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21

Tuesday, December 25th 2012, 7:09am

stop making up words!

hypocrisy..lulz. isnt that something you do that generally ends in religious people burning you at the stake?

i know how to use a thesauresrex ><

Bakken

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22

Tuesday, December 25th 2012, 8:05am

you guys know scouts are hiding right? You know the only guys who have an edge on the invis guys, it's totally not fair that no other class gets either detection or hide abilities. then throw in super chop and dmg reflect...

but seriously eyes are in for a reason, use them. If your having problems, use more.

23

Tuesday, December 25th 2012, 8:09am

Quoted from "Bakken;582519"

you guys know scouts are hiding right? You know the only guys who have an edge on the invis guys, it's totally not fair that no other class gets either detection or hide abilities. then throw in super chop and dmg reflect...

but seriously eyes are in for a reason, use them. If your having problems, use more.


You know.. except for that skill you get every 2 minutes that lets you completely ignore eyes.
Borella - 100 W/M/S/R/P/K
VVV
If you play P/K in instances you're garbage


ruisen2000

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24

Tuesday, December 25th 2012, 5:22pm

Quoted from "tyrr;582462"

And by teamwork I am sure you don't mean getting your lowbies bring an put invis towers everywhere.


Ah, the priceless moments when Quaffy complains that we're not bringing enough invis towers for him... :D
"come on guys, we have so much crystals, bring me those invis towers already!!!" <- real quote from Quaffy, while he's standing right beside the proc :p


Quoted from "Borella;582520"

You know.. except for that skill you get every 2 minutes that lets you completely ignore eyes.


And flames... and electrics... :( (at least, according to Ebil, I hold no responsibility if this is wrong)
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Kikosi 98/50/60 Wl/Ch/M
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Bakken

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25

Tuesday, December 25th 2012, 7:38pm

Quoted from "Borella;582520"

You know.. except for that skill you get every 2 minutes that lets you completely ignore eyes.


with max speed boost the most you can get out of it is to get past a tower to a bridge. 8 seconds isn't super long to abuse it too much. Though most guilds don't spread out their eyes if using at all :o

I haven't seen a scout get popped out by an eye I don't think their skill triggers them either, also 2min on both classes.

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26

Thursday, February 28th 2013, 4:45am

If rogues can one hit their targets they are able to pop right back into hide(if they are not in a sw raid). So rogues with high physical attack can combo throw/throw from a distance and not been seen by enemies. They can also use their melee attacks and pop back into hide, but that is a little more risky.

27

Thursday, February 28th 2013, 8:44am

Quoted from "Kuroyukihime;590759"

If rogues can one hit their targets they are able to pop right back into hide(if they are not in a sw raid). So rogues with high physical attack can combo throw/throw from a distance and not been seen by enemies. They can also use their melee attacks and pop back into hide, but that is a little more risky.


Yeh, i personally don't mind that rogues can be hiden almost 24/7 if played well. Its the fact that a rogue can easily 1 hit you then drop back into hide again that annoys me. I am pretty much the only person on my server that ever buffs up for siege (wish i was joking....would actually have fun sieges :/) and yet with 200k hp, rogues that have a gear level lower than mine still 1 hit me >.>

wtb -90% damage reduction already :D Then at least it'll be fun lol
Cammo (82 M/82 W/82 R) 116,147 unbuffed Matk :D (95k pa - r/m)
Livia (82 P/77 K/75 S) wisdom O.o wtf is that...
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RoMage

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28

Thursday, February 28th 2013, 12:52pm

Quoted from "CammoXD;590782"

I am pretty much the only person on my server that ever buffs up for siege (wish i was joking....would actually have fun sieges :/) and yet with 200k hp, rogues that have a gear level lower than mine still 1 hit me >.>

wtb -90% damage reduction already :D Then at least it'll be fun lol


Sad server, that is...

Just imagine what force with 90% damage reduction would take to get someone like Borella or Raves down... (525K HP P/S and 400K HP D/S)

29

Thursday, February 28th 2013, 3:23pm

Quoted from "RoMage;590789"

Sad server, that is...

Just imagine what force with 90% damage reduction would take to get someone like Borella or Raves down... (525K HP P/S and 400K HP D/S)


Teehee. He said my name! Im famous!
Borella - 100 W/M/S/R/P/K
VVV
If you play P/K in instances you're garbage


30

Thursday, February 28th 2013, 3:51pm

Quoted from "RoMage;590789"



Just imagine what force with 90% damage reduction would take to get someone like Borella or Raves down... (525K HP P/S and 400K HP D/S)


Reduce heals by the same amount, problem solved. Yeah, some people will be hard to kill...but what are defensive-statted healers going to do to you? They'd do even less damage than now, and heal for less.

I for one would be ecstatic if some of the unused CCs were more useful in siege, and things took more strategy than unhide > oneshot. Fights don't last long enough to really give any challenge. If you hit first, you win, unless your opponent has a very geared pockethealer, and you don't. PvP here doesn't rely on skill at all right now.

Formerly Catorii, D/S/M of Faction.


ruisen2000

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31

Thursday, February 28th 2013, 5:37pm

Quoted from "effervescent;590805"

Reduce heals by the same amount, problem solved. Yeah, some people will be hard to kill...but what are defensive-statted healers going to do to you? They'd do even less damage than now, and heal for less.



Except even with reduced heals, they'll still take longer to kill. Takes you 3 min to do 500k damage to a healer now and kill them? After 90% it'll take you 30 minutes to do the same 500k damage to a healer, becuase you're doing 1k hits on them instead of 10k.

I think 90% is a bit overkill... I'd happily set for 70% or so.

And then Wd/W would need to be changed, or they'd be perma-immune.
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Kikosi 98/50/60 Wl/Ch/M
the fail clothie tank~

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32

Thursday, February 28th 2013, 8:09pm

Quoted from "ruisen2000;590817"

Except even with reduced heals, they'll still take longer to kill. Takes you 3 min to do 500k damage to a healer now and kill them? After 90% it'll take you 30 minutes to do the same 500k damage to a healer, becuase you're doing 1k hits on them instead of 10k.

I think 90% is a bit overkill... I'd happily set for 70% or so.

And then Wd/W would need to be changed, or they'd be perma-immune.


Taking longer to kill is usually the point of statting for pure survivability as a healer. Just saying.

Formerly Catorii, D/S/M of Faction.


33

Thursday, February 28th 2013, 8:23pm

At lower sieging levels, less emphasis is put on defense, and more so on hp. Flips the other way around when it comes to 2 end game guilds going at it. Youll never see me at 400k hp vs the top 2-3 sieging guilds. Its just not viable.

Before the flower god/egg rice nerf Id run around with ~270-290k hp and ~350k pdef vs Canoechew's Crew and the like. Sure, hard for a single rogue or dps to take me down, but if they coordinate their CC's, im just another body to be thrown to the ground.

Nastiest CC chain ive been hit by was Silence/lightning/Ranged Charged Chop/discharge. Mage and S/wd. I was toast (check my battalion siege vid to see).

Think dmg/heal reductions would be seen as an across-the-board benefit to the majority of players.

Ravesden, D/S/Wd 80/75/62
Retired. Click siggy for old RoM vids, among other things.

Cike

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34

Thursday, February 28th 2013, 11:45pm

damage reduction should be by level...cap get 90% reduction, and every 5 level's below, your damage goes up by 5%(i.e. 5 levels below level cap, you get 85% reduction, 10 levels below you get 80% reduction...etc..., then i'd have a chance to kite people to death a little faster...

sure they 2 shot me, if they can touch me...but it only takes me 25 hits to kill them, so we all good :P

honestly, if you can't kill a lvl 27 with 50% damage, your playing your class wrong...oh, i'm sorry, SW is about gear...ur gearing wrong >.<
my r/p can outdps r/m. your name is stupid.

mages should stack dex. word.

35

Friday, March 1st 2013, 12:27am

Quoted from "Cike;590878"

damage reduction should be by level...cap get 90% reduction, and every 5 level's below, your damage goes up by 5%(i.e. 5 levels below level cap, you get 85% reduction, 10 levels below you get 80% reduction...etc..., then i'd have a chance to kite people to death a little faster...

sure they 2 shot me, if they can touch me...but it only takes me 25 hits to kill them, so we all good :P

honestly, if you can't kill a lvl 27 with 50% damage, your playing your class wrong...oh, i'm sorry, SW is about gear...ur gearing wrong >.<


I dont understand the logic behind this idea. Maybe Im reading your post wrong.

Why should lower levels, in essence, get a damage increase over players @ lvl cap? The opposite should occur. More misses, less damage, etc. Just because itll benefit your alt's fun, doesnt mean it should be implemented to siege in general. Your idea leaves quite a lot to be exploited, especially at lower level sieges where not everyone is quite geared up. Youll see lvl 29 twinks with hp and attack that would match regular players, and destroy them due to the damage leeway youre proposing.

Ravesden, D/S/Wd 80/75/62
Retired. Click siggy for old RoM vids, among other things.

Cike

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36

Friday, March 1st 2013, 12:47am

yes, a twink may stat all the HP and stam they want, but they cannot increase their damage output by much...you could see a 100k HP lvl 29 rogue running around, and i can tell you right now they won't crit for much over 20k on lvl 5 mobs, even if they get that high. thats is the whole appeal of playing low lvl pvp, HP and defense can be sky high, but the damage is about the same on your 10k HP rogue verses your 65k HP rogue at same level. it promotes longer fights, and is usually more exciting than the 2 shot fest that high lvl pvp is.

i digress, as this thread is not about twinking alts to fight in the lvl 29 bracket.

the reason a flat damage reduction would be hurtful to siege is it provides even a lesser appeal to people still gearing up and leveling. in siege (regular siege, not in endgame guild sieges), a lvl 55 player, barely geared, can still kill a average geared lvl cap player, if the high lvl player's attention is diverted, or you have more people so he just doesn't 1 shot you. it may take a full rotation, but the lvl 55 can still make the kill. if a damage reduction was implemented, that only favors the already geared, already fully statted, lvl cap player, as they can just walk through a bunch of lower lvls, and not even worrying about killing them, as they have no chance to kill him in a reasonable time.

if you would like further explanation, i could prolly post a fan-length post about the issue. but i neither feel it is needed(i may be wrong) or have the time atm...
my r/p can outdps r/m. your name is stupid.

mages should stack dex. word.

37

Friday, March 1st 2013, 4:16am

Quoted from "CammoXD;590782"

Yeh, i personally don't mind that rogues can be hiden almost 24/7 if played well. Its the fact that a rogue can easily 1 hit you then drop back into hide again that annoys me. I am pretty much the only person on my server that ever buffs up for siege (wish i was joking....would actually have fun sieges :/) and yet with 200k hp, rogues that have a gear level lower than mine still 1 hit me >.>

wtb -90% damage reduction already :D Then at least it'll be fun lol


Yeah, but don't forget that almost everything one shot a rogue anyways... Well in sw its pretty much about 1 to 3 shots MAX. But anyways, if rogue would not have hide, they would be nothing, no range and be super squishy. When i say no range i mean compared to a scout or mage or p/s.

Btw i agree with the 90% dmg reduction.
Just came back on a whole new toon :D
Bambithehooker Warlock/Mage/Warrior 61/50/59
Absolutezero - Artemis

38

Friday, March 1st 2013, 4:18am

Quoted from "Fnolet777;590919"

Yeah, but don't forget that almost everything one shot a rogue anyways... Well in sw its pretty much about 1 to 3 shots MAX. But anyways, if rogue would not have hide, they would be nothing, no range and be super squishy. When i say no range i mean compared to a scout or mage or p/s.

Btw i agree with the 90% dmg reduction.


Sadakko our R/wdn almost never uses hide in sw... but he's probably one of our most deadly players.
Borella - 100 W/M/S/R/P/K
VVV
If you play P/K in instances you're garbage


39

Friday, March 1st 2013, 4:23am

Then he is a great player :) I mean, rogues still hit hard, but meh, the average of unbuffed high rogue's hp, at least on my server is around 90-100k, and getting hit with 400k flame, it doesnt take much to down a rogue ;)
Just came back on a whole new toon :D
Bambithehooker Warlock/Mage/Warrior 61/50/59
Absolutezero - Artemis

40

Friday, March 1st 2013, 4:30am

Quoted from "Fnolet777;590919"

Yeah, but don't forget that almost everything one shot a rogue anyways... Well in sw its pretty much about 1 to 3 shots MAX. But anyways, if rogue would not have hide, they would be nothing, no range and be super squishy. When i say no range i mean compared to a scout or mage or p/s.

Btw i agree with the 90% dmg reduction.


LOL, no range compared to classes that only do ranged dps, yeah... And my p/s has no melee ability compared to rogues, warriors, knights, wardens etc.


Quoted from "Fnolet777;590923"

Then he is a great player :) I mean, rogues still hit hard, but meh, the average of unbuffed high rogue's hp, at least on my server is around 90-100k, and getting hit with 400k flame, it doesnt take much to down a rogue ;)


Flame will take down most people who arent straight up healers
Quaffy - 87 Mage/ 85 Priest/ 70 Scout (formerly one of the much hated P/S in PvP :()
Heavensfury, Govinda
KilledbyBorella February 15, 2012