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Bakken

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21

Wednesday, January 30th 2013, 8:09pm

Quoted from "flyingltj;586476"

Diminishing effect of stuns applies to shadow prison as well. Thats not exactly ROM 101, but its still freshman year.



There are elites that do this too.

... But discussing game dynamics & expressing frustration over them is not really in the spirit of this thread either :)


I'm talking the first cast of it, if you need to use more then 1 your playing rogue wrong. And obviously I know the things that can break it like escape danger.

what I'm talking about is server timing and don't try and tell me it's something else. If anyone hasn't noticed then you haven't sieged enough. Immune food time also varies sometimes up to a few seconds because of this as well.

Elite skills that extend fearless? really, tell me all about it.

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22

Wednesday, January 30th 2013, 9:10pm

Quoted from "Bakken;586851"

Elite skills that extend fearless? really, tell me all about it.


Think he meant elite skills that remove fearless, which is why yours ran out. M/R used to have one, I think P/R and another class has it too.
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23

Wednesday, January 30th 2013, 10:55pm

Quoted from "ruisen2000;586856"

Think he meant elite skills that remove fearless, which is why yours ran out. M/R used to have one, I think P/R and another class has it too.


S/W is the other class, when they use snipe.

I never got why it removed fearless though, it makes sense for the other buffs, but immunes are supposed to be just that, immunes.

It's especially dumb that if you remove it from the herald their skills will continue to be on cooldown until fearless's duration is up. (There are few things that they can do like place defenses etc and cap, but they can't even mount)

You can find this comment and more in the Kefkai series of "Things I wish they'd rework in Runes of Magic"

Bakken

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24

Saturday, February 2nd 2013, 5:18am

Quoted from "Kefkai;586875"

S/W is the other class, when they use snipe.

I never got why it removed fearless though, it makes sense for the other buffs, but immunes are supposed to be just that, immunes.

It's especially dumb that if you remove it from the herald their skills will continue to be on cooldown until fearless's duration is up. (There are few things that they can do like place defenses etc and cap, but they can't even mount)

You can find this comment and more in the Kefkai series of "Things I wish they'd rework in Runes of Magic"


That's crazy I've never seen anything like that but a really odd class I suppose.

Even with that I watched the timer count down, I wasn't cut off anyways. I'm talking the server sometimes gives you different durations throughout the siege and I think number of players in heavily effects it. It is rather subtle and I can defiantly understand why most people would never notice but even if you understand simple server coding people must know this happens.

on topic, GREAT siege Tarrasque best I've had in quite a long while. Was only 1 guy lagging bad who reloged(thanks). No 3rd party users and no shooting through walls/topofcastle REALLY nice for a change. ten out of ten would bang again.

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25

Wednesday, February 13th 2013, 4:50am

been fighting mostly lowbie guilds but today was Sacredstorm. Crazy porting on both sides =/ everything else was fine then Raslin called hax on me D: sorry for the random tea bags afterwards to the innocent fighters you can blame Raslin :P

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26

Wednesday, February 13th 2013, 5:35pm

Quoted from "Bakken;588680"

Crazy porting on both sides =/

lol similar issue with us last night in siege. We sent their Super-uber M/Wd who could target and attack people through hide on a massive rubberband from the middle tower all the way back to the bridge with a FoT :D

Also had 3 rubberbands in a row trying to cross 1 bridge. Then another 2 rubberbands in a row crossing the next bridge. Just sad, because I log on when siege starts, so I should be one of the last people who should even have to worry about these lag related issues >.>

But was fun fighting that R/K and having almsot our entire guild pile on top of him to kill him lol.
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27

Wednesday, February 13th 2013, 5:58pm

the rubbers on SP, fots etc have gotten a lot worse it seems. anytime i even think of TSing some treacheries i rubberband back to the res stone in logar

i cant believe ppl still call hax on that..even after over 9000 forums posts on it. "nice teleport out of my shadowprison hacker. if you learned to play maybe you wouldnt need that program nub. enjoy your ban, i have your packets"

<------this topic should be

thought this topic would degenerate quickly..but everyones behaving. like a sign of the endtimes :/

sorta like froggieforge restructuring their databases. anyone have the odds the game will ever come out of this maintenance?
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28

Wednesday, February 13th 2013, 7:22pm

Quoted from "pazuzzu;588776"

the rubbers on SP, fots etc have gotten a lot worse it seems. anytime i even think of TSing some treacheries i rubberband back to the res stone in logar

i cant believe ppl still call hax on that..even after over 9000 forums posts on it. "nice teleport out of my shadowprison hacker. if you learned to play maybe you wouldnt need that program nub. enjoy your ban, i have your packets"

index.php?page=Attachment&attachmentID=5446 <------this topic should be

thought this topic would degenerate quickly..but everyones behaving. like a sign of the endtimes :/

sorta like froggieforge restructuring their databases. anyone have the odds the game will ever come out of this maintenance?



I think a better question is, will siege ever come out of beta? :p


Oh and great siege Tarrasque on both nights! I wonder if tonight will be round 3. :)
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29

Wednesday, February 13th 2013, 7:49pm

gotta make it through alpha first :D

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30

Wednesday, February 13th 2013, 8:04pm

Ahem. Steering the topicmobile back on course, making sure that dynamic traction control is engaged and online...

Fortuna had another great and exciting siege against Theselectfew last night (02/12/13). We managed to eke out a win by holding the middle ground for much of the siege. The most worrisome moment was when TSF managed to take down our B-side gate (scrolls and Tornado, perhaps, but no treaches were used), but failed to gain access to the castle itself due to the temporary deaths of the assailants.

Excellent siege, and we salute you!

31

Wednesday, February 13th 2013, 11:33pm

Quoted

[COLOR=white !important]Ahem. Steering the topicmobile back on course[/COLOR]


aww srry, i had thought i had gotten better at not derailing. but after someone said mal needs a new award for "paz's post of the year that actually got somewhat close to being coherent"....i guess i still need basic grammar edumacation.

and we had a great siege the other night against a no show where i killed myself on a balloon. please fix warmages! and give us hide, substitute and heals

32

Wednesday, February 13th 2013, 11:58pm

great siege vs Loreliefury last night ! lots of fun
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33

Thursday, February 14th 2013, 6:14am

Super fun siege Bloodlegion :) Finally got revenge on Ebil for him t-bagging me last time.

And please come in with less mdef next time please, Elmo. 27k fireball crits... talk about epeen deflation >.<

Kept getting 2 second spell delays whenever I hit Holy Aura though, I blame Quaffy. :(
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34

Thursday, February 14th 2013, 12:31pm

Quoted from "ruisen2000;588920"

Super fun siege Bloodlegion :) Finally got revenge on Ebil for him t-bagging me last time.

And please come in with less mdef next time please, Elmo. 27k fireball crits... talk about epeen deflation >.<

Kept getting 2 second spell delays whenever I hit Holy Aura though, I blame Quaffy. :(




Siege was fun save for the super lagging herald k/p who jumped our castle gate and caused me to crash 3 times, while not being able to target him. Other then that it was a clean siege. Dont know if he just has a terrible connection but it reminds me of those folks who really are tired of dying so use anything they can to their advantage.

35

Thursday, February 14th 2013, 2:34pm

it was quite laggy for us as well, but in that intermittent way. sometimes it was fine and sometimes skills just took like 10 seconds to fire off. i just jumped a lot and kept using speed pots hoping i'd come in range of ppl at some point.

was a great siege though..valhallaguild off artemis. i think..god im stupid. i just looked in war record too ><

our 1 healer kept "supposedly" crashing every 2mins so it was a nailbiter. of the 10 actives in i think i died at least 25x more than everyone else. >< wtb hp...oh and skill

36

Thursday, February 14th 2013, 6:58pm

Quoted from "pazuzzu;588992"

was a great siege though..valhallaguild off artemis. i think..god im stupid. i just looked in war record too ><


Yep, I killed and was killed by Pazuzzu a number of times last night. Typical story with mages, lol: If they catch me by surprise, I die fast - if I catch them distracted, same thing. A few problems with dieing while immunity should have been on - but that's typical lag for ya.

Made a decent siege overall. Neither guild too heavily favored to make it a blowout.

Rhale - ValhallaGuild

37

Friday, February 15th 2013, 3:56am

Quoted from "regentego;588958"

Siege was fun save for the super lagging herald k/p who jumped our castle gate and caused me to crash 3 times, while not being able to target him. Other then that it was a clean siege. Dont know if he just has a terrible connection but it reminds me of those folks who really are tired of dying so use anything they can to their advantage.


It has been a while since sieging against you ebby, good fun at that middle tower.

Although the k/p most certainly did not jump into the castle nor cause anyone to crash. He may have a not so great connection though, but the best he can do is relog which he does.
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38

Friday, February 15th 2013, 7:31am

Quoted from "regentego;588958"

Siege was fun save for the super lagging herald k/p who jumped our castle gate and caused me to crash 3 times, while not being able to target him. Other then that it was a clean siege. Dont know if he just has a terrible connection but it reminds me of those folks who really are tired of dying so use anything they can to their advantage.


Fortuna had a fun siege (well, fun from our point of view) against Bloodlegion tonight. You weren't there, unfortunately; so sad to have missed you--literally and figuratively. :D

39

Friday, February 15th 2013, 8:21am

We had an excellent siege tonight. I and the rest of TSF thank the people of Unity for giving us a great fight. And just to note, MyLordTalon of Unity currently holds the record for hitting me the hardest with a flame. This record was set back on Aug 9 of last year and has yet to be broken.

~Cheers
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40

Friday, February 15th 2013, 8:15pm

OOOOOH nice..how hard was the hit? i havent tried lately but 623k was highest i got at level 75 . but it took every buff on earth and the kitchen sink was in my backpack