Quoted from "Amberwave;563635"
AoE attacks are just that, Area of Effect which is 3 dimensions not 2. They have volume. They are not bypassing a sight mechanic because none is required. The damage is done in the space of that volume, not the specific point targeted.

Quoted from "Amberwave;563651"
It is very difficult to argue real world physics ifantasytisy game, and even more so, the intent of the developers.
Quoted from "flyingltj;563689"
One thing that is plain and clear as day about the intent of the developers are that they do not want us attacking without a line of sight... else the dynamic would have never been introduced to begin with.
)
Quoted from "Winston;563745"
I don't understand the complaining about casting thunderstorm on top of walls and such. It isn't avoiding line of sight. It is not a targeted spell. They can reach with the skill to cast it on the edge of the top of the wall. This means from that point the aoe around that point will be hit. Makes sense to me.
Quoted from "turboreaper666;563934"
From my perspective Thunderstorm is fine with what it can do pertaining to the castle walls.
My reasoning is. Thunderstorm is a magical spell that creates a thunderstorm of which we all know comes from the sky downwards...not outwards from the caster such as purg fire does. It should be able to avoid LoS rules because it chooses an area and hits from above. The same applies to the meteor scrolls, which causes an effect meant to hit from above.
Walls do not stop thunderstorms in real life...the roof does, so in fact it is more realistic to leave it as is.
Quoted from "turboreaper666;563934"
From my perspective Thunderstorm is fine with what it can do pertaining to the castle walls.
My reasoning is. Thunderstorm is a magical spell that creates a thunderstorm of which we all know comes from the sky downwards...not outwards from the caster such as purg fire does. It should be able to avoid LoS rules because it chooses an area and hits from above. The same applies to the meteor scrolls, which causes an effect meant to hit from above.
Walls do not stop thunderstorms in real life...the roof does, so in fact it is more realistic to leave it as is.

Quoted from "flyingltj;563999"
If thunderstorm was a "top down" damage dealing skill, as you have suggested, then it would not be able to damage anything at the base of castle gates or inside of the main castle structure, as they have roofs above them.
Since you state you understand roofs protect against thunderstorms and meteors and such... you defeated your own argument... and there isnt diddly squat realistic about it
Ill just sit patiently while more folks try to make more far-out attempts to justify subverting line of sight dynamics in ROM.
Quoted from "Amberwave;564053"
I am waiting for the argument that Shadow Prison is broken because there is no way shadows can hold you down.
Quoted from "Amberwave;564116"
Area of Effect spells have NEVER been affected by Line of Sight. Using Area of Effect attacks has ment death when used in the wrong place. Thunder Storming Goddess in Kalin Shrine hits the mobs below, using Whirlwind Shield too close to the exit door in the "Box Room" in Grafu Castle will hit the mobs in the next room. Thunder Storm has been tested and the effect also hits targets above the casting circle. These are facts, I am sorry that they get in the way of your opinions.