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Amberwave

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61

Sunday, August 12th 2012, 4:54pm

Quoted from "GarryL;564138"

Actually, in some places TS is affected by LoS. One example i can give is Clops, 3 mobs standing around a big cooking pot & TS will hit 2 but not the 3rd unless you take LoS into consideration when targeting, the pot will shield 1 of the mobs.

Its always seemed odd to me that a cooking pot can block TS but in many other places a wall, door or floor can't.


I have tried this a couple of times over my many farming runs. This is not a LoS issue, its how big the area of effect is compared to the location of the mobs.


--flyingltj
You believe that Direct Effect skills are suppose to work just like Area of Effect skills in relationship to "solid objects" in terms of targeting and damage, based on the LoS changes made to Direct Effect skills. You have no proof, you only have opinion. I must tell you I find it amazing that you claim to know the mind of the developers and that your opinions are facts. I am just stunned that you would make such claims.

GarryL

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62

Sunday, August 12th 2012, 7:17pm

Quoted from "Amberwave;564223"

I have tried this a couple of times over my many farming runs. This is not a LoS issue, its how big the area of effect is compared to the location of the mobs.


Hmm, I'm afraid that makes no sense to me whatsoever, the mobs are all within the TS target hatch so if one of them is not hit it quite simply is being shielded by the cooking pot which in turn relates quite clearly to LoS.

Adding to the point, with careful placement of the target hatch, taking into account LoS, all 3 mobs can in fact be hit.
"I can stand brute force but brute reason is quite unbearable. There is something unfair about its use. It is hitting below the intellect."
Oscar Wilde

Amberwave

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63

Sunday, August 12th 2012, 10:24pm

Quoted from "GarryL;564228"

Hmm, I'm afraid that makes no sense to me whatsoever, the mobs are all within the TS target hatch so if one of them is not hit it quite simply is being shielded by the cooking pot which in turn relates quite clearly to LoS.

Adding to the point, with careful placement of the target hatch, taking into account LoS, all 3 mobs can in fact be hit.


I will do some guild dailys in there the next couple of days and see if I can hit or even miss all 3 of them. I am not sure how LoS would be the issue, as it is not how I understand targeted AoE works, but I would think if your premiss is true, I should only be able to hit the 2 that are on my side of the table and not on the other. If I can hit the one on the other side of the table, and can never hit or miss all three, then we have to consider something else.

If that table does block Thunder Storm, I am going to make a shield out of it and go show it to Paz;)

64

Monday, August 13th 2012, 1:06am

lmao! hell just make walls/floors etc out of the tiny little fence posts outside of veranus. an artillery cannon couldnt shoot through those little things, much less my nubstorm spam :D

LoS fixed (everything can be fixed by huge wood)

65

Monday, August 13th 2012, 2:31am

All this discussion on LoS....

On one hand, reps are telling us to have our Mages use Thunderstorm through the gate, to defend against the excessive Faces "exploit", but at the same time, other reps have started to ban our Mages who use Thunderstorm through the gate.

Either way, we are screwed...

GarryL

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66

Monday, August 13th 2012, 2:51am

Quoted from "pazuzzu;564262"

LoS fixed (everything can be fixed by huge wood)


No TY!! I would consider that a health & safty issue :rolleyes:
"I can stand brute force but brute reason is quite unbearable. There is something unfair about its use. It is hitting below the intellect."
Oscar Wilde

flyingltj

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67

Monday, August 13th 2012, 8:59pm

Quoted from "montanamick;564269"

All this discussion on LoS....

On one hand, reps are telling us to have our Mages use Thunderstorm through the gate, to defend against the excessive Faces "exploit"...


Oh really? Kindly direct me to this thread where someone instructed you to thunderstorm without a line of sight??

Also, faces on gate is not considered an exploit at this time, as stated by Nytefall. Nytefall has given us the green light to use this tactic as we see fit. http://forum.us.runesofmagic.com/showthr…ll=1#post560572

@wavey, im sorry you cant understand that the line of sight dynamic in ROM is currently incomplete... but I have lost faith in trying to explain this dramatically simple concept to you any further. See Garry's replies for further info, because it seems he is trying to help you understand that the system is not currently functioning uniformly as you claim it to be.
--- Phoneface

trav42073

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68

Tuesday, August 14th 2012, 1:54am

Quoted from "flyingltj;564347"

Oh really? Kindly direct me to this thread where someone instructed you to thunderstorm without a line of sight??

Also, faces on gate is not considered an exploit at this time, as stated by Nytefall. Nytefall has given us the green light to use this tactic as we see fit. http://forum.us.runesofmagic.com/showthr…ll=1#post560572@wavey, im sorry you cant understand that the line of sight dynamic in ROM is currently incomplete... but I have lost faith in trying to explain this dramatically simple concept to you any further. See Garry's replies for further info, because it seems he is trying to help you understand that the system is not currently functioning uniformly as you claim it to be.


it is not considered an exploit yet. wait for it. just like perma stunning wasnt an exploit, but they removed that feature nonetheless. and no, no gm or cm ever said specifically to use tstorm through the gates to take out faces. it was discussed several times in the thread you linked, and nary a word from a gm or cm as to the legality of that tactic. in all honestey, aoe is an aoe, are of effect. whether there is a wall there or not, you still can get hit with it. even in game, from mobs, you think hiding behind a bush will block an aoe from a mob? negative. mobs dont follow los rules. they can stun, root, kill you in instances even if you have ran all the way back to the entrance. so with that train of thought. why should we be forced to? im not trying to incite flames or outbursts but, the game is broken, is it our fault? no. was there ever a definitive guide realeased on how this game is supposed to work, how los is supposed to work, etc? nope. and nope. everything in this game we have had to figure out on the fly, tiering, statting, quest lines, etc. thats all part of the game, figuring out how it does and doesnt work. they can dictate all the rules and potential tos violations they want. i dont even care much, my class is broken again and will probably never return to viability. i used to really love this game. all this, whining and complaining and finger pointing and but....but....but, hands in the air.
95r/62m/63s/ Soultwist.
Ryaderr wrd/s/w erobos

69

Friday, August 17th 2012, 5:34am

I would just like to say that I think it is absolutely pitiful that some of these people have to "hack" to try and win or to just try and distract the other guild. If your geared (or even if your not) why not just play fair and everyone would be happier campers? Everyone uses the exploits even if they don't want to admit it so that's kind of fair game play for both guilds who know how to use them. But to blatantly come out and "fly" over walls or try and hack through walls (which we seen tonight in siege) is just pitiful. The guy was "stuck" in our wall and attacking people as they ran by....

My other rant about siege is all the mercs. We fought a guild last night and got beat....ok no big deal it happens. Come tonight and fight another guild who had pretty much the same players in it and it is very disheartening to all our guildies who just want to come and play and have fun. Not have to hide in the castle because they are being one shot by people who should be in much stronger guilds. I understand that sometimes the stronger guilds don't get into siege for whatever reason.... but that doesn't mean you should join a lower ranked guild and pick on the lower people just to get the rewards.... If you WANT to siege why not join someone who can match your strength??? It can't be THAT fun to just run over lower geared people all the time. Why don't they make like a one week waiting period, if you leave one guild and go to another, before you can siege?

CROMI80

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70

Saturday, August 18th 2012, 7:26am

Some players will join lower lvl guilds for siege just because they can be a 1 man army during te fight.
Its the same concept for used by some guilds who will merc for other guilds while letting their own guild's point drop .this way they can be sure they will always be able to overpower their opponent easily. Which makes me think so lowly of them .
~Know no limit to unleash the untap potential in yourself
看的懂的人请来osha联络我。Leogolas

71

Saturday, September 1st 2012, 9:01am

Honestly, is anything EVER going to be done about exploiters? It is beyond ridiculous, as many people have mentioned endless times before, to expect us to catch someone on camera the second they glitch through a wall. Why is Gameforge okay with giving these guilds a free pass? No one bothers to even report them, since you need concrete proof that is almost impossible to get.

It is complete crap when you get put up against a guild that glitches through walls to win. It's even worse when everyone on your server knows about a certain guild from another server cheating every night to win siege...and there is nothing any of us can do about it.

Siege is one of the only worthwhile things to do in this game. It's the only thing a lot of players log on to do. Why Gameforge has no motivation whatsoever to punish those that ruin siege for the rest of us is unfathomable.

Formerly Catorii, D/S/M of Faction.


kynamdoan

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72

Saturday, September 1st 2012, 4:48pm

It is so so rare that I catch someone glitching/hacking in SW tbh. I guess it might be more prevalent in lower sw ranks, but due to having more reputation in the higher tiers, it's almost non-existent. But how do you propose they catch them w/out concrete evidence? Just gotta try and capture it or live with it and don't get bothered. I got video capture ready to roll in any case, for instance runs or for awesome plays in sw. Haven't actually had to use it to catch any cheating in sw for months.

73

Saturday, September 1st 2012, 9:34pm

Quoted from "kynamdoan;567718"

It is so so rare that I catch someone glitching/hacking in SW tbh. I guess it might be more prevalent in lower sw ranks, but due to having more reputation in the higher tiers, it's almost non-existent. But how do you propose they catch them w/out concrete evidence? Just gotta try and capture it or live with it and don't get bothered. I got video capture ready to roll in any case, for instance runs or for awesome plays in sw. Haven't actually had to use it to catch any cheating in sw for months.


When a guild manages to take your crystal in the last minute of siege when no gates were taken down ever (yes, even including the inner gate)...that's a pretty damn clear case of cheating. And how would you catch that on video? The cheating guild would just claim that they did get a gate down and that's how someone got inside. The system is broken, and there is absolutely nothing keeping guilds from using exploits to win.

Formerly Catorii, D/S/M of Faction.


brogue

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74

Tuesday, September 4th 2012, 7:28pm

There are different ways to exploit/hacking in SW that people honestly would never really be able to concretely tell it is in deed an exploit/hack. Speed hacks/see in hide hacks are not so uncommon and people still do not log before SW on purpose for position exploits. If you think that top SW guilds don't use such methods then you are being a bit naive. They are just very well versed in hiding it. Not gonna elaborate anymore on this since its a taboo topic on the forums. And I am the farthest thing from a forum troll :D.

And yes I consider duping runes as exploiting in SW.

75

Tuesday, September 4th 2012, 7:44pm

Quoted from "brogue;568149"

There are different ways to exploit/hacking in SW that people honestly would never really be able to concretely tell it is in deed an exploit/hack. Speed hacks/see in hide hacks are not so uncommon and people still do not log before SW on purpose for position exploits. If you think that top SW guilds don't use such methods then you are being a bit naive. They are just very well versed in hiding it. Not gonna elaborate anymore on this since its a taboo topic on the forums. And I am the farthest thing from a forum troll :D.

And yes I consider duping runes as exploiting in SW.


Yes and those players whom you've just incriminated are garbage. Having to resort to hacks to "even" the playing field is pathetic. The saddest part about this is how many people know and use em and entire guilds function under them in siege, these players must feel stupid but it's ok because their whole guild uses them.

Bottom line, you aren't as good as you think you are while using hacks.

76

Wednesday, September 5th 2012, 5:33pm

Quoted from "effervescent;567763"

When a guild manages to take your crystal in the last minute of siege when no gates were taken down ever (yes, even including the inner gate)...that's a pretty damn clear case of cheating. And how would you catch that on video? The cheating guild would just claim that they did get a gate down and that's how someone got inside. The system is broken, and there is absolutely nothing keeping guilds from using exploits to win.


Nothing keeping a guild using exploits from winning? You could be keeping them from winning.

People who use exploits, often don't win solely because of it. Capping a crystal last second may be low, but you are 100% capable of putting faces and eyes in your crystal room to help prevent it. There's also half a dozen other tactics you could use to keep exploiters out or trip them up from trying to ninja cap. Keep your bases covered, and exploits or not you should do just fine(provided this is the only thing allowing them to win, not better gear, higher numbers, or strats).

77

Wednesday, September 5th 2012, 7:51pm

Quoted from "humilitea;568321"

Nothing keeping a guild using exploits from winning? You could be keeping them from winning.

People who use exploits, often don't win solely because of it. Capping a crystal last second may be low, but you are 100% capable of putting faces and eyes in your crystal room to help prevent it. There's also half a dozen other tactics you could use to keep exploiters out or trip them up from trying to ninja cap. Keep your bases covered, and exploits or not you should do just fine(provided this is the only thing allowing them to win, not better gear, higher numbers, or strats).


Yes, that would be fine and well if we'd known this guild did that. Next time we're up against them, they'll have a surprise waiting in our crystal room. Point remains though, we shouldn't have to watch our crystal so closely in case a guild we haven't been up against happens to waltz through all the walls in the last 30 seconds and attack it. It's beyond moronic that nothing will ever be done about guilds like this.

Formerly Catorii, D/S/M of Faction.


camagic

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78

Sunday, November 18th 2012, 4:41am

We encountered a new (for us at least) exploit. I am not sure what they are doing, but it is preventing us from getting herald. The exact same player tried to get herald 4 sieges ago, and could not, but then the next two sieges that player could, and now tonights siege they could not again.

I never will understand why the top players/guilds exploit. There gear (and skills) are maxed, so it is really sad and pitiful that playing legit is not enough.
95wd/95s/65d
server artemis
Please do not "class balanace" the tactics I use.

79

Sunday, November 18th 2012, 5:17am

Quoted from "camagic;577572"

We encountered a new (for us at least) exploit. I am not sure what they are doing, but it is preventing us from getting herald. The exact same player tried to get herald 4 sieges ago, and could not, but then the next two sieges that player could, and now tonights siege they could not again.

I never will understand why the top players/guilds exploit. There gear (and skills) are maxed, so it is really sad and pitiful that playing legit is not enough.


Hm.. never heard of an exploit like that o.O you sure it wasn't just a bug in the system? This is runes of magic.
Borella - 100 W/M/S/R/P/K
VVV
If you play P/K in instances you're garbage


camagic

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80

Sunday, November 18th 2012, 8:06am

I would agree that it is a bug in the system if it only happened once, or repeatedly.

The reason not to believe it is a bug in the system:

Player 1 tried to get herald in a siege and could not. Tried with a second player and could not get it still. Took a third player, gaining another 1000 merits, to get it.

The next siege player 1(same from above) could get herald.

Next siege player 1 (saa) could get herald.

Next siege player 1(saa) could not get herald again, traded off merits, and 2nd player could.

Both times herald was not intially working the opposing team obvisiously just got it as they were making a push under fearless.

edit: (for clarification)
I believe it is a glitch in rom, but that it is only happening sometimes indicates there is an external factor triggering/using it, thus an exploit. Much akin to the old, old warden buffs of hoto/poto/ponc having a graphic animation that caused other players to crash out.
95wd/95s/65d
server artemis
Please do not "class balanace" the tactics I use.