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1

Thursday, April 22nd 2010, 7:43pm

Why the NERF Cooking???

Why *** did Frogster nerf food?
Cut all our stats in half??? ***
Guess i was stupid to raise cooking level to
help my toons... to say that i am disgusted
would be a huge understatement!

this just plain sux

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2

Thursday, April 22nd 2010, 7:45pm

Im not sure you read the post very well. The new food is buffed in certain ways depending on your lvl of gearedness. A super geared mage will gain less from the new Matck food but more from the Mdam food. Conversely, an undergeared mage will gain more from Matck Food. Please reread the post about food changes.
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3

Thursday, April 22nd 2010, 10:00pm

saw this on another thread and figured it might apply, im not a cook so i dont know if it helps:


i copied this from Halanna who copied it from bilbo10, all the credit goes to him:

For example: Copy from patch notes...
Roasted Salty Fish decreased ATK-bonus from 15% to 7%, +500 points

Let's use a 5000 ph attack.
OLD:
15% * 5000 = 750 bonus
NEW:
(7% * 5000) = 350 bonus.... +500 = 850 bonus

So unless I am reading this wrong, it was buffed NOT nerfed.. for a LOT of people.

BUT let us continue...

at 6000 ph att
OLD:
15% * 6000 = 900 bonus
NEW:
7% * 6000 = 420.. +500 = 920 bonus

and again...

at 7000 ph att
OLD:
15% * 7000 = 1050 bonus
NEW:
7% * 7000 = 490... +500 = 990 bonus

So for this item, it only becomes a lesser of a buff at (let's just say) 6250 ph att...
And I would imagine that there will be new items added as these patches keep coming out..

Let's see another example before you keep crying 'poor me'.
Another popular example:
Exquisite Tea-scented Waffle decreased Phys. Defense bonus from 21% to 12%, +2500 points

15k ph def
OLD: 21% * 15000 = 3150 bonus
NEW: 12% * 15000 = 1800 bonus... plus 2500 = 4300 bonus

so that is a 30% (give or take) INCREASE if I am reading this right.

and at 20k ph def
OLD:21% * 20000 = 4200 bonus
NEW:12% * 20000 = 2400... + 2500 - 4900 bonus

So some of the food anyway doesn't look like a nerf, it looks like a buff

4

Thursday, April 22nd 2010, 11:56pm

As I mentioned on that other thread, some foods are slightly better. Most are not.

They decided to give a bonus flat rate and cut the percentage in half. This nerfs the food for any geared player. The example shown here is 1 of the foods that actually got a bit of an improvement.

Here's the example I gave regarding a lvl48 recipe...

Doom Banquets

Old: 25% physical Damage.
New: 12% physical Damage +200

Old:
2500 p.dmg x 25% = +625

New:
2500 p.dmg x 12% = 300
300 + 200 = +500

Clearly not as good.

5

Friday, April 23rd 2010, 3:52am

Personally I've never seen such strong effects as cooking and alchemy as I do in RoM. Maybe it's just my personal experience, but RoM foods/pots seem high. Seemed high? Will have to check out new ones.

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6

Friday, April 23rd 2010, 4:13am

The purpose is to make the foods more useful to lower geared/leveled people. The reduction only affects people with obscenely high numbers.

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7

Friday, April 23rd 2010, 4:24am

Quoted from "midknight129;262245"

The purpose is to make the foods more useful to lower geared/leveled people. The reduction only affects people with obscenely high numbers.


Not true at all. Take, for example, Salted Fish with Sauce, a nice level 8 recipe that used to give +15.0% to weapon damage. Now it gives 3.0%+48 to weapon damage, (even though it says 7.0% on the description Lazlowe gave).

One could argue, perhaps, that 15% was too high, but they essentially just made that item worthless. Those of us who bought or sold it are understandably ticked off.
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8

Friday, April 23rd 2010, 5:04am

Quoted from "Rashira34;262258"

Not true at all. Take, for example, Salted Fish with Sauce, a nice level 8 recipe that used to give +15.0% to weapon damage. Now it gives 3.0%+48 to weapon damage, (even though it says 7.0% on the description Lazlowe gave).
Are many of the recipes hit back this far? Because the drop from to 1/3rd the original percentage seems very unusual for the changes given in the notes. So are there a lot of incorrect values in the patch notes?

Quoted from "FencerSuzuki;243432"

ROM costs time or money. We're free to spend whichever we have an excess of.

9

Friday, April 23rd 2010, 5:27pm

The stats listed in the notes are not what is actually in-game. The in-game stats are even lower than those listed in the notes for many items.

10

Friday, April 23rd 2010, 5:43pm

Don't be a fool and complain without all the facts...

As already mentioned, the food items seem to be tweaked so that they help out under-geared players to a greater extent than before. Now such items are more useful to the general population of casual players.

Also, I've noticed that some of the white (non-green) rarity foods received a noticeable increase in their effect, and that makes them far more useful than before. The main downside is that green food items now have less of an advantage over their white counterparts (especially given their huge premium in resource costs for production; i.e. 6-fold more the materials). However, in terms of cooking, it makes some of the white items a bit more profitable to produce since they aren't as useless anymore. For example, 'meat and bread' went from defense +60 to +1560!!!

Cooking is actually more useful now, because our white recipes are actually usable and no longer a waste of materials.

11

Friday, April 23rd 2010, 7:13pm

Without actually seeing any results of the changes yet, I would agree with the prior poster that if the whites are now more attractive for sales, then the changes are good.

You can now produce the lower quality stuff for levelling or when you don;t want to spend tons of time farming and actually get some value out of them.

Has anyone ever sold the mushrooms??? ;)
BrotherRamius
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12

Friday, April 23rd 2010, 10:31pm

Yeah the food changes were just to even out the game. For while it's useful for the under-geared with 6k pa (for example), there is not a single person in guild with less than 16k pa (actually after the patch our r/k's are over 22k) but then again they don't need food to down the bosses.

Rashira34

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13

Sunday, April 25th 2010, 2:26am

Quoted from "NiMSo;262684"

Don't be a fool and complain without all the facts...

As already mentioned, the food items seem to be tweaked so that they help out under-geared players to a greater extent than before. Now such items are more useful to the general population of casual players.

Also, I've noticed that some of the white (non-green) rarity foods received a noticeable increase in their effect, and that makes them far more useful than before. The main downside is that green food items now have less of an advantage over their white counterparts (especially given their huge premium in resource costs for production; i.e. 6-fold more the materials). However, in terms of cooking, it makes some of the white items a bit more profitable to produce since they aren't as useless anymore. For example, 'meat and bread' went from defense +60 to +1560!!!

Cooking is actually more useful now, because our white recipes are actually usable and no longer a waste of materials.


Absolute bull.

Dropping an item from +15% weapon damage to +3% weapon damage +48, how on earth does this benefit the lower players more?

Maybe you should look at the facts more. They nerfed cooking so that I no longer have any reason to be a cook. Most others feel the same way.
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14

Sunday, April 25th 2010, 2:49am

Quoted from "Rashira34;263678"

Absolute bull.

Dropping an item from +15% weapon damage to +3% weapon damage +48, how on earth does this benefit the lower players more?

Maybe you should look at the facts more. They nerfed cooking so that I no longer have any reason to be a cook. Most others feel the same way.


I also agree on the cooking!
And.. also since I am on a SoapBox for crafting - put in Fishing! Please - Please! I see all this lovely water, which makes my fishing rod hand start itching to cast! Love downtime sometimes.. doesn't most everyone? To think I have to buy fish from a merchant just rubs me the wrong way :p
Okies.. Off the "SoapBox" now..
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SierraDawn

15

Sunday, April 25th 2010, 2:49am

Quoted from "Rashira34;263678"

Absolute bull.

Dropping an item from +15% weapon damage to +3% weapon damage +48, how on earth does this benefit the lower players more?

Maybe you should look at the facts more. They nerfed cooking so that I no longer have any reason to be a cook. Most others feel the same way.


Well for any toon under lvl 40, some of the highest weapon dmg without tiering is going to be around 350 and daggers around 210 or less, so you can get anywhere from 13.7%+3% to 19.2%+3%. So it is more beneficial to lower lvl's. Yet really, there are a lot of kind higher lvl people who could easily help them kill anything that would require food. It's beneficial and somewhat pointless at the same time.
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16

Sunday, April 25th 2010, 4:07am

Quoted from "Rashira34;263678"

Absolute bull.

Dropping an item from +15% weapon damage to +3% weapon damage +48, how on earth does this benefit the lower players more?

Maybe you should look at the facts more. They nerfed cooking so that I no longer have any reason to be a cook. Most others feel the same way.


Do the math yourself and realize the obvious fact that it helps low weapon damage values more than high damage. Any physical damage value below 400 gets more benefit from the change.

Does this help high level players? Of course not. But we're talking about a very, very easy-to-make level 8 food item here (recipe drops all the time, and it doesn't even require crafting runes). It was likely intended for lower level players, as opposed to being an item used in end-game content. The change seems to reflect this idea. Now it's more effective at helping players progress through the early stages of the game more easily. As already mentioned, several white recipes also received a big boost to their effects (and a short while ago, most food buffs got an extension to 15 minutes from 10). I think everyone can agree that's a positive change.

In any case, now there is more reason to pursue the higher level recipes. If the change to salted fish is so threatening to you, then I'm sorry to say that you wasted that whole long hour it probably took to rank up to level 8 cooking.

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17

Sunday, April 25th 2010, 4:54am

Quoted from "RSiN;261984"

As I mentioned on that other thread, some foods are slightly better. Most are not.

They decided to give a bonus flat rate and cut the percentage in half. This nerfs the food for any geared player. The example shown here is 1 of the foods that actually got a bit of an improvement.

Here's the example I gave regarding a lvl48 recipe...

Doom Banquets

Old: 25% physical Damage.
New: 12% physical Damage +200

Old:
2500 p.dmg x 25% = +625

New:
2500 p.dmg x 12% = 300
300 + 200 = +500

Clearly not as good.


You're telling me that you have 2500 pdmg? You must be a warrior with a t10 lightning sword then. I don't think most of the other classes would even get that much endgame. Even so, it's 125 pts difference.

18

Monday, April 26th 2010, 5:37am

Probably they want cooking to be as useless as other professions that is why they are doing ninja nerf.

Before patch Roasted Salty Fish had +15% pattk, on patch notes it says 7%, +500 points, in actual it is giving 1% + 120 points (description says the same).

Good luck all the cooks.

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19

Monday, April 26th 2010, 3:28pm

Quoted from "arvind2003;264208"

Probably they want cooking to be as useless as other professions that is why they are doing ninja nerf.

Before patch Roasted Salty Fish had +15% pattk, on patch notes it says 7%, +500 points, in actual it is giving 1% + 120 points (description says the same).

Good luck all the cooks.


Being still new to ROM.. it is not impressing me with their nerfs to cooking here!

On my downtime ingame, I always loved to cook & fish (course I don't see fishing in the future coming my way)..

Makes me wonder why they even put cooking into game then...

I wonder what other crafting skills are going to get Fubar'd in the upcoming patches :cool:
"Never seperate the Life you Lead - from the Words You Speak"..
SierraDawn

20

Tuesday, April 27th 2010, 1:04am

Of course they nerfed it. They accidentally made it useful, unlike any of the other crafting skills save alchemy.