This is my thought as well.This thread surprises me how many are in for support of the new siege/guard changes and Im surprised at RoM putting this upgrade of the guards in before a toon level increase, its slowly breaking my guild... one of my guildmates said, it Might have been ok if toons level had been raised before or at the same time
it used to be some what fair, if you were outgear'd or out numbered you still had a chance, heck even myself as a healpriest could take a tower, I cannot take a tower now, if the enemy sets up to guard lure I cannot hit a guard with a catupult to protect my gates it will kill me and I cannot tank it for my guild either and I cannot heal the gates of the damage
this is bad, very bad with so many things broke in siege, the enemy hitting us thro the gates, guards being lured... why would RoM think this is good? It Fixes Nothing, adds Nothing To Fairness....
Actually, it feels like it's more evened out now. And about the guards being lured to gates... I think that should be fixed. At the very least make using it bannable or if it already is bannable, then ban everyone that does it intentionally.
Strong guards work both ways though. If a weaker guild is defending a guard, that makes it much more difficult for a stronger guild to cap a tower, (unless you're talking about a PPK vs 1000 point guild difference, then nothing will help the 1000 point guild). Your guild can even just focus on hiding in invisis and killing the person who's kiting the guard, so main guard goes back to fighting/shadowprisoning opponent group while you guys take potshots at them.This thread surprises me how many are in for support of the new siege/guard changes and Im surprised at RoM putting this upgrade of the guards in before a toon level increase, its slowly breaking my guild... one of my guildmates said, it Might have been ok if toons level had been raised before or at the same time
it used to be some what fair, if you were outgear'd or out numbered you still had a chance, heck even myself as a healpriest could take a tower, I cannot take a tower now, if the enemy sets up to guard lure I cannot hit a guard with a catupult to protect my gates it will kill me and I cannot tank it for my guild either and I cannot heal the gates of the damage
this is bad, very bad with so many things broke in siege, the enemy hitting us thro the gates, guards being lured... why would RoM think this is good? It Fixes Nothing, adds Nothing To Fairness....
Exactly :3 And as many have said before, healing is still pretty OP in this game :pA healer shouldn't be able to heal a gate through siege engines. That's kind of the point. Siege is about using siege engines to take down a gate. You're supposed to kill the siege engine. Siege isn't about sitting behind a gate spamming heals.
This post has been edited 1 times, last edit by "heirienza" (Nov 7th 2014, 7:27pm)
does Anyone know if its Even POSSIBLE for a heavy heal/druid to put up enough heal to save a gate from thos things?