tornado + 1 scroll = 1 gate. That's both the inside and outside, regardless.
Quoted from "thebadtouch09;540702"
Since the patch, we have gotten into the enemy castle with scrolls exactly once, and had our gates broken into maybe twice. They are the last thing people get because they are easily lost and have a long CD and have to be used at the same time or in rapid succession. They are not as great as ppl make them out to be. This is made worse by the fact that they are our ONLY option at the moment.
There is no reason that there should only be one way into a gate. My point is: we need options. Having dots so ppl can still attack reasonably, having siege weapons that dont get one shot (why dont rams have the same health and defense as gates?), having stronger flames with shorter range....all things that would make siege better than it is now. Right now all we do is kill each other, and sometimes if we get bored enough get a scroll and try to break in.
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Quoted from "Harout123;540703"
Maybe in your sieges, since your a low lvl siege guild. But the ones we siege in 1 tornado and a scroll definitely does not take down a gate because of how fast and well the opponent healers are.
Quoted from "Harout123;540703"
Maybe in your sieges, since your a low lvl siege guild. But the ones we siege in 1 tornado and a scroll definitely does not take down a gate because of how fast and well the opponent healers are.
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Quoted from "Quaffy2;540707"
In that case, you shouldn't be getting into their crystal room quickly anyway. Why would you expect to be able to rush right in if your opponent is fast, can heal really well (which im assuming means they have good gear), and from how it sounds is pretty well organized.
You're not winning that siege in 5mins anyway