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41

Tuesday, July 24th 2012, 5:56am

Quoted from "Kefkai;559838"

Lol the guild tonight tried to use it on us since the inception of this topic, popped up an invis and put up a ton of faces we watch our gates but have to say that with the number they had it drained the gate ridiculously fast and I can see how this is being asked if it's an exploit or not.

The more you have on there the faster it goes I mean there's really no limit to how many you can put down at once and for a guild that farms tons of merits that could be very bad, I still prefer tornado and scrolls but eh.

...[does a quick Guild / Battles lookup to see who Bloodlegion sieged against tonight before the list is wiped with new signups]...

oh...

42

Tuesday, July 24th 2012, 6:02am

what happened to that post, where the guy admitted to it being an exploit, but admitted to using it anyway, stating "If you can't beat them[cheaters], join them[cheaters]".

CROMI80

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43

Tuesday, July 24th 2012, 6:04am

Exploit or not, it's depends on individuals point of view. If you think you need to use it to win , then go ahead. No ones gonna be able to stop you anyway.
But I feel that it's a exploit and so I am not Going to use it to take down a gate.
But thanks to this thread, I be looking out for this new "siege machine" near my castle gate during siege.
~Know no limit to unleash the untap potential in yourself
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44

Tuesday, July 24th 2012, 6:21am

Placing a FoT is an exploit? I want some of what you guys are smoking. How about GUARD YOUR CASTLE. Zomg, it's genius right?
Grimdal R/S/K 70/70/70

CROMI80

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45

Tuesday, July 24th 2012, 6:30am

Quoted from "dexhunterz;559860"

Placing a FoT is an exploit? I want some of what you guys are smoking. How about GUARD YOUR CASTLE. Zomg, it's genius right?

Maybe I should place eyes of true knowledge instead. Should have the same effect like FOT does on gates.
~Know no limit to unleash the untap potential in yourself
看的懂的人请来osha联络我。Leogolas

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46

Tuesday, July 24th 2012, 6:34am

Quoted from "CROMI80;559863"

Maybe I should place eyes of true knowledge instead. Should have the same effect like FOT does on gates.


Don't think it does, I think part of why the damage happens like it does is the cast bar on Faces they have a self aoe where as eyes have to target enemies.

Anyways what FoTs do is like the same as having a massive army of nubs beating away at the gate all at once.

47

Tuesday, July 24th 2012, 6:36am

Quoted from "CROMI80;559863"

Maybe I should place eyes of true knowledge instead. Should have the same effect like FOT does on gates.


Well I can guarantee the gate wont go into hide. Also be sure to stack sea washed stones there, so the gate doesnt cast any spells on you either.

But seriously, with 300 merits I can either buy like 10 treaches and have them wiped out in seconds, or I can get a scroll which will instantly do 40+% and can be used multiple times over siege.

If the other guild wants to use all their merits to try and treach a gate down in a one time, easily countered move, I'm just happy they didnt organize and scroll/tornado the whole thing down at once, then come back and do it again with the same resources after every time we rebuild it.
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48

Tuesday, July 24th 2012, 8:20am

Trenchers have not nor ever caused dmg. So how they are taking down a gate is beyond me. To those saying trenchers do dmg because their pets prun off to attack them, that is because they have a knock down effect. It is an aoe effect and if it touches your pet, your pet will retaliate. It is just like the stun in GG from the rock elementals. No dmg is done but if pet is in range, it will retaliate.

Watch a trencher aggro a balloon. The balloon never takes any dmg and it stays there attacking the trencher forever and a day. So if a guild is using a trencher strat to take down a gate, then the trencher is being used against its actual parameters and a glitch is being exploited.

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49

Tuesday, July 24th 2012, 10:26am

I'll gladly watch you place all 30 of your faces just to run up and thunderstorm them once and be satisfied with myself for a week

50

Tuesday, July 24th 2012, 1:49pm

90% of siege is about people saying ur hacking using bugs and exploiting skills or game im not saying not to tell others what to look for but how do u think half the people know what they are by the fourms thats how i found out some one linked me the this post and i was like lol there is another 1 they never stop

51

Tuesday, July 24th 2012, 4:18pm

Quoted

Watch a trencher aggro a balloon. The balloon never takes any dmg and it stays there attacking the trencher forever and a day. So if a guild is using a trencher strat to take down a gate, then the trencher is being used against its actual parameters and a glitch is being exploited.


Funny, I watched a treachery fight a balloon the other night, and it did the same thing it did to the balloon that it did to the gate. It took damage, had debuffs and all. This tells me that any effect it has on the gate is clearly intended.
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52

Tuesday, July 24th 2012, 4:54pm

Right, I don't know where these people get the idea that a treach does no damage to a balloon. I am a balloon farmer, it is what I do during seige. Sorry, but that is my job and I do it. I also place defenses around the home towers and keep watch. And what i see all the time when a balloon attacks a treach, if I am busy doing other things and I do not get back there fast enough, the treach has killed the balloon...Balloons only kill treaches if enough have attacked the treach numerous times to knock it down, but that seldom happens if i am doing my job.

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53

Tuesday, July 24th 2012, 5:23pm

Hehe, i think thanks to this thread some silly rogues tried this on use yesterday. It was fun taking down all their faces in 5 secs then healing the gate to full in another 10 secs :)

silly guild.

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54

Tuesday, July 24th 2012, 5:35pm

u know, everyone keeps qqing, siege this, siege that, nerf this, nerf that, if u dont like the way this game plays, design ur own. go ahead. yall make me giggle.
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55

Tuesday, July 24th 2012, 5:46pm

Quoted from "trav42073;559972"

u know, everyone keeps qqing, siege this, siege that, nerf this, nerf that, if u dont like the way this game plays, design ur own. go ahead. yall make me giggle.
Seriously. Placing faces are exploits. And placing flames in certain places are exploits. Basically, once you leave the castle, anything you do is an exploit. Why even siege anymore, take it out of the game, we are all a bunch of exploiters.
Grimdal R/S/K 70/70/70

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56

Tuesday, July 24th 2012, 6:19pm

This was stated earlier in the thread, but faces have always done damage to the gates. People stopped using them because bleeds were so much more effective.

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57

Tuesday, July 24th 2012, 9:22pm

After getting out the scrub brush and removing a few posts...

This is in no way an "official" response. However, after doing some checking it seems that indeed, FoTs will do a relatively small amount of damage. "Relatively small" means "individually". This is a remainder from back before they were changed so that players could no longer be stun or flop-locked in place by a group of FoTs. I don't recall precisely when, but that change happened some time last year. Before, you could be locked in place by a group of strategically-placed FoTs and left to die, wait for rescue by a guildie, or be forced to leave Siege, if only temporarily. The FoTs would slowly damage a toon, and it seems that the more FoTs there were in the area of effect, the more damage you took.

These days, you could have 20 or so FoTs placed around you and you will flop for 10-15 seconds, then gain a 30-second immunity from them so you can get out of the area of effect. Unless you pay specific attention, you'll probably not notice having taken damage.

Others have stated that an FoT will eventually kill a floating balloon, which is quite true. So it would be reasonable to expect that 20 or 30 FoTs placed next to a gate or other castle building would eventually do enough damage to the structure to destroy it. And apparently, the damage effect is either additive or multiplicative, so the more FoTs there are doing damage to the structure, the faster the damage accrues.

Personally, and speaking solely as a player, I don't see this as being a huge issue. There are any number of ways to defend against and mitigate the tactic. That's all I have to say on the subject.

I will remind people that if you intend to discuss this further, please follow the forum rules. That includes discussing or describing recognized exploits, as well as staying on topic and treating others with respect--no personal attacks, flames, et cetera.
[ New Sig Coming. Watch This Space! ]


58

Tuesday, July 24th 2012, 10:07pm

Hmm, I never saw a trencher kill a balloon before. Actually I have watched one for a while as the balloon attacked the trencher. The balloon took no dmg but the trencher did. SO I killed the balloon. The balloon had been attacking it for 5 minutes as I stood on the castle walls placing towers. When I saw it had not lost a single HP, that's when I jumped off and killed the balloon. So I don't know what to tell you. Others swear trenchers can do dmg and I have personally watched one do no dmg at all. Maybe it is like what Kalvan mentioned that the amount is so low you will never notice it from one, but add others and the dmg is multiplied.

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59

Wednesday, July 25th 2012, 12:08am

LOL at this qq. Seriously complaining about treaches at gates? Try ONE AOE. CHECK THE GATES when you leave... Is it that difficult? One semi geared mage can manage treaches at every single gate no problem. I guess when there arent enough people on paying attention to gates this could be a problem though, as tens upon tens of treaches do take out gates fast. No faster than a healer can heal it tho, might i add. Anyways either way its not "cheating" haha.
Grimdal<3 ~forever in my heart~

60

Wednesday, July 25th 2012, 12:30am

Quoted from "Kalvan;560094"

After getting out the scrub brush and removing a few posts...

This is in no way an "official" response. However, after doing some checking it seems that indeed, FoTs will do a relatively small amount of damage. "Relatively small" means "individually". This is a remainder from back before they were changed so that players could no longer be stun or flop-locked in place by a group of FoTs. I don't recall precisely when, but that change happened some time last year. Before, you could be locked in place by a group of strategically-placed FoTs and left to die, wait for rescue by a guildie, or be forced to leave Siege, if only temporarily. The FoTs would slowly damage a toon, and it seems that the more FoTs there were in the area of effect, the more damage you took.

These days, you could have 20 or so FoTs placed around you and you will flop for 10-15 seconds, then gain a 30-second immunity from them so you can get out of the area of effect. Unless you pay specific attention, you'll probably not notice having taken damage.

Others have stated that an FoT will eventually kill a floating balloon, which is quite true. So it would be reasonable to expect that 20 or 30 FoTs placed next to a gate or other castle building would eventually do enough damage to the structure to destroy it. And apparently, the damage effect is either additive or multiplicative, so the more FoTs there are doing damage to the structure, the faster the damage accrues.

Personally, and speaking solely as a player, I don't see this as being a huge issue. There are any number of ways to defend against and mitigate the tactic. That's all I have to say on the subject.

I will remind people that if you intend to discuss this further, please follow the forum rules. That includes discussing or describing recognized exploits, as well as staying on topic and treating others with respect--no personal attacks, flames, et cetera.


This to ALL the whiners!