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sperle

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21

Tuesday, March 12th 2013, 1:35am

Quoted from "FarmerTom;592432"

m/md? never heard of it. :P


Ha ha ha. That's what I get for trying to read and post from cell phone.
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22

Tuesday, March 12th 2013, 4:04pm

I do agree with Atar on this post, when running in the range of 1300 to 2100 points, those are where those people lurk. They fixed Juliette boyfriend so not all function works, but some still do ;-( You have guilds that are just point droppers or sandbaggers. Those are the guilds that do it and admit to it or we don't cheat much, loll, sad.

Another shameful behavior , we went against a guild the other night we had our normal people on, 13 of us, the other guild had 10 all 77/77 full POM statted gear on all of them, 210K+ HP rogues etc. They should be much higher in the rankings, but they said it's more fun to kill lowbie guilds and they wanted to tie at the end, loll, hell no. They made it last the full hour even tho they could have ended it in 10 minutes. Roof party.

When it happens to one of our opponents we are not arses about it and end it as quickly as possible and not rub it in. Everyone is here to have fun and enjoy themselves, not being picked on and made fun of.

People without honor that is all they were. When you overwhelme an opponent, end it and tell them good game. Too many childish moronic behavior in siege, behave and have some class.

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RoMage

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23

Tuesday, March 12th 2013, 4:15pm

Quoted from "Borella;592423"

Everyone likes to call speedhacks.. But the reality is ifntheyre actually using speedhacks to zoom ridiculously fast theyre not going to be able to keep tha up. Speedhacks WILL rubberband you and even STD you. I believe people are just liable to calling hacks without knowing anything.


Borella, I am always willing to learn new things, so if you know other ways for me to run as fast without CD/buff expiration while NOT doing speed hax, please teach me.

Malignatus

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24

Tuesday, March 12th 2013, 7:09pm

Quoted from "RoMage;592421"

I am well aware of buffs and as I said, I used them the same as you do and once they wear off, I am back to normal speed. This is not something like - hey - how he did this... and you don't see it again for a while. This was instance where opponent would move fast between us, killing us all, and move back. Not sure in seconds how long it takes me to get from castle to other side of B bridge, and the same person is still moving at that speed. Rez again, go now directly toward that person, not even trying to kill him, and once killed asked him why he used speed hax and got previously mentioned post about using food to best of its ability. DIYCE list of buffs does not show any of speed buff I know off and person is just jumping around.

To do this in SW there is no requirement of any external programs, and as I said, I saw the setup and was even able to kill person doing it as he was focused more on pots/buffs (even he out geared me greatly - took me 3-4 hits to get him down)


Actually, this *does* require the use of an unnamed 3rd-party program. There is nothing built into RoM's lua code or APIs that allows "speed hacks" without the use of a 3rd-party program. Which is, as you well know, a violation of the game's EUALA.

Going to ignore Zidlef, since he's ranting off-topic again.

25

Tuesday, March 12th 2013, 7:44pm

Only class combo AFAIK that can keep up a constant, fast speed is warrior/rogue.

spellweaver/madrush/thunderforce is the most you can stack i believe (thunderforce cancels out unbridled/godspeed/sprint).

To everything else: pics or it didnt happen!

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RoMage

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26

Tuesday, March 12th 2013, 7:47pm

Quoted from "Ravesden;592543"

Only class combo AFAIK that can keep up a constant, fast speed is warrior/rogue.

spellweaver/madrush/thunderforce is the most you can stack i believe (thunderforce cancels out unbridled/godspeed/sprint).
To everything else: pics or it didnt happen!


ROFL, you want pic of someone running fast?

Kidz now days...

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27

Tuesday, March 12th 2013, 11:36pm

If your stable dies, you lose your passive godspeed buff. level 1-10 stable is 5% - 10 - 15 - 20 - 25 - 30...50% godspeed.

I'm sure this isn't your issue, but some people think the stable is okay to put outside their castle (gives us the chance to kill your passive movement speed in the early game, dont ever try to run away from anyone now, its hopeless). TBH, speed is crucial in PvP.


~Fly into the distance, disappear for awhile~

28

Tuesday, March 12th 2013, 11:44pm

Quoted from "RoMage;592544"

ROFL, you want pic of someone running fast?

Kidz now days...

"Vids or it didnt happen" doesn't have the same shwing to it ;)

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29

Wednesday, March 13th 2013, 1:19am

So guilds you can't beat are sandbaggers or pointdroppers, because they have more health and better gear than you?

Wow, so someone who kills you regardless of how, from your perspective is instantly assumed to be hacking, I would absolutely hate to be in both zids and artars guild voice com during siege. The amount of constantly complaining due to user error is unfathomable.

Malignatus

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30

Wednesday, March 13th 2013, 6:20pm

Quoted from "Ravesden;592543"

Only class combo AFAIK that can keep up a constant, fast speed is warrior/rogue.

spellweaver/madrush/thunderforce is the most you can stack i believe (thunderforce cancels out unbridled/godspeed/sprint).

To everything else: pics or it didnt happen!


W/R has lvl 20 elite "Speed Up", max skill level 50, which gives a constant boost to speed.

Otherwise, Thunder Force does cancel Unbridled, but stacks nicely with guild Godspeed, HK Godspeed pot, Mad Rush, Spellweaver pot, and Herald constant speed buff. I can't speak for Rogue's Sprint (Rogue Primary only), since I don't play one in Siege.

W/R with all those buffs is fastest on foot in Siege, can outrun anything for a short period of time--approximately 12 seconds, give or take.

No pics or vids. I already have enough of a memory leak without running Bandicam or FRAPs, thankyouverymuch.

Bring your own radar gun to siege. :D

RoMage

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31

Wednesday, March 13th 2013, 6:29pm

Quoted from "Ravesden;592573"

"Vids or it didnt happen" doesn't have the same shwing to it ;)


Ahhh, those iphone kidz....

Well, last night tried to run bendicam and it works fine... will record next couple sw... more for fun then for siege police. (asking my self how did cloacked work that 10 min limit... :) in mid action 'beeep - will you buy software?' :D)

As for W/R - not seen many of them, not like growing population of W/M.

And yes, speed means a lot in sw.

Auros

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32

Thursday, March 14th 2013, 3:34pm



I mean it is nice, but it is not game changing.
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bleedingblak

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33

Friday, March 15th 2013, 1:19am

Quoted from "Auros;592763"



I mean it is nice, but it is not game changing.

TBH i think all warriors should have this skill and just make w/r's be an increased version.. more speed or longer duration, or increases accuracy / dodge idk.


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Cike

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34

Friday, March 15th 2013, 1:59am

Quoted from "bleedingblak;592843"

TBH i think all warriors should have this skill and just make w/r's be an increased version.. more speed or longer duration, or increases accuracy / dodge idk.


TBH i think scouts should have this....we need some way to run away...or maybe like a reverse shadowstep/champion pull, either pushes enemy away or pushes you away...probably pushes you away, 150 units backwards, that way u can't push people off cliffs, but it's your own stupidity if you go off one....btw, does s/k elite have knockback? or just root?
my r/p can outdps r/m. your name is stupid.

mages should stack dex. word.

bleedingblak

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35

Friday, March 15th 2013, 2:21am

Scouts have ranged for their safety.

Warriors need to be able to get into the combat fast, its how they work, they are warriors.

Rogues hide into combat instead of going fast.

Tanks have pdef instead of speed / range / hide

Healers heal themself for safety.

Mages have ranged for safety.


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Cike

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36

Friday, March 15th 2013, 2:36am

more derailing of this thread, but warriors have charge...and mages have a 5 sec stun, and a root that lasts for more than 5 sec/damage taken, in addition to a shield....
my r/p can outdps r/m. your name is stupid.

mages should stack dex. word.

bleedingblak

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37

Friday, March 15th 2013, 5:16am

warriors charge is what range

scouts and mages will be hitting him b4 he can hit that skill, and he shouldn't be close enough to ever activate it.


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38

Friday, March 15th 2013, 5:22am

Quoted from "bleedingblak;592864"

warriors charge is what range

scouts and mages will be hitting him b4 he can hit that skill, and he shouldn't be close enough to ever activate it.


60. Rofl

A warrior will be dead long before he gets in charge range, from any decent ranged dps.
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ruisen2000

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39

Friday, March 15th 2013, 6:10am

Quoted from "Cike;592845"

TBH i think scouts should have this....we need some way to run away...or maybe like a reverse shadowstep/champion pull, either pushes enemy away or pushes you away...probably pushes you away, 150 units backwards, that way u can't push people off cliffs, but it's your own stupidity if you go off one....
I think there is a siege title skill that pushes people backwards.
I often see warriors die while charging. So even if they do get in range to charge, most often they die before it even hits.
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40

Friday, March 15th 2013, 8:11am

Quoted from "Cike;592845"

TBH i think scouts should have this....we need some way to run away...or maybe like a reverse shadowstep/champion pull, either pushes enemy away or pushes you away...probably pushes you away, 150 units backwards, that way u can't push people off cliffs, but it's your own stupidity if you go off one....btw, does s/k elite have knockback? or just root?

No, no, no.

Cike, just because you play a class, does not mean it has to have a boost in any way/shape/form. I agree with BB on the warrior speed increase, but at most maybe a 15% passive.

Scouts have all the ranged instants in the world. For kiting, they have wind arrows if necessary. Yes, it doesnt do a lot of damage, but thats the idea of balance. Can't have it all.

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