... and numerous others Semi-retired
... and numerous others Semi-retired
This post has been edited 1 times, last edit by "Auros" (Oct 6th 2015, 12:44am)
I had an idea about a mercenery register option on the US forums... Lemme go grab it. Brb
EDIT: Got it. Changing the rewards I had suggested for it to include rubies.
I would not want mercenaries to work like this. As I stated in the sw times thread, this would completely unbalance siege wars. Just as we have an issue with people rank dropping currently, we would instead have merc point dropping as well. Also, the guild in question would just use the invite player option for an easier win.
I would rather have the registration button have a "merc join" option where it pooled together all the mercs across the servers and divide them in half at random (kind of like how the arenas work). The merc guilds would then have to talk with each other and figure out a strategy that would work for them. It would be much more interesting this way than having guilds able to invite mercs. Also, you should not be able to merc sign up for sw if your guild is signed up. The way this would work is that the guild has to be not signed up for sw in order to use the merc join feature. To prevent people from going around that restriction, when a guild registers (not declares war), all current mercs in the guild would be automatically deregistered.
In the case of less than 20 mercs signing up, all mercs would form one merc guild and siege against a random opponent with 900 or more points. In this case, the guild facing the merc guild would receive the same rewards options as the merc guild, which are listed below.
The rewards in the merc sw would be 20 badges of trial, 5000 honor points, 4 of the 100 rubies donation items (forget what they're called), and 4 strange radiances for a win or tie. If you lose, you would receive 10 badges of trial, 2500 honor points, 2 of the 100 rubies donation items (forget what they're called), and 2 strange radiance. The reasoning for the higher rewards is simply for the fact that you would be playing with random people across the servers.
To prevent people from abusing this system for greater rewards, you can only merc sign up twice in one day (days resetting same time as guild sign up).
As for the merc guild castles, they would have rank v buildings with upgraded walls available to deployed during the preparation stage of sw. Only a level 90-95 can place the buildings, and other level 90-95 players can move them.
I'm actually mostly in agreement with Auros on this subject. I'm not sure there is a good answer to incorporate mercenaries as a positive in the game, but I'll leave the possibility open that there is.![]()
For pvp pugs just enhance arena with new battlefields.

... and numerous others Semi-retired
Imagine a 12 v 12 arena on the seige battlefield; or 24 v 24, etc. With participants randomly distributed Red or Blue. Might have to have a 2 minute prep period to organize comms. I would think rewards could be similar to seige, but reduced somewhat to cut down on abuse.
... and numerous others Semi-retired