Quoted from "Bakken;582519"
you guys know scouts are hiding right? You know the only guys who have an edge on the invis guys, it's totally not fair that no other class gets either detection or hide abilities. then throw in super chop and dmg reflect...
but seriously eyes are in for a reason, use them. If your having problems, use more.
Quoted from "tyrr;582462"
And by teamwork I am sure you don't mean getting your lowbies bring an put invis towers everywhere.

Quoted from "Borella;582520"
You know.. except for that skill you get every 2 minutes that lets you completely ignore eyes.
(at least, according to Ebil, I hold no responsibility if this is wrong)
Quoted from "Borella;582520"
You know.. except for that skill you get every 2 minutes that lets you completely ignore eyes.

Quoted from "Kuroyukihime;590759"
If rogues can one hit their targets they are able to pop right back into hide(if they are not in a sw raid). So rogues with high physical attack can combo throw/throw from a distance and not been seen by enemies. They can also use their melee attacks and pop back into hide, but that is a little more risky.
Then at least it'll be fun lol
Quoted from "CammoXD;590782"
I am pretty much the only person on my server that ever buffs up for siege (wish i was joking....would actually have fun sieges :/) and yet with 200k hp, rogues that have a gear level lower than mine still 1 hit me >.>
wtb -90% damage reduction alreadyThen at least it'll be fun lol
Quoted from "RoMage;590789"
Just imagine what force with 90% damage reduction would take to get someone like Borella or Raves down... (525K HP P/S and 400K HP D/S)
Quoted from "effervescent;590805"
Reduce heals by the same amount, problem solved. Yeah, some people will be hard to kill...but what are defensive-statted healers going to do to you? They'd do even less damage than now, and heal for less.
Quoted from "ruisen2000;590817"
Except even with reduced heals, they'll still take longer to kill. Takes you 3 min to do 500k damage to a healer now and kill them? After 90% it'll take you 30 minutes to do the same 500k damage to a healer, becuase you're doing 1k hits on them instead of 10k.
I think 90% is a bit overkill... I'd happily set for 70% or so.
And then Wd/W would need to be changed, or they'd be perma-immune.


Quoted from "Cike;590878"
damage reduction should be by level...cap get 90% reduction, and every 5 level's below, your damage goes up by 5%(i.e. 5 levels below level cap, you get 85% reduction, 10 levels below you get 80% reduction...etc..., then i'd have a chance to kite people to death a little faster...
sure they 2 shot me, if they can touch me...but it only takes me 25 hits to kill them, so we all good
honestly, if you can't kill a lvl 27 with 50% damage, your playing your class wrong...oh, i'm sorry, SW is about gear...ur gearing wrong >.<

Quoted from "CammoXD;590782"
Yeh, i personally don't mind that rogues can be hiden almost 24/7 if played well. Its the fact that a rogue can easily 1 hit you then drop back into hide again that annoys me. I am pretty much the only person on my server that ever buffs up for siege (wish i was joking....would actually have fun sieges :/) and yet with 200k hp, rogues that have a gear level lower than mine still 1 hit me >.>
wtb -90% damage reduction alreadyThen at least it'll be fun lol

Quoted from "Fnolet777;590919"
Yeah, but don't forget that almost everything one shot a rogue anyways... Well in sw its pretty much about 1 to 3 shots MAX. But anyways, if rogue would not have hide, they would be nothing, no range and be super squishy. When i say no range i mean compared to a scout or mage or p/s.
Btw i agree with the 90% dmg reduction.
I mean, rogues still hit hard, but meh, the average of unbuffed high rogue's hp, at least on my server is around 90-100k, and getting hit with 400k flame, it doesnt take much to down a rogue

Quoted from "Fnolet777;590919"
Yeah, but don't forget that almost everything one shot a rogue anyways... Well in sw its pretty much about 1 to 3 shots MAX. But anyways, if rogue would not have hide, they would be nothing, no range and be super squishy. When i say no range i mean compared to a scout or mage or p/s.
Btw i agree with the 90% dmg reduction.
Quoted from "Fnolet777;590923"
Then he is a great playerI mean, rogues still hit hard, but meh, the average of unbuffed high rogue's hp, at least on my server is around 90-100k, and getting hit with 400k flame, it doesnt take much to down a rogue
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