Since no one else was able to provide an accurate figure, I finally did
the research myself. If you're afraid of a little algebra - STOP NOW!
- OLD = the percent improvement for crafting a single item at crafting locations outside your house
- NEW = the percent improvement for crafting the SAME item inside your house
- BONUS = the sum of all bonuses of all nearby crafting furniture. Bonuses are STACKABLE, but must be RELATED. For example, Carpentry projects will NOT receive any Bonus from Blacksmith furniture.
then the formula is
NEW = OLD * (1 + BONUS / 1000)
Example: Assume you get a 1% skill increase for crafting an item
outside your house and
you have two pieces of RELATED furniture, one with a 70 Bonus, the other a 60 bonus.
New = 1% * (1 + ( 70 + 60 ) / 1000 ) = 1% * 1.13 = 1.13%
With the crafting furniture
inside your house, you get a 1.13% skill increase.
So, instead of needing to successful craft 100 items to level-up (100/1),
using crafting Furniture inside your house only 89 (100/1.13 and round up)
successful crafted items are needed.
It's not a big change, but it is significant. In addition, it takes noticeably
LESS TIME to craft each item, but that's harder to calculate exactly.
If and when I do so, I'll add it into this thread.
WARNING: ONLY the owner of the house receives any BONUS.
Visitors allowed into the house may use the furniture to craft, but
do not receive any bonus. This is not stated in the Item Shop or
any description of Crafting Furniture I have seen. Visitors do see
the BONUS given in the status box of the house and may therefore
expect to receive the BONUS, but do not receive any BONUS.
I believe the BONUS should apply to Visitors allowed by the owner.
Or this limitation should be CLEARLY STATED in the descriptions of
Crafting Furniture, along with the "Guild Castle" limitation. IMHO,
having unstated, "hidden", limitations is at best bad business practice
and deceptive.