so yeah recommandations would be:
-lower building hp by about 50%
absolutely no. its a building, u need to struggle to take it down. if u r not able to take it down as a full group, dont even bother to enter enemy castle.
-stop % based buffs to be applied on gates
atm the problem is sw is the% based DAMAGE and not the % buffs to counter the tornado/scroll attacks. ofc, if the enemy is attacking u with % based skills (tornado/scroll), u need to defend with % based skills too. if u disable the % counter measures, then disable the % attacks too.
lower guards hp between 2.5-5m
nope. 2.5-5kk is just a joke for an endgame rogue. the concept of this patch was to prevent the solo-farming of guards. if u put to 2-5kk, they can still be easily solo-farmed. rogue buffs, gangs in hide, all 3 guards dead in 5secs max. we had that for 2years+. time to change.
indeed, sw will be hard for well geared guilds. but since sw is a "global event", u need to take into account both sides, geared and non geared ppl. from now on is time for team play.
- u have issues cause guards have high hp and hit bad? go as a group and not trying solo and wiping and then whining.
- u cant enter enemy castle cause they have alts countering ur scrolls and tornado? do the same and defend ur castle too
new situation is like
1- no more last sec tower ninjaing
2- no more 4mins sw cause enemy broke inside castle and destroyed everything
3- no more solo farming guards
4- sw at last will take full 1hr in 90% of the time. as someone has said in forums before: "when u click the freaking register button, u expect 1hr sw. if u dont end it in 10min, stop whining, cause u knew it should occupy 1hr of ur time when u clicked the button"
+1 from Fin, Mac