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ruisen2000

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21

Monday, January 20th 2014, 1:07am

Sorry, been on vacation. My opinion still stands, scouts need a fix before any hide nerf is discussed. Nerfing hide right now would just be pointless. Eyes DO work. Yes, you have to have a lot, yes you need to keep people defending key points of the siege map. If you dont have enough people to do that, you were going to lose anyways.
I highly doubt they'll nerf rogues like they did to scouts or P/S. They've shown a lot more restraint with recent nerfs (CT, W/M), and there isn't any nerf rogue thread that gets past 10 or 20 pages, unlike the 70 page P/S thread that was the second largest thread on the entire US forums. But its still fun to poke fun at you guys and calling nerf :D
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22

Monday, January 20th 2014, 4:48am

20 pages is a lot against the most numerous class in RoM. :) 70 pages came about because the same 2 rogues kept it going forever. :)A retooling of t/ct skills really wouldn't be a nerf. A very strong PVP class got a buff which wasnt't needed. I understand that r/m shouldn't be destroyed, but how many became r/m after that buff? :) Kind of embarrassing how may r/m's there are in the game now. Range lessened sounds good. For PVP, maybe make r/m only hit 2 times like other rogues. Let them keep their PVE capabilities. When Vwiffo changed to r/m, the world ended, and it tells you all you want to know about r/m's in the game now. :) The t/ct buff was declared extremely OP by rogues in these forums before they went silent about it. I wonder why. :)

Hide is abused and ridiculous in it's use, but I still think it's use only exacerbates the real problem.

I don't believe scouts are the reason rogues can be extremely OP in PVP, but I do think they need buffed.

This post has been edited 1 times, last edit by "lesmceld" (Jan 20th 2014, 4:55am)


23

Monday, January 20th 2014, 5:04am

20 pages is a lot against the most numerous class in RoM. :) 70 pages came about because the same 2 rogues kept it going forever. :)A retooling of t/ct skills really wouldn't be a nerf. A very strong PVP class got a buff which wasnt't needed. I understand that r/m shouldn't be destroyed, but how many became r/m after that buff? :) Kind of embarrassing how may r/m's there are in the game now. Range lessened sounds good. For PVP, maybe make r/m only hit 2 times like other rogues. Let them keep their PVE capabilities. When Vwiffo changed to r/m, the world ended, and it tells you all you want to know about r/m's in the game now. :) The t/ct buff was declared extremely OP by rogues in these forums before they went silent about it. I wonder why. :)

Hide is abused and ridiculous in it's use, but I still think it's use only exacerbates the real problem.

I don't believe scouts are the reason rogues can be extremely OP in PVP, but I do think they need buffed.

Only sensible post in this thread.

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24

Monday, January 20th 2014, 5:06am

The major problem mentioned again and again is there is no counter to the Rogue using hide. At one time the Scout was this counter but they nerfed the Scouts to oblivion so no one plays the Scout anymore. Even if people played Scout the range of the Detection skill is so small that a Rogue using hide and throw/combo can kill the Scout before it can even aim. What is even worse is a Rogue Scout using hide and a bow has a 200 range far greater than anything can counter. The cost of eyes and the number of people needed to protect them is prohibitive.

25

Monday, January 20th 2014, 8:26pm

The major problem mentioned again and again is there is no counter to the Rogue using hide.
You want a PVP SW only nerf to hide. It is very simple. And i'll explain it to you in a long drawn out fashion so that everyone is bored senseless by the time they finish this. A rogue in a party is put in combat all the time in siege. Only way that rogue can hide is kill em all or use his CDs... Hide cannot be entered into while in combat.

Now to explain this. Look at the arena what happens? your automatically put into a party.

Now what would happen if they did this in siege war.

Smart rogues don't join parties for that reason alone.

So instead of saying nerf hide start requesting GF have the game developers program it so taht guilds are automatically put into a party in SW. End of story.

There is no nerf.

There is no QQ.

There is a simple change that all guild members are put into one big raid upon joining siege.

Now was that to hard for you to comprehend?

Cike

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26

Monday, January 20th 2014, 8:59pm

it COULD work, but i still vote for a scout buff, then rogue adjustment...
my r/p can outdps r/m. your name is stupid.

mages should stack dex. word.

27

Monday, January 20th 2014, 9:05pm

there would be situations still were rogue away from party could still do same old same old... but they will be a lot less and this would be better because unlike another mmorpg This one has shown no ability to program pvp only aspects into skills other then timers...
And considering how many things they break, overall it would be better. then any nerf scenario

Cike

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28

Monday, January 20th 2014, 9:12pm

i am just worried about being stuck in combat...as pets and buffs can hold you in combat for no reason, a party would just compound that particular issue...

but yes, i agree atrie, as far as adjustments go, it would be one of the least intrusive of those that are commonly suggested...





buff scouts
my r/p can outdps r/m. your name is stupid.

mages should stack dex. word.

29

Monday, January 20th 2014, 10:34pm

The major problem mentioned again and again is there is no counter to the Rogue using hide.
You want a PVP SW only nerf to hide. It is very simple. And i'll explain it to you in a long drawn out fashion so that everyone is bored senseless by the time they finish this. A rogue in a party is put in combat all the time in siege. Only way that rogue can hide is kill em all or use his CDs... Hide cannot be entered into while in combat.

Now to explain this. Look at the arena what happens? your automatically put into a party.

Now what would happen if they did this in siege war.

Smart rogues don't join parties for that reason alone.

So instead of saying nerf hide start requesting GF have the game developers program it so taht guilds are automatically put into a party in SW. End of story.

There is no nerf.

There is no QQ.

There is a simple change that all guild members are put into one big raid upon joining siege.

Now was that to hard for you to comprehend?


I actually REALLY like this. This in addition to an increase in detection range would really fix up pvp rogues.

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30

Wednesday, January 22nd 2014, 4:04pm

i have to agree with Darwec on this, this would be a workable solution since i only have and most people have a problem with rogues in siege. Great idea

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31

Wednesday, January 22nd 2014, 5:40pm

I agree with forced siege parties/raids as well.

Off-topic... it would also help by clearing guild chat of "x" messages for people trying to join siege groups. /Off-topic
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ruisen2000

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32

Wednesday, January 22nd 2014, 9:01pm

That actually sounds nice, forcing everyone to join siege party. Its always annoying when party lead crashes or loses lead for whatever reason and nobody knows who has party lead.

For some reason, when that happens, people see different people as party leads on their screens.
Noblewarrior
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Kikosi 98/50/60 Wl/Ch/M
the fail clothie tank~

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33

Wednesday, January 22nd 2014, 9:13pm

WHAT? An idea that can save the players by installing addons to make raid((like ComeOnIn, etc) or to save some players time to manually invite each others and then do it again and again on each disconnect/login of a new player? Nah that's not going to happen. This is Runes of Magic. Here nobody listen to the players(pls don't try to convince me otherwise) and I'm not even sure that the mentors/cm/gm are being hear so we should just talk about something else. Did you see that ludicrous display last night?
Just have some damn fun! That's why we play games right?

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34

Wednesday, January 22nd 2014, 9:24pm

WHAT? An idea that can save the players by installing addons to make raid((like ComeOnIn, etc) or to save some players time to manually invite each others and then do it again and again on each disconnect/login of a new player? Nah that's not going to happen. This is Runes of Magic. Here nobody listen to the players(pls don't try to convince me otherwise) and I'm not even sure that the mentors/cm/gm are being hear so we should just talk about something else. Did you see that ludicrous display last night?

Well yet again another negative Nancy, with people like you it explains a lot, go play monopoly then and rage all you want, have a nice day

K/P/S/M/W 98/98/98/98/98
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BTW i do live under a bridge, i am Green, i can dish it out as good as i get
There are no better server than Reni, best place to be!!!!!

35

Wednesday, January 22nd 2014, 9:37pm

Truly, your generosity astounds
Just have some damn fun! That's why we play games right?

36

Wednesday, January 22nd 2014, 10:43pm

The whole thing is a solution looking for a problem. Rogues do not rule siege. The hardest class to deal with is tanky DPS. Just look at most sieges and who gets most kills, you will usually see wardens and maybe /wd and /k types.

Stupid thread is stupid.
-- Rustyx --- 92R / 92S / 92M on Reni (Guild KnightShift). Yes, running the new FOTM R/M, cause I am not elf enough to be WD/S.

Oh, and people who have more than 3 classes are clinically insane.

This post has been edited 1 times, last edit by "vfwiffo" (Jan 22nd 2014, 11:59pm)


Cike

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37

Wednesday, January 22nd 2014, 11:10pm

wiffo, I have been trying to say that for a long time...the problem is, you get 1 squishy warden with no gear come and say he got killed by an OP rogue and all of a sudden rogues dominate wardens also...

I can have the exact same argument concerning an OP mage that 2 hits my entire guild with t-storm...does that mean mages are OP? no, that just means my guild's gear sucks...


but yeah...tank > rogue > magic users > tanks(usually)...the problem is not the classes, it is the seemingly "unbalanced" circle of death...

take a guild of rogues vs guild of wardens and wardens will win hands down...but take a guild of rogues and a guild of mages, and the rogues will prolly win...

the whole key to successful group PvP is diversity...you will not dominate everybody with a group of all the exact same build...
my r/p can outdps r/m. your name is stupid.

mages should stack dex. word.

38

Thursday, January 23rd 2014, 12:17am

Cike, as he wont to do, makes sense. Take a look at bloody war records.

We had a siege once where they broke down the front gate, we rebuilt it with them still in and then tried to kick them out. Eventually all invaders were gone, except for two. The last two were tanky DPS champion and a tanky druid (I think druid/wd, not sure). Nothing we could do, wave after wave, could get them down enough. What we ended up doing after several minutes of futile attacks is attacking outside towers like we would do if they were not in. They must've figured that they were more useful outside the castle and walked out. OP tanky DPS are way way more OP than OP rogues.

So, I don't want to hear how rogues are so horribly unbalanced that they need to be nerfed. Rogues are a part of DPS tank-rogue-mage cycle that Cike mentioned, but out of the three, a guild with single OP DPS tank would win hella of a lot more often than one with single OP rogue or single OP mage.
-- Rustyx --- 92R / 92S / 92M on Reni (Guild KnightShift). Yes, running the new FOTM R/M, cause I am not elf enough to be WD/S.

Oh, and people who have more than 3 classes are clinically insane.


Lonnon

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39

Thursday, January 23rd 2014, 1:40am

So we can make 70+ page thread nerf wd/x and ch/x ?? I think we should just go ahead and start it...
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Cike

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40

Thursday, January 23rd 2014, 1:48am

go ahead, I doubt it will become larger than the "nerf rogue" threads...attesting to how neither rogues nor tanks are the problem...the problem being that people can't stand being killed by either a) somebody with better gear, or b) a class that can easily counter and beat theirs...and then they will come to the forums and QQ, and people who play that class will agree, while others that play the opposite class will say "we are not OP, sit down and shut up", while 3rd parties will play devils advocate to both sides or choose a moderate position(or, if they are friends with OP, will take an extreme position against the "overpowered" class)...and then the thread will die, until another person gets killed "too easily" or "unfairly", and comes to QQ...
my r/p can outdps r/m. your name is stupid.

mages should stack dex. word.