You are not logged in.

Applications: [GameMaster: OPEN] | [Volunteer Testers: OPEN]


This forum will be permanently shut down on Friday 13.07.2018
Please copy or save all important information from old forum before they will be deactivated
We have moved to new board. https://forum.runesofmagic.gameforge.com/Come join us.

61

Monday, June 25th 2012, 11:11pm

Quoted from "Borella;540974"

I'd rather have scrolls and tornado than bleeds taking it down in the first 2 minutes of siege. At least scrolls and a tornado make some sense.



Once again, i repeat for the 500th time, what do you not understand borella, i said i made a mistake saying it the first time, but my argument here is if the other guild is like 5x better they should be able to take down a gate, it should rely on BOTH gear AND siege weapons...not only siege weapons..what is the point of having the gear and weapons if you cant use them on gates??? having a siege where ONLY scrolls can take down a gate is just plain stupidd
Draconlz R/S/K 72/72/61
Clockwork Guild
Reni Server

62

Monday, June 25th 2012, 11:12pm

Quoted from "turboreaper666;540978"

A castle is the fortress.
It was was never intended to be capped in the 5 mins or less by an individual class. Having the dot damage removed from gates and building creates more of a team work based attack. The good guilds that use strategy and team work have no problems capping a crystal. It's just not as fast, which is how it should be.
It can be done without scrolls....they just speed it up.
It seems the larger valid complaint is getting items (scrolls) then crashing. Thats an entirely different issue that RW refuses to address.

Siege is a battle of teams, not a battle of who has more dots or rogues.

I find it humorous how it's mostly Rogues complaining. It's bad enough they can run around and 1 shot most in siege without ever coming out of hide, and now that there needs to be some team work to enter an opposing teams fortress they whine about it.
Is this the state of this game now? If one person can't bring down both gates using no strategy it's "stupid"?
If you can't burn it...QQ about it?


So standing outside their castle for 55 minutes just farming them like baloons is how siege war should be. cool makes total sense bro
Draconlz R/S/K 72/72/61
Clockwork Guild
Reni Server

63

Monday, June 25th 2012, 11:14pm

Quoted from "Harout123;540981"

Once again, i repeat for the 500th time, what do you not understand borella, i said i made a mistake saying it the first time, but my argument here is if the other guild is like 5x better they should be able to take down a gate, it should rely on BOTH gear AND siege weapons...not only siege weapons..what is the point of having the gear and weapons if you cant use them on gates??? having a siege where ONLY scrolls can take down a gate is just plain stupidd


I never said ONLY scrolls should be able to take down a gate. They need to fix siege weapons as well. That is how you are intended to get inside a castle.

It's still possible to beat down a gate with force, they didn't make them immune to damage. It just takes awhile, because you're not SUPPOSED to beat them down with your weapons. You use your gear to take towers and kill people while defending your siege weapons. Even if they brought bleeds back and made them do less damage like all other skills, scrolls and Tornado is STILL going to be the best way to take a gate down unless they fix siege weapons.

It DOES rely on gear. You have to have gear to protect your siege weapons and protect the herald/scroll holders while they take down the gates. If GEar was completely useless a guild full of level 50's with white gear on could beat an endgame guild, but they can't, because gear DOES matter.

You have to use the gear that you have to work together with the siege weapons to penetrate a fortress. Either one by themselves won't do.
Borella - 100 W/M/S/R/P/K
VVV
If you play P/K in instances you're garbage


64

Monday, June 25th 2012, 11:20pm

Quoted from "Borella;540983"

I never said ONLY scrolls should be able to take down a gate. They need to fix siege weapons as well. That is how you are intended to get inside a castle.

It's still possible to beat down a gate with force, they didn't make them immune to damage. It just takes awhile, because you're not SUPPOSED to beat them down with your weapons. You use your gear to take towers and kill people while defending your siege weapons. Even if they brought bleeds back and made them do less damage like all other skills, scrolls and Tornado is STILL going to be the best way to take a gate down unless they fix siege weapons.

It DOES rely on gear. You have to have gear to protect your siege weapons and protect the herald/scroll holders while they take down the gates. If GEar was completely useless a guild full of level 50's with white gear on could beat an endgame guild, but they can't, because gear DOES matter.

You have to use the gear that you have to work together with the siege weapons to penetrate a fortress. Either one by themselves won't do.



Well if they never bring back bleeds...they should fix that the fact that 1 healer could outheal 10 endgame dps on a gate, they need to even it out, cuz the damg that goes on gates is terrible, idk if they gonna fix it i think they should nerf heals as well
Draconlz R/S/K 72/72/61
Clockwork Guild
Reni Server

65

Monday, June 25th 2012, 11:24pm

Quoted from "Harout123;540985"

Well if they never bring back bleeds...they should fix that the fact that 1 healer could outheal 10 endgame dps on a gate, they need to even it out, cuz the damg that goes on gates is terrible, idk if they gonna fix it i think they should nerf heals as well


Sure. I could see a nerf on heals, because you're right, even siege engines can be easily outhealed at the moment. Nourish needs to be made unusable on gates as well. Honestly heals on gates makes no sense as it is. THey need to buff siege weapons anyway, but a nerf on heals could be feasible if they did it right and didn't make them completely useless on gates.
Borella - 100 W/M/S/R/P/K
VVV
If you play P/K in instances you're garbage


flyingltj

Intermediate

Posts: 355

Occupation: I bust exploiters & shameless players.

  • Send private message

66

Monday, June 25th 2012, 11:27pm

Quoted from "Harout123;540982"

So standing outside their castle for 55 minutes just farming them like baloons is how siege war should be. cool makes total sense bro


If you're in siege standing around twiddling your thumbs because you do not know how to progress the siege without whacking on gates with your fists... then that's more of a personal problem and lack of knowledge/motivation on your end and not a flaw in siege.

If you honestly think the intent of siege was for a single class of characters to walk up to a castle, beat on it with wet noodles and burn it down within seconds... then it makes perfect sense why you cant figure out how to quickly end sieges right now.
--- Phoneface

67

Monday, June 25th 2012, 11:28pm

Quoted from "Borella;540986"

Sure. I could see a nerf on heals, because you're right, even siege engines can be easily outhealed at the moment. Nourish needs to be made unusable on gates as well. Honestly heals on gates makes no sense as it is. THey need to buff siege weapons anyway, but a nerf on heals could be feasible if they did it right and didn't make them completely useless on gates.



i agree d/w is nasty lol
Draconlz R/S/K 72/72/61
Clockwork Guild
Reni Server

68

Monday, June 25th 2012, 11:30pm

They gotta fix something, this is really bad right now, get siege engines to work, or nerf heals, sw based on only scrolls sucks
Draconlz R/S/K 72/72/61
Clockwork Guild
Reni Server

69

Tuesday, June 26th 2012, 12:59am

Quoted from "Borella;540974"

I'd rather have scrolls and tornado than bleeds taking it down in the first 2 minutes of siege. At least scrolls and a tornado make some sense.


Quoted from "Harout123;540981"

Once again, i repeat for the 500th time, what do you not understand borella, i said i made a mistake saying it the first time, but my argument here is if the other guild is like 5x better they should be able to take down a gate, it should rely on BOTH gear AND siege weapons...not only siege weapons..what is the point of having the gear and weapons if you cant use them on gates??? having a siege where ONLY scrolls can take down a gate is just plain stupidd


Quoted from "flyingltj;540988"

If you're in siege standing around twiddling your thumbs because you do not know how to progress the siege without whacking on gates with your fists... then that's more of a personal problem and lack of knowledge/motivation on your end and not a flaw in siege.

If you honestly think the intent of siege was for a single class of characters to walk up to a castle, beat on it with wet noodles and burn it down within seconds... then it makes perfect sense why you cant figure out how to quickly end sieges right now.



This is ridiculous. Ive said it, draco has said it, everyone has said it.
NO ONE wants to bring back rogues soloing gates with bleeds. NO ONE. Not a single person on this thread. Stop discussing it. Its not a relevant point. No one wants it no one cares you are beating the dead horse.

The argument here is that there is currently only a single way to bring down a gate: scrolls. First of all, if we are forced to only have one way to bring down a gate, it sure as hell shouldent be siege scrolls, those should be a luxury to those who have either large numbers to have merit farmers or to those who are vastly over powering. Secondly, the idea of having only one way to bring down a gate in siege is silly. We should have at least two or three options. Lets look at the problems with those options currently:

Siege weapons: They get one or two shot by a player. They will never make it to the gate. Solution? make them stronger, like insanely stronger, you need 4 or 5 people beating on it to take it out.

People beating on the gate: This would totally take down a gate if the majority of a large guild was outside of the gate hitting it. The problem is flame and electric towers. Since they can hit through walls from the inside of the castle its impossible to hit on a gate.

Also both of these methods are significantly slower than a throne scroll if all your cool downs are up...which again makes no sense that throne weapons are so easy to get and use and are the only viable way to take out a gate.

Draco: stop talking to people on the forums about dots, they are just pulling you off topic.

Posts: 779

Location: USA

Occupation: Student

  • Send private message

70

Tuesday, June 26th 2012, 1:11am

Quoted from "Harout123;540555"

They should bring back the old way back where bleeds worked.


Quoted from "thebadtouch09;541009"


NO ONE wants to bring back rogues soloing gates with bleeds. NO ONE. Not a single person on this thread. Stop discussing it. Its not a relevant point. No one wants it no one cares you are beating the dead horse.


No, the original topic is to discuss bringing back the old way bleeds worked. Anything else is off topic and should be in a separate thread.

turboreaper666

Intermediate

Posts: 197

Location: Canada

  • Send private message

71

Tuesday, June 26th 2012, 2:03am

Quoted from "thebadtouch09;541009"

This is ridiculous. Ive said it, draco has said it, everyone has said it.
NO ONE wants to bring back rogues soloing gates with bleeds. NO ONE. Not a single person on this thread. Stop discussing it. Its not a relevant point. No one wants it no one cares you are beating the dead horse.

The argument here is that there is currently only a single way to bring down a gate: scrolls
. First of all, if we are forced to only have one way to bring down a gate, it sure as hell shouldent be siege scrolls, those should be a luxury to those who have either large numbers to have merit farmers or to those who are vastly over powering. Secondly, the idea of having only one way to bring down a gate in siege is silly. We should have at least two or three options. Lets look at the problems with those options currently:

Siege weapons: They get one or two shot by a player. They will never make it to the gate. Solution? make them stronger, like insanely stronger, you need 4 or 5 people beating on it to take it out.

People beating on the gate: This would totally take down a gate if the majority of a large guild was outside of the gate hitting it. The problem is flame and electric towers. Since they can hit through walls from the inside of the castle its impossible to hit on a gate.

Also both of these methods are significantly slower than a throne scroll if all your cool downs are up...which again makes no sense that throne weapons are so easy to get and use and are the only viable way to take out a gate.

Draco: stop talking to people on the forums about dots, they are just pulling you off topic.


Exactly what game have you been playing if this isn't about Rogue's and their DoT's taking down gates?
They were the single gate killer, matter of minutes and they were in. Mage's couldn't...Priests couldn't, Warriors couldn't, Knights couldn't, Scouts couldn't. So how is this not about Rogues when the original post, and most complaints are coming from Rogues? It actually makes the classes more equal when attacking a gate.
Scrolls are NOT the only way to take down a gate, and this is more about Rogues getting a slight nerf in siege so they aren't the be all end all class when it comes to siege.
There are many more spells and skills that do damage to gates, it's not scrolls only that can do damage. Even if it were, 2 scrolls 600 merits/600 crystals......very easy to get. 1 Herald tornado...also easy to get. You could have 5 people with scrolls and still not have any issues if your working as a team.
If you want to be the hero and run it solo and not get in thats an ego issue not a bleeds or dot's on gates issue.
Shadowlaw
Retired 07/2012

72

Tuesday, June 26th 2012, 2:17am

Quoted from "CharlieBananas;541020"

No, the original topic is to discuss bringing back the old way bleeds worked. Anything else is off topic and should be in a separate thread.


Quoted from "Harout123;540817"

yea i said that once cuz i was pissed but ive said it over 10 times i want them to nerf it not just take it out completely. my argument is to fix this cuz this is stupid right now


He posted that immediately after the siege two nights ago and was pissed off at what just happened. And granted he should have been. He corrected himself a few times in this thread. Stop quoting the same thing over and over. It wasn't what he really meant.
Firetruck W/Wdn/S 72/72/72- Retired as well now...
Bangsalot K/S/R 70/70/68 - Retired
Heretic- Reni

mnkmurphy885

Professional

Posts: 1,066

Location: MoonGuard

  • Send private message

73

Tuesday, June 26th 2012, 2:22am

I'm sorry but...

This is some funnnnnnny stuff.

For sheer entertainment value, this thread is A++

"Siege takes too long! I want my 5 minute sieges back so I don't have to stand around and kill people and stuff when I'd rather be running an instance or downloading po... anyway, doing other stuff!"

Does no one remember that sieges used to be about taking and holding the middle? And that those were some of the best sieges we ever had? Back when almost no one could take a gate down?

And holy jeebus, people think taking a gate down with scrolls is a) hard, b) time-consuming and c) just takes too much strat or not enough strat? Really?

All you need is like one herald with Serenstum (for those pesky flame towers, duh) and 4 people with scrolls, and you're in like Flynn baby. This does take some coordination. Or, if you prefer the old fashioned approach, 1 herald and one scroll person, and a lot of flames and defenses to spread all over the castle inside- this requires actually knowing how to place them so they can't all be taken out in one fearless push, but again, that requires actual, like, strategery and stuffs. Oh noes, how will we manage?

I totally get that the rogues would like to be able to do their rotations on a gate. Oh wait, no I don't. WHY ARE YOU EVEN BOTHERING TO WHACK ON A GATE ANYWAY??? Welcome to doing next to no damage on gates- casters have always been like this. Why stand inside the area where a mage can tstorm you so you can do... nothing?

Now, to the people arguing that they need to buff up battering rams and cats and make it so they don't bounce around and make you seasick again, YES PLEASE. That would be lovely.

To the rogues QQ'ing- lol. Just lol. Either come to siege, learn and participate in the new strats, or go back to dl'ing whatever it was you were dl'ing before you logged on for your five minute siege rape, erm, I mean war. Believe it or not, the killing people part is supposed to be the fun part. Yay, we get to do more of it now!

@Matty: User error indeed! ROFLMAO!
Formerly Fandreith, currently Fanndreith, 90 Hunter
World First solo Amboriar
Paz on mages: i have full and complete faith blizzard will keep us fail and balanced.

74

Tuesday, June 26th 2012, 2:27am

I give up, this isnt worth my time. Ignore everything i posted.

tmblake09

Professional

Posts: 560

Location: Las Vegas

  • Send private message

75

Tuesday, June 26th 2012, 3:20am

Quoted from "thebadtouch09;540563"

His complaint is not without merit. Its near impossible to get in a castle without scrolls now.

What, mind you, would be the purpose of having a castle, your defensive home base, if it could be demolished in 5 minutes? I see no purpose to the castle to begin with, just have us all sitting in tents.
Draden - Knight/Warrior - Heartless - Reni

tmblake09

Professional

Posts: 560

Location: Las Vegas

  • Send private message

76

Tuesday, June 26th 2012, 3:23am

Quoted from "mnkmurphy885;541053"

Now, to the people arguing that they need to buff up battering rams and cats and make it so they don't bounce around and make you seasick again, YES PLEASE. That would be lovely.
@Matty: User error indeed! ROFLMAO!

This definitely needs to be done! But as we've seen, they are making changes to siege one wave at a time, so for all we know that is what's next!

And it honestly looks like they are making every effort to get the game back to the state it was in before Chapter 4. They are making siege about skill and tactic again, like it used to be, instead of just "We are stronger, so we are going to blow through your castle in 5 minutes." Even a severely out-strengthed team could still make progress if you had stealth and surprise on your side.
Draden - Knight/Warrior - Heartless - Reni

77

Tuesday, June 26th 2012, 3:30am

Quoted from "tmblake09;541083"

What, mind you, would be the purpose of having a castle, your defensive home base, if it could be demolished in 5 minutes? I see no purpose to the castle to begin with, just have us all sitting in tents.


Quoted from "tmblake09;541086"

This definitely needs to be done! But as we've seen, they are making changes to siege one wave at a time, so for all we know that is what's next!

And it honestly looks like they are making every effort to get the game back to the state it was in before Chapter 4. They are making siege about skill and tactic again, like it used to be, instead of just "We are stronger, so we are going to blow through your castle in 5 minutes." Even a severely out-strengthed team could still make progress if you had stealth and surprise on your side.


*sigh* my whole point this entire time was to get ppl to want to buff up siege engines...why is it that when fandrith says it people listen?

I just dont understand how wanting better siege engines as an alternative to scrolls is Q.Qing. i just dont get it =(

78

Tuesday, June 26th 2012, 6:56am

Quoted from "thebadtouch09;541087"

*sigh* my whole point this entire time was to get ppl to want to buff up siege engines...why is it that when fandrith says it people listen?

I just dont understand how wanting better siege engines as an alternative to scrolls is Q.Qing. i just dont get it =(


No one said anything against upgrading siege engines, and if you look back, me borella and everyone else were on board for improving them. This still doesn't change the fact that this thread was created out of anger and on a bad premise. It was basically a troll thread that you attempted to save with a good idea (which no one disagreed with)
Quaffy - 87 Mage/ 85 Priest/ 70 Scout (formerly one of the much hated P/S in PvP :()
Heavensfury, Govinda
KilledbyBorella February 15, 2012

79

Tuesday, June 26th 2012, 7:45am

Quoted from "Quaffy2;541148"

No one said anything against upgrading siege engines, and if you look back, me borella and everyone else were on board for improving them. This still doesn't change the fact that this thread was created out of anger and on a bad premise. It was basically a troll thread that you attempted to save with a good idea (which no one disagreed with)


This definatly is not a troll thread, its a legitimate idea, we need to fix siege war. The person trolling here is you. I said 500 times in this thread that i was mistaken to say bring back bleeds. What i meant is to fix siege war. I dont understand you people. Only ones in here that are making sense are mike and thebadtouch
Draconlz R/S/K 72/72/61
Clockwork Guild
Reni Server

Kefkai

Professional

Posts: 907

Location: Pulling my own puppet strings

Occupation: Jerk

  • Send private message

80

Tuesday, June 26th 2012, 8:04am

Quoted from "turboreaper666;541044"

Exactly what game have you been playing if this isn't about Rogue's and their DoT's taking down gates?
They were the single gate killer, matter of minutes and they were in. Mage's couldn't...Priests couldn't, Warriors couldn't, Knights couldn't, Scouts couldn't. So how is this not about Rogues when the original post, and most complaints are coming from Rogues? It actually makes the classes more equal when attacking a gate.


Man I like how people are so ignorant about how much other classes can do with DoTs, hey maybe you're not bleed speccing.

Claiming that Warriors couldn't bleed gates is the stupidest thing I've ever heard, Warriors can bleed gates better than rogues can, anyone saying that Mages suck for bleeding gates is also stupid I'm guessing they never played M/R, hell even Wd/S is a king in terms of bleeds.

If your castle gates were being taken down in seconds of siege starting you were doing something wrong, healers heal the gate while whoever else fights them off the gates, you could put eyes on top of the gates to take rogues out of hide too, if you're not keeping up on how to defend your gate then you're doing something wrong.

Before the change with bleeds our gates hardly ever got broken into unless the other guild was very well organized or a lot stronger than ours.

Now after the change I feel like siege is a lot lazier, we don't really have to defend our castle that much, we'll be able to see anyone trying to attack the gate easily, there is just a lot less running back and forth, I mean there is running back and forth but it's not to actually protect the gates, I still say bleeds should do around 10-20% of their damage either that or why didn't anyone think of increasing the amount of hp they have (The scrolls/tornado/siege weaponry does damage based on a % from what I recall), but yeah the Siege Weaponry needs the biggest buff, as is it sucks, it falls through tiles easily, it's hard to drive and easy to kill.