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1

Sunday, February 26th 2012, 9:47pm

how does the profession tier system work exactly?

hello,i have the understanding on how the system works (6,3,1) but what i want to now is that when you up a skill from say craftsman to adept does that free a craftsman slot up? or is it still used up? in example:

i have tailoring and mining at 40 each,that leaves me with 4 slots left in craftsman tier,now i upgrade tailoring to adept does that free up a slot in craftsman from 4 to 5 since tailoring and moved on? or does it still keep using the craftsman slot?

ive tried looking everywhere and yet it seems im the only one in general that is curious about this information.

thank you for your time.

GarySandstorm

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Posts: 656

Location: Cape Town: South Africa

Occupation: Engineering Technician

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2

Monday, February 27th 2012, 7:59am

It does not free up a spot. You are not the first to ask this :)

The description of the system is that you have 9 crafts. you can level all of them to lv 20, then you can take 6 of those to lv 40, and from the 6 you can choose to take 3 to lvl60, and only 1 of the 3 to lvl 80.

So you will end up with a maximum(if you choose to level everything) of 3 lvl 20 crafts, 3 lvl 40 crafts, 2 lvl 60 crafts and 1 lvl 80

3

Monday, February 27th 2012, 10:30am

Quoted from "GarySandstorm;513303"

It does not free up a spot. You are not the first to ask this :)

The description of the system is that you have 9 crafts. you can level all of them to lv 20, then you can take 6 of those to lv 40, and from the 6 you can choose to take 3 to lvl60, and only 1 of the 3 to lvl 80.

So you will end up with a maximum(if you choose to level everything) of 3 lvl 20 crafts, 3 lvl 40 crafts, 2 lvl 60 crafts and 1 lvl 80


i see thank you,it doesnt specify one way or the other so this helps alot!

GarySandstorm

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Posts: 656

Location: Cape Town: South Africa

Occupation: Engineering Technician

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4

Monday, February 27th 2012, 10:36am

Oh and planting doesnt count towards the crafting tier system. So you can level that to 80 aswel without affecting the rest.

5

Saturday, July 14th 2012, 8:51am

crafting

I think its great that they add in things like crafting events and fairs but I don't agree with how much time is invested in doing this. Granted the fairs can level fast with the right amount of gold but a good crafter should be allowed to level up all skills with no 2 level 20's or one level 80. If they took out the fair and removed the restrictions on how many skills you can have one would see it is nearly impossible to level up one skill anyway. I can't begin to tell you how many things you must gather to move up just one level. Placing restrictions creates impossibility not probablity. What am i supposed to do with all the reciepes I have? You mean to tell me I should have created all max chracters allowed in game from the beginin and stated my own guild? It will be interesting to see what will happene once i get max skill in just one profession and want to unlearn. If this resets it to zero i will be pretty upset. If they are placing tiers on crafting professions it should be worked out in that way.

6

Sunday, July 15th 2012, 8:02pm

I'm fine with it being limited to 1 master skill, and having gathering included with them, I'm even fine with the massive difficulty of leveling (Master Craftsmen...are Master Craftsmen, they've put in time, money and effort).

This encourages trading and cooperation (or a variety of toons), arguably planting and pet gathering made the gatherer obsolete and reduced the need for a material trading system

Quoted

Originally Posted by Satiar
Noooooo, but I sense they're just sharpening their nerf hammer. You know, so it hurts more when it goes in :/