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Alchemy Alchemy Guide

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1

Monday, January 5th 2009, 10:38pm

Alchemy Guide

Well, an alchemy guide was asked for, so an alchemy guide will be written! If you need credentials, please look at my signature.

The very first thing I'd like to say is that Alchemy takes a massive amount of time, simply because you need to gather all the materials. The amount of time increases as your Alchemy level rises and you start requiring the higher level herbs. So remember: If you want to seriously raise your alchemy (to the point where it will be useful to you in higher levels) be prepared to dedicate a lot of time to it.

Well, now that that has been said, let me outline the structure of this guide. You can also just Ctrl+F to skip to a specific portion if you're using it for reference.

1) Starting Off
2) Alchemy Recipes
[INDENT]2a) NPC
2b) Drop Only
[/INDENT]3) Materials Required
[INDENT]3a) Primary
3b) Secondary
3c) Combine Runes
[/INDENT]4) General Material Locations
[INDENT]4a) Primary
4b) Secondary
4c) Combine Runes
[/INDENT]5) Personal Recipe List

1) To start off your Alchemy, you'll need to learn how to gather the herbs and ores necessary in making potions. To learn how to gather herbs, talk to Alice [Herbalism Instructor] in Pioneer Colony. She can be found near the western exit of the Colony, heading to the Pioneer's Mine. Before passing the fence, look to your left, and there she'll be. From there, talk to her and say that you would like to learn Herbalism. You will receive your very first refinement recipe, Mountain Poplar Bundle. With that, you can bring the Mountain Poplar that you gather to a set of Alchemy Tools, and refine them into useful bundles (which are then used for pots). To refine, press K, and look at the skill listing under your very first tab. You will see now that you have a skill called Extraction. Click on it. There you will see in the left hand pane your first recipe! Refining is simple from there. Just be sure that you are near the Alchemy Tools, and, after setting the number of bundles to make, click Craft.

After you've talked to Alice, head further west until you see more NPCs. There you will find the Mining Instructor. Undertake the same routine you took with Alice, and he will teach you Mining and give you a recipe for refining Brass Ores.

To learn the Alchemy craft, talk to Hinhus [Alchemy Instructor]. He can be found at the Western most part of Logar. Look for the set of Alchemy Tools (most notably a large green bottle). Talk to him and tell him you want to learn Alchemy, and he will give you a recipe to make health potions. Now, under your Normal Skills tab, you will have Alchemy. Again, click on it to open your Alchemy production window.

Now you're all set to begin making potions! So gather your herbs, gather your ores, and make some potions!

Note: Some times, you will fail to make a potion. Don't worry. The materials aren't wasted by the failed production. Just simply attempt to produce the potion again.

2) As you level your Alchemy, you will be able learn recipes which enable you to make new potions every odd level. For example, you will be able to learn a new NPC sold recipe at 1, 3, 5, 7, etc. I highly recommend that you learn these new recipes, as producing higher level potions generally give more experience towards your Alchemy level. There are two types of recipes, which I will cover in the next two sections.

2a) NPC recipes are recipes that can be bought from any Alchemy Instructor. The level of recipes that they will have will vary from Instructor to Instructor. Instructors in lower level areas will carry lower level recipes. On the other hand, Instructors in high level areas will carry high level recipes. These are convenient in that you can expect to be able to buy a new recipe when you level, enabling you to level your Alchemy more efficiently.

2b) Drop only recipes are recipes that ONLY drop from monsters. As such, they give better effects than that of NPC recipes. However, these recipes are different in that the materials that they require are much more demanding. For example, the NPC recipe for a mana potion requires 3 Poplar Bundles. On the other hand, the drop only recipe for a mana potion requires 3 Poplar SAP. The production of sap requires 6 Bundles (or 12 poplar). In simple terms, NPC recipe requires 6 Poplar. Drop only requires 36. In addition, these drop only recipes require a secondary herb, which cannot be found as often as primary herbs. I will discuss this issue in section 3. As a whole, if your aim is to level your alchemy, then stay away from using these recipes. Time wise, it is very inefficient. In terms of usefulness...well, I will leave that up to you.

3) There are two types of herbs, Primary, and Secondary.

3a) Primary herbs are always a requirement in a recipe, whether it be NPC or Drop Only. These are the most common ones that you'll see. To see a list of Primary Herbs, look at section 6.

3b) Secondary herbs are the hard-to-find herbs. These are only called upon by drop only recipes. At no other time will you need them for Alchemy in NPC recipes. Luckily, drop only recipes only demand a very small number of these herbs, generally 2 herbs (unrefined) per production.

3c) At higher levels of Alchemy, you will find that you begin needing Blend runes for all your recipes. If I remember right, this begins at the recipe you learn at 11. Now, Blend runes are a bit of a problem. The drop rate is somewhat low, unlike Link runes which can be found in abundance. Very few mobs drop these. If you really want to progress, you have 3 options: 1] Buy them off of players 2] Make alts and farm the mobs that do drop them until your level is too high. 3] Level your primary character to be able to farm the higher level mobs which do drop combine runes (they can drop more than one at a time). At beginning levels, you will usually find that your Alchemy leveling is only slowed down by this requirement. I can only offer you good luck in getting these runes, although, look at section 4c to see what mobs drop Blend runes (as far as I know).

4) General Material Locations: This is a very rough guide on where to find nearly all the in-game herbs. I realize that my directions may not be entirely accurate, simply due to the limited space I have in posting, and in the limitations of language.

4a)Primary Herbs (in Ascending order)

Mountain Poplar can be found in abundance south of Logar, that region in its entirety. Also, Poplar can be found in the Sevaida Woods, west of Logar.

Wild Berries can be found North of Logar, throughout the entire region, before the Silverspring area.

Bitterleaf can be found north of Silverspring, most notably around the Tagena area. They can be continued to be found west of Tagena until you reach the end of the Qilana Camp (up to the river).

Moxa can be found all throughout the Aslan area, west of the river, up until the Distillery and New Moon Forest.

Dusk Orchids can be found in the area surrounding the New Moon Camp and Distillery, and further south into the Ystra Highlands, ending at Frostwood valley on the south side, and the Harf Trading Post on the western side.

Barsaroot can be found in the general area of Frostwood Valley and the Sea of Snow.

Moon Orchids can be found West of Harf's Trading Post, up north into Dust Devil Canyon's Qilara Plateau.

Sinner's Palm (shown in-game as Sin Cactus) can be found west of the Obsidian Order Garrison, and up north to Hawk's Cliff.

Dragon Mallow can be found inside the Cyclops instance.

4b) Secondary Herbs (in Ascending order)

Rosemary can be found all throughout the Howling Mountains.

Bison Grass (shown in-game as Aromatic Grass) can be found all throughout Silverspring.

Foloin Nuts can be found all throughout Aslan and the north easter most parts of Ystra Highland.

Green Thistle can be found in the southernmost points of Silverspring (very hard to find though) and throughout the Ystra Highlands, up until Qilar's Watchtower.

Straw Mushroom (shown in-game as Rotting Mushroom) can be found West of Qilar's Watchtower. Of all the secondary herbs, this is proving to be the hardest to find.

4c) Blend runes can be found off the spiders in the Sevaida Woods (West of Logar, Howling Mountains), Zurhidon Mages (Zurhidon Camp, Silverspring), Mummified Man, Female Withered Souls, and Yeda Witch Doctors.

The next post contains my personal recipe list.
IGN: Shaeltal
Server: Govinda
Guild: Mythic
Craft: Alchemy (34), Herbalist (53)
[I'm active again!]

2

Monday, January 5th 2009, 10:39pm

5) This is my personal list of recipes that I have at the moment. I know for a fact that I am missing at least two recipes (drop only). But this should give you an idea of what can be made. Drop only recipes will be denoted with a [D], and NPC recipes will be denoted with an [N]. I apologize in advance that I cannot recall what level each recipe can be obtained at. I have listed several recipes that I personally do not have. I have up to Pacification Powder. However, the NPC recipes are easily able to be seen at an Alchemy Instructor; the recipes have simply been copied onto this guide. I do personally have the Touch of the Unicorn recipe. That is the highest recipe I have right now (I cannot make it however, but I know it exists because I have the item).

[N] Basic Medicine - Recovers 220 HP.
1 Brass Sand, 2 Poplar Bundles, 1 Small Empty Bottle

[D] Basic Healing Potion - Recovers 300 HP.
1 Brass Nugget, 2 Poplar Sap, 1 Rosemary Bundle, 1 Small Empty Bottle.

[N] Basic Spirit Potion - Recovers 220 MP.
1 Brass Sand, 3 Poplar Bundles

[D] Basic Mana Potion - Recovers 300 MP.
1 Brass Nugget, 3 Poplar Sap, 1 Rosemary Bundle, 1 Small Empty Bottle

[N] Collection Potion I - Increases your Mining level by 5 for 10 minutes.
1 Brass Sand, 3 Poplar Bundles, 1 Small Empty Bottle.

[N] Collection Potion II - Increases your Woodcutting level by 5 for 10 minutes.
2 Brass Sand, 5 Poplar Bundles, 1 Small Empty Bottle

[N] Collection Potion III - Increases your Herbalist level by 5 for 10 minutes.
1 Tin Sand, 3 Berry Bundles, 1 Small Empty Bottle

[N] Potion of Rage - Restores 40 Rage.
1 Combine, 1 Tin Sand, 3 Berry Bundles, 1 Beaker

[D] Strength of Battle - Restores 100 Rage.
1 Combine, 1 Tin Nugget, 3 Berry Sap, 1 Bison Grass Bundle, 1 Beaker

[N] Potion of Energy - Restores 40 Energy.
1 Combine, 2 Tin Sand, 5 Berry Bundles, 1 Beaker

[D] Potion of Exquisite Skill - Restores 100 Energy.
1 Combine, 2 Tin Nuggets, 5 Berry Sap, 1 Bison Grass Bundle, 1 Beaker

[N] Focus Potion - Restores 40 Focus.
1 Combine, 1 Iron Sand, 3 Bitterleaf Bundles, 1 Beaker

[D] Potion of Focused Will - Restores 100 Focus.
1 Combine, 1 Iron Nugget, 3 Bitterleaf Sap, 1 Bison Grass Bundle, 1 Beaker

[N] Stimulant - Increases attack speed by 15% for 30 seconds.
1 Combine, 1 Iron Sand, 3 Bitterleaf Bundles, 1 Beaker

[D] Strong Stimulant - Increases attack speed by 25% for 30 seconds.
1 Combine, 1 Iron Nugget, 3 Bitterleaf Sap, 1 Bison Grass Bundle, 1 Beaker

[N] Potion of Potential - Increases all attributes by 10 for 10 minutes.
1 Combine, 2 Iron Sand, 5 Bitterleaf Bundles, 1 Beaker

[D] Elixir of the Sage - Increases all attributes by 10% for 10 minutes.
1 Combine, 2 Iron Nuggets, 5 Bitterleaf Sap, 1 Bison Grass Bundle, 1 Beaker

[N] Salve - Restores 600 HP.
1 Combine, 1 Copper Sand, 3 Moxa Bundles, 1 Alchemy Bottle

[N] Mana Potion - Restores 600 MP.
1 Combine, 1 Copper Sand, 3 Moxa Bundles, 1 Alchemy Bottle

[D] Mana Potion - Restores 800 MP.
1 Combine, 1 Copper Nugget, 3 Moxa Sap, 1 Foloin paste, 1 Alchemy Bottle

[N] Pacification Powder - Decreases all aggro by 10% for 30 seconds.
1 Combine, 2 Copper Sand, 5 Moxa Bundles, 1 Alchemy Bottle

[D] Tranquility Powder - Decreases all Aggro by 25% for 30 seconds.
1 Combine, 2 Copper Nuggets, 5 Moxa Sap, 1 Foloin Nut Paste, 1 Alchemy Bottle

[N] Witch Doctor Elixir - Increases Casting speed by 15% for 30 seconds.
1 Combine, 1 Dark Crystal Sand, 3 Dusk Orchid Bundles, 1 Alchemy Bottle

[N] Potion of Speed - Increases movement speed by 30% for 15 seconds.
1 Combine, 1 Dark Crystal Sand, 3 Dusk Orchid Bundles, 1 Alchemy Bottle

[D] Invisibility Potion - Absolute invisibility for 15 seconds. Must be used before combat.
1 Combine, 1 Dark Crystal Nugget, 3 Dusk Orchid Sap, 1 Foloin Nut Paste, 1 Alchemy Bottle

[N] Life Source - Increases maximum HP by 10% for 3 minutes.
1 Combine, 2 Dark Crystal Sand, 5 Dusk Orchid Bundles, 1 Magic Bottle

[D] Touch of the Unicorn - Increases maximum HP by 20% for 3 minutes.
1 Combine, 2 Dark Crystal Nugget, 5 Dusk Orchid Sap, 1 Green Thistle Bundle, 1 Magic Bottle

[N] Mana Source - Increases maximum MP by 10% for 3 minutes.
1 Combine, 1 Silver Sand, 3 Barsaroot Bundles, 1 Magic Bottle

[D] Embrace of the Muse - Increases Maximum mana by 20% for 3 minutes.
1 Combine, 1 Silver Nugget, 3 Barsaroot Sap, 1 Green Thistle Bundle, 1 Magic Bottle.

[N] Superior Collection Potion I - Increases your Mining level by 8 for 10 minutes.
1 Combine, 1 Silver Sand, 3 Barsaroot Bundles, 1 Magic Bottle.

[N] Superior Collection Potion II - Increases your Woodcutting level by 8 for 10 minutes.
1 Combine, 2 Silver Sand, 5 Barsaroot Bundles, 1 Magic Bottle.

[N] Superior Collection Potion III - Increases your Herbalism level by 8 for 10 minutes.
1 Combine, 1 Witchiron Sand, 3 Moon Orchid Bundles, 1 Magic Bottle.

[N] Strong Medicine - Recovers 1200 HP.
1 Combine, 1 Witchiron Sand, 3 Moon Orchid Bundles, 1 Philosopher's Egg

[N] Powerful Spirit Potion - Recovers 1200 MP.
1 Combine, 2 Witchiron Sand, 5 Moon Orchid Bundles, 1 Philosopher's Egg

[N] Stimulating Scent - Increases all aggro by 15% for 30 seconds.
1 Combine, 1 Moon Silver Sand, 3 Sinner's Palm Bundles, 1 Philosopher's Egg

[N] Potion of Holy Power - Increases all attributes by 20 for 10 minutes.
1 Combine, 1 Moon Silver Sand, 3 Sinner's Palm Bundles, 1 Philosopher's Egg

[D] Hero Potion - Increases all attributes by 20% for 10 minutes.
1 Combine, 1 Moon Silver Nugget, 3 Sinner's Palm Juice, 1 Straw Mushroom Bundle, 1 Philosopher's Egg

[N] Potion of Fire Elemental Affinity - Increases Fire resistance by 30 for 10 minutes.
1 Combine, 2 Moon Silver Sand, 5 Sinner's Palm Bundles, 1 Philosopher's Egg

Well, that concludes my guide to Alchemy. Please note that herbs and ores correspond to each other. That is, the same tier of materials will be found, so the locations I specified for each of the herbs applies to the respective tier of each necessary ore.

Hope you all find this helpful!
Shaeltal
IGN: Shaeltal
Server: Govinda
Guild: Mythic
Craft: Alchemy (34), Herbalist (53)
[I'm active again!]

3

Tuesday, January 6th 2009, 4:05pm

Great guide, thanks!

4

Wednesday, January 7th 2009, 12:09am

Wonderful guide. Thanks so much!

Sidic

Beginner

Posts: 1

Location: Washington

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5

Thursday, January 8th 2009, 3:23am

really good!
if i doesn't have a sticky on it already, it should!

6

Friday, January 9th 2009, 11:34am

could we get level requirements on herb picking??? that would be so awesome :)
[img][/img]



IGN: Endemic
Class: Scout / Rogue
Server: Krynn [PVP]
Guild: Deception



7

Friday, January 9th 2009, 6:23pm

I'm sorry, I can't put the level requirements for herbalism. After getting to level 41, its hard to remember at what levels I could start picking which herb.

However, you can check which levels you can pick herbs by going to a herbalism instructor and checking the recipe. The level requirement of the recipe will indicate to you which level you need to be to pick the respective herb.
IGN: Shaeltal
Server: Govinda
Guild: Mythic
Craft: Alchemy (34), Herbalist (53)
[I'm active again!]

8

Saturday, January 10th 2009, 7:16pm

Is it a rule of thumb that as soon as you get a new recipe you level off of that? Or at some point does the amount of "XP" you get per number of materials needed to craft shrink and you are better off leveling lower level recipes? Has anyone done that math?

9

Saturday, January 10th 2009, 11:26pm

If you want to level Alchemy the fastest, produce the newest recipe you can (the newest NPC recipe that is).

The lower the level of the production, the lower the experience gain, relative to your current Alchemy level. So, producing lower level pots will not give more experience than high(er) level recipes.
IGN: Shaeltal
Server: Govinda
Guild: Mythic
Craft: Alchemy (34), Herbalist (53)
[I'm active again!]

10

Sunday, January 11th 2009, 12:36am

Quoted from "EnigmaticFractal;17842"

If you want to level Alchemy the fastest, produce the newest recipe you can (the newest NPC recipe that is).

The lower the level of the production, the lower the experience gain, relative to your current Alchemy level. So, producing lower level pots will not give more experience than high(er) level recipes.


I'm aware of that but does it take more materials to make better recipes of the same tier or it scales? For example:

Recipe A: takes 1 roots, gives 3 XP
Recipe B: takes 2 roots, gives 5 XP.

A would bet better to level off of than B.

11

Sunday, January 11th 2009, 3:04am

To be honest, your logic does make sense. However, I can't quite recall which was more efficient. In my opinion (which may be wrong), the experience scales.

It's hard to remember. Most of the recipes I worked with required either 2 Bundles, or 3, along with a Sand or two. For the most part, there was a period in which the potions I made were lower level, simply because I could not use Combine runes. The experience gain during this period was painful. IIRC, I had to make well over 300 mana potions to gain one level.

It would be simple enough to test. Good luck.
IGN: Shaeltal
Server: Govinda
Guild: Mythic
Craft: Alchemy (34), Herbalist (53)
[I'm active again!]

12

Sunday, January 11th 2009, 8:23am

for the picking lvls...it is something like 1,8,11, 17??, 21...not sure about the last 2 but i did the first three today...lol

i found a somewhat middle lvl mob that u can get fairly consistant combine runes from...the bats and spiders (lvl 15-16) outside (leeching bats) and on the inside b4 the instance (down the stairs but i dont remember the names...)

hopefully that will help some (i was worried about getting combine runes but after just doing the bat saliva dailies i had gotten about 20 combines so it is promising!)

13

Sunday, January 11th 2009, 7:05pm

Be warned, as your level increases, the chance of those mobs dropping Combine runes drops to practically zero. And you *will* have to level, unless you can get high(er) level guild members to clear areas which contain the herbs which you require.
IGN: Shaeltal
Server: Govinda
Guild: Mythic
Craft: Alchemy (34), Herbalist (53)
[I'm active again!]

Pluto

Beginner

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14

Sunday, January 11th 2009, 7:11pm

I believe you deserve a Sticky:p

15

Sunday, January 11th 2009, 7:14pm

Quoted from "Pluto;18238"

I believe you deserve a Sticky:p


Thank you very much!
IGN: Shaeltal
Server: Govinda
Guild: Mythic
Craft: Alchemy (34), Herbalist (53)
[I'm active again!]

16

Monday, January 12th 2009, 2:52am

right now i am just rampaging the bats for all i can (i do the daily that requires their saliva so i get some exp for it too...) as a 19/19 priest/rogue about 1 in 7 drops a combine and then I also have guild mates send me combines if they get ones they dont need (i am one of few alchemists...)

not looking forward to gather higher lvl stuff though...lol

thanks again for the great guide!

17

Monday, January 12th 2009, 3:56pm

Quoted from "EnigmaticFractal;18233"

Be warned, as your level increases, the chance of those mobs dropping Combine runes drops to practically zero. And you *will* have to level, unless you can get high(er) level guild members to clear areas which contain the herbs which you require.


Great guide! I hope this gets a sticky.

I've been having the same problem getting Combine runes. I notices that if I'm killing green mobs that stuff wont drop as often as if I'm killing blue mobs. I'm wondering if this is how they programmed intentionally?

Example, with the bats at the abbey, if they are blue to me Combine runes will drop more often than if the bats are green to me. Just wondering if this is the case here?
[img][/img]

18

Monday, January 12th 2009, 10:11pm

Quoted from "dkorves;18587"

Great guide! I hope this gets a sticky.

I've been having the same problem getting Combine runes. I notices that if I'm killing green mobs that stuff wont drop as often as if I'm killing blue mobs. I'm wondering if this is how they programmed intentionally?

Example, with the bats at the abbey, if they are blue to me Combine runes will drop more often than if the bats are green to me. Just wondering if this is the case here?


The level of the mob as compared to your level does indeed influence the drop rate. Some limited experiments over 3 days seems to indicate that. At least to me.

19

Tuesday, January 13th 2009, 6:36pm

Basically half the mobs lvl 46+ drop Combines in Dust Devil, So no worries about that. Had the same issue about combine drops till i hit bout lvl 43-44, then realized i had 400 extra Combines sittin in my inventory :) Now just gotta get 1000 herbs and ill be fine lol.

20

Thursday, January 15th 2009, 1:38am

**UPDATE**

3 new recipes added to the list.

Level 25
[D] Tranquility Powder - Decreases all Aggro by 25% for 30 seconds.
1 Combine, 2 Copper Nuggets, 5 Moxa Sap, 1 Foloin Nut Paste, 1 Alchemy Bottle

Level 29
[D] Invisibility Potion - Absolute invisibility for 15 seconds. Must be used before combat.
1 Combine, 1 Dark Crystal Nugget, 3 Dusk Orchid Sap, 1 Foloin Nut Paste, 1 Alchemy Bottle

Level 33
[D] Embrace of the Muse - Increases Maximum mana by 20% for 3 minutes.
1 Combine, 1 Silver Nugget, 3 Barsaroot Sap, 1 Green Thistle Bundle, 1 Vial.

Many thanks to my friend Kunoichi on the Govinda server for finding the first two and giving them to me! And another thanks to Erasmus of my Ecclesia guild for the Embrace of the Muse recipe!
IGN: Shaeltal
Server: Govinda
Guild: Mythic
Craft: Alchemy (34), Herbalist (53)
[I'm active again!]