You are not logged in.

Applications: [GameMaster: OPEN] | [Volunteer Testers: OPEN]


This forum will be permanently shut down on Friday 13.07.2018
Please copy or save all important information from old forum before they will be deactivated
We have moved to new board. https://forum.runesofmagic.gameforge.com/Come join us.

bleedingblak

I'm here to troll you

Posts: 1,232

Location: www.youtube.com/user/ihavetourettesxx

Mood: Crying

  • Send private message

41

Saturday, December 8th 2012, 9:21am

Quoted from "mrmisterwaa;580141"

Yup and he still complains about it.

For people who do not understand what DIYCE is, please do not comment about it.

It is not a bot.

For every single action DIYCE makes. You have to press the DIYCE button.

Everything DIYCE does, can be achieved using your regular macro keys. (less-efficient)


The limit to macros is 255 characters. DIYCE is an advanced macro, but is not limited to 255 characters. That's why I qq. There is a reason the macro is so restricted ingame.


~Fly into the distance, disappear for awhile~

camagic

Professional

Posts: 849

Location: noobville

Occupation: expert noob

  • Send private message

42

Saturday, December 8th 2012, 1:44pm

It has always been interesting that I can write an automated function in 255 characters or less, ie the quest accpetance and completion macro for turning in mysterious eggs/arrow for the chrysalia event, within the normal in game macro functionality, yet putting that/those exact same macro commands into an addon, ie micromacro, makes it now a third party program, undenialbly botting, and explictily against the User Agreement.
95wd/95s/65d
server artemis
Please do not "class balanace" the tactics I use.

43

Saturday, December 8th 2012, 2:16pm

A. HACKS, CHEATS, MACROS, MODIFICATIONS, ETC.

You may not use any of your own or third-party software to modify the Game Content to change Game play. You may not use our intellectual property rights contained in the Game Content or the Software, or any information accessible through the System, to create or provide any other means through which the System may be accessed and/or the Game may be played by others, as, for example, through server emulators.

You may not take any action that imposes an unreasonable or disproportionately large load on our System. You may not use in Game play macros or other stored rapid keystrokes, "dupes," "cheats" or other patterns of play that facilitate acquisition of items, currency, objects, character attributes, rank or status at an accelerated rate when compared with ordinary Game play. You may not use your or third-party software to rewrite or modify the user interface or otherwise manipulate data in such a way as to use the System to acquire items, currency, objects, character attributes or beneficial actions not actually acquired or performed in the Game.

this is directly from the TOS
so a macro that allows for turning in quests rapidly is against the tos ,see paragraph 2.
Zymologist wl/ch/m/p
Matronmalice p/s/m
Ceviche wl/ch

camagic

Professional

Posts: 849

Location: noobville

Occupation: expert noob

  • Send private message

44

Saturday, December 8th 2012, 2:58pm

This always cracks me up when people say this:

Quoted from "mrmisterwaa;580141"

For every single action DIYCE makes. You have to press the DIYCE button.


Because I looked at the diyce you have linked in your signature and easily found your auto targeting functionality, which is setup in such a way to that it requires no action for you. (Along with a whole bunch of other gobbly goop.)

All the diyce that I have seen out there appear to be copy and paste jobs with the combat rotation edited, and maybe some other minor parts. For instance, take a look at the dyice mrmisterwaa posted claiming it as a r/s diyce. There is a bunch of stuff in there that has nothing to do with r/s (but I do recommend using its combat rotation part, as that is pretty decent). So I believe that alot of the time the players using diyce are not even aware of what all is in their diyce.

So, the point is: Diyce can be easily setup to do the next available skill in a rotation, but every diyce I have seen out there does automatic functions in the background that under normal gameplay require multiple inputs. I am sure/hope there are some players out there that do use it as only one skill per a keystroke.

Also, I know that diyce is a major culprit in the botting/hacking/cheating/exploiting/whatever trolling arguement, but it is not the only addon/macro that does. It is just that most of those others are not vocalized as much as their usage is only in pve, or the advantage gained is not obviously at the disadvantage of other players.

@tim: Thanks. I put that example in there as a lot of people argue for and against it, yet the actual TOS is clear.
95wd/95s/65d
server artemis
Please do not "class balanace" the tactics I use.

45

Saturday, December 8th 2012, 8:34pm

Quoted from "bleedingblak;580204"

The limit to macros is 255 characters. DIYCE is an advanced macro, but is not limited to 255 characters. That's why I qq. There is a reason the macro is so restricted ingame.


Macros are limited to 255 characters because of RW's infinite wisdom. Macros are also in a way superior to LUA functions (e.g. DIYCE) because you can use /wait and actually chain multiple actions in a macro.

DIYCE does not implement an event loop, so the only set of actions it can do is run non-game actions (e.g. TargetNearestEnemy, get the list of buffs/debuffs) and one in-game action (e.g. spell or use pot). DIYCE needs a key stroke for each cast. With a macro you can actually do a multiple in-game actions from a single key stroke.

e.g. https://forum.runesofmagic.com/showthread.php?t=88417

RW actually did implement several restrictions to macros and addons.
Looping macro functionality was disabled for example
https://forum.runesofmagic.com/showthread.php?t=103684

mrmisterwaa

Professional

Posts: 670

Location: Kuwait

  • Send private message

46

Saturday, December 8th 2012, 10:15pm

Quoted from "camagic;580221"

This always cracks me up when people say this:



Because I looked at the diyce you have linked in your signature and easily found your auto targeting functionality, which is setup in such a way to that it requires no action for you. (Along with a whole bunch of other gobbly goop.)

All the diyce that I have seen out there appear to be copy and paste jobs with the combat rotation edited, and maybe some other minor parts. For instance, take a look at the dyice mrmisterwaa posted claiming it as a r/s diyce. There is a bunch of stuff in there that has nothing to do with r/s (but I do recommend using its combat rotation part, as that is pretty decent). So I believe that alot of the time the players using diyce are not even aware of what all is in their diyce.

So, the point is: Diyce can be easily setup to do the next available skill in a rotation, but every diyce I have seen out there does automatic functions in the background that under normal gameplay require multiple inputs. I am sure/hope there are some players out there that do use it as only one skill per a keystroke.

Also, I know that diyce is a major culprit in the botting/hacking/cheating/exploiting/whatever trolling arguement, but it is not the only addon/macro that does. It is just that most of those others are not vocalized as much as their usage is only in pve, or the advantage gained is not obviously at the disadvantage of other players.

@tim: Thanks. I put that example in there as a lot of people argue for and against it, yet the actual TOS is clear.


I am not going to waste my time with people who refuse to educate themselves.

DIYCE will not act without an input from a player.

You cannot start it without hitting a button.

The auto-target will not work unless you hit DIYCE. Fact.

You know so little about botting, hacks and exploits if you believe DIYCE is the main cause for them.

Cike

Rogue

Posts: 4,171

Occupation: Being Human

  • Send private message

47

Sunday, December 9th 2012, 12:24am

funny how rogues with diyce complain p/s is a 1 button spam combo...
my r/p can outdps r/m. your name is stupid.

mages should stack dex. word.

Kefkai

Professional

Posts: 907

Location: Pulling my own puppet strings

Occupation: Jerk

  • Send private message

48

Sunday, December 9th 2012, 5:46am

Quoted from "tyrr;580203"

Pushing end game instances requires skill, money and time. Competing at the highest level (10k+) in siege requires skill, money and time. Buying gear, farming stats, glitching world bosses requires just time and money.

Daily reset tickets are at the items shop. With enough money you can get any class combo at the level cap in a matter of days. If you seriously believe that some class combos are better than others, then just create that combo.

Btw, your particular example of R/Wd vs R/S does not make any sense as R/S is a lot more powerful in PvP that R/Wd. Sub, paralysis, throat attack, vamp arrows, deadly shot - enough said.


Uh, R/Wd hits twice as many times as R/S you'll be doing more damage, substitute is nice but it only lasts you one hit. With R/Wd you get more pdef, and you can spam Shadow Prison as much as your heart desires because you're not reliant on energy. Also lol @ deadly shot, throwing daggers are perfectly fine for one-shotting nubs. Throat Attack is really the only place that R/Wd is weak (that and the whole 330 range paralysis, which is sort of OP tbh but only matters in team fights) but if you are having problems with priests throw out an elemental obstruction decrease their heals by 50% and damage of all the people around by 50% as well. Running solo? Use balloons to heal yourself to full with your Revival. Despite not having throat attack, their level of utility is ridiculous especially since you can spam SP.

I kill people that I should not be killing ridiculously easy, though at this point with the current changes that goes for a lot of rogues.

Also you were the one who said that there was balance in the game and now you're taking that back? Since you think some classes aren't better than others?

And as far as it goes, pushing endgame content doesn't require skill, it does require money and time. Sieging at the "top level" just requires money, time and people. Strategy matters more than skill all of the time in siege, you can be a "pvp god" but if you don't follow your team it can screw you up and them up majorly. Siege isn't just PvP even the most unskilled can make it to the top.

49

Sunday, December 9th 2012, 8:30am

Quoted from "Kefkai;580280"

Uh, R/Wd hits twice as many times as R/S you'll be doing more damage, substitute is nice but it only lasts you one hit. With R/Wd you get more pdef, and you can spam Shadow Prison as much as your heart desires because you're not reliant on energy. Also lol @ deadly shot, throwing daggers are perfectly fine for one-shotting nubs. Throat Attack is really the only place that R/Wd is weak (that and the whole 330 range paralysis, which is sort of OP tbh but only matters in team fights) but if you are having problems with priests throw out an elemental obstruction decrease their heals by 50% and damage of all the people around by 50% as well. Running solo? Use balloons to heal yourself to full with your Revival. Despite not having throat attack, their level of utility is ridiculous especially since you can spam SP.


Your forget that Combat Master makes R/S hit quite a bit harder with every skill (Coerce and Wraith Attack add to that too). For targets that R/S can one hit, R/Wd will need to hit twice. Deadly shot (a guaranteed crit with Combat Master from a t10 crossbow is a no laughing matter), vamp arrow, joint blow give R/S kiting, which does come in handy against 200k+ HP 200k+ pdef melee. Paralysis alone is at the top of the agenda of all healers.

Quoted from "Kefkai;580280"

Also you were the one who said that there was balance in the game and now you're taking that back? Since you think some classes aren't better than others?


Not really. It is just a matter of personal preference. As you pointed out, R/Wd can be extremely effective in siege. I argued that R/S has its strength too. I have seen just about every class combo played effectively in siege. I played R/S, S/R, R/Wd, S/Wd, Wd/S, P/K, P/S, S/K, P/M, M/P and enjoyed them all. Every combo has its strength that can be realized and every combo has its weaknesses that can be exploited. The ability to adjust to your opponent makes up a part of what I call "skill".

Quoted from "Kefkai;580280"

And as far as it goes, pushing endgame content doesn't require skill, it does require money and time. Sieging at the "top level" just requires money, time and people. Strategy matters more than skill all of the time in siege, you can be a "pvp god" but if you don't follow your team it can screw you up and them up majorly. Siege isn't just PvP even the most unskilled can make it to the top.


I have seen so many people lately who spend a lot of money and time on the game, yet cannot run endgame because they cannot run boss strategies. Endgame requires you to keep track on multiple things at the same time and that takes skill. How many people out there are overgeard for ToSH, yet can not take down Jenny? Teamwork is "skill" in my book.

camagic

Professional

Posts: 849

Location: noobville

Occupation: expert noob

  • Send private message

50

Sunday, December 9th 2012, 12:46pm

Quoted from "tyrr;580290"

Teamwork is "skill" in my book.


It is funny because it is true :D
95wd/95s/65d
server artemis
Please do not "class balanace" the tactics I use.

Bakken

Professional

Posts: 710

Location: Canada

  • Send private message

51

Sunday, December 9th 2012, 9:39pm

well if we're talking rogues in the targeting thread I think it's worth saying that even how much I hate diyce with the huge number of people hacking using real 3rd party programs targeting us in hide, diyce is one of the last things I care about currently.

I was just going through my fraps/screenshots and I'm not even joking but proof of over 15 people hacking who I just happened to catch, god knows how many there actually are that arent stupid to target in hide and just use that information. There's also a botting program with that godsight thing which combined with diyce is usually what the botters are doing.

Since we're never going to get any sort of hackshield and more and more people are hacking I don't even know what to do =/

52

Sunday, December 9th 2012, 10:37pm

Quoted from "Bakken;580318"

... with the huge number of people hacking using real 3rd party programs targeting us in hide,


I really kinda doubt this. There aren't even a huge number of people playing the game, let alone hacking to see you in hide. I know a lot of rogues that think I hack because they are unaware that they weren't in hide. Even last night when a rogue was literally right next to me, he said I had to have been hacking to see him (apparently unaware that you become visible when u get too close to someone)

I'm also not sure if the person's target on you drops instantly right when u go into hide because of lag and what not.

I'm not saying people using 3rd party software dont exist, but I also dont think it's as widespread as you make it sound
Quaffy - 87 Mage/ 85 Priest/ 70 Scout (formerly one of the much hated P/S in PvP :()
Heavensfury, Govinda
KilledbyBorella February 15, 2012

pwnsnoobs

Intermediate

Posts: 243

Location: Looking for a reason to keep RoM on his machine.

  • Send private message

53

Sunday, December 9th 2012, 11:14pm

There is an common issue where if you target someone, it'll show them targetting you, but they really wont be haaving you targetted, in this situation click off of them and target them again.

Easy way to notice this issue is watch their buffs, if the above occurs whats really happening is your targetting yourself, weird i know, the non rogues (or rogue if it is another rogue) buffs should be the exact 100% in the same order as yours.

Example of this issue is when you target a mob and you see buffs under their plate and its the same exact as yours? yeah thats the issue.

Sadly RoM isnt perfect.