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xtina66

Trainee

  • "xtina66" started this thread

Posts: 108

Location: Wisconsin

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1

Tuesday, January 22nd 2013, 4:18pm

Locking exploit thread

To those Mentors who locks threads

I really have to wonder if you took the time to read all 51 comments in the thread cuz if you had I dont think we would have received the "contact support" part in your thread. As you would have read there was a discussion as to how the community needs to know this information and how an individual can not post their reply from support (exact rule was listed in the other thread) because of privacy reasons

Now that being said in the past it has been easy for mentors to either remove the post or edit the one causing the locking. From what I saw was a pretty good discussion going on. Yes, It did get off topic talking about OP warden pets but even that gave me ways of working around them.

So by closing the thread you have once again showed that the support in the game is way out of touch with the RoM community. I was really hoping that health and weather were the reasons. Unfortunatly I am losing faith in that.

BTW RoM Community You ROCK for al the Information I did get from the original thread

Kroagnon

The Dungeon Keeper

Posts: 1,408

Location: Dungeon

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2

Tuesday, January 22nd 2013, 6:11pm

Quoted from "xtina66;585847"

To those Mentors who locks threads...


Oh dear, did you really have to post this?

Firstly, I have been monitoring that particular thread myself since it was posted & Tunashake was right to close it. The topic had strayed beyond discussing & clarifying exploits into a "How to Exploit" guide. Closing the thread means some people who may have eventually received a forum ban, temporary or otherwise, are able to continue posting.

Secondly, in posting the above, you have violated the Forum Rules - specifically 2.k.2 - and now I must lock down this topic.

I really hate having to make my first green post here such a heavy one... :(