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xtina66

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21

Saturday, January 19th 2013, 1:39am

Quoted from "mnkmurphy885;585495"

Well, if it was that widely known Kef, I apologize mightily to whoever it was we had last week who's gate bugged. And we did have a lightning tower right outside that gate. Not cause we wanted to bug their gate, just cause we wanted to bug their rogues :(

Sooooo... no more lightning towers at the other one's castle for us for a while. Sigh.


Props to you for being willing to not do it until clarification...So many would have said screw it

xtina66

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22

Saturday, January 19th 2013, 1:41am

Also I didnt start this thread to give others ideas I really did hope that we would get clarification. I know I can send a ticket in to support and ask for a response but then I am the only one who knows the answer and who is going to believe a 75 rogue that people say is already OP

23

Saturday, January 19th 2013, 2:45am

The other VERY important part of this thread is that there needs to be a publicly available list of well known actions that are deemed banable exploits. Telling us to contact support will do us no good as we are under forum rules which explicitly states "2 j) Correspondence between users and the official Runes of Magic support team is confidential as it may contain personal information. The posting of such correspondence, in full or in part, is strictly forbidden. "

Thus posting ANY support information is breaking the rule, even if the intention is to tell people what is unacceptable.
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If you make the same mistake while trying to make up for the previous one, you are doing something wrong.

As much as I'd love to say I offer consulting services, the scope of things broken is too large.

24

Saturday, January 19th 2013, 5:07am

Problem is Walls are see through.



Also the Warden Ai is wierd at best, they dont recognise walls. (trust me I have had my pet stuck in the wall running instances)

And if your anywhere near the opposing teams respoint, the pet will continually hunt a player even after he has res'd as the target doesn't automatically clear.

Flame and elec towers the pet will automatically hit back when attacked same goes for players.

Personally I HATE siege for one simple reason Warden Pets, fighting without one is like telling any other class its ok to siege just dont use your skills.

As one that uses click to target I have many times misclicked the buildings behind the wall instead of a player and then had to call my pet back.

So much rage generated for 1/24 of this game.

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25

Saturday, January 19th 2013, 5:15am

Quoted from "BenTAxeL;585514"

Problem is Walls are see through.



Also the Warden Ai is wierd at best, they dont recognise walls. (trust me I have had my pet stuck in the wall running instances)

And if your anywhere near the opposing teams respoint, the pet will continually hunt a player even after he has res'd as the target doesn't automatically clear.

Flame and elec towers the pet will automatically hit back when attacked same goes for players.

Personally I HATE siege for one simple reason Warden Pets, fighting without one is like telling any other class its ok to siege just dont use your skills.

As one that uses click to target I have many times misclicked the buildings behind the wall instead of a player and then had to call my pet back.

So much rage generated for 1/24 of this game.


People are talking pretty much specifically about using Chiron to blast through buildings and people, hitting them for 200k+ through the walls or using them to destroy processing factories since they can hide in the walls, not be targetted and be immune to aoes.

Sometimes I think instead of fixing all of chiron's numerous problems inside of siege that they should just disable him for siege, seems like it'd fix a lot of rage. Especially with how broken his mechanic is since his hits always go through defense (which is supposed to be used on bosses so that he's always useful).

26

Saturday, January 19th 2013, 5:52am

Chiron can not go into a castle and kill building inside by user control. I've tried to test it. The range is too far. The only way Chiron can go into a castle and go on a rampage is if a tower you place inside your castle aggro's Chiron, Chiron will in turn walk through the wall, kill the tower that aggro'ed it and then kill stuff that it sees. What Chiron chooses to attack at that point is not controllable. Best of luck to you.
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27

Saturday, January 19th 2013, 8:21am

Quoted from "mikkehboii;585522"

Chiron can not go into a castle and kill building inside by user control. I've tried to test it. The range is too far. The only way Chiron can go into a castle and go on a rampage is if a tower you place inside your castle aggro's Chiron, Chiron will in turn walk through the wall, kill the tower that aggro'ed it and then kill stuff that it sees. What Chiron chooses to attack at that point is not controllable. Best of luck to you.


110% incorrect. In that this is so incorrect it goes beyond being incorrect into something indescribably incorrect. Spread your misinformation elsewhere than a serious discussion.
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28

Saturday, January 19th 2013, 9:36am

I personally abhor the practice of sending in warden pets to inside the walls destroy buildings and players. I have practiced in solo sieges and I do know exactly what to do to accomplish this, and it is not difficult at all. In addition, it is well within the game mechanics still to this day.

Just because it is still able to be done does not make it at all acceptable. Any warden should be banned that sends their pet in to attack buildings or players that are not attacking. If you do this practice in siege against other players, or any similar practice, I wish the worst curse I know of upon you: surgery while in the military.

Now, that all being said:

Warden pets automatically do counterattacks, which requires something hitting them, or the warden player hitting a target, causing the pet automatically attacks. So it is legit that a pet can attack lightening, flame, treaches, and players on the walls, or that are shooting through the walls. And if you want to argue it is not legit, then you will have to give up your own stuff that automatically attacks through the walls.
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29

Saturday, January 19th 2013, 5:16pm

Quoted from "flyingltj;585531"

110% incorrect. In that this is so incorrect it goes beyond being incorrect into something indescribably incorrect. Spread your misinformation elsewhere than a serious discussion.


Then please tell me which portion is incorrect. Chiron range or Chiron's counterattack? Because I have walked closest possible to castles before and tried to get Chiron to shoot inside before. It never worked without something aggroing Chiron first.

Edit: Forgot about the throne. The throne was the only thing inside the castle I was able to get Chiron to shoot at myself.
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mnkmurphy885

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30

Saturday, January 19th 2013, 5:53pm

I've never actually been in a siege where we've had issues with Chiron taking out buildings. Possibly because we invis our procs as soon as we can.

I think removing Chiron from siege would be the wrong way to go. He's a wd/s's gimmick. That would be like taking iceblade from a p/s or low blow from rogues.

It's like the old days when any ranged class could take out procs through the walls. Just slap an invis on em; problem solved. It's not like a proc is going to attack Chiron and aggro him.
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31

Saturday, January 19th 2013, 9:22pm

Quoted from "mikkehboii;585548"

Then please tell me which portion is incorrect. Chiron range or Chiron's counterattack? Because I have walked closest possible to castles before and tried to get Chiron to shoot inside before. It never worked without something aggroing Chiron first.

Edit: Forgot about the throne. The throne was the only thing inside the castle I was able to get Chiron to shoot at myself.


how can you even be a warden? On my only lv30 alt from outside the castle I could attack all the buildings, the honor crystal and even people all throughout the castle if I could get my mouse on them.

it's the most ridiculously broken 'skill' in the game atm. I think removing Chiron wouldn't be the best thing but unless they can fix it...

it wouldn't destroy the class, iceblade is all the p/s is good for the warden would still have all his other pets, his dmg reflect, absorbs, charged chop and frantic briar. yeah that poor class <.<

32

Saturday, January 19th 2013, 9:32pm

I love getting one shotted by a warden pet while I'm healing gates, So much fun indeed! What was the point of having gates and walls again?

33

Saturday, January 19th 2013, 10:02pm

Lol, then I'm wrong, sorry about the false information. When I was a nub Wdn/S I was like yaaaay I'm going to use Chiron to shoot through walls and hit buildings inside and I tried for a while. It just never worked. And I don't use Chiron as my main pet during SW, actually I don't know a single Wdn/S that uses Chiron as it's main pet. The only time I use Chiron is after we took the gates down and guilds decide to be lames and put towers on the top. I get Chiron to shoot those down. SOTO/Nature Crystal ftw. That's what makes Wdn/S OP in sw, not Chiron.
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34

Saturday, January 19th 2013, 11:33pm

Quoted from "mikkehboii;585580"

Lol, then I'm wrong, sorry about the false information. When I was a nub Wdn/S I was like yaaaay I'm going to use Chiron to shoot through walls and hit buildings inside and I tried for a while. It just never worked. And I don't use Chiron as my main pet during SW, actually I don't know a single Wdn/S that uses Chiron as it's main pet. The only time I use Chiron is after we took the gates down and guilds decide to be lames and put towers on the top. I get Chiron to shoot those down. SOTO/Nature Crystal ftw. That's what makes Wdn/S OP in sw, not Chiron.


Actually the reason people would go Wd/S as follows are: Chiron is OP, It does more damage (both during burn and out of it), you get a silence, you are able to use a bow, you have a long range anti-magic arrow skill that hits fairly hard, you can sacrifice your pet for hp/mp if you need it.

Any other reasons are reasons to be Wardens in general.

Also it's weird how posts in this thread are vanishing without any clarifications on what is and what isn't an exploit. Atleast one of my posts dissappeared from yesterday anyhow.

35

Sunday, January 20th 2013, 12:17am

Quoted from "Kefkai;585586"

Actually the reason people would go Wd/S as follows are: Chiron is OP, It does more damage (both during burn and out of it), you get a silence, you are able to use a bow, you have a long range anti-magic arrow skill that hits fairly hard, you can sacrifice your pet for hp/mp if you need it.

Any other reasons are reasons to be Wardens in general.

Also it's weird how posts in this thread are vanishing without any clarifications on what is and what isn't an exploit. Atleast one of my posts dissappeared from yesterday anyhow.


Was talking about SW, nobody really uses Chiron because it is killed easily. Only main purpose it has in SW is to kill towers that are put on the top of the castle. Or if you want to have some fun and snipe people from behind walls. That's about it. I only play Wdn/S in SW, I know what skills it has lol.
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flyingltj

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36

Sunday, January 20th 2013, 12:36am

Quoted from "mikkehboii;585548"

Then please tell me which portion is incorrect.


Ok.

Quoted from "mikkehboii;585522"

Chiron can not go into a castle and kill building inside by user control.


Wrong

Quoted from "mikkehboii;585522"

The range is too far.


Wrong

Quoted from "mikkehboii;585522"

The only way Chiron can go into a castle and go on a rampage is if a tower you place inside your castle aggro's Chiron, Chiron will in turn walk through the wall, kill the tower that aggro'ed it and then kill stuff that it sees.


Wrong, not the only way, users can send them in there at will by targeting something inside/on top of the castle.

Quoted from "mikkehboii;585522"

What Chiron chooses to attack at that point is not controllable.


Wrong, you can recall it if it's hitting a target it should not be.
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37

Sunday, January 20th 2013, 1:43am

Was already answered, thanks. Never worked for me when my Wdn/S was a little nub so whatever. I don't use Chiron in SW other than killing towers on top of the castle anyways.
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Kefkai

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38

Sunday, January 20th 2013, 6:49am

Quoted from "mikkehboii;585587"

Was talking about SW, nobody really uses Chiron because it is killed easily. Only main purpose it has in SW is to kill towers that are put on the top of the castle. Or if you want to have some fun and snipe people from behind walls. That's about it. I only play Wdn/S in SW, I know what skills it has lol.


Invis towers are great for that, also if you go at the back of the group or something, just like W/M you can just one shot everyone (assuming you have a decent amount of Physical attack).

39

Sunday, January 20th 2013, 6:57am

Quoted from "Kefkai;585604"

Invis towers are great for that, also if you go at the back of the group or something, just like W/M you can just one shot everyone (assuming you have a decent amount of Physical attack).


I'd prob do that if we were a low level guild without much people, but we roll everyone that's not PPK so it's just a waste of time to set up. And I pretty much one shot everyone except tanks and x/K anyways, so using Chiron isn't time efficient.
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40

Sunday, January 20th 2013, 7:08am

Quoted from "mikkehboii;585606"

I'd prob do that if we were a low level guild without much people, but we roll everyone that's not PPK so it's just a waste of time to set up. And I pretty much one shot everyone except tanks and x/K anyways, so using Chiron isn't time efficient.


The point is to one shot the priests/druids, maybe you don't understand that part of it, chiron ignores defense, all of it, all the time.

W/M has to get in to do their ridiculous damage output, Chiron doesn't.

If anything it's a tactic for bigger guilds who can hide behind tankier members, than smaller guilds. Though I guess I mean it might work on really small guilds.