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21

Wednesday, April 28th 2010, 7:33am

Quoted from "arvind2003;264208"

Probably they want cooking to be as useless as other professions that is why they are doing ninja nerf.

Before patch Roasted Salty Fish had +15% pattk, on patch notes it says 7%, +500 points, in actual it is giving 1% + 120 points (description says the same).

Good luck all the cooks.


I was going to start a thread about that! I relied a lot on roasted salty fish to be able to hold aggro against the ubberly geared mages and scouts outthere, actually 7%, +500 points seemed better to me at the moment but then I saw in game it was actually 1% + 120 points, now what kind of BS is that?
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22

Wednesday, April 28th 2010, 7:49am

Quoted from "SierraDawn;264368"

Being still new to ROM.. it is not impressing me with their nerfs to cooking here!

On my downtime ingame, I always loved to cook & fish (course I don't see fishing in the future coming my way)..

Makes me wonder why they even put cooking into game then...

I wonder what other crafting skills are going to get Fubar'd in the upcoming patches :cool:


Cooking was simply just too good to be true. I mean seriously a level 4 recipie that gave +15% Mattack!!!!!! Well now that same recipie gives 1% + 120. Now the higher level ones are better then this, which kind of makes sense progression and all.

23

Wednesday, April 28th 2010, 7:59am

Quoted from "aerieon;265413"

Cooking was simply just too good to be true. I mean seriously a level 4 recipie that gave +15% Mattack!!!!!! Well now that same recipie gives 1% + 120. Now the higher level ones are better then this, which kind of makes sense progression and all.


Yeah, the changes seem to encourage the use of higher level food items - which makes complete sense. It was unusual to have low level food items be useful all the way to end-game. Now it gives more motivation for players to seek out higher level consumables.

24

Saturday, May 1st 2010, 1:12am

How would the 'helping lower levels' rationalization explain swamp mix nerf? Unless I forget, swamp mix was +100 crit rate but now it's +72.

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25

Saturday, May 1st 2010, 4:26am

Quoted from "Idebel;267121"

How would the 'helping lower levels' rationalization explain swamp mix nerf? Unless I forget, swamp mix was +100 crit rate but now it's +72.


Cooking was overpowered it needed to be nerfed. I mean really a lowlevel cooking recipie giving +15% mattack.. that is just TOO HUGE. I mean really anyone could see it was overpowered. SOO they went through and "balanced" out some of the recipies. Granted I don't neccessarly agree with all of the choices that frogster did with these changes, but I do understand.

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26

Saturday, May 1st 2010, 10:13pm

The changes don't really bother me since the equisite scented waffle and unimaginble salad buffs me more than before, and since Elixir of the Sage and the Hero Potion was not effected.:D

27

Monday, May 3rd 2010, 1:20am

See people it dosnt make any diff if you show those stat the person that made this mostlily has there cooking at 10 or 15 and all there cooking thing resemble the level they are at, Im at a level 52 cook and my stuff changed for the better higher stats for higher cooking levels and lower for lower cooking level, Now these people that have got by at level 10 or 15 have to make a effort to level cooking to get some good food

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28

Monday, May 3rd 2010, 4:53am

Quoted from "aerieon;265413"

Cooking was simply just too good to be true. I mean seriously a level 4 recipie that gave +15% Mattack!!!!!! Well now that same recipie gives 1% + 120. Now the higher level ones are better then this, which kind of makes sense progression and all.

Quoted from "all4one0116;268054"

See people it dosnt make any diff if you show those stat the person that made this mostlily has there cooking at 10 or 15 and all there cooking thing resemble the level they are at, Im at a level 52 cook and my stuff changed for the better higher stats for higher cooking levels and lower for lower cooking level, Now these people that have got by at level 10 or 15 have to make a effort to level cooking to get some good food

Quoted from "aerieon;267203"

Cooking was overpowered it needed to be nerfed. I mean really a lowlevel cooking recipie giving +15% mattack.. that is just TOO HUGE. I mean really anyone could see it was overpowered. SOO they went through and "balanced" out some of the recipies. Granted I don't neccessarly agree with all of the choices that frogster did with these changes, but I do understand.


All of you can go DIAF.

Seriously.

Cooking and Alchemy were the only two skills that were worthwhile

Put some effort into getting cooking up?
I have far, far better things to do than sit there for hundreds of hours upon end leveling something that will only give returns when it get it to level 35 or 40+.

Cooking was not overpowered, every other skill was completely underpowered, (exception being Alchemy, again).

There is no reason for people to be an armorer or a blacksmith or whatever anymore.

I got my alchemy up to level 11 so I can make rage pots for my Warrior. I suppose that's OP too.

How on earth can people be supporting this? What about all those people I sold my Roasted Salty Fish to? This is completely unfair to them, they just paid 2k/product for something I wouldn't pay 2g for anymore.
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29

Tuesday, May 4th 2010, 11:09pm

Quoted from "IIshin;263748"

You're telling me that you have 2500 pdmg? You must be a warrior with a t10 lightning sword then. I don't think most of the other classes would even get that much endgame. Even so, it's 125 pts difference.


Actually I'm a warrior with a T8 Bloody Hatchet (hammered). Which now after the update puts me up to 2800 p.dmg. On top of that my gear is still mostly clops. So I don't know where you come up with that. Look at your character sheet, not the weapon. I'd also like to point out that the food I was using for an example is a lvl48 recipe. This is obviously meant for end-game.

30

Wednesday, May 5th 2010, 3:54am

Quoted from "aerieon;267203"

Cooking was overpowered it needed to be nerfed. I mean really a lowlevel cooking recipie giving +15% mattack.. that is just TOO HUGE. I mean really anyone could see it was overpowered. SOO they went through and "balanced" out some of the recipies. Granted I don't neccessarly agree with all of the choices that frogster did with these changes, but I do understand.


Yes, I have to admit cooking was way OP (though, being a cook I was enjoying it while it lasted :cool: ), but I just don't get the whole "it was nerfed o help lower levels" idea when it clearly wasn't.

Edit: @Rashira, I think the problem isn't that the lower level pots are now too underpowered... the problem is that leveling takes too dam long. If they fixed the leveling rates so you can actually feel like you're getting somewhere, then this nerf wouldn't be much of a problem.

Edit 2: also, now that the products aren't as great I think the ingredients needed should be less... again, it feels like you're not going anywhere since you take forever to farm ingredients only to get a tiny bit of cooking exp.

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31

Wednesday, May 5th 2010, 5:20am

Quoted from "Idebel;269093"

but I just don't get the whole "it was nerfed o help lower levels" idea when it clearly wasn't.


YOu know I never said that. :) Although I do agree with you not sure how the changes "HELPS" lower level players.

I will say thou that the white recipies did get a boost, and that I'm actually very happy about. Doesn't invalidate the green recipies just means I acually have a white recipie that I can use on trash or easy bosses, and then just pull out the green stuff for hard bosses.

@Rashira34
Everyone is entitled to their own opinions. I don't agree with the way you had to tell everyone to "DIAF", but I do understand your point you are trying to make. Sadly as I have stated it was easy to see that cooking was way OP'd. I mean seriously a level 4 recipie giving 15% mattack (after the "fix" that same recipie gives 1% + 100ish mattack LOL yea that one got hit really really really as in really really really hard)

IF you don't feel cooking is "worthwhile" for you, that's fine let the others that deem it worth their time level it and you can buy their stuff off of the AH. It allows for a bit more AH action IMHO.

32

Wednesday, May 5th 2010, 5:30am

Quoted from "Idebel;269093"

Yes, I have to admit cooking was way OP (though, being a cook I was enjoying it while it lasted :cool: ), but I just don't get the whole "it was nerfed o help lower levels" idea when it clearly wasn't.

Edit: @Rashira, I think the problem isn't that the lower level pots are now too underpowered... the problem is that leveling takes too dam long. If they fixed the leveling rates so you can actually feel like you're getting somewhere, then this nerf wouldn't be much of a problem.

Edit 2: also, now that the products aren't as great I think the ingredients needed should be less... again, it feels like you're not going anywhere since you take forever to farm ingredients only to get a tiny bit of cooking exp.


Yes, it does help the lower levels. There were a couple of problems with the original setup. Firstly, the fixed-rate buffs (i.e. white food items) were very weak and practically a waste of materials to craft. Furthermore, the percentage buffs (i.e. green food) were also useless to low level players (e.g. 15% bonus - originally a level 1 green item - is pretty pointless to a low level player who only has 300 physical attack, or whatever). The percentage foods primarily benefited higher level players (who would in turn ignore higher level food items since the low level %-based ones were better).

Look at the new changes to the white cooking items. They now give much higher fixed value buffs. For example, 'honey roasted chicken' a relatively low level (lv.16) item, now gives a bonus of +480 physical attack (originally it was 150). That's a big difference.

For example, a lv.16 player could get +480 from the chicken I mentioned above (which is for more than they would normally receive by using the old 'roasted salty fish' that gave 15% - unless the player had >3200 physical attack, which is unlikely at that level).

Now that white recipes are actually useful, that is a huge improvement to cooking. Why? First of all white recipes take way less resources to craft than green ones (1/6 the cost). I used to only make the green ones because the white ones were garbage (and unprofitable), but that was a huge resource drain. But now I can craft white recipes that people actually want to buy. Also, since crafting white items gives the exact same cooking XP as green items, I can level much faster because I don't have to skip some of the whites anymore (which I used to do, because it was essentially like making junk and throwing away the materials). Sure, my best cooking items may not be as strong as they were before, but overall it fine tunes the recipes and generally makes everything more useful.

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33

Wednesday, May 5th 2010, 5:30pm

Quoted from "NiMSo;269116"

Yes, it does help the lower levels. There were a couple of problems with the original setup. Firstly, the fixed-rate buffs (i.e. white food items) were very weak and practically a waste of materials to craft. Furthermore, the percentage buffs (i.e. green food) were also useless to low level players (e.g. 15% bonus - originally a level 1 green item - is pretty pointless to a low level player who only has 300 physical attack, or whatever). The percentage foods primarily benefited higher level players (who would in turn ignore higher level food items since the low level %-based ones were better).

Look at the new changes to the white cooking items. They now give much higher fixed value buffs. For example, 'honey roasted chicken' a relatively low level (lv.16) item, now gives a bonus of +480 physical attack (originally it was 150). That's a big difference.

For example, a lv.16 player could get +480 from the chicken I mentioned above (which is for more than they would normally receive by using the old 'roasted salty fish' that gave 15% - unless the player had >3200 physical attack, which is unlikely at that level).

Now that white recipes are actually useful, that is a huge improvement to cooking. Why? First of all white recipes take way less resources to craft than green ones (1/6 the cost). I used to only make the green ones because the white ones were garbage (and unprofitable), but that was a huge resource drain. But now I can craft white recipes that people actually want to buy. Also, since crafting white items gives the exact same cooking XP as green items, I can level much faster because I don't have to skip some of the whites anymore (which I used to do, because it was essentially like making junk and throwing away the materials). Sure, my best cooking items may not be as strong as they were before, but overall it fine tunes the recipes and generally makes everything more useful.


Sure, whites are better, it's the hard-core nerf to *greens* that is the problem.

Whatever. It just means that all that time I spend getting my cooking to level 25ish was a waste of time. And I hate doing things that end up being a waste of time.
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34

Thursday, May 6th 2010, 4:02am

Oh noes!!! Not lvl25!!! There's lots of us who actually leveled it up. I stopped pushing myself at 48 because I wanted Dooms, but I was continuing until this happened.

Now there's not much incentive for me to continue. The white recipes are far cheaper to make, and bang for the buck greens don't hold water to it. The greens hardly sell now, and almost anyone can make whites due to the cheap cost (comparatively anyways). The green recipe crafters made cash before because players wanted the foods but didn't want to put the time and effort into making them. Now they don't have to, because the whites are almost as good. Not to say players wont buy whites as well, but real crafters want the good stuff. We want a reason to make the good stuff. Be it profit or personal use. Now it's pretty much just personal use.

So can we also expect the same thing to happen to pots now? Are Hero pots gonna get nerfed down to 8%? I mean come on, obviously 20% is OP! How about a flat rate of 10 + 8%, that seems about the standard set here on the foods. Lets be honest 30% to p.atk vs 20% to everything.

RoM should seriously consider hiring an Analyst. If they currently employ one, fire him for incompetency.

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35

Thursday, May 6th 2010, 5:47am

Quoted from "RSiN;269512"

Oh noes!!! Not lvl25!!! There's lots of us who actually leveled it up. I stopped pushing myself at 48 because I wanted Dooms, but I was continuing until this happened.

Now there's not much incentive for me to continue. The white recipes are far cheaper to make, and bang for the buck greens don't hold water to it. The greens hardly sell now, and almost anyone can make whites due to the cheap cost (comparatively anyways). The green recipe crafters made cash before because players wanted the foods but didn't want to put the time and effort into making them. Now they don't have to, because the whites are almost as good. Not to say players wont buy whites as well, but real crafters want the good stuff. We want a reason to make the good stuff. Be it profit or personal use. Now it's pretty much just personal use.

So can we also expect the same thing to happen to pots now? Are Hero pots gonna get nerfed down to 8%? I mean come on, obviously 20% is OP! How about a flat rate of 10 + 8%, that seems about the standard set here on the foods. Lets be honest 30% to p.atk vs 20% to everything.

RoM should seriously consider hiring an Analyst. If they currently employ one, fire him for incompetency.


I see your mocking, and raise you dozens of hours of time and lots of gold spent on materials. Not all of us have all the time to do things, some of us are studying/working, and having all that work just go down the drain is annoying to say the least.

The rest of the post I pretty much agree with.
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