Developers should learn some Game scaling mechanism. When mobs hp reaches from 2k(in starter) to 200k (in end zone) why alchemy pots have increased from 800hp to 4000hp only, not to mention characters hp has gone from 2-3k hp to 40-50k hp too.
Lots of features in this game was developed when level cap was lvl50 and never got reworked while instances requirement/gears increased many fold. These features are simply scaled linearly without taking into account actual gameplay.Non nonavailability of recipes at regular level interval (after lvl50) also shows non creativity of game designers. For exp best alchemy recipe is still hero potion(lvl47).
At least recipes till lvl 50 are well organized you could guess what mats will be needed and in what quantity for a particular level recipe but after 52 its just random. In certain level range you need green mats to produce green foods/pots while for some other level u need blue items.
Drinking at work is really bad habit