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brogue

Intermediate

Posts: 482

Location: NYC

Occupation: Program Director

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101

Wednesday, June 27th 2012, 6:31pm

Make sure you do the truffle shuffle on your way to that corner!!!!!

102

Wednesday, June 27th 2012, 6:47pm

Quoted from "brogue;541579"

Make sure you do the truffle shuffle on your way to that corner!!!!!


Damn Rogue. No more heals for you. :(
Borella - 100 W/M/S/R/P/K
VVV
If you play P/K in instances you're garbage


103

Thursday, June 28th 2012, 12:33am

Quoted from "brogue;541547"

Uh wtb Linc healing me over anyone in our guild. Sorry Raves, but jumping around and watching everyone die is just too pro ;).

Pretty simple way to get around getting hit by lightening towers. Pop any magic immune you have and then pop tornado. Don't see what the issue is there. And no offense but getting two more attacks from WA on a seige gate doesn't do jack for dmg. Wow, I am missing out on two more 1k hits................... BFD!!!

All this QQ, because before it was SOOOOO easy to take down a gate and now you actually have to work a bit harder to do so. Have yet to see any healer to heal up a gate through a tornado and scrolls. And yes draco, that's how you have to take down a gate and yes it takes time to farm scrolls and yes they have cool downs. I still don't see what the issue is. This is how you take down a gate until they improve siege weapons, deal with it and use it as an opportunity to improve how well you work together as a guild. I know Heretic well and I know that if anything takes too much time they get frustrated and then just quit. Break from this mentality Draco and come play more with XG. :D


So...Rogue, you think a sw where the only way to take down gates is by scrolls and tornados? atleast nerf the bleeds or something, or make siege engines work. cuz a war where those are the only ways to take down a gate is really dumb. and even raves said hes outhealed tornado and scrolls, because its possible now, heals are just op, especially the d/w skill. i mean if your gonna nerf the dps, might as well nerf the heals cuz 1 healer can outheal a guild on a gate, even raves admitted that, so did borella. Like for example the sw with edh, we had our guild on a gate, got it to about 70% before anyone came, and when they did it was 1 healer who just healed it back to 100% while we just watched and couldnt do anything about it, we did end up winning in 20 minutes cuz of scrolls and stuff, but thats just stupidd.
Draconlz R/S/K 72/72/61
Clockwork Guild
Reni Server

brogue

Intermediate

Posts: 482

Location: NYC

Occupation: Program Director

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104

Thursday, June 28th 2012, 7:11am

I think if you won in 20 minutes using the strat that is available to us now, that I still don't really see an issue. You outnumbered then 2-1 and won in under 30 minutes Draco. Kinda not a good example to back up your argument ;).

105

Thursday, June 28th 2012, 7:29am

Quoted from "brogue;541760"

I think if you won in 20 minutes using the strat that is available to us now, that I still don't really see an issue. You outnumbered then 2-1 and won in under 30 minutes Draco. Kinda not a good example to back up your argument ;).



thats not my point, my point is the heals need to be nerfed (ONLY ON GATES), and having a sw where the only way to take down gates is by scrolls is as ive said a million times, is just plain dumb
Draconlz R/S/K 72/72/61
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tmblake09

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Location: Las Vegas

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106

Thursday, June 28th 2012, 7:49am

Quoted from "Ravesden;541296"

All those who disagree with me are trolls and are flamers on this thread QQ I wanna bum rush and roflstomp siege in 5 minutes rawrrrR!

/end troll

Heres a few things, in my opinion, that would make siege war enjoyable again.

1) Keep gates immune to DoT's. This is good, no reason why a gate should bleed.
-However, the Dex Scroll from the throne should be able to do damage, as it is a siege weapon itself.
-Bleed icons should show, but the damage from bleeds should show as "0" dmg. This allows rogues to actually execute their rotation on gates.
-If theyre immune to DoT's, then it is only fair, and logical, that they should be immune to HoTs. I am a druid/scout main myself, have been since the end of Chapter 2. I know exactly what this would mean.

2) Siege vehicles/engines, make them playable. Make them mobile. Make them part of siege again.
-Scale them up so that they are immune to crits (all damage is regular damage), immune to bleeds (its a siege vehicle, again, why should it bleed?)
-Figure out a way to make it so they dont get stuck going up/down a small bump for 5 minutes.
-They should be taking reduced damage. They shouldnt be taken out in the first 5-10 seconds they're attacked. 50%-75% damage reduced from whatever the current Siege War damage reduction is. For example, current damage reduction is 50% on players, 50% of that would mean you'd be doing 25% of your total, unreduced damage. This being said....

3) The damage/heal reduction in siege war needs to be implemented. 90% reduction ftw. It is about damn time.
-I think it is unfair to judge siege as it is because that part of the patch was taken out after they realized heals weren't reduced.

4) When gates are taken down, then rebuilt, they should come back as weaker versions. -15% of the original gate's stats.
-Stackable so that each time theyre rebuilt, they come back as -15%, -30%, -45%, and then can't be rebuilt.

*For example, start of siege you pound on the enemy's gate, the original gate has 100% of all its attributes. You take it down, and then you die and they have a chance to rebuild. The gate that they rebuild *on that spot* is rebuilt with 15% less attributes than the original. If you take that particular gate down again and they rebuild it for a 2nd time, the gate that comes up spawns with -30% of the original gate's attributes (they come back up full health, only attributes are reduced). Then, destroy/rebuild again would be -45%, and after that one (the third of the same gate being taken down), the gate cannot be rebuilt.
**Reason for this is that since damage should be reduced, gates immune to bleeds, and hopefully engines needed to take down gates, those who overpower have an easier time getting inside the enemy's castle.

----------------------------
These are just a few ideas to get siege going again. I've been playing since chapter 2, and have been in those sieges where the tower guards need to be kited to cap a tower, I have used siege engines and rode them around ramming people/gates (or atleast, tried to, until they got stuck). I miss those days. The current siege isnt much fun as it is being a 1 shot fest, and it is basically who can get the most kills and interrupt tower capping the best.

Some sieges shouldnt last the whole hour, some should. But *NO* siege should be done in ATLEAST the first 10-15 minutes. It is a CASTLE, it should be HARD to take down a castle gate.

I have played Siege War in lowbie guilds, where they emphasize merit farming, defenses, locking down the middle, bottle-necking bridges so that the opposing guild could not pass.

I have also played in the top guilds in the U.S., where the general mindset is: Bum rush to their gates and take it down as fast as possible and win siege in 6-8 minutes. Thats not fun. When you sign up for siege the night before, expect to go the full hour, regardless if you're PPK, Bteam, Heretic, or just a lowbie guild.

/end Fandreith-like post.

Just a suggestion, but you should move this to a new thread in the discussions section, because these are all good ideas and it's hard enough for our forum mods to see posts that are on the main page let alone posts in the middle of a topic :)
Draden - Knight/Warrior - Heartless - Reni

107

Thursday, June 28th 2012, 8:03am

Quoted from "tmblake09;541783"

Just a suggestion, but you should move this to a new thread in the discussions section, because these are all good ideas and it's hard enough for our forum mods to see posts that are on the main page let alone posts in the middle of a topic :)


Well, also had the idea of gates only being able to be healed with merits...but too radical for rom.

Ravesden, D/S/Wd 80/75/62
Retired. Click siggy for old RoM vids, among other things.

tmblake09

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Location: Las Vegas

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108

Thursday, June 28th 2012, 8:10am

Quoted from "Ravesden;541787"

Well, also had the idea of gates only being able to be healed with merits...but too radical for rom.

Haha some people can't take the slightest change let alone big ones, so I say if you're going to make a change in the game, go all out ;)
Draden - Knight/Warrior - Heartless - Reni

109

Thursday, June 28th 2012, 8:10am

Quoted from "Ravesden;541787"

Well, also had the idea of gates only being able to be healed with merits...but too radical for rom.


gtfo that was my idea from guild wars 2 :D
Draconlz R/S/K 72/72/61
Clockwork Guild
Reni Server

110

Thursday, June 28th 2012, 11:00pm

Quoted from "Harout123;541792"

gtfo that was my idea from guild wars 2 :D


Umm...no, it wasn't.

Ravesden, D/S/Wd 80/75/62
Retired. Click siggy for old RoM vids, among other things.

spdyclkr

Beginner

Posts: 38

Location: My House

Occupation: Student, Wife, Not your mom

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111

Thursday, June 28th 2012, 11:38pm

@Raven, well said. I love the gates without bleed. Maybe I'm too oldschool, but getting in a siege vehichle was awesome two years ago and it gave power to lower level, less geared players. Back then it was quite a bit harder to chop up said vehichle and it was possible to get it across the bridges without getting an error, so we know its possible that this is an option that could be easily looked into.

Even without the vehichles, my team takes the gates without rogues and a little more strat. It makes it a challenge, but its still fun. I think rogues are spoiled ;)
Sandie
Warden72/Warrior72/Druid72 Infinity Guild, Indigo

112

Friday, June 29th 2012, 1:50am

If you want to make it where scrolls are the only way to take down a gate..... I WANT A WISDOM SCROLL TOO DAMNIT!!! :cool:

113

Friday, June 29th 2012, 5:16pm

i agree seems like str and wis stacked players kind of get screwed on that one

L3g3nd

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Occupation: U.C. Davis

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114

Thursday, July 5th 2012, 3:20am

+1 bring back bleeds.

Why do tick classes like r/s have to suffer while non-tick reliant classes like mages still get to own?

BRING BACK BLEEDS.
-unhappy customer

115

Thursday, July 19th 2012, 2:51pm

Quoted from "masterdesh;542253"

i agree seems like str and wis stacked players kind of get screwed on that one


You will find that you can use an Int scroll to the same effect as any other class, be it mage or warrior. The scrolls do a % damage that is INCREASED by the said stat. We ran into a siege the other day and had 2 warriors and a rogue with int scrolls (dunno why myself or our other mages didnt get them, suppose we didnt have any merits at the time, lol) and they took down a gate with ease.
Cammo (82 M/82 W/82 R) 116,147 unbuffed Matk :D (95k pa - r/m)
Livia (82 P/77 K/75 S) wisdom O.o wtf is that...
~~ retired - Thanks to gameforge for that. ~~

116

Thursday, July 19th 2012, 2:55pm

Quoted from "L3g3nd;543424"

+1 bring back bleeds.

Why do tick classes like r/s have to suffer while non-tick reliant classes like mages still get to own?

BRING BACK BLEEDS.
-unhappy customer


And how do we Mages "still get to own"? We cannot put DoT's on gates any more than rogues can... Sure, you cannot use wound attack to its full extent, but mage's deal very little damage without some sort of burn anyway, casting flame on a gate, being our hardest hitting skill, still doesnt do that much.
Cammo (82 M/82 W/82 R) 116,147 unbuffed Matk :D (95k pa - r/m)
Livia (82 P/77 K/75 S) wisdom O.o wtf is that...
~~ retired - Thanks to gameforge for that. ~~