If you are fighting a guild of all rogues... Eyes will do nothing. They'll all pop escape and snicker at your eyes. The time it takes between engaging combat with 2 players, death, running back to the battlefield, and destroying undefended eyes usually equates to escape being off CD when they see a player near an eye.
The problem with rogues is the following: Scout is the natural counter to rogue. No one plays scout. There is no natural predator for rogues.If you are fighting a guild of all rogues, eyes will obliterate them. If you're opposing team is more well balanced, the non rogues will take out the eyes. If your team is poorly balance (aka, has no scouts or tank type characters) you will be destoryed.
This post has been edited 7 times, last edit by "ruisen2000" (Jan 18th 2014, 6:24pm)
Might be on R/S then. I remember someone told me it was 300 range, and saw a recording where he was able to hit someone from an enormous distance.Numbing dagger, 150 range, 10 second stun, 1 second cast time. Requires poison, can only be used on 1 player at a time, broken on damage
Strike of punishment 8.5 second stun (player or mob) 90 range. Can be resisted, can be absorbed, can miss.
Guess what kind of enemy a rogue can't see. A player in an invis tower with 1 eye. Or add electric towers as those hit rogues in stealth at a greater distance. No need to be spending all of your merits on eyes if you use everything to your advantage.
Seriously go play a rogue and fight someone who knows what they are doing. It's why certain rogues abandoned stealth and went straight for 300k+ hp.
This post has been edited 3 times, last edit by "ruisen2000" (Jan 18th 2014, 8:48pm)
How so? Sneak Atk might be higher damage, but if you stun a player for 8.5 seconds... You have all the time in the world to one shot them lol. Unless you're trying to take on several opponents at a time and still expect to kill all of them. In which case, Kanches Rand will wipe the whole group, anyone not dead gets the 8.5 second stun.Depending on the class a stun of that length will either not be needed or not be useful enough. Most tanks have several abilities to break out of a stun, squishier classes it is best to go for a higher damage stun like sneak attack which will do more than twice the damage but then you run the risk of watching them port halfway across the map because of a stun.
This post has been edited 3 times, last edit by "ruisen2000" (Jan 19th 2014, 5:56am)
You can't use Sneak Attack when you're in combat. Unless Numbing Dagger doesn't put you in combat, otherwise you'd need some method pop back invisible. Also, sneak attack has to be used from behind, and unless you're invisible, your opponent isn't going to face their back to you so you can follow up with SA.I may have misread that, but vanish and escape are not stuns... O.o
r/p ftw....but yes, i see your point now...You can't use Sneak Attack when you're in combat.
this doesn't mean anything, it's easy as heck to get behind the target...if you really have a hard time with it, pm me...Also, sneak attack has to be used from behind, and unless you're invisible, your opponent isn't going to face their back to you so you can follow up with SA.

I stand corrected
- escape does not put u out of combat, so numbing>escape>sneakattack doesnt work
- stuns duration is half the time if used in pvp
Highly doubt they'd fix it anyway though. This post has been edited 3 times, last edit by "ruisen2000" (Jan 19th 2014, 7:07am)
Wait, you were that 600k C/M?mmk.. I vote nerf Champion/mage then! Because a 600k HP tank that can hit for nearly 3 million damage with an AoE is a tiny bit too OP tooNotice whats funny ... People still scream nerf rogues. T![]()
That was a good siege noble
I have a devious macro in mind just wait muahaha