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General Crafting Discussion Furniture?

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1

Tuesday, December 23rd 2008, 9:43am

Furniture?

Has anybody actually found any furniture recipies?

TarDanian

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2

Monday, December 29th 2008, 3:45am

I would really like to know this also. I was going to learn the Carpentry skill until I read that you can only make wood weapons and talismans.

Kataki

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3

Monday, January 5th 2009, 8:57pm

Yeah!

Furniture recipes would be fricken awesome! I'd pick up carpentry immediately if we could craft furniture for homes with it! Like chests for more storage and stuff! YEAH! Do it up.
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aldora

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4

Monday, January 5th 2009, 9:57pm

Yea, furniture was the only reason that I wanted to get carpentry until I didn't see anything about it relating to furniture. +1 for that idea.

ladynaryu

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5

Monday, January 5th 2009, 11:15pm

If furniture was added..it would take alot of work with developing it..how it would show up in-game, name of it..type of item..what mats are needed..and programming it into the game along with everything else they're working on.. so yeah lol..

although..who really spends alot of time in their house? until housing bonuses are fully implemented..people just go in to store stuff/change class..in their house for no longer than a minute.

aldora

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6

Tuesday, January 6th 2009, 1:27am

I was looking at the wiki, and it said that Tailoring had a sub-category of furniture?
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7

Wednesday, January 7th 2009, 2:10am

A friend (who specializes in crafting) told me that carpenters get furniture at a very high carpentry level. sooo...yeah. gonna be a while.

slickx

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8

Wednesday, January 7th 2009, 2:28am

Im not too far off.....ROFL
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9

Wednesday, January 7th 2009, 4:06am

I have 32 carp right now. Did not see a craft for furniture up to 50 and no idea where to find level 51+ recipes.

10

Friday, January 9th 2009, 10:16pm

Quoted from "ladynaryu;14990"

If furniture was added..it would take alot of work with developing it..how it would show up in-game, name of it..type of item..what mats are needed..and programming it into the game along with everything else they're working on.. so yeah lol..


How so? Furniture already shows up in game. You can buy it from the house merchant, IIRC 1 quest gives an item (the quest to get your house), and you can buy/sell them in the AH. Name of it / Type of item? they could use existing items. What mats needed? Fairly trivial.

Aboz

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11

Monday, January 12th 2009, 6:47pm

If the game show promise to be around for a long time, - which so far appears so good...

I decided to get a jump start on the professions, and narrow it down later on.
Acutally, leveling is not the issue imho at such an early stage in the games development...

Not to say, that Leveling is Not a Priority... but when everyone else is running around leveling up professions... I plan on making a financial killing on trade goods.

12

Sunday, February 1st 2009, 11:23pm

If this is true...no furniture.. especially storage, then this craft is almost useless and certainly not worth it! In EQII I was making furniture at pretty low levels...should be the same here.

ainilome

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13

Monday, February 2nd 2009, 4:04pm

EQ2 didn't have 3/4th of it's furniture in a cash shop though :/ If carpenter doesn't get furniture making I'd blame the cash shop. But it's stated on the Housing page that only a fraction of furnishings are actually in the game. So maybe some of the missing ones are crafted. I wouldn't really count on it though, not when they know they can make money off of it.
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Kelaros

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14

Monday, February 9th 2009, 8:15pm

My best guess is that if we carpenters do end up eventually getting carpentry recipes for furniture that they will be for non-beneficial purposes and solely cosmetic. That is my assumption but who knows.

15

Wednesday, April 8th 2009, 10:11pm

I would be fine if the furniture you craft is purely cosmetic. It would be cooler if it could have some tangible benefit, but I would still make cosmetic-only furniture. I know that there are a lot of ppl out there who enjoy having a cool looking house to show off, so money could still be made. If any devs are reading these forums, please add furniture recipes regardless of any potential in-game benefits. 8)

16

Thursday, April 16th 2009, 10:06pm

Can a GM verify furniture as an item that can be crafted at some point?

Icarii?

17

Wednesday, May 27th 2009, 6:56pm

Quoted from "ladynaryu;14990"

If furniture was added..it would take alot of work with developing it..how it would show up in-game, name of it..type of item..what mats are needed..and programming it into the game along with everything else they're working on.. so yeah lol..

although..who really spends alot of time in their house? until housing bonuses are fully implemented..people just go in to store stuff/change class..in their house for no longer than a minute.


Yeah but I like knowing I own a well maintained and beatiful house thats worth a ton lol

eradani

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18

Wednesday, May 27th 2009, 8:26pm

I hope they don't put furniture recipes in the Carpentry craft.

STOP THROWING EGGS

What I Would like to see is a 7th crafting profession. The Decorator craft would make nothing but furniture with no bonuses. It would use all 3 mat types, to balance the fact that everyone that is a craftaholic is gonna have a decorator. Also, take all other CS and NPC sold furniture out of the game so that there's one crafting profession that will be viable.

Enlarge basic house to 25 furniture slots. Sell (CS probably) extra rooms with X additional furniture slots depending on room size. Rent on a house is in gold - we really need a gold sink.

Sell furniture bonuses in the CS. Each piece of furniture could have 2 slots for bonuses. Bonuses could be XP, TP, or storage spaces.

Also a CS item (Decorating Style Shop) would be furniture recoloring. RoM has it way over EQ2 in that they (seem to) use palettes for coloring instead of "hard-coding" the colors into the images.

Win Win Win.

Crafters - finally something useful to do.
House decorators - woooot.
CS - you're gonna see much more business in the furniture section than you do now - I guarantee it.

One thing I would like to see copied from EQ2 is House Trustees. You make your alts trustees of the house and they have all the benefits of the actual house owner.

You could balance this by making it a requirement that every alt that is going to be a trustee pack up their own house and lose access to the old house.

OR

You could balance this by allowing Decoratoraholics to have all their alts have access to all the totally different decorator styles in all the houses they own.

I know in EQ2 I had 5 room houses for most of my alts and they all were decorated in a different style.

lol - 1 house was totally full of books and heritage quest items and that's all (I think it was 900/500 items and took 5 min to load). Another house was a jumping training ground using frostfell snowglobes (sucked when a visitor would turn on all the music). My cook had a tavern and my armorer was going to have an armor display museum that would work much better with the RoM system than EQ2's. OMG gardens and house pet zoos and fish tanks and ... I'd best quit now.
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19

Wednesday, June 10th 2009, 1:27pm

Aww man, I was hoping to be a furniture craftsman

20

Monday, June 15th 2009, 12:44am

Given the tedium of mat grinding to only make items the equal or better of which can be gleaned from questing/mob drops, even non-stat furniture would be a boon to this profession.