
How come? Its fun to debate and keeps the forum alive and runningI hate these threads so much. That is all
although R/M is kinda OP. This post has been edited 3 times, last edit by "ruisen2000" (Jan 24th 2014, 6:17pm)
totally agree darwec, but it is also like comparing pve to PvP gear...
pve =/= PvP, but people seem to think that just because they are OP for pve, they will dominate PvP, which isn't the case...
rogues just happen to be viable in both, but even then, many of the big PvP rogues have specially designed PvP gear...
if you run around in pvp with glass cannon pve gear, ur gonna get 1 shot...and while u are making new gear for PvP anyways, make it for ur warden, champ, or knight offclass, and bring that into PvP...
The thing is, rogues hope to kill you before they take damage and then rehide. Easy solution to that is: dont die to damage. Make pvp gear. But thats expensive. I have half a set of pvp gear for my r/wd, its only marginally effective and i HAVE to have a healer on me at all times. I could finish my pvp gear and be a beast of a r/wd, but meh. Its expensive. There are some other games that handle this issue well, but it hurts the games pockets:
Force us to make a second set of gear for pvp.
We use our honor points to make it (the way we do now) at a much lower cost than it is at now (Because no one wants to waste their honor points on siege gear). You also get to buy stats (already on mana stones) for your gear from these vendors. Regular gear still allowed (for those who prefer the glass cannon builds) but pvp gear making should be either cheap or totally free.

Almost. Wd/M still sucks.I'd rather see r/m changed individually than a blanket adjustment if r/m is in fact the problem...it would be like lowering all priests water based damage by 40% because IB was "OP"...
and is it just me, or is x/m an OP combo for almost every class?
This post has been edited 3 times, last edit by "ruisen2000" (Jan 24th 2014, 8:59pm)
Almost. Wd/M still sucks.I'd rather see r/m changed individually than a blanket adjustment if r/m is in fact the problem...it would be like lowering all priests water based damage by 40% because IB was "OP"...
and is it just me, or is x/m an OP combo for almost every class?
@Jguy Long fights actually look kinda fun though. If you get the chance, check out http://www.youtube.com/watch?v=qbvMSE6uKQM from 5 and a half minute onwards. Especially after 25 minutes in the video, now those fights start to get pretty long.
(I know, I'm like obsessed with Kuro's siege vids... lol)
Why? One hit kills are boring. It might be fun for a bit, but really it's just stupid. SW isn't even about skill anymore. P/K's stand there urgent urgent urgent urgent their 400K hp tanky yet still hitting hard as crap Warden/champ/rogue/knight. Then there's mages standing back one shotting everyone with EGWB or flame spam or earth pulse. In the mean time tanky K/M and W/M run up and oneshot even well geared people.Almost. Wd/M still sucks.I'd rather see r/m changed individually than a blanket adjustment if r/m is in fact the problem...it would be like lowering all priests water based damage by 40% because IB was "OP"...
and is it just me, or is x/m an OP combo for almost every class?
@Jguy Long fights actually look kinda fun though. If you get the chance, check out http://www.youtube.com/watch?v=qbvMSE6uKQM from 5 and a half minute onwards. Especially after 25 minutes in the video, now those fights start to get pretty long.
(I know, I'm like obsessed with Kuro's siege vids... lol)
It's not that I don't like long fights, but everyone running around wearing pretty much the same gear in the same stats (just difference between magical and physical attack) does not look appealing to me and honestly not that fun. I've been in several fights with toons equally geared than I that took more than a minute or maybe even two (zid comes to mind where he's left me with less than 10,000 HP) and then the next fight I leave him with less than 10,000HP), but this happening with EVERY fight? No thanks.

@Borella yes! yes! nerf the healers! nerfff themmmmmm! >
No really, healing has been an issue in pvp for a while. Here is the issue: either you swing to far to the tanky side in this game or the bursty side. So either you get one shot, or you dont deal damage. And the people who are middle of the road do no damage and get one shot and then complain on the forums.
Healings not a problem so long as damage is still this high. But yes, if they were to nerf the damage the healers need to be brought down as well.@Borella yes! yes! nerf the healers! nerfff themmmmmm! >
No really, healing has been an issue in pvp for a while. Here is the issue: either you swing to far to the tanky side in this game or the bursty side. So either you get one shot, or you dont deal damage. And the people who are middle of the road do no damage and get one shot and then complain on the forums.
Even if you had full PvP gear and Upgraded Def 7, K/M will still hit you for nearly 200k, and a C/M can still crit you for nearly a million damage with ER. WA will still dish out 195k if all 3 crits (assuming 200k crit each w/o PvP). I had a warden hit me for 300k CC. With all that, it would be down to 100k. Something tells me I won't live very long either way...@Borella give us free pvp gear! (free gifts might make people more...enthusiastic about this game again)
Even if you had full PvP gear and Upgraded Def 7, K/M will still hit you for nearly 200k, and a C/M can still crit you for nearly a million damage with ER. WA will still dish out 195k if all 3 crits (assuming 200k crit each w/o PvP). I had a warden hit me for 300k CC. With all that, it would be down to 100k. Something tells me I won't live very long either way...@Borella give us free pvp gear! (free gifts might make people more...enthusiastic about this game again)