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RoMage

rustyx is lame rogue

  • "RoMage" started this thread

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1

Thursday, March 28th 2013, 8:55pm

How to protect castle?

Obvious simple question - how do you protect your castle from someone jumping from back?? We placed electric towers to get rogues from hide, couple other traps, but is there anything that works better then rest?

Unfortunately, we always find 'jumpers' only after they attack or even destroy our processing. I am not sure if there is anything that will help better protect apart from placing toon or two back of castle on watch.

2

Thursday, March 28th 2013, 9:02pm

upgrade the skin of your castle,that's what we are trying to do but it's a slow process getting all the mats

flyingltj

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3

Thursday, March 28th 2013, 9:32pm

Quoted from "RoMage;595729"

Obvious simple question - how do you protect your castle from someone jumping from back?? We placed electric towers to get rogues from hide, couple other traps, but is there anything that works better then rest?

Unfortunately, we always find 'jumpers' only after they attack or even destroy our processing. I am not sure if there is anything that will help better protect apart from placing toon or two back of castle on watch.


Traps & alarms of course! People who jump into the back often are in such a rush they're careless. There are ways to trap up those areas pretty simply.

Then you put features of the traps on your focus window, and if you see them dropping off, you know to sound the alarm to your guild that your trap has been sprung.

Quoted from "Nito;595730"

upgrade the skin of your castle,that's what we are trying to do but it's a slow process getting all the mats


Thats not a realistic option for 99% of the other guilds out there.

You guys got a massive head start (like 250,000 rubies head start) due to an unfortunate occurrence in chapter 1 (legitimately unfortunate if the story I heard is correct.)

Other guild's resources wont catch up to that for a good year and a half or so.

But on the bright side, you guys can discover all the bugs in that system before any of us have to deal with them ;)
--- Phoneface

4

Thursday, March 28th 2013, 9:58pm

Quoted from "RoMage;595729"

Obvious simple question - how do you protect your castle from someone jumping from back?? We placed electric towers to get rogues from hide, couple other traps, but is there anything that works better then rest?

Unfortunately, we always find 'jumpers' only after they attack or even destroy our processing. I am not sure if there is anything that will help better protect apart from placing toon or two back of castle on watch.


1. Have a good defense team. Put scouts patrolling your castle island. I mean patrolling, not farming merits. Good defense wins sieges, cannot stress this enough. If all of your heavy hitters are running forward to get as many kills as they can, you will loose your castle buildings.
2. Invis towers + FoTs and eyes.

Auros

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5

Thursday, March 28th 2013, 10:34pm

Quoted from "Nito;595730"

upgrade the skin of your castle,that's what we are trying to do but it's a slow process getting all the mats


Has anyone verified that the upgraded skin fixes the problem? Also, you do know that it does not have to be the back of the castle....right, they can jump in on any of the corners or gate balconies.
Govinda P/W/K/M 100x4 :pump:
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ruisen2000

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6

Thursday, March 28th 2013, 11:48pm

Quoted from "RoMage;595729"

Obvious simple question - how do you protect your castle from someone jumping from back?? We placed electric towers to get rogues from hide, couple other traps, but is there anything that works better then rest?

Unfortunately, we always find 'jumpers' only after they attack or even destroy our processing. I am not sure if there is anything that will help better protect apart from placing toon or two back of castle on watch.


Add in some Flame towers too, as well as some FoTs. Electrics are good actually, because it removes you from your mount, but it won't stop wall walkers. The only tactic is pretty much to try to make it as difficult for them as possible and hope that they get so annoyed they ragequit.

We also put every building in invis towers. If you only have procs invisible, it will make it very obvious where your proc is.
Noblewarrior
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7

Friday, March 29th 2013, 12:16am

Have your recording program going every siege, when you catch them, spam it in world and put it on youtube. Make sure their guildies know what their fellow member did wrong, then post it on the forums till a mod deletes it.

They'll stop.

Ravesden, D/S/Wd 80/75/62
Retired. Click siggy for old RoM vids, among other things.

8

Friday, March 29th 2013, 12:31am

Problem is that it is always allocation of resources. You can put flames, electrics, eyes, treacheries and invis on your buildings, but 9 times out of 10 that will be completely wasted, and your exposed towers will be left more vulnerable instead.

Reviving old DawnTreaders SW-50 site, or rather making something similar, would be good. It is not exactly a novel concept to let people rate what they deal with, be it Ebay seller, Amazon's product or resellerrating online dealer. We might know that guild X is likely to jump walls, guild Y will use pet summon, and guild Z will have players that use 3rd party hacks, but that does others no good. And, like with any other rating systems, there will be some unfair marks, but over time the system is fair.
-- Rustyx --- 92R / 92S / 92M on Reni (Guild KnightShift). Yes, running the new FOTM R/M, cause I am not elf enough to be WD/S.

Oh, and people who have more than 3 classes are clinically insane.


9

Friday, March 29th 2013, 1:38am

Quoted from "flyingltj;595736"

Traps & alarms of course! People who jump into the back often are in such a rush they're careless. There are ways to trap up those areas pretty simply.

Then you put features of the traps on your focus window, and if you see them dropping off, you know to sound the alarm to your guild that your trap has been sprung.



Thats not a realistic option for 99% of the other guilds out there.

You guys got a massive head start (like 250,000 rubies head start) due to an unfortunate occurrence in chapter 1 (legitimately unfortunate if the story I heard is correct.)

Other guild's resources wont catch up to that for a good year and a half or so.

But on the bright side, you guys can discover all the bugs in that system before any of us have to deal with them ;)


all those extra rubies we had were removed quite a while ago, I know there was another ruby glitch within the past year and some guilds still have billions of rubies

10

Friday, March 29th 2013, 1:41am

Quoted from "Auros;595745"

Has anyone verified that the upgraded skin fixes the problem? Also, you do know that it does not have to be the back of the castle....right, they can jump in on any of the corners or gate balconies.


I'm guessing they can jump the corners because of the upgraded castle which allows outside buildings has lower corners and with a new skin the corners should be higher on at least one of the skins

ruisen2000

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11

Friday, March 29th 2013, 1:49am

Quoted from "vfwiffo;595758"

Problem is that it is always allocation of resources. You can put flames, electrics, eyes, treacheries and invis on your buildings, but 9 times out of 10 that will be completely wasted, and your exposed towers will be left more vulnerable instead.



Most guilds have War record and know which guild does it, so its not a huge issue, its often the same guilds anyway, every single time.
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Djed

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12

Friday, March 29th 2013, 1:30pm

dedicate 2 people to watch castle. one puts the gates on focus and the other has throne and procs on focus. All they do is patrol; one should be scout to see someone in hide.

ruisen2000

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13

Friday, March 29th 2013, 5:52pm

Quoted from "Djed;595808"

dedicate 2 people to watch castle. one puts the gates on focus and the other has throne and procs on focus. All they do is patrol; one should be scout to see someone in hide.


The problem is, who wants to spend the only 1 hour in game where something happens, to doing pretty much nothing at all? Alts are often used to stay in castle, but the main problem is alts are not usually able to take down endgamers that jump in.
Noblewarrior
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the fail clothie tank~

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14

Friday, March 29th 2013, 9:17pm

Quoted from "ruisen2000;595839"

The problem is, who wants to spend the only 1 hour in game where something happens, to doing pretty much nothing at all? Alts are often used to stay in castle, but the main problem is alts are not usually able to take down endgamers that jump in.


That's why you are loosing sieges.

We have at least 3 farmers on defense with 2-3 KBNHM geared players guarding.

Merits denied to your opponent are merits earned. Siege buildings are not the only thing that needs protection. Merit farmers need protection, tower guards need protection.

On the days when we have the team going on full cylinders, we get herald in 5 minutes, maxed defense and refine steel in 20. Good luck after that.

If our front line gets wiped out than we are going against a much stronger guild and we might as well give up our crystal and make it quick. There is very little point in running around the map semi-solo like headless chicken.

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Friday, March 29th 2013, 10:21pm

Quoted from "ruisen2000;595839"

The problem is, who wants to spend the only 1 hour in game where something happens, to doing pretty much nothing at all? Alts are often used to stay in castle, but the main problem is alts are not usually able to take down endgamers that jump in.


You rotate the duty. If no one wants to put down defenses, then you've got bigger problems to deal with. It's not hard to designate one person on A tower to focus on front gate and A gate, one person on B tower for b gate and throne/proc focus. If everyone is attacking, even if you can constantly take down the other guild's defenses and take the towers, all it takes is for 1 or 2 rogues with scrolls to quickly down an outer and the inner gate before attacking your crystal.

16

Saturday, March 30th 2013, 2:41am

Quoted from "tyrr;595861"

That's why you are loosing sieges.

We have at least 3 farmers on defense with 2-3 KBNHM geared players guarding.

Merits denied to your opponent are merits earned. Siege buildings are not the only thing that needs protection. Merit farmers need protection, tower guards need protection.

On the days when we have the team going on full cylinders, we get herald in 5 minutes, maxed defense and refine steel in 20. Good luck after that.

If our front line gets wiped out than we are going against a much stronger guild and we might as well give up our crystal and make it quick. There is very little point in running around the map semi-solo like headless chicken.


Nice assumption, but no, never lost a siege cause no one wanted to "hang out" in the castle being bored.

Only reason most of us play siege is to have fun, staying in the castle doing nothing/"patroling" isnt fun.

Also, you can have the gate/procs on focus from anywhere, which we do.
Quaffy - 87 Mage/ 85 Priest/ 70 Scout (formerly one of the much hated P/S in PvP :()
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17

Saturday, March 30th 2013, 4:31am

Quoted from "Quaffy2;595890"

Nice assumption, but no, never lost a siege cause no one wanted to "hang out" in the castle being bored.

Only reason most of us play siege is to have fun, staying in the castle doing nothing/"patroling" isnt fun.

Also, you can have the gate/procs on focus from anywhere, which we do.


Well, maybe that's not how you guild rolls.

Several high-level guilds will use "3 rogue sneak" tactic on you. Maybe they don't need to against your guild. "3 rogue sneak" will clean your castle before the fearless wears off.

I oftentimes "patrol" the castle. I would not call it "doing nothing" as I get 20-30 kills from just "patroling". Maybe you should try it sometime. If you have resources.

Merit collecting and farming keeps people super bussy too. Those passive buffs do not come cheap.